this is the best art channel on youtube ... totally no competition .. i started with ep1 and its absolutely amazing , i learned here more than anywhere else
Thanks for this, I've been struggling with 3D to 2D with a lot of my projects. I make them work somehow but I always struggle with it, and time is everything and it'd always take me HOURS to do these. Thanks man.
it's a CRIME that you're not more popular on YT. im not trying to become a pro, but i LOVE this content for helping me make cooler stuff as a hobbyist.
I use Zbrush and sculpt my own 3D models then paint over the renders. I get so much shit for it. I've been outright accused of cheating even though all the work is mine. That pisses me off. I think a lot of these people making these criticisms don't understand that it's not a magic "make art button."
Hey Feng! Correct me if there's already a video that goes through this. I think a video going through how to do thumbnail colour compositions would be awesome. Like doing 5-6 thumbs on a page while going over basic colour, lighting, mood, and composition techniques. Bringing that all together and balancing it in one painting is something that I really struggle with alot. Thumbs up if you want a tutorial like this!
Feng, you have helped out so much with all these Design Cinema videos that I am beyond grateful for all that you've done for us start-up concept artists. Our design community is all about helping each other out to become the best that we can to create awesome stuff, and you have represented and still are representing that magnificently. I'm really looking forward to that contest, if you guys decide to go with it. I'm surely going to take part in it! Cheers man!
Feng thank you so much for these videos. Although I only recently subscribed to FZD`s channel I`ve watched every video. Some I`ve watched several times. I`m not a concept artist but I find that the information shared in these videos transcends one industry or whatever. It`s just such a thrill to follow you around (via these vids) once in a while and get some insider tips. Please keep making these videos. You`ll never know how motivational and helpful they are. Thank you again.
Thanks again Feng for the precious knowledge, and lessons. I may never have the degree but thanks to you I may have the education, and I may never be a paid artist, but thanks to you I can further express and explore my imagination, and enjoy making art. I do believe if I keep training maybe someday I can get some work. so thanks man, your a cool cat.
Great video, as always. And just in case people are curious, I would like to note that in the gaming industry the gray, blocky, no-design versions of levels and environments are called 'white box' or 'gray box' versions. And values used for things like player height, cover height, weapon effective range, jump and climb distances are all reffered to as 'metrics'.
I was in Singapore in '91, Belinda Carlisle was having her 'Wild Horses' tour. A very clean and well kept city, with awesome glass elevators in some buildings. I got a few pics by the Merlion. Hong Kong was decidedly down scale from Singapore, but still nice and great shopping...
Yes, it is sort of like that. I'd recommend oranges or any nice local Singapore fruit that is high in vitamin C. I eat lots of oranges, I've not experienced an inkling of feeling sick for months.
I'm not sure what it's called in photoshop, but I think Feng calls it the diffuse brush. It's your airbrush, very large, and a color that blends with the background.
As far as what you should work on. ( don't quote me because this is just my opinion after all ). Concept Art. - Basic/3d Shapes - Perspective views. - Lighting control/shading (aka value) - Space ( how things are distanced ) - Composition - Color Theory - Animal / Human anatomy. The order doesn't really matter, but if you fully understand these concepts, I believe you can become a great concept artist :). I am still learning anatomy myself so I understand how hard it can be. Good luck!
if you press alt you can let go of the mouse and it switches. if you just want to use straight lines right click on the lasso tool and choose polygonal.
and the method of starting in greyscale then adding color on top of it is a method widely used in oil painting as well. Helps lay the foundation of the tonal values.
I love this channel. Every tutorial is very unique and entertaining to watch and hear you. You've long inspired me to do my own tutorials, and with the announcement of this contest, maybe this is my chance. I can't wait to enter!
Just like many things, it all depends on the person who uses it. But I say SketchUp gives you the basics yes!. If you were using 3dsMax, Maya, Blender etc, you would probally use those tools for more serious work then just a few mockup models. So if you don't want to do heavy 3d work, then sketch-up is a good choice for concept art. Not that others aren't as good, but it will literally be like flying a plane to your next door neighbors house. ( A powerful tool for a small purpose )
Love this video! But I REALLY want to see Feng go about designing characters such as those soldiers, talking about developing ideas and creating a cool design.
