this is a way to go as Thomas is saying if you want to make it as a game dev or an entrepeneur in general... however some things Thomas says are easier said than done... for a beginner to get to a point to earn $4000 per month with digital products it will take you at least 1 year if you're consistent every single day... it's not something that will happen out of the gate... Second, collecting emails is a smart thing to do, however, you need to keep that email list engaged, don't expect that you will gather 10k people on your email list in 2 months, it will take you at least 1 year or more to gather 10k people on your email list, and don't expect to just give them some tool or your game demo for them to join your email list and that's it, you're good... and when the time comes to launch your game you just send them an email and baaam 10k sales on your game... that will never happen... If you keep your email list engaged and you do this by sending them 2-3 emails per week, you can expect up to 5% of those people from your email list to buy your game when you launch it... if you don't keep them engaged by sending them 2-3 emails per week, don't expect more than 20 sales from your email list when you launch... When it comes to running a youtube channel that's a lot of work as well... given the fact that most game devs watching this video will work alone, you you will have to: come up with a video idea, record the video, edit the video, write description and everything, and publish the video while at the same time you're working on your video game... if you're a beginner at video editing, don't expect that your videos will be polished until you've created at least 20-30 videos, maybe 40... So while everything Thomas said is the way to go, it does involve A LOT OF WORK and for those just starting out that will be HARD WORK in the beginning... If you're consistent with all this for at least a year, then you can expect to start earning some decent money with everything said in this video BUT only if you gain traction during that 1 year e.g. meaning your videos attract enough people and they like your content etc etc... And be prepared to learn creating videos, editing videos, creating images... if you want to create digital products as suggested in the video you'll have to learn how to educate well cause if you're boring or whatever it's not going to cut it... This is just my 2 cents as being someone who's done exactly this since 2015... just so anyone who watched the video and has read my comment and is thinking of doing this, knows what to expect so that he doesn't get disappointed... EDIT: Forgot to mention, you will need a website to do all this, so you'll also have to learn how to create websites and maintain them. You will not have to learn how to code websites with html, css etc, there are drag and drop tools like worpress etc, but this is another thing you will have to do in order to make all this work. Again, everything said in the video is the way to go, but the way it's said makes it appear that you just sit on a computer and you have a website, a digital product, an email list, etc, ready in one week and you're riding the wave to success... it will take time, for some more for some less, but it will take time and patience.
I'm writing this so we can look back and laugh when the day comes that I’ve made it and we’re chatting on your podcast. Keep it up with the amazing work!
Video starts at 5:46 where actually he is starting to talk about the steps... Thank me in your heart and mind and bless me some mental peace and support from my family n others in my game dev journey i am going to start next year and i know i m already too much late to it. So looking for good courses... All the best to all the devs out there!
You're not late. A lot of people think the ship has left the harbor. But sometimes the ship is still being built. You are on time exactly for where your journey was meant to begin. I urge you to start asap, no point in delaying. You might leave enough time for doubt to get in.
Thomas said this on one of his videos. "You're not late, you never too late" or something like that. Just start and dont think too much. Be disciplined and keep working even though you feels sucky or demotivated at times. You can do it!
The OG who made me believe that I can too work on my dream game. Thanks for sharing ur experience.! I promise I will take ur name on stage while I receive the GOTY award!
I needed this video. I pray a lot and last night I was praying and I started crying because I've been working in food service for 15 years supporting my children. My feet and legs hurt and I'm scared I'm going to have to get surgery someday because my feet are starting to hurt so bad. I was crying because I want to support myself with my creativity. I felt like I cant focus. Like I get excited about things and then I give up too fast. I needed this simple plan. Thank you
Seeing this kind of video reminds me of some finacial gurus talking about starting from scratch, where they state outrageous numbers that are very disconnected from reality. The advice in this video IS solid and will probably get you started, but creating a product/resource/course is NOT easy or fast, specially one that will get you 4.000 USD a month. Other than that, this is some actual good advice.
