Once Human - Developer Conversation
ฝัง
- เผยแพร่เมื่อ 6 ก.ย. 2024
- I had a 1.5 hour conversation with the developers of Once Human.
This was a massive feedback session where I aired a bunch of issues with the game.
Awesome devs, highly receptive, looking forward to the games future.
Watch the stream here:
piratesoftware...
Join the community here:
/ discord
#Shorts #Twitch #PirateSoftware
- Editing by Sunder
Thank you again for your understanding and support of Once Human! Based on Metas' suggestions and feedback, we will continuously improve Once Human to make it the best game ever.
Additionally, Once Human will support controllers and DirectX12 in August! We look forward to having you with us on this journey, and together, we'll make Once Human even better!
The game is wonderful, you really have a base to expand and indulge our gaming desires. The only criticism I have is the multiple click/pages you have to find to claim rewards. If that can be narrowed down to one page, an in your face CLAIM THE REWARDS DUMB ARSE! That would really help us morons, my Son was laughing at me when he saw how many blueprints I had not 'fused'. Obviously having all the characters speak would also be welcome, but I have to say I have really enjoyed the game and have at times had to force myself to turn the game off. Well done guys, and I look forward to the development of the game.
Keep it up guys it is amazing to see how you are communicating and actively trying to make the game better and better BIG THUMBS UP! 👍
@@oncehuman_official i really enjoy the game with my friends, hope you guys extend at least extend the time before wipe cause we can't play as much as we would like to
Please don't reset the progress every 6 weeks 😢
ive enjoyed the hell out of it.
They enacted the changes they said they would as of today, August 16th - 3 weeks later.
This dev is incredible. This is a great game!
how are you running around being wholesome left and right AND act as an mediator between the western playerbase and asian developers. Insane man, you're a gem.
"Only Thor, master of charisma and wisdom could unite the gaming community to make it a better place. When the world needed him most, he appeared."
Im convinced Thor is the most sane Person on the Internet.
@@pcl89 That's not really saying much though. 😆
He has a good amount of experience on both sides of the table, as a dev and as a player, so usually there's substance in his takes. He also articulates his opinions eloquently and respectfully which makes people want to listen to him. That plus his rapidly growing (and well deserved) popularity means it kinda behooves developers to listen to the feedback he has to give, because for the most part it's usually spot on, and most people aren't going to explain it as nicely or as precisely as he would. Thor is like the ideal person to receive feedback of any kind from, he'll tell you exactly what he thinks in a way that is descriptive and not demeaning and you know it comes from a place of experience and passion.
No he’s a germ
It is so awesome to see Devs being so understanding and receptive to what people want.
This is how I tried explaining the company operations at the ISP I work for. Unfortunately it resulted in my final written notice
Sorry you lost your job bro, but you're better off not working for a company that obviously gives no fucks for it's customers. It eats away at your soul. Good luck on the job search.
@@morcova haha I'm actually clining on by a thread right now, but working towards unionizing. At least this way others won't have to deal with the same thing in the future
@@tonyneufeld6860I appreciate that dedication. I’d have cut and run, but you stayed and fought. Impressive.
I tried with the IBEW, 250ish techs in the area, union rep basically said LOL @ getting 126 votes. I was gonna fall on the sword. Spectrum can suck a fat one
@@tonyneufeld6860That's a great outlook, respect. Hope you succeed.
So refreshing to hear devs listening but most importantly understanding and acting immediately.
Communication! Is! Key!! Good on the devs and good on you for being so understanding to each other
Loving the potential from a team that is willing to listen AND wants develop a good game.
Absolutely amazing.
They've been remarkably receptive to the criticism about the game. I think they said that controller support is coming in like September or something as well, in addition to the things from the post Thor highlighted. The devs have been really cool about compensating people for bugs and lag and such across the board once they've identified them.
Controller support is actually arriving in August along with DX12.
@@gutierrezsolisemmanuelalej1314 Some things are gonna get delayed. They have so many promises for August, including the character limit thing
teh game is fucking awfull who cares:?
It's great, but compensating doesn't mean anything when the progress will be lost and the compensating taken away. It's also a system they created.
Trying to play this game without a controller is pure hell -- using the Steam controller overlay to bypass the lack of controller support is a hassle, and it still controls terrible. This is the sort of thing you should have nailed down BEFORE release.
Thor doing for Once Human the same what TotalBiscuit did for the Warframe :(
@@Straggler8 that brings back memories. *sniffles*
ah yes, thor... clicking without reading what the title actually said.
are we simps? :D
Yes we are
What?