The FZD Design Cinema Contest deadline is approaching soon. Be sure to submit your entry by September 30, 2013 to win a trip to Singapore. Good luck to you all~~
So I say don't stress to much about what tablet to buy, long as you confortable with using your tools. ( Example ) A pencil is no better then a pen, it all depends on what gives you best control. At 1024 dpi, the motion becomes very fluid and you barely notice the difference. As far as laptop spec's go, I have a i7 with 8gb of ram. It gets me by, but I lag slighty at resolutions more then 5000x5000+. So yes a good cpu will help for heavier images :) hope this helps, good luck!
Harry - yes, it's an Action in Photoshop that you can make yourself :) Start an action and assign a key to it (I think mine is like F2 or something) and then flip an empty canvas in the direction you want. Save that Action and voilà! Everytime you need to flip (in my case, horizontally) I press F2. I hope that helps!
please can you do a small series on perspective drawing? your school's perspective is so strong, please share some of this with us. assume we know the rules and just launch into deep insightful practical stuff. the tricks and tools of the trade for freehand perspective. your perspective bug drawings, creating spaces, shot design, etc. thank you
If you're crunched for time and need various shots of a character in several environments, this method is fairly useful. Gotta remember these are usually done on some sort of time constraint. :)
Hey Feng, I would like to recommend you talking about the business side of freelance. Such as pricing, hourly pay etc. on your next Design Cinema. Keep up the amazing work and all the best.
that contest thingy sounds awesome man, I really feel your videos helped me a lot and I bet a lot of other faithful watchers think the same, so - bring it on, we're ready :D
Perhaps check Blender. I'm surprised it wasn't mentioned. It has tools for modeling, sculpting, UV editing, texturing, rigging, animation, physics simulations, camera tracking, compositing, video sequence editing, rendering (comes with two engines), game engine, scripting, plus more. And it's free (and open source). More than sufficient tool to support concept artists if you need a 3D package. Takes a bit of learning to get into, but getting started tutorials exist. Learn the most used hotkeys from the start and you'll also become fast in whatever you do with it.
I'd say for the background grap a bright white or if it has for example a green atmosphere a low saturated but bright green. For foreground elements grab a black or a mid to high saturated black
Personally I don't have the film equipment to be able to enter the comp in the way Feng described but like many here I have come leaps & bounds in my ability thanks to these vids. Hopefully I'll be able to make the pilgrimage to Singapore myself at some point to see the school.
Dude i am in the exact same situation. I am 27 and fulltime engineer. I started teaching myself how to draw a while ago. The only difference is that I am not planning to become a professional artist, but I for sure want to achieve the same level of art skill as a professional artist some time. Felt so lost in learning cause I have a tight schedule as well.
Hi Feng, thank you for providing another free tutorial video. I am a University student in the UK studying art and wish to apply to your school sometime soon, however I want to know few things before making my ultimate decision. 1) Is there any discrimination against stronger/weaker students? I understand that weaker students tends to be late,sleeping in class or just dossing around but there are some other factors like he/she is weak because they cant keep up with the curriculum...
This question was answered actually in episode 64 :) it gives great advice about this types of topics so it worth checking out. To answer your question in my own opinion, its never to late to draw, as long as your willing to learn you can accomplish anything. ( A more reassuring answer ) concept design is a lot more structured then you think. If you have a good imagination and understanding of fundamentals, you can take it very far ^_^ all depends on how dedicated you are
I have been using SketchUp for a few years now, and I want to know how useful it is for concept art in the industry. I modeled, textured, and rendered the Mateba Unica 6 revolver and painted some finishing touches in Painter (weathering effects, blood), and I really liked the result. It was supposed to be the secondary weapon concept for a character I had been planning at the time. I posted it on conceptart.org and was told that what I had done was useless. The person posting said that SketchUp wasn't a "big boy" tool like Zbrush, Maya, etc. While I agree that it shouldn't be used for asset creation, I don't see any problem with using it for concept art. This video is reassuring, and I don't feel like I've wasted all my time spent learning SketchUp.