If you use assets on an asset store and target types of assets that don't require a lot of maintenance, then you can make an asset in about 4-5 hours and put it up for a couple bucks, the other product is the webpage promoting your content. Then use the weekly video and just make yourself like the sponsor for the call to action. If you make game dev tutorials or talk about game dev topics, then game devs are watching so you already have the right audience for the assets. I do like the course idea but that one does seem like it might come later, maybe after the 1st microgame. So you can so that you have succeeded in your course.
Just so you know, I'll have you as my inspiration. Doesn't matter if anyone tells me you are the generic game dev reference or anything, but you got me off my spot where I stucked. And you will always have a place in my journey. Would love to talk/meet or stand head and shoulder and create some sort of content with us in it sometime in the future.
I'm not even a game dev, but my god these business models can be applied to any industry, as a comic book artist and 2D animator these are what we lack nowadays, thanks for sharing sir.
This just seems like a good 'treading water' approach for a post success event. And as others have pointed out; the lighter at 7:00 is a perfect example of what usually happens with any "blueprint" or plan. Just keep working on making games until you become good at it and people want to give you money for it. It's lots of time and high risk.
I'm getting ready to start building my audience, using all the insights and knowledge I’ve gained from you, Thomas. Thanks a lot! This time, I really feel like I've got it!
I was really doubtful and fearful about making it big with game dev, even though it was my biggest passion, but after watching this video, I feel so much safer. I'm not promising myself anything big still, but at least I have a direction and idea on what I want to do for the next few years as a game dev. Thank you, Thomas. You are a legend.
This is genuinely great advice. I just developed a tool for normal mapping in gradients for top down games an light interaction and as I'm watching this video I think this tool could provide value for someone. At my full time job I've developed a ton of tools but couldn't profit from them aside from the salary increases. Thanks for the advice!
@@thomasbrush I found it very helpful! I thought I needed to make a discord or some other social media accounts to make a game popular, yet you are here with only TH-cam selling your games! When I heard about those micro games I knew I messed up because I've been making my dream game for 2 years now😅 . Once again thank you very much!
I appreciate the heart to heart feel of this video. Straight talk. Also it feels super cozy. I can see myself in an office like that just doing graphic desigh and making games and just playing smooth jazz. So relaxing
Great video bro. I learned many critical things in all my years of doing this. Much of what you discuss is here in this video and it's correct. If I wanted to share one thing...build up those wishlists prior to launching your game. I cannot stress this enough. Lately, I'm focusing on time management. Just paying a lot more attention to how much time I spend on different things. Starting my days with asking myself a few questions. That would be...what is the most important thing I can do right now for my studio and my games. Then, how long will it take? Last, will it make revenue at all? If so will it be now, or later? That's what I try to ask myself before I start doing anything on a given day.
Thomas, I am completely agree with you when you talk about simplification. It reminds me when Steve Jobs came back to Apple after a long period out. The first thing he did was drop away all complex products and focus on develop iPod, iPhone ...
I found this video very helpful and will be very helpful to others. I already had these ideas especially focusing on storytelling gamedev while I am learning how to make my first mini and share with my share my journey with my Litrpg fans once my story kicks off. However this video make me want to delegate a day a week to share content now instead of a year time so thank you for this video. I am sure it help loads of people
As a personal experience, sometimes we think that everything should be more difficult than it actually is, there is a method called lean startup that I followed with my youtube channel, and I have almost 200 subs with no editing skills, no fancy microphones, no camera even! Just do it! As Thomas always said, you've got this!
This video really resonates with me. I've been watching your videos for the last few months. I am just launching my game dev career hopefully. I know my way around youtube and through watching your videos and several others I have kind of came to the conclusion that I needed to do the things you mentioned in this video. I've already started creating content, but you just confirmed a couple more things I wasn't sure I should spend my time with. I will try to get on those things in the next week even. I hope someday I can have a chat with you and have some of the success you do. I'm hoping to launch a micro game by the end of the year. I also just found out that you're a Christian also. I kind of knew but I saw your video talking about it. God bless brother, I hope we can both have God's blessing on our businesses and our families.