I *thought* he said he participated in a sit down with the developers?
i did the same thing
4:59 "Imagine never being able to repair your gear in World of Warcraft." - Don't say such things out loud, Thor. They're listening! 🤣🤣🤣
😂
In world of warcraft your gear is wothless after few patches
There are permadrop mmos, they exist
@@rousrouslan4023 Not true. It holds awesome memories.
@@djnazgra memories won't help you in battle
My problem with reset is this. I work on average 8 hours a day 5 days a week. Maybe playing 2-4 hours a day after work (and this is not often rn, more like an hour)and more on the weekends. Resets feel horrific for my already limited time. Especially if it was something hard. I’m not gonna wanna do it again.
He made an example on being sick for a week. You lose a week of progress and get left behind because you’ll never reach that certain content again.
But honestly.. I hit lv 30 in like 3 hours...
@@simplysunday4766 Ye, so funny rush the main quest only...
I feel like this reset system helps casuals way more than it does for hardcore. The hardcore gamers hate this way more. It lets you keep up a lot more in fact.
@@simplysunday4766 30-40 seems slowest ngl
Its awesome to see a company thats listening or at least trying to get all our feedback
I often write on forums/discords for indie games.
I always try to soften my criticisms, say them in the nicest possible way, in case there's a yandere dev on the other side of the screen.
Never once there was. They really are people like you and me.
On the other hand, some fans that cut into the conversation to defend the dev...
No, if there's a Yandere dev on the other side, be as mean as possible because that would mean that developer is an actual pedophile, creep, and plain unhinged person who doesn't need to be online. You don't need to be kind to that.
I'm out of the loop, what is a Yandere Dev?
@@BertoLaDK Not what but who.
He's a guy whose game got very popular few years ago, many youtubers played it.
He is rather famous for being an awful programmer and not taking criticism very well.
You can find tons of long youtube videos about him. He got into so many controversies...
Yandere is an archetype of a love interest that is jealous and possessive to the point of murder, and that's what's his game (yandere simulator) is about.
It is wild how often I've been in closed/open testing for a game where the people violently defending bad decisions are other testers. Especially in a testing environment, aggression towards other players is a bad idea if a lot of people agree about a game issue. I think during Stuntfest's alpha there was a guy in their discord calling us haters every time we'd have criticism lmao
@@AshElectric Try criticizing No Man's Sky's lack of gameplay depth and you'll be branded as a hater ASAP. Some games are a personality to people, so any form of feedback is seen as an attack.
The mindset of "DON'T TOUCH MY SHIT" is SO western that it even extends to our virtual stuff in videos games is HILARIOUS and SO TRUE!!!
I aways scrap weapons and gear i get from drops, because as you say, they will brake so have no value.
But the resources do have a use, i that is more important.
You can repair them with a special deviant in your base that makes repair kits of a sort for out in the field. Artisans something
@@spzm3665 nop not anymore this got nerf
Read patch notes pls
Yes, it is a typical example of an argument that is extremely easy to counter nullifying your premise by a force equivalent of a frontal collision with a 10-ton semi-truck right in the face.
@@spzm3665 this got patched a few days ago as your not supposed to be able to repair them 62. Fixed an issue where lost gear and other players' dropped gear could be repaired under special circumstances. After the update, All-Purpose Hand will no longer target such gear for repair.
@@spzm3665 They changed that, you can only use it to fix crafted items now.
I'm so thrilled that the creators of Once Human are a good studio. The game looks amazing and I'm really chuffed that it's apparently worth fully supporting. We love devs who listen to us.
I much like the incentive to craft your own gear. I'm attached to the gear I made my self rather than random stuff I found along the way.
I'm not sure he knows about blueprints and the fact that those non-repairable item drops actually have value as they allow you to make YOUR blueprints stronger... Which I actually love about the game.
@@OhItsNoctu Yeah I think the people upset about losing their gear really dont understand it's the BPs that are important, not gear. And they carry over. Not saying the 6w wipes are still not a problem, but the way this is being portrayed makes me feel like it's based on a lack of understanding.
Agreed. It just makes you focus on what YOU can do rather than what you can FIND. Forced self reliance is fine by me.
@@OhItsNoctupeople don’t look for real answers they just assume shit and made dumb ass video spewing false information. Then this dude got the nerve to take credit for changes already in process 😂😂😂 laughable
@@OhItsNoctu weapons from weapon drops can be used to upgrade blueprints? Where? I didn't know that, I always Disassembled those weapons.
A developer for an indie game put me in the credits for talking to them about the game and discussing how I felt about it. I love working with indies because they'll do wild shit like fix bugs in a day or implement my suggestion almost immediately. Obviously not all the time (being human means not always being right, or the dev has a different vision.) It's always cool to see devs listening to people.
