Capital Karts Canary Wharf for Assetto Corsa beta 3

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  • เผยแพร่เมื่อ 14 ต.ค. 2024
  • Dialed in the grip, fixed kerbs, added spawn points and lots of details. Lap times are close to IRL now.
    Still needs a lot of shader setup to look good and some way to stop the outside weather from influencing the indoors track.

ความคิดเห็น • 5

  • @majoorann4629
    @majoorann4629 3 หลายเดือนก่อน

    Woah looks quite a bit better than beta 2

  • @selvin211
    @selvin211 3 หลายเดือนก่อน

    Impressive work, well done! Can't wait to try :P ...

    • @selvin211
      @selvin211 3 หลายเดือนก่อน

      I tried on another indoor kart track to make the surface slippery like at Canary Wharf modifying the surface.ini file but it didn't quiet work. Probably it needs the Sodi mod to also be adjusted and deliver instant torque like an eletrict kart.

    • @pandisee
      @pandisee  3 หลายเดือนก่อน

      @@selvin211 you can try setting it to hard slicks and pump up the rears for more wheel spin. Finding a kart mod that behaves like their electrics is an exercise left to the reader 🙂

    • @selvin211
      @selvin211 3 หลายเดือนก่อน

      ​@@pandisee thanks for the tips I will try that at some point, I think I can also play with the power.lut file, once you release the track I will have the motivation to do it :). If you need help with the overlay map or the AI lines let me know, I managed to do that for a few other kart tracks, I am just not very good at Blender to do the actual track. Again very impressed on how well you managed to recreate by eye and get the time close to IRL.