Interesting method to dilute the risk, and at the same time ensure a steady cadence of delivery. Sounds similar to the interview you recently had with the guy who did something similar and also aimed at delivering to multiple consoles, maximize the reach
TLDR: In order to become a full-time indie game developer, you have to create an audience thru youtube, tiktok, etc. it will give the chance to also sell other things like, courses, assets packs, etc.
First of all thanks for that video. I started to make youtube tutorials about unreal engine game dev approx 4 months back. Because after spending 2 years on freelancing ( Game Dev) I came to conclusion that just freelancing will take me nowhere. I have to build audience ( My audience) along with mini game ALONG with freelancing ofcourse bcz right now I have no other income stream. I was shy and really not confident about making YT content. English is also not my native language. I face hard time to speak in english. I had to pause videos and re-think what to say in english lol. But in last 4 months I started to get idea that It was right idea. I already had Unreal Stealth AI template Asset pack ( product) to sell but I didnt have any audience. Now my whole focus is 1. Freelancing 2. TH-cam Unreal Engine tutorial and My Game devlog ( And from that recording process I will make Unreal Course to sell it on platforms) 3. And making my own game. 4. And definitely polishing my Asset pack because its really great but need polish. And now today I got your video Thomas Brush. It really helped me because it strengthens my idea/strategy even more. For now I am thinking of doing all this process in loop. And one day I hope i will be in no need of freelancing and I will be doing all my own things for me. Thanks Thomas
Nice simple and concise video (besides the ramble at the beginning 😉). This could make a nice YT short or TikTok with a bit of editing! Will give this a go next year, when I plan on getting back into gamedev
This vid Changed my Life perspective! 24 mins watching this video ABSOFAKINLOTLY worthed it! I'm one of those who still believes in Luck, DNA and Geolocation, but there is still a chance, maybe 10 years late but its possible, listening to this video much faster
Good listen man, some things clicked that have been bouncing around my head. Need to get my PhD on VR into a book for 1, as a resource (free tiktok drive as well as they support embedding book links free) Full time indie for 4 months currently after 5 games previous. Im into the VR market with my title pixel arcade. What i dont know is, how the sales / traction from steam will translate when the game launches on meta quest standalone. I think i need to get on that asap, as far as im aware its the same process as steam. I wont publish the game until 7k wihslists. Comes to next fest on monday so hopefully check the numbers after that.
Thank you for sharing this information! I love the first part about wishlist but I'm not going to become a TH-cam content creator. At least not how you or similar TH-camrs do. If anything I would just create a channel to share short clips or demo videos of my games in progress.
Looks like you are reading Tom O’Neils Chaos? We have similar tastes. I was sucked into that book and reading about the Manson stuff in the 60s for awhile
Hey man, it's been a while since last I saw one of your videos. Congratulations 🎉 on everything you have accomplished. The notification came up out of nowhere. And here I'm getting hooked on watching your video and ideas filling my head @.@ But, what you said about this list on what to do... Creating a resource. Getting a wishlist. Creating micro games and content on TH-cam. Do you have content on these content? 😂 step by step on learning how to start each one. Either by watching videos (that you may have already made) or buying some kind of learning content from you?
Great advice. I really need to get my steam page up. Would hate to launch my game and get no sales 😱 I'm also going against the popular/wise advice of building something small for your first game and I'm going for a big multi-year project. So I may be setting myself up for a big disappointment haha. But I'm just obsessed with the game I'm building and building a small micro-game doesn't sound as fun because I don't play those types of games. So I'm enjoying building a game I'd actually like to play
Thanks for the video Thomas. Question: what if your whole experience knowledge body is from a completely different industry? There would not be a clear connection to the game dev side?
as a girl trying to navigate this whole game dev journey using social media, i love youtube. i’ve posted a ton on tiktok and grew considerably, but my smaller youtube community time and time again are the people who have my back❤ thanks for sharing your knowledge thomas!