Really happy to hear this, I'm looking forward to this, since it's a fun game. And that the Devs want to have open communicaiton is amazing. First time I experienced that was with Coffee Stain Studio and Satisfactory, and it was an amazing feeling to know what happens, and to give input on what I'd like to see. And I'm glad you can use your platform and knowledge to communicat that to the dev team.
counterpoint: the reason MMOs suck is that it takes like a year to hit max level of grinding and i'd rather do an accelerated version of that repeatedly
Its great both Pirate and the devs are being communicative about this. The devs are open to communication so if you have something to say please do say it. I hope everyone can keep their complaints and criticisms normal and fair. No need to be harsh to devs or customers like what we saw with Helldivers 2
Thankyou for taking the time to do this with them Thor, just started playing this and its genuinely revived my love for gaming. I shared the same concerns as you, and to know not only are they willing to take feedback but also promptly acting on it is pretty awesome!
It's not a short, impossible!
Correct, it's called pants!
I'm currently in the review process for the creator program for Once Human. It will be nice to be able to be in touch with the devs. Thank you so much for taking your time to actually talk about the game with them, that's amazing!!!
I'm a dentist, I work 6h at a hospital and 6 more in a a private clinic every day so i have 1 to 2 h a day to unwind and play video games. the 6 week reset is not enough for my to enjoy the game. It's a shame because I really like it
My kid was running amuck right as I started this video. I turned the volume up and was able to listen to the whole thing no problem. You should consider putting out your stream as a podcast after you get off.
Content is great gg and Ty
@@derekwilliams771 all the streams are up on twitch so you can watch them whenever.
The growing attachment to a character is why so many people are really struggling with Soulmask - Nobody wants to swap off their "Main" character they made because attachment.
Gear fear is so sad in a video game. It really shows how little these people have going in their life that they need to greed over a hovel of digital pixels and can't comprehend game mechanics that might be good in spite of their feelings.😊
@FelixgreenYT Well no, it's you who has nothing going on in your life because you're willing to grind it all again 😂
@@FelixgreenYT Some people also just, like having a character with all of it's achievements, and not losing it arbitrarilly. The 6 week reset instantly killed any interest I had in Beyond human, since no progress matters, why bother playing?
@@SiphonRayzar
It retains progress for several things, like blueprints and certain rare resources, and you can stash some items away and regain them in later seasons. Eternaland is the feature.
@@FelixgreenYTdamn man your really trying to defend being a no life nerd on video game
This game has so much potential and i am glad devs are listening to players feedback. i just hope they live up to it and dont fumble it.
rust wipes every week . and I love it. I'm going to try Once Human to see if it's the same.
this is so cool to have that kind of FEEDBACK from developers. insane.
I have been playing this game a lot lately and it's honestly one of my favorite games I've ever played. At first I didn't think the mandatory resets were going to be a big deal, but working 40-50 hours a week, playing the game AND making videos on them (which takes a lot of editing time, meaning no gameplay time during editing), I am SO far behind everybody and I'm missing out on a lot of the phase based stuff because I'm just trying to rush through everything when I do have those couple of hours to record a few episodes.
On top of that, I've noticed Once Human videos aren't getting anywhere NEAR the amount of views as other gameplay videos and I think it's because so many have (possibly) already written this game off because of the mandatory resets. Granted, I'm just a baby-youtuber, but even as small as my channel is, I see the drastic drop in views on my Once Human content. It's super frustrating because I know this game is going to be so freaking good, but man...that reset needs to be remedied, like, yesterday.
I've worked really hard for what I have in game so far, even if it's far less than most, and to think it's going to be gone in just a few weeks is kind of making me want to just move on. This makes me incredibly sad because I was more excited for this game than any other game out there. It's just sooooo good, but that one thing is ruining everything. Yeah I know you keep things and blah blah blah, but like Thor said, it's an MMO. You don't see WoW or other MMOs resetting and wiping progress every six weeks.
Six weeks is just not enough time for regular working people like me to LEARN the game, let alone MASTER it. It's just not possible. I really REALLY hope they listen and make seasons optional. I will pump more hours into this than I ever did WoW, and I have YEARS of /played time on multiple characters in that game lol. PLEASE MAKE THEM LISTEN THOR! I BEG YOU LMAO.
I'd like to petition to go deeper with the play on words for these longer form videos. Since these are pirate branded, they should be called breeches.
