7:45 All the second half blind falls can be previewed from a previous room, although it can be hard to notice at times when you're focusing on the current section (and one of them's out of order so you don't necessarily know it's coming). Still, shame Panga never noticed that.
@@justarandomdood subpixels are units of measurement that most pixel-based (aka 2d) games use in order to calculate position when you need something more precise than a subpixel. They're most often put to use when a player is accelerating/decelerating (think about Mario starting to run to the right from a standstill, he doesn't just go 1 pixel every frame, he has to go less than one pixel when he starts and has very low speed, so the game has to be able to calculate his position using units smaller than pixels). However, some maneuvers require that your subpixel positioning (your position inside the pixel) be near or even completely perfect. Also the other reply isn't correct, there is no "none" option for this I wouldn't be surprised if your subpixels needed to be close to or completely perfect, but for now I'd go off what the original comment says and assume it's subpixel perfect.
Back to the afternoon routine lunch breaks :D Level 2482 (0:00) - "Reverse Thwomp" by SEMLI2, Japan Thumbnail Level 2485 (2:09) - "Bebop Gives Up Again" by iiPK, USA 2:54 - skip #2⁷ -//- (3:01) - "40-second speedrun" by ★MRYI★, Japan Level 2486 (3:59) - "【For Intermediate】Wall Jump Course" by Blue., Japan Level 2489 (9:10) - "Speedrun 「Easy」" by Tsunufu6391, Japan
In late-yesterday's episode, there were *2* Super Mario Bros. 3 levels Record: 5 (S2 E36) Seasonal Record: 3 (E11 & E40) *1* of these levels were Liked, and *1* was Meh'd. For 2 episodes in a row, there were *2* Super Mario Bros. 3 levels Record: 5 (S2 E36) Seasonal Record: 3 (E11 & E40) Once again, *1* of these levels were Liked, and *1* was Meh'd The same thing happened twice, it's crazy
With regard to the Thwomp racing level, I don't get why you said that the falls were blind. You could see the next course you would need to run to the right of the Thwomp on your current racetrack, so none of them needed to be done blind.
The meg 2 was a good level but it's not great because they had to use a boo instead of a giant megalodon but that's more on Nintendo for not letting us use the giant fish that follows you around in super Mario bros three in this game
"need not be fixed" is such an interesting phrase in English, i can think of only a handful of very specific situations where it would make sense and feel right, lol. Like a overly descriptivist English teacher telling her students to leave in all the commas used for, emphasis. 😅 😅
So… looking at that pick-a-pipe in the program… it actually DOES have quite a few secrets, hidden areas, DLC, and even three ways to reach the goal. Shame that the beginning is just a pick-a-pipe though.
As I've been watching between the ship theme and up and down levels I feel like its more a nintendo flaw then a creater flaw although creators are the ones making the levels with no indication when doing a blind fall. Just feels like we lack tools although there could have been arrows or comments but comments are limited to 2 so was bad level design? Or do you feel Nintendo should have given more options to show a blind fall cause I've never seen a indicator for blind falls besides arrows but even then they can be jank at times.
SMM2 camera is just awful. The camera focuses on the player instead of where the player is headed. Either the player needs some camera control, or makers need to be able to select/change default camera positions mid-level.
@@TheMegaMarshtomp Yeah hopefully in MM3 they will make it to where you can control the angles better. Most Mario games besides the 3d ones focus on mario yes but do show the ground better then the Mario Maker games well besides a few instances.
I REMEMBERED TO UPLOAD TODAY! SORRY FOR ALL THE LUNCH BREAKS I RUINED YESTERDAY
Lunch breaks? This is every all nighter's morning routine
I am happy that you uploaded video yesterday.👍
No i'm not gonna forgive you 😡
I'm just glad you're okay I thought you had got an illness or something.
6am morning routine for me 🎉
The Meg was a decent movie, but I didn't like the scene where Jason Statham sat around waiting for a bomb to activate a keyblock so he could progress.
This episode of Endless Expert is sponsored by The Meg 2, now in theaters!
02:41
Toadette staring at camera, contemplating her life choices.
7:45 All the second half blind falls can be previewed from a previous room, although it can be hard to notice at times when you're focusing on the current section (and one of them's out of order so you don't necessarily know it's coming). Still, shame Panga never noticed that.
2:49 that's actually crazy, I know getting in that gap is sub-pixel perfect
Is it subpixel or pixel perfect?