Unfortunately when it comes to TH-cam, I'm a dev that absolutely hates producing videos, so the challenge is coming out of obscurity without a proper funnel.
I would like to watch but this retention begging "I'm gonna tell you soon, you're gonna feel like, just wait and I'll tell you" is so blatantly manipulative that I don't want to support content that's made to be openly an algorithm grinding commercial.😢
bro i swear. i ramble a lot too, but just say the 3 things first,then explain them at your own pace jfc. not gonna drop the vid before hearing you explain it, but i will drop if you never get to it
It's funny you mention it, i also used to make small games in basic in dos, flash on windows, also an engine called klik & play for windows... similar to gamemaker now a days.. i do miss those..
Weird question for you Thomas, are you afraid of having a big successful game? I been thinking about it, personally id likely feel trapped to keep updating and working on such game. I like that my projects did okay but didnt go viral, made it easier to move on. Its of course a good problem to have but been thinking about it recently
So what do you do when you cant afford a steam page, website, or mailing list and also dont have anything to sell as a course? I dont mean this as a rude question its honest. I have 3 dollars to my name, I cant work a normal job. How would someone like me, or even a teenager with no money do any of these steps? Its great advice if you have a little spending money. Is there alternatives for people who cant afford it? 🥺
So o have a question I’m new to the game dev industry right now I’m using Godot game engine and I was wondering if maybe a simple card game was the best way to get started with getting used to making your first game?
Could you make a video about why using assets that you purchase or are free is a bad tool to use for your game? You talk a lot about spending money to make a game, but 3 years in and a few months away from a demo and I haven't had to spend more than $300
Pubg, cod Mobile, farlight, mobile legends, etc. 😅Boubble😅One developer😅game in ten year anniversary. 😊 If ticktalk can take the streaming formula from adult sites, than what stops one from making a skill based game where players can gamble real cash.
You dont want to learn how to do things.. you wanna watch entertainment content of people making games for people who will never make a game but wants to think they learning gamedev stuff.. there are other channels for that.
I'd really love to see a new devlog too! (don't listen to the other guy, he must be very busy with making his game and kinda be in his own bubble, i'm sure he doesn't mean wrong😊)
@@victordayet its plenty of devlogs out there... sorry for my english, i'm from Argentina. Its much more juicy when this dude teach actual coding and editing rather than just devlogs that you can find in any other channel.
@MK46-md1gxtruth. I’m making a mini zelda like game, and it’s actually kinda easy to replicate stuff with all the tutorials online. Save your tuition money bro, or get a degree in IT or business to fall back on. That’s what I’m doing :)
Copy tutorials from Udemy or TH-cam to start out, and complete a very simple game. As you follow the tutorials, try to understand what they are teaching.
Yeah that webinar has the worst player ever, tried ro watch it 2 says ago, there is no seek bar and it can barely pause. Someone had the dumb idea of making a cutom player jast to annoy people to lizten to it in one sitting. Watching it on phone i better have it charged up not to have to restard it.
If u want to make your "dream game" then I'd say this advice is good but if u want to make this your career, I think it would be better to learn a discipline and get a job in the industry. That way u can get payed to learn game dev for 7 hours a day in stead of making online courses that won't make good money unless you're committed for a couple of years. If ur in the industry, you can also make a lot of friends who know what they are doing in terms of professional game development. But if you already know enough about development, then follow the micro game strategy but make sure the games are polished and look good - reach out to other devs who can do art, code, or audio. Otherwise ud just be making some, junk unless the aim is to learn.