Sketchy. I'm not interested in getting heavily involved with a pirate's trousers. 💯🤨
It would be amazing if the devs for Apex Legends would talk to their community and actually listen to the feedback... Edit: Good news we won they finally actually listened and are reverting the pay wall changes for next season!!
they did, the community ever since mobile shut down kept asking for both universal heirlooms and customization options for heirlooms like they had for faide in mobile, more people acknowledged these posts and enough were made that it overshadows the negative reviews being left on the game now. more people own chronus zens than have left negative reviews. more people care about literally ruining the gameplay through 3rd party cheating than have left negative reviews, and wonder why they don't care that 60k players are negatively reviewing out of 18+ million players.
@@brianpancotto8829 yea I get all that I'm basically just referring to the changes coming up next season and the complete silence from the devs on the massive negative feedback
@@brianpancotto8829 yeah but they never listen to the community when it comes to monetization, now they are splitting the battle pass into 2 halves and basically removing the ability to buy the next pass if you complete the current one.
no one likes this change but the devs have remained silent
@@MadeUpNoun obviously people wanted changes to the battle pass, they have been saying its to long and to many filler items that no one wanted, they removed half the bull shit rewards and increased the more valued rewards and there are people that like it, and they will address it after its release and see if people buy it, because you have to spend money and there is 2 per split a lot less people actually need to purchase it now to meet expectations, and with requiring to spend real money, there will be more people actually purchasing it which seems likely to reach expectations rather easily even amongst all the hate.
@@brianpancotto8829 turns out the community won this battle they fixed the pay wall battle pass change
One of the big reasons, clearly not the only reason, that I'm paying so much attention to this game is the dev responce to the community. It's genuinely wonderful to see just how much they are willing to listen to their player base. Its very refreshing and will be a good thing for the industry as a whole.
So far enjoying the game more as a survival single player game rather than a multiplayer game. Already have over 50 hours in and I'm not bored yet. I highly recommend it just for this matter. With time the multiplayer aspects should improve. Plus, the monetization in this game is one of the most ethical I've ever seen. No pay to win at all. Even the Gacha machine has the option to buy the blueprint you want without relying on RNG, and the currency for it can't be bought with real life money. Must earn it all through playing the game.
The launch issues (which are many, sadly) is to be expected. They just need to show they are willing to improve and listen to their community. With this ingredient, the game has quite the exponential potential for growth.
I've been grinding mostly single player too, but have teamed up with some people that I've met randomly to grind some bosses or materials. It's really cool just running into other players and doing random quests or just chatting for a second while you're running around trying to find acid, iridium, or something. Haven't dove into PvP yet, but maybe one day...
I haven't heard much about this game, but this level of clear dedication from the devs makes me wanna support it
To be fair, the things that matter dont reset. I hated the idea of the server wipe at first, but after reading the dev notes on server wipes, I like the idea for this game. The things you actually put time into are the things you keep through wipes. Blueprints are the drops you grind for, not the random weapons that you can't repair. All you lose is the current resources you have, along with all the gear you have. It makes it sound like you lose the gear, but you dont. You can recraft it because you still have the blueprints. My feeling is if the server didn't reset, i would get bored at max level to do new content and not have something to build up again. Also, you can redo the past season instead of the new one at wipe if you missed out on things in that last season so there isn't any fomo.
@@Axlenex yeah I can understand thors points but the wipes just feel more like rust. Honestly when I first started I asked a random “when the next wipe?” Due to the starting area just being absolutely littered with bases and those temp tent workbenches.
"You can just recraft it" says the guy who clearly does nothing with their day other than play video games. Not everyone wants to sink dozens of hours into a new season every few weeks in a grindy MMO. This just isn't the game archetype for it. MMOs, even eastern ones (Such as FF14 or Perfect World), add on content, not wipe it seasonally.
I think that this model would work if you got to actually keep the majority of what you can work towards, like all the structures of your base and the region progress (it gives you rewards and whatnot, and those take a lot of time to complete). I think there's not enough things you can work towards that are permanent. Also, regions should be additive, not replacements
It’s only grindy if you make it grindy. Any half arse build clears the game. You get blueprints and the like that transfer with you each season. Any casual player can finish the weeks content with a single hour a day every day. Or watch a guide and do it in half the time. Then play something else or do chores for the rest of the time. So far, this is not grindy at all.
@@SleepyStreak I have a full time job so I only get to play this game casually. It's barely going to be week 3 and I don't think I it will take me much longer to hit endgame. I'm like level 30 and I started the game a week late. This game is not that grinds for materials. I literally ratted into the high level area the other day to get tier 4 stuff and it took me less than 20 mins of looting cars to get the stuff I needed to make my tier 4 gear. This game is just not for you and that's fine.