Shethup is not a poly moddeling tool like other ones, its cad software used by architects or interior designer to make archviz, Zbrush,blender,max,maya those are softwares you are going to use to get hand on real pipeline tools.
If I remember correctly he already answered all those questions in previous videos The brush is a default one of photoshop He doesn't use pressure sensivitiy All the size changes are done with the number keys I think Maybe someone even knows the exact videos he talked about that stuff
Hi Feng, I have a question: As a person who is (was) thought to be generally a furniture design, how can I go away from that limitation of functionality being a priority and be able to create more interesting, various designs? I usually think of how things work when I design, but how do I make them also look cool. What to practice?
Hey Feng! I have a few questions for your next Q&A. I show my Concept Art for Games students your videos and I explain to them that they need to expand their art into other styles than what they're used to. The problem is, they're all into anime and that's all they want to draw. What advice do you have for students in the U.S. who only know how to draw anime and seem to only want to draw anime? Also, how is anime-style drawing accepted within the concept art industry? Thanks!
I know you're brush doesn't make your painting, but its good to be able to establish the brush you want for a look you're trying to achieve. can you tell me with the flat brush you're using here do you use pen pressure for the diameter of the brush at all? or is it just a solid size and you only ever manually change the size of the brush?
Hey Feng. This is one of my favorite videos. I'm here to learn more about concept art. But I studie to be a 3D artist. You actually confirming making the blockout in 3D first opens up some cool doors for me! I always have trouble with perspective and stuff. Which brings me to my question: Where do I learn fundamentals like anatomy and stuff? I don't need to dig very deep on that. But as 3d artist I want to learn that stuff. Also for Zbrush High poly sculpting and stuff.
I know this question is directed to feng, but I believe I can help. When it comes to sensitivity, I say a good tablet should have at least 1024 dpi. Everything I say is just an opinion, because tablets are just tools. As long as you master your tool, you will do fine. When I got mines, I almost blew 2k on a Cintiq. Because I felt that I needed a visual monitor for my art to be good. After spending $50 on a 10x6 inch, after 6months my art was better then what it was on paper. ( Cont. )
this is the best art channel on youtube ... totally no competition .. i started with ep1 and its absolutely amazing , i learned here more than anywhere else
Thanks for this, I've been struggling with 3D to 2D with a lot of my projects. I make them work somehow but I always struggle with it, and time is everything and it'd always take me HOURS to do these. Thanks man.
it's a CRIME that you're not more popular on YT.
im not trying to become a pro, but i LOVE this content for helping me make cooler stuff as a hobbyist.
Another learning opportunity, thanks again Feng for your time and generosity and for sharing your experience
Assembly line of creativity at its finest picking up art, rethinking and innovating, to create something.
One of my fav FZD cinemas. Very awesome painting!
I use Zbrush and sculpt my own 3D models then paint over the renders. I get so much shit for it. I've been outright accused of cheating even though all the work is mine. That pisses me off. I think a lot of these people making these criticisms don't understand that it's not a magic "make art button."
Same people who thinks digital art is cheating cuz it's computer generating iby magic :D :D
@@tacticslc4805 "Make red space ship "
" Spaceship successfully created !! "
this is how some people think how digital art works .
Hey Feng!
Correct me if there's already a video that goes through this.
I think a video going through how to do thumbnail colour compositions would be awesome. Like doing 5-6 thumbs on a page while going over basic colour, lighting, mood, and composition techniques. Bringing that all together and balancing it in one painting is something that I really struggle with alot.
Thumbs up if you want a tutorial like this!
Feng, you have helped out so much with all these Design Cinema videos that I am beyond grateful for all that you've done for us start-up concept artists. Our design community is all about helping each other out to become the best that we can to create awesome stuff, and you have represented and still are representing that magnificently. I'm really looking forward to that contest, if you guys decide to go with it. I'm surely going to take part in it! Cheers man!
Awesome always Mr. Feng!