The rambling, i promise just listen, here comes the secret just around the corner, keep listening and your dreams will be fulfilled is like nails on a chalk board. You seem to have good information in here but the delivery is really not good
Thank you so much for your videos - this is gold. I have a question: I really enjoying growing TikTok and I do have a mailing list. What do you think about Discord server? Do you think it's necessary? I'm getting a lot suggestions on TikTok about discord but I have never used it hah
As much as I Really want to do anything you say I just wasn't born lucky, what you did with your business you got lucky and you started as a programmer and your smart to boot. So unless overnight I suddenly gain the IQ of a genius I probably would do the things you just proposed but as of right now I'll stick to I'm just not that good and I'll take my time and do my own thing
Then focus on building up the skills you need to do it. Nobody is born walking or being able to talk, that also applies to programming and game design. There are tools that can simplify certain processes, like game making programs that don't need coding (i use one) or art courses that allow one to draw in a simple but appealing art style and make cool designs. Hope this helps.
If you want to make games at all, there's a good chance that you have some talents that you just haven't discovered yet. Try your hand at all the different aspects of game dev - art, story, programming, music, level design, etc - and give each area at least 10 solid hours of your time. Once you find which one clicks with you the most, you can build your confidence up, and that will motivate you to progress in all of these areas. Hope this helps coming from someone with a similar problem:)
Im not trying to bad mouth the guy his success is his own he earned that all Im saying is All that effort gor those steps he mentioned is gonna take time and money which Is a luxury I dnt have, though im making a simple indie game rn i can barely give it 2 hrs a day cant just quit my day job if the game doesn't make it. So best I just take things slow and steady than taking a risk going all in when there is big chance it all goes to sht.
@@vinwisdomofsolomon4448 you don't need to be a genius. you just need a focused plan. Thomas used to wake up early before work to put time into his game. jus ta few hours a day... also you dont need a big hit. middle/small games are fine if you release many
Learn more about how I went full time, and how perhaps you can too! www.fulltimegamedev.com/opt-in-how-to-make-six-figures
this is a way to go as Thomas is saying if you want to make it as a game dev or an entrepeneur in general... however some things Thomas says are easier said than done...
for a beginner to get to a point to earn $4000 per month with digital products it will take you at least 1 year if you're consistent every single day... it's not something that will happen out of the gate...
Second, collecting emails is a smart thing to do, however, you need to keep that email list engaged, don't expect that you will gather 10k people on your email list in 2 months, it will take you at least 1 year or more to gather 10k people on your email list, and don't expect to just give them some tool or your game demo for them to join your email list and that's it, you're good... and when the time comes to launch your game you just send them an email and baaam 10k sales on your game... that will never happen...
If you keep your email list engaged and you do this by sending them 2-3 emails per week, you can expect up to 5% of those people from your email list to buy your game when you launch it... if you don't keep them engaged by sending them 2-3 emails per week, don't expect more than 20 sales from your email list when you launch...
When it comes to running a youtube channel that's a lot of work as well... given the fact that most game devs watching this video will work alone, you you will have to: come up with a video idea, record the video, edit the video, write description and everything, and publish the video while at the same time you're working on your video game... if you're a beginner at video editing, don't expect that your videos will be polished until you've created at least 20-30 videos, maybe 40...
So while everything Thomas said is the way to go, it does involve A LOT OF WORK and for those just starting out that will be HARD WORK in the beginning...
If you're consistent with all this for at least a year, then you can expect to start earning some decent money with everything said in this video BUT only if you gain traction during that 1 year e.g. meaning your videos attract enough people and they like your content etc etc...
And be prepared to learn creating videos, editing videos, creating images... if you want to create digital products as suggested in the video you'll have to learn how to educate well cause if you're boring or whatever it's not going to cut it...
This is just my 2 cents as being someone who's done exactly this since 2015... just so anyone who watched the video and has read my comment and is thinking of doing this, knows what to expect so that he doesn't get disappointed...
EDIT:
Forgot to mention, you will need a website to do all this, so you'll also have to learn how to create websites and maintain them. You will not have to learn how to code websites with html, css etc, there are drag and drop tools like worpress etc, but this is another thing you will have to do in order to make all this work.