"Everything is temporary"
How art reflects reality.
On the point of cosmetics not being account wide I'd also like to add that originally we weren't even supposed to be able to make multiple characters until August anyways. On 7/9/24 Yager the Yager (who I assume is some form of discord community manager) said:
"We've heard your feedback, and the devs really put some effort into fixing this issue. Now multiple-character creation is available!
We initially closed multi-character creation because the experience wasn't up to snuff. We wanted to perfect it by August 1, but that plan backfired. Sorry about that! We appreciate your understanding as we work to make things right for you."
But people were understandably pretty livid with this being the case so they pushed it early. I'm guessing cosmetics not being account wide is at least part of what they meant when saying "wasn't up to snuff".
Furthermore, right after the demo in June they announced they we're going to do a closed playtest to get feedback specifically on in game purchases. The problem with this was that all the progress made for people during this playtest was going to be kept going into full launch. People also understandably did not like this because it meant those that got access would be further ahead come launch time and in a PvP setting being level 50 and in Tier 3 iron gear on launch day is kinda a big deal. For this reason they called off the playtest entirely and decided to test internally instead.
This is purely me speculating but I think that playtest may also have some relevancy in character purchases not being account wide. Which to me that whole bit feels like it just shook out to be a damned if you do damned if you don't situation. So they got a little bit of grace from me on that point.
"All purchasable cosmetics"
Shouldn't it be ALL COSMETICS?
This sounds horrible...
Or they could have just delayed the launch until core mechanics and features were up to snuff.
@@Billy-bc8pk They were running out of money. On a livestream they were pretty frank that if they haven't released it and got some money, the studio would have been shut down by NetEase.
Respect to the Dev of ONCE HUMAN
Controller is coming in August.
There is a lot of changes coming in Agust.
I'm waiting for this to play tbh
I hope they add the ability to delete charecters for one as I have one o don’t use at all and likely will be 2 if the inviting friends to fill servers become a thing
YES I need that shit
Seeing this level of interaction between not only the devs and Thor but just the devs and the community as a whole is honestly quite wholesome in our current social landscape. It’s nice to see people treating others with some basic respect and listening to each other for once.
Just played 3,5 hours of Once Human and stumbled upon your video. When you talked about the 6 week reset cycle I double-checked the devs announcement on steam and you're absolutely right. So, thanks for saving me a lot of time and effort just to lose a lot of progress every six weeks.
He is wrong tho. You absolutely can bring stuff over to next season, including the blueprint for your complete base (just have to get the materials again).
You keep ALL your blueprint progress, which is basically the thing you grind for the most. You keep ALL your cosmetics and your character (just not the leveling progress)
And leveling goes incredibly fast in this game so I don't care if I'm being reseet to level 1. That's actually a lot better because that way all people start at the same base again.
Love that they want to improve the game with the community. Love to see it.
The 6 week reset cycle is a pretty good catalyst for trying new stuff. Im north american and have played mmos my whole life. The starchrom currency is used to unlock blueprints the first time, and then as you go into future seasons, you can unlock more blueprints with the starchrom currency, which has a weekly cap.
If you give it a shot and let it play out, i think youll find that it actually will work out in the end. Ive got like 120 hours in the game in 2 weeks, and will have no problem starting over again with blueprints unlocked so i can resume my build again, and only have to play for 20 to 60 hours to get to the same point im at.
The argument of wasted time doesnt apply in this case because of how blueprints work. Once you own a blueprint you can make the gun again.
The argument for not being able to repair items you pick up makes sense at face value, but theyre meant to be disassembled for calibration stats for existing guns youve crafted. Youre not supposed to use the actual weapon that drops, youre hoping you get a calubration that applies to your gun youre using.
The cosmetics should be accessible across multiple characters, i agree with you.
I hope you see this comment thor and understand my point of view as a person with a 8 hour 5 day a week job who has been playing this non stop in my free time. Its genuinely a good game and the reset cycle makes sense when you consider how the blueprints work season to season.
Thats all. Much love ❤
Edit: The guns you pick up to disassemble can be sold between other players as well, expediting the process of getting the calibration you need.
Ok, but for people who don't spend ridiculous amounts of time per week on the game, having the game reset all progress after 6 weeks, effectively means there's no point in playing, since progress resets. Why bother at that point?
@@SiphonRayzar it doesn't reset ALL progress is my point. You only have to rebuild your base and level again, which would take much less time the second time around, and once you hit level 40 again you will not have to unlock blueprints again. The blueprints are the main thing you are trying to unlock as they allow you to have viable builds and are locked behind a weekly cap. In 3 or 4 wipe cycles, you will be able to effectively run any build you want because you have the blueprints already.