Feng thank you so much for these videos. Although I only recently subscribed to FZD`s channel I`ve watched every video. Some I`ve watched several times. I`m not a concept artist but I find that the information shared in these videos transcends one industry or whatever. It`s just such a thrill to follow you around (via these vids) once in a while and get some insider tips. Please keep making these videos. You`ll never know how motivational and helpful they are. Thank you again.
Wow, in the first 2 minutes, I understood less than half of what you said, but I can tell it's pure magic. :)
Thanks again Feng for the precious knowledge, and lessons. I may never have the degree but thanks to you I may have the education, and I may never be a paid artist, but thanks to you I can further express and explore my imagination, and enjoy making art. I do believe if I keep training maybe someday I can get some work. so thanks man, your a cool cat.
Great video, as always.
And just in case people are curious, I would like to note that in the gaming industry the gray, blocky, no-design versions of levels and environments are called 'white box' or 'gray box' versions. And values used for things like player height, cover height, weapon effective range, jump and climb distances are all reffered to as 'metrics'.
Super!
I was in Singapore in '91, Belinda Carlisle was having her 'Wild Horses' tour. A very clean and well kept city, with awesome glass elevators in some buildings. I got a few pics by the Merlion. Hong Kong was decidedly down scale from Singapore, but still nice and great shopping...
Yes, it is sort of like that. I'd recommend oranges or any nice local Singapore fruit that is high in vitamin C. I eat lots of oranges, I've not experienced an inkling of feeling sick for months.
Another great lesson and I'll be sure to check in on that contest as well! :)
I'm not sure what it's called in photoshop, but I think Feng calls it the diffuse brush. It's your airbrush, very large, and a color that blends with the background.
As far as what you should work on. ( don't quote me because this is just my opinion after all ).
Concept Art.
- Basic/3d Shapes
- Perspective views.
- Lighting control/shading (aka value)
- Space ( how things are distanced )
- Composition
- Color Theory
- Animal / Human anatomy.
The order doesn't really matter, but if you fully understand these concepts, I believe you can become a great concept artist :). I am still learning anatomy myself so I understand how hard it can be. Good luck!
if you press alt you can let go of the mouse and it switches. if you just want to use straight lines right click on the lasso tool and choose polygonal.
and the method of starting in greyscale then adding color on top of it is a method widely used in oil painting as well. Helps lay the foundation of the tonal values.
Thank you Feng Sir.
I love this channel. Every tutorial is very unique and entertaining to watch and hear you. You've long inspired me to do my own tutorials, and with the announcement of this contest, maybe this is my chance. I can't wait to enter!
If you have a camera, use photography to experiment with various scenes as it can help establish a more effective composition towards your paintings.
I did enjoy this video. Sharing so that the 100k can be met!
Awesome tutorial! Real min-blowing stuff for a beginner like me - thanks for sharing.
Just like many things, it all depends on the person who uses it. But I say SketchUp gives you the basics yes!. If you were using 3dsMax, Maya, Blender etc, you would probally use those tools for more serious work then just a few mockup models. So if you don't want to do heavy 3d work, then sketch-up is a good choice for concept art. Not that others aren't as good, but it will literally be like flying a plane to your next door neighbors house.
( A powerful tool for a small purpose )
You're too cool Feng. Too cool.
This is the nicest graybox render I've ever seen! :D
I don't even paint, I just love watching the process of a painting slowly coming to life :D
Yes, :) He mentioned using photoshop in other videos. And if I may add, photoshop is a great graphical utility that is well rounded.
Sounds like an incredible idea for a contest. Will deffo enter and try my luck if and when this happens :)
Thanks for making the book available in the US....
Thank you for sharing your talents with us! I enjoyed this one and want to draw something RIGHT NOW
Love this video! But I REALLY want to see Feng go about designing characters such as those soldiers, talking about developing ideas and creating a cool design.
another excellent video!
The FZD Design Cinema Contest deadline is approaching soon. Be sure to submit your entry by September 30, 2013 to win a trip to Singapore. Good luck to you all~~
Another contest please 😄
After the Corona thing though 👍
So I say don't stress to much about what tablet to buy, long as you confortable with using your tools. ( Example ) A pencil is no better then a pen, it all depends on what gives you best control. At 1024 dpi, the motion becomes very fluid and you barely notice the difference. As far as laptop spec's go, I have a i7 with 8gb of ram. It gets me by, but I lag slighty at resolutions more then 5000x5000+. So yes a good cpu will help for heavier images :) hope this helps, good luck!
