awesome would be great to see a tearing tutorial that's the result of a collision object that's seemingly tearing open the cloth (even if it's based on pre-torn rips). This is more like a shredding/floating away effect. Entagma, do you have one?
Hey Guys nice tutorial as always! Was wondering if there is a way to tear some geometry with custom curve or custom element? For double side mesh can be used voronoi but for single side one? thankss
This is great! Thanks!!
awesome would be great to see a tearing tutorial that's the result of a collision object that's seemingly tearing open the cloth (even if it's based on pre-torn rips). This is more like a shredding/floating away effect. Entagma, do you have one?
Done so much in such little time . Great tutorial.
Hey Guys nice tutorial as always! Was wondering if there is a way to tear some geometry with custom curve or custom element?
For double side mesh can be used voronoi but for single side one?
thankss
You can create an edge group and then use the Edge Cusp node.
Is part 1 not on TH-cam?
cant seem to find it either
do you have Part 1? thanks
entagma.com/houdini-17-is-here-a-quickstart-to-vellum/
@@Entagma thank you!