Thanks for the review, great to see more of it! I think it looks amazing and can imagine it brings a lot of fun to the table as a competitive game, especially due to some of the points in your don't like category. I for my part prefer it over the Dante boss battler ☺ As always it comes down to personal preferance - your review absolutely helps to get a better picture of what you can expect!
I'm on the fence on this one. I'm currently backing, but strongly considering cancelling. I'm just not as compelled by it as I probably should be to warrant buying it.
I've been waiting for this video! This one caught my eye since I'm a fan of the source material. But it looks like a pass; it seems interesting, but not enough so to pull the trigger on. I think Red Mojo also did Tindaya, which I felt similarly about.
I am paying attention to this one because I have Tindaya. I think Tindaya is a good game that has some interesting twists on worker placement and resource management euro mechanisms. So far, this one isn't pulling me in like Tindaya did. Maybe it's the theme that doesn't interest me much.
I don’t know why they have a game with all this theme.. or the possibility of it with no text on the locations, monsters, etc. Well I know why. To keep it language independent. But it robs the game of the theme it could be dripping with.
Thanks for the review, great to see more of it! I think it looks amazing and can imagine it brings a lot of fun to the table as a competitive game, especially due to some of the points in your don't like category. I for my part prefer it over the Dante boss battler ☺ As always it comes down to personal preferance - your review absolutely helps to get a better picture of what you can expect!
Informative videos. Very much appreciated.
I'm on the fence on this one. I'm currently backing, but strongly considering cancelling. I'm just not as compelled by it as I probably should be to warrant buying it.
Ty for you'r videos!
Hi Alex thx for the review!!! ;) I am hoping that you can compare contrast between this and Che Dante Infernal
I've been waiting for this video!
This one caught my eye since I'm a fan of the source material. But it looks like a pass; it seems interesting, but not enough so to pull the trigger on.
I think Red Mojo also did Tindaya, which I felt similarly about.
I am paying attention to this one because I have Tindaya. I think Tindaya is a good game that has some interesting twists on worker placement and resource management euro mechanisms. So far, this one isn't pulling me in like Tindaya did. Maybe it's the theme that doesn't interest me much.
I don’t know why they have a game with all this theme.. or the possibility of it with no text on the locations, monsters, etc. Well I know why. To keep it language independent. But it robs the game of the theme it could be dripping with.
Unrelated question, but should I late pledge Dragon Eclipse with all the new changes + information since the prototype/original crowdfunding.