Wow, that's a heck of a grand prize :o
The contest sounds awesome!
Harry - yes, it's an Action in Photoshop that you can make yourself :) Start an action and assign a key to it (I think mine is like F2 or something) and then flip an empty canvas in the direction you want. Save that Action and voilà! Everytime you need to flip (in my case, horizontally) I press F2. I hope that helps!
This is so fantastic! Thanks Feng!!
please can you do a small series on perspective drawing? your school's perspective is so strong, please share some of this with us. assume we know the rules and just launch into deep insightful practical stuff. the tricks and tools of the trade for freehand perspective. your perspective bug drawings, creating spaces, shot design, etc. thank you
glad to see you are making new vids!
If you're crunched for time and need various shots of a character in several environments, this method is fairly useful. Gotta remember these are usually done on some sort of time constraint. :)
you gave me an amazing inspiration. thank you a lot for these videos. awesome man, awesome works. Keep up pls !
Hey Feng,
I would like to recommend you talking about the business side of freelance. Such as pricing, hourly pay etc. on your next Design Cinema.
Keep up the amazing work and all the best.
that contest thingy sounds awesome man, I really feel your videos helped me a lot and I bet a lot of other faithful watchers think the same, so - bring it on, we're ready :D
1:42 This guy comes in and practically destroys a decent 3D render. And the result of that looks damn pro! If I just could buy experience...
NEW EPISODE = SCREAM
Perhaps check Blender. I'm surprised it wasn't mentioned.
It has tools for modeling, sculpting, UV editing, texturing, rigging, animation, physics simulations, camera tracking, compositing, video sequence editing, rendering (comes with two engines), game engine, scripting, plus more. And it's free (and open source).
More than sufficient tool to support concept artists if you need a 3D package. Takes a bit of learning to get into, but getting started tutorials exist. Learn the most used hotkeys from the start and you'll also become fast in whatever you do with it.
Did they pay you to make this comment?
I'd say for the background grap a bright white or if it has for example a green atmosphere a low saturated but bright green. For foreground elements grab a black or a mid to high saturated black
Have you ever thought of an "online school" for those that could not ever think to go to Singapore? Valuable information. Thank you.
Feng
That sphere thing actually makes it look like a little mech looking towards a larger rounder one. XD
That would be pretty neat. I for one would subscribe to that. Great video as always btw :) (the contest sounds exciting as well!)
this is just awesome man
The Competition Sounds like a great idea ;D
Personally I don't have the film equipment to be able to enter the comp in the way Feng described but like many here I have come leaps & bounds in my ability thanks to these vids. Hopefully I'll be able to make the pilgrimage to Singapore myself at some point to see the school.
Love watching these!
First 1 min and 30 seconds.
Feng Zhu = Sherlock Hormes of CG Art.
reminds me of lost planet love it
I love the idea about contest, great video as well.
Congrats Feng Zhu for the 95k mark on the youtube subscription
Dude i am in the exact same situation. I am 27 and fulltime engineer. I started teaching myself how to draw a while ago. The only difference is that I am not planning to become a professional artist, but I for sure want to achieve the same level of art skill as a professional artist some time. Felt so lost in learning cause I have a tight schedule as well.
To see your photos library is pretty much like seeing Pinterest but on your own pc. Anyway, great tutorial! Thank you sir!!
Feng I've taken my artistic learning into my own hands because of your tutorials, it would be great to thank you in person; Contest sounds Dope!
ommggg soo excited for whenever you post a video
Will you announce the contest on youtube? Please do! Keep doing your best!!! I'm learning so much from your videos!
30:23 - 30:24 ,Mind Blown.
Thank you!!
I think these could be the 'guidelines', rendered out from Sketch Up, and placed on a separate layer in Photoshop.
thank you
EPIC FENG STYLE
You really like using those Quadruped mechs...
Perfect
Fantastico ! Bravoo !
Good idea!
Amazing..