@@SiphonRayzar
You're thinking the progress is the fun bit not the gameplay?
It's not an rpg where progress takes a lot and matters over gameplay. I think looking at it as an mmo is the wrong framing. It's a new blend that needs treating as its own thing.
But I like fps, craft survival, pokemon. Some things resetting is an opportunity to continue playing the game as opposed to progressing to the end and having little to do. Mmos have an extended end game, a plateu at the top of the mountain but rust-likes, survival/fps/pokemon is all about the climb. This gives you indefinite climb.
@@adaroben1104 To be fair, I imagine certain builds play quite differently from the starting loadout.
Besides, they can't _ignore_ their playerbase.
Ah the old Hercules "disappointed" meme. Thank you for the little treat, Mr. Editor.
I both do and don't disagree here with Pirate because ALL MMO's DO in fact make ALL gear irrelevant.
In fact the titles he loves are the progenitors of the, "gear hamsterwheel" or tredmill. You grind grind grind to cap lvl, "then the real game starts" and you grind through various qualities either higher power or color code like blue to purple, then you trash all that for the most 'recent' purple or item power bumped stuff from w,e raid or dungeon- then ALL that goes out the window when the next xpac hits and you leave entire regions, zones, continents to rot and never revisit them, items included. It gets sunsetted one way or another- or hilariously enough the same players rage endlessly because theres no, "new content" lol
p.s He should not have used Diablo as an example because, ahem Ephemeral items? Those have been the most powerful by raw tooltip in a lot of cases and existed since Diablo 1 on playstation lol.
Or WoW for that matter. Otherwise we wouldn't have Hardcore :X
"It feels too fast(right now, the first time we're doing it)" I think would be the most accurate description for the West. Cuz we definitely all are 100% familiar with essentially this exact setup lol.
(I would like to see a permanent server too (and agree on a lot of other points), where loss ends up or some such like hardcore characters on WoW or seasonal toons on Diablo, idk how itd work here but it'd be a nice option/fallback)
Joining a group of friends late is inconvenient due to other systems' design necessities right now- also true.
Also Once Human devs are one of the very few that has responded to me, a nobody in the industry and just a casual gamer, when sent a PM on discord. Not a generic robo auto reply but an actual person who read the message. Awesome dev team so far.
If i didnt play on a 250 dollar pc i might check it out lol
Use gfn
i have a friend playing it on a ryzen 3 4300g with 16gb ram and onboard graphics
If your internet is decent enough you should try GeForce NOW, its what I've been using for a couple years (literally don't have a graphics card) and it works amazingly. Lots of games to choose from and they add more every Thursday.
Yeah that costs over 250
So youd just play anything then
I'm hooked on the game. One of the best free to plays I've ever jumped into. It's very ambitious, a bit rough around the edges, but still damn fun. Hopefully they take feedback like this and move in a positive direction.
Devs are awesome, one of the most listening devs of this decade!
Listening means nothing it's all about actions
This game really is a gem and i love how they are passionate about their game and care about what the community is saying, i have a lot of hope for it
The developers of the game are very appreciative of the community's feedback and make changes based on what the players want, not the company which is incredible, especially for people like me who absolutely love the game and want to see it succeed
This actually gives me hope for the future of the game. The devs actually being open to discussion over the way the game operates is, unfortunately, a fairly rare thing.
Thank you for being our voice we appreciate it!!
I found out yesterday that the battle pass is also per character and not account-wide. Very frustrating, but the game is really solid. I hope they change it. The devs seem to be trying to do the overall right things with the game so I plan to stick around. The devs are communicative and really seem open to suggestions and critiques.
These devs actually care about making their game good, its refreshing to see how willing they are to communicate without becoming combative.
Hey Thor. Thank you for being there for us. I can only speak my mind through my life perspective, so I can't speak for others but I feel like there is more of me/us and "we" are incredibly thankful that you are "the Keanu Reeves/Bob Ross of gaming community". I work night shifts at steel factory, I physically don't have time to dwell and ponder on gaming industry twisted shenanigans, like I could 20-30 years ago. So Thank You. Thank you for being a lighthouse in storm and for being there for us, both gamers and developers, for video above, for being a Paladin in those times of chaos and greed.
Damn dude I am so happy to see this shit. I was very ready to drop the game for these precise reasons. You might have just saved this game for me and many other people.
It always feels good when a dev company actually listens to their community and communicates/works with them, there's a lot of companies that don't give a fk
Them listening and changing things right when the community tells them, that alone will have me stick around and see what they do.