Again, everything said in the video is the way to go, but the way it's said makes it appear that you just sit on a computer and you have a website, a digital product, an email list, etc, ready in one week and you're riding the wave to success... it will take time, for some more for some less, but it will take time and patience.
I'm writing this so we can look back and laugh when the day comes that I’ve made it and we’re chatting on your podcast.
Keep it up with the amazing work!
Video starts at 5:46 where actually he is starting to talk about the steps... Thank me in your heart and mind and bless me some mental peace and support from my family n others in my game dev journey i am going to start next year and i know i m already too much late to it. So looking for good courses... All the best to all the devs out there!
You're not late. A lot of people think the ship has left the harbor. But sometimes the ship is still being built. You are on time exactly for where your journey was meant to begin. I urge you to start asap, no point in delaying. You might leave enough time for doubt to get in.
Thank you
Thomas said this on one of his videos. "You're not late, you never too late" or something like that. Just start and dont think too much. Be disciplined and keep working even though you feels sucky or demotivated at times. You can do it!
The OG who made me believe that I can too work on my dream game. Thanks for sharing ur experience.! I promise I will take ur name on stage while I receive the GOTY award!
I was just about to subscribe to you and realized I already am. I've played your demo. Sky Harvest looks great.
@@motioncache wow thanks so much. Means a lot 🙏
I needed this video. I pray a lot and last night I was praying and I started crying because I've been working in food service for 15 years supporting my children. My feet and legs hurt and I'm scared I'm going to have to get surgery someday because my feet are starting to hurt so bad.
I was crying because I want to support myself with my creativity. I felt like I cant focus. Like I get excited about things and then I give up too fast. I needed this simple plan. Thank you
I'm really sorry you have to go through this, I'll pray for you. Remember it always gets better ❤️
Seeing this kind of video reminds me of some finacial gurus talking about starting from scratch, where they state outrageous numbers that are very disconnected from reality. The advice in this video IS solid and will probably get you started, but creating a product/resource/course is NOT easy or fast, specially one that will get you 4.000 USD a month. Other than that, this is some actual good advice.
If you use assets on an asset store and target types of assets that don't require a lot of maintenance, then you can make an asset in about 4-5 hours and put it up for a couple bucks, the other product is the webpage promoting your content. Then use the weekly video and just make yourself like the sponsor for the call to action. If you make game dev tutorials or talk about game dev topics, then game devs are watching so you already have the right audience for the assets. I do like the course idea but that one does seem like it might come later, maybe after the 1st microgame. So you can so that you have succeeded in your course.
Just so you know, I'll have you as my inspiration. Doesn't matter if anyone tells me you are the generic game dev reference or anything, but you got me off my spot where I stucked. And you will always have a place in my journey. Would love to talk/meet or stand head and shoulder and create some sort of content with us in it sometime in the future.
I'm not even a game dev, but my god these business models can be applied to any industry, as a comic book artist and 2D animator these are what we lack nowadays, thanks for sharing sir.
TLDR - How to be a game dev: Create an online course about how to be a game dev
Yea seriously, right? Just make $4k a month teaching courses, bro! Start there!
1 person can buy 20 different games, I never see game dev as competition
This just seems like a good 'treading water' approach for a post success event. And as others have pointed out; the lighter at 7:00 is a perfect example of what usually happens with any "blueprint" or plan. Just keep working on making games until you become good at it and people want to give you money for it. It's lots of time and high risk.
I'm getting ready to start building my audience, using all the insights and knowledge I’ve gained from you, Thomas. Thanks a lot! This time, I really feel like I've got it!
I was really doubtful and fearful about making it big with game dev, even though it was my biggest passion, but after watching this video, I feel so much safer. I'm not promising myself anything big still, but at least I have a direction and idea on what I want to do for the next few years as a game dev. Thank you, Thomas. You are a legend.