Hi Feng, thank you for providing another free tutorial video.
I am a University student in the UK studying art and wish to apply to your school sometime soon, however I want to know few things before making my ultimate decision.
1) Is there any discrimination against stronger/weaker students? I understand that weaker students tends to be late,sleeping in class or just dossing around but there are some other factors like he/she is weak because they cant keep up with the curriculum...
This question was answered actually in episode 64 :) it gives great advice about this types of topics so it worth checking out. To answer your question in my own opinion, its never to late to draw, as long as your willing to learn you can accomplish anything. ( A more reassuring answer ) concept design is a lot more structured then you think. If you have a good imagination and understanding of fundamentals, you can take it very far ^_^ all depends on how dedicated you are
I have been using SketchUp for a few years now, and I want to know how useful it is for concept art in the industry. I modeled, textured, and rendered the Mateba Unica 6 revolver and painted some finishing touches in Painter (weathering effects, blood), and I really liked the result. It was supposed to be the secondary weapon concept for a character I had been planning at the time. I posted it on conceptart.org and was told that what I had done was useless. The person posting said that SketchUp wasn't a "big boy" tool like Zbrush, Maya, etc. While I agree that it shouldn't be used for asset creation, I don't see any problem with using it for concept art. This video is reassuring, and I don't feel like I've wasted all my time spent learning SketchUp.
+Alec Hunstad. Feng often says that a client does not care how you create it, just you have something to show :)
Shethup is not a poly moddeling tool like other ones, its cad software used by architects or interior designer to make archviz, Zbrush,blender,max,maya those are softwares you are going to use to get hand on real pipeline tools.
1:38 did you just demonstrate a cough?
If I remember correctly he already answered all those questions in previous videos
The brush is a default one of photoshop
He doesn't use pressure sensivitiy
All the size changes are done with the number keys I think
Maybe someone even knows the exact videos he talked about that stuff
Hi Feng, I have a question: As a person who is (was) thought to be generally a furniture design, how can I go away from that limitation of functionality being a priority and be able to create more interesting, various designs? I usually think of how things work when I design, but how do I make them also look cool. What to practice?
Hey Feng! I have a few questions for your next Q&A. I show my Concept Art for Games students your videos and I explain to them that they need to expand their art into other styles than what they're used to. The problem is, they're all into anime and that's all they want to draw.
What advice do you have for students in the U.S. who only know how to draw anime and seem to only want to draw anime?
Also, how is anime-style drawing accepted within the concept art industry?
Thanks!
Incredible work and insight, keep it going sir!
I know you're brush doesn't make your painting, but its good to be able to establish the brush you want for a look you're trying to achieve. can you tell me with the flat brush you're using here do you use pen pressure for the diameter of the brush at all? or is it just a solid size and you only ever manually change the size of the brush?
Can't wait for the contest. I hope that it happens sometime during next month before it hits September. lol
really good video, very detailed and helpful commentary! ^^
Awesome vid
Hey Feng. This is one of my favorite videos. I'm here to learn more about concept art. But I studie to be a 3D artist. You actually confirming making the blockout in 3D first opens up some cool doors for me! I always have trouble with perspective and stuff. Which brings me to my question: Where do I learn fundamentals like anatomy and stuff? I don't need to dig very deep on that. But as 3d artist I want to learn that stuff. Also for Zbrush High poly sculpting and stuff.
I know this question is directed to feng, but I believe I can help. When it comes to sensitivity, I say a good tablet should have at least 1024 dpi. Everything I say is just an opinion, because tablets are just tools. As long as you master your tool, you will do fine. When I got mines, I almost blew 2k on a Cintiq. Because I felt that I needed a visual monitor for my art to be good. After spending $50 on a 10x6 inch, after 6months my art was better then what it was on paper. ( Cont. )
i would have thought so. Photoshop is one of the best programs to paint in.
very cool!
Go FZDSCHOOL! :D
great video as always Feng. for the next one, could you do a character/creature? that would be cool to see again.
Hey Feng, are you using a keyboard shortcut to flip the canvas?
Your videos are so inspirational man, thanks for making them.
You are Super Sayan, Level 4! Amazing