@@justarandomdood none, it's just really hard
@@justarandomdood subpixels are units of measurement that most pixel-based (aka 2d) games use in order to calculate position when you need something more precise than a subpixel. They're most often put to use when a player is accelerating/decelerating (think about Mario starting to run to the right from a standstill, he doesn't just go 1 pixel every frame, he has to go less than one pixel when he starts and has very low speed, so the game has to be able to calculate his position using units smaller than pixels). However, some maneuvers require that your subpixel positioning (your position inside the pixel) be near or even completely perfect.
Also the other reply isn't correct, there is no "none" option for this
I wouldn't be surprised if your subpixels needed to be close to or completely perfect, but for now I'd go off what the original comment says and assume it's subpixel perfect.
Back to the afternoon routine lunch breaks :D
Level 2482 (0:00) - "Reverse Thwomp" by SEMLI2, Japan
Thumbnail Level 2485 (2:09) - "Bebop Gives Up Again" by iiPK, USA
2:54 - skip #2⁷
-//- (3:01) - "40-second speedrun" by ★MRYI★, Japan
Level 2486 (3:59) - "【For Intermediate】Wall Jump Course" by Blue., Japan
Level 2489 (9:10) - "Speedrun 「Easy」" by Tsunufu6391, Japan
Right on time 🎉
heck yea
In late-yesterday's episode, there were *2* Super Mario Bros. 3 levels
Record: 5 (S2 E36)
Seasonal Record: 3 (E11 & E40)
*1* of these levels were Liked, and *1* was Meh'd.
For 2 episodes in a row, there were *2* Super Mario Bros. 3 levels
Record: 5 (S2 E36)
Seasonal Record: 3 (E11 & E40)
Once again, *1* of these levels were Liked, and *1* was Meh'd
The same thing happened twice, it's crazy
First to reply to first comment?
POG
With regard to the Thwomp racing level, I don't get why you said that the falls were blind. You could see the next course you would need to run to the right of the Thwomp on your current racetrack, so none of them needed to be done blind.
And the “speedrun” he needs to wait because he cannot see the other routes
European lunch breaks are saved with the on time upload.
First hour gang! Everything is back in place, feels good. Tubers rejoice!
リバース DOSSUN means "Reverse Thwomp" so yeah upside down screen + thowmp!
The meg 2 was a good level but it's not great because they had to use a boo instead of a giant megalodon but that's more on Nintendo for not letting us use the giant fish that follows you around in super Mario bros three in this game
Whenever I see ipk I always think about ipecac, which I think is quite fitting
1:15 She bonks on my thwomp till I *thwomp sound*
"need not be fixed" is such an interesting phrase in English, i can think of only a handful of very specific situations where it would make sense and feel right, lol.
Like a overly descriptivist English teacher telling her students to leave in all the commas used for, emphasis. 😅 😅
Always love these
Didn't that thwomp p switch level exist in SMM1? I remember it being exactly like that but maybe it's just the same level from early SMM2
Day 423 of posting a cool animal fact:
No fact. I am so very tired and I apologise.
I trusted you
D:
No apologies. Only sleep. Rest up u silly goose ❤
I watch these videos just to get the animals facts!! So disappointed!
thank you panga
I still have WR on the thwomp race level 🎉
Do you remember that one time you didn't upload on time and everyone got spooped 😮
Just in time
So… looking at that pick-a-pipe in the program… it actually DOES have quite a few secrets, hidden areas, DLC, and even three ways to reach the goal. Shame that the beginning is just a pick-a-pipe though.
THX
I'm so upset he got it but failed lmao
the boo was supposed to be the "Meg"
As I've been watching between the ship theme and up and down levels I feel like its more a nintendo flaw then a creater flaw although creators are the ones making the levels with no indication when doing a blind fall. Just feels like we lack tools although there could have been arrows or comments but comments are limited to 2 so was bad level design? Or do you feel Nintendo should have given more options to show a blind fall cause I've never seen a indicator for blind falls besides arrows but even then they can be jank at times.
SMM2 camera is just awful. The camera focuses on the player instead of where the player is headed. Either the player needs some camera control, or makers need to be able to select/change default camera positions mid-level.
@@TheMegaMarshtomp Yeah hopefully in MM3 they will make it to where you can control the angles better. Most Mario games besides the 3d ones focus on mario yes but do show the ground better then the Mario Maker games well besides a few instances.
Should have been a falling icicle.
Why is it called a Leto jump? I can normally work out the references, but this one lost me
day 15 of posting random facts:
tsunami have never occurred in hungary
On time Boo
Hi panga and everyone, I am early for once, how y'all doing?
Fine, worried about future i guess
@@faider3857 what worries you?
Hey fans
Panga need not learn shell jump.
Day 74 of asking Panga to make a new level
Day 223 of saying thank you and God bless
First of Sixty-Ninth
:D
1080p videos pleaseeeee
Ponga
Yeet