100% valid arguments here. Especially with base builder games. So much time invested in unlocking the materials and building the perfect base to have it wiped would be ddevastating. Glad they are receptive because I have really been enjoying this game
I think the biggest thing that is a huge plus with the optional seasonal system like Diablo is that it ADDS to your overall account. All of that sweet loot? Transferred. All of the levels? Transferred. It doesn't feel bad when a season ends. Plus, each season has an interesting element that makes you want to play the season rather than just grind the regular game.
I would be thrilled if this played more like a roguelike or something equally adventurous in an MMORPG. Imagine diving into a world where every decision matters, every dungeon is a new challenge, and the thrill of the unknown keeps you on the edge of your seat. Let's make this an epic journey!
I actually don't mind item drops not being repairable. It incentivizes farming and upgrading the blueprint for it. I think it's a good system...so long as the blueprints are indeed farmable and don't reset with seasonal wipes (which they don't). Someone who farmed the fragments for the BP and upgraded it SHOULD have a better item than someone who just got lucky with a drop, IMO.
Really glad you are voicing our concerns for us and pushing for making Once Human an even better game. I think it has great potential!
Agree. Thank you for speaking for all of us 😊
No Man’s Sky, of all things, has an optional “seasonal” system that could work for this game, where you can choose to participate in the new “expedition” which temporarily resets your progress in terms of unlocks and upgrades, but has exclusive rewards. Also, you can return to the main save any time and you can send items to your expedition inventory to give it a boost.
There is an "expedition inventory" used to transfer resources to the next season.
If they make these big changes, I will happily play Once Human. That's super awesome of the developers to not only listen, but also understand why there's such a big difference culturally of why NA/EU/AU feel so differently about games.
0:00 - "Reflecting on the Number of Players During My Game Time"
0:47 - "Regular Video Reset Every 6 Weeks"
1:32 - "Considering Australia as Part of the Western World: A Discussion"
2:10 - "Interaction Between a Human and Another Individual"
2:46 - "Understanding the Need for a Mandatory Reset"
3:28 - "Explaining a Concept: Detailed Breakdown"
4:04 - "Deleting Wasted Time: A Reflection"
4:42 - "Expressing Feelings of Regret"
5:20 - "Advocating for Account-Wide Settings: A Discussion"
5:54 - "Understanding the Progression and Attachment to Your Goals"
6:28 - "Making Cosmetics Account-Wide: A Detailed Guide"
7:02 - "Discussing Important Topics with Them"
7:38 - "Understanding the Functioning of Larger Guilds"
8:12 - "Discussing Important Topics: A Conversation"
8:46 - "Reviewing and Reacting to Comments"
just found this guy. be careful, he's a hero.
This game actually has potential and have a really positive experience despite knowing server wipes and the fact that I hear lots of content creators I watch that the devs are listening is great.
Majora's mask is like the perfect blend
Always always always come to devs with fresh eyes and no baggage. Every studio is different, don't lump everyone together. Approach them in good faith and politely articulate both your problems and some reasonable solutions. Dialogues require trust. This gives one of two things that both benefit the gamer: first, you can have good discourse where perhaps they give some ground and say they want to do better or articulate that this is their vision and just might not be for you, or second, they brush off the community, act boisterously, and have given the community all the ammunition they'd need, with which you then leave your review and *stop playing the dang game*
It’s really cool that they’re actually listening to feedback, it feels like so often game devs (especially eastern games devs, looking at you Nintendo) refuse to listen/communicate with the players. It’s so refreshing to see
I shared the same beliefs before trying the game. Having spent 60 hours in it, I think the system they’ve developed works well for the game. Mods are the strongest components of weapons and armor, and these do carry over each season.
honestly i feel like if they gave rewards for players who opt into seasonal character wipes
while also having an option for players to keep their characters i can see this working alot better
I'll never play this game but I have so much respect now for these devs. This is what we need more of in the gaming community and I honestly think Thor has created platform so large that it's making impacts. I hope AAA studios and some smaller studios stop being so complacent and actually start being more transparent and responsive to content and issues with their game(s).
I really like what Thor is doing because he is directly reaching out to game developers and not just posting or talking negatively about the game like other TH-camrs. That is what makes a difference!
Hopefully, other big companies will start listening to their players' opinions and criticism.
Everything can improve and become better; you just need to listen first and then take action based on that, rather than relying on a BS director who once played Pong as a child and surely knows how games work.
I have played this game a lot. The items that drop are more like a teaser for what you'll be able to unlock with blueprints. And blueprints and mods carry over, so when the next season starts I'll be able to craft fantastic gear and make a solid build from the very beginning. I'm very glad to see the devs being open to feedback, and I'm excited to see what will happen going forward.
My hope is that they'll implement something similar to how No Man's Sky expeditions work. They'll have some servers where progress is permanent, and some other servers where you only play during a limited season. That way, you can basically have a main character on a permanent server, and multiple temporary characters on the seasonal servers if you want. And hopefully, there will be some way to transfer season exclusive stuff into the permanent server as well.
I think if they do that, it will have the best chance of keeping everyone happy. Because more options always satisfies more people. Either way, I'm so glad that the devs seem to be listening to feedback, and are so eager to make their game fun, instead of just focusing on profits.
Wow. Devs that listen just make me want to play the game even more. Its just always nice to feel like you have a voice and its not thrown into the void
Even tho it is lol
Wow! Kudos for the devs for listening!
I feel they could easily fix this before the 6 weeks. They should first ask the community that is both playing and currently not playing BUT WOULD. With the gun drop thing, it should cost twice as much to repair it but if you deconstruct it you should get a BP peice.
These devs feel like good devs. Thank you Thor for mediating.
The seasonal wipe is no where near as egregious as people are making out. You keep A LOT of your stuff, you can transfer over your favourite weapons, keep the progress of story and side quests. The reset makes a lot of sense to people who actually play the game and know how the game works.
Fun fact, also not taking a stance but the attachment loss you mentioned around 4:00 also happens in different ways in different games to an extent. The primary reason some people hate Elden Ring is because it’s too hard, when truthfully what’s happening is, you level up, grind away to get every weapon, summon, spell, etc, to get exactly strong enough or better to beat the boss you’re stuck on, only to feel like it was all for nothing once you get to the next boss. Then the dlc dropped and it was all the same again. Started playing Once human yesterday and today, not sure how I feel about it yet personally but this type of reset def does sound worse.
4:16 True BUT when you disenchant it (or whatever it was called) you get the stats/bonuses of the weapon and you can put them on a crafted weapon. I take it as a +1 on customization. Instead of looking for the perfect wep with the perfect stats you just hunt for the stats and put them on whatever weapon you like. Its not a bad system.
I really wanted to pay attention but after Thor growled into the mic at 1:45 my brain shorted out and I have no idea what happened the rest of the video.
In an old Canadian ORPG (the 4th coming), you could rebirth at level 75, starting at level 1 with higher base stats and an offensive Aura. It wasn't required, but it was very worthwhile.
Who woulda thought developers are also human beings and actually treating them as such leads to a positive communication/feedback loop
You can get your items back in the new season. It costs dust or whatever. You can import items from seasons to seasons.
Thor the only person on TH-cam that I don't care what the video title is, i don't even read it but instantly click and watch it.
While dropped gear can’t be repaired it can be recycled for a chance at the blue print. Grinding to get an item is just getting it more than a few times until your character learns to craft it. Blueprints do not wipe so once you grind for an item you get to keep it. The random drops are a lot more common than you might think.
I hadn't gamed with my son in years, and we were going to play Once Human together. But they have no central save, only on-server. We ended up on different servers and couldn't play together, our servers were full and we'd have to start over completely and both join a new server at the same time. We just uninstalled it instead, wasn't worth the effort. I wanted to love this game so much. 💔
The game is so good so with feedback from players (actual helpful feedback), I do believe these game can elevate itself further.
Lovely video, the example of servers for Oceania remembered me that Roblox company told players from Brazil that they would add a server specifically for us because there is big % of the player base from Brazil but this never happened and we need to play with at least 200+ ping
I love this game. I was fine with seasonal characters but I think they might've already improved upon what would carry over somewhat. I am very happy however to hear that they're listening and making these changes. One thing I don't think people realize is how HUGE this game world is. Combine that with different deviants, weapons, and armor sets, vehicles, plus whatever story/seasonal content/game modes, and you have infinite replayabilty. Next season we could be on a different part of the world with all new map to explore, new deviants, new mechanics, new gear sets, etc. With the stuff that carries over season-to-season, I think it will be great.
I played all the closed betas ... loved the game. I accepted the wipes because it was beta, but once i learned about the seasonal wipes i was like "nope i'm out." for all the same reasons you said. I did not realize there was such a big cultural difference about this. I fired it back up just to see if i can deal with the wipes and what moves between seasons. thank you for going to bat for the western players, Thor!!
So happy to see you defending the community stance.
I played this game on beta and a few days on live, but I can't possibly play a game that's going to delete my progress in half a year, so I hope they reconsider it and launch "Seasonal servers", so you can choose the type of progress.