The lighter failing at perfect timing after 6:55 had me rofl 😂😂😂
This is genuinely great advice. I just developed a tool for normal mapping in gradients for top down games an light interaction and as I'm watching this video I think this tool could provide value for someone.
At my full time job I've developed a ton of tools but couldn't profit from them aside from the salary increases. Thanks for the advice!
Great Video Thomas. I am attempting to do this now. Perfect timing. You've been a huge inspiration to me for years. I'm enjoying Fulltime Game Dev.
Ay I was asking for this video! Thank you very much!
Hope you enjoyed it!
@@thomasbrush I found it very helpful! I thought I needed to make a discord or some other social media accounts to make a game popular, yet you are here with only TH-cam selling your games! When I heard about those micro games I knew I messed up because I've been making my dream game for 2 years now😅 . Once again thank you very much!
I appreciate the heart to heart feel of this video. Straight talk. Also it feels super cozy. I can see myself in an office like that just doing graphic desigh and making games and just playing smooth jazz. So relaxing
Great video bro. I learned many critical things in all my years of doing this. Much of what you discuss is here in this video and it's correct. If I wanted to share one thing...build up those wishlists prior to launching your game. I cannot stress this enough. Lately, I'm focusing on time management. Just paying a lot more attention to how much time I spend on different things. Starting my days with asking myself a few questions. That would be...what is the most important thing I can do right now for my studio and my games. Then, how long will it take? Last, will it make revenue at all? If so will it be now, or later? That's what I try to ask myself before I start doing anything on a given day.
This is exactly what we're trying to do, thank you for this video! Also, digging the jazz my man.
@7:02 ..that lighter just reminded you that life happens!
Thomas, I am completely agree with you when you talk about simplification.
It reminds me when Steve Jobs came back to Apple after a long period out.
The first thing he did was drop away all complex products and focus on develop iPod, iPhone ...
I found this video very helpful and will be very helpful to others. I already had these ideas especially focusing on storytelling gamedev while I am learning how to make my first mini and share with my share my journey with my Litrpg fans once my story kicks off. However this video make me want to delegate a day a week to share content now instead of a year time so thank you for this video. I am sure it help loads of people
i'm 8 years in game dev, and i'm not even in the half of the journey, your's progress is just fine i think :D :D :D
Once he grabbed the lighter at 6:49, you just knew it wasn't going to start on the first try. Fantastic timing.
As a personal experience, sometimes we think that everything should be more difficult than it actually is, there is a method called lean startup that I followed with my youtube channel, and I have almost 200 subs with no editing skills, no fancy microphones, no camera even! Just do it! As Thomas always said, you've got this!
thanks thomas, i like the format of this video - so cozy
This video really resonates with me. I've been watching your videos for the last few months. I am just launching my game dev career hopefully. I know my way around youtube and through watching your videos and several others I have kind of came to the conclusion that I needed to do the things you mentioned in this video. I've already started creating content, but you just confirmed a couple more things I wasn't sure I should spend my time with. I will try to get on those things in the next week even. I hope someday I can have a chat with you and have some of the success you do. I'm hoping to launch a micro game by the end of the year. I also just found out that you're a Christian also. I kind of knew but I saw your video talking about it. God bless brother, I hope we can both have God's blessing on our businesses and our families.
Jaw dropped at 11:11.
The free game this man is dropping is priceless.
Love Your Videos Bro Keep It Up
:)
Glad you like them!
Interesting method to dilute the risk, and at the same time ensure a steady cadence of delivery. Sounds similar to the interview you recently had with the guy who did something similar and also aimed at delivering to multiple consoles, maximize the reach
TLDR: In order to become a full-time indie game developer, you have to create an audience thru youtube, tiktok, etc. it will give the chance to also sell other things like, courses, assets packs, etc.
Thank you i was getting a bit nervous and suspicious 5:30 in. Now i don't have to watch the whole thing.
What a great video Thomas! Some dense advice here. Just what I needed! 🙏
Thank you. I needed this man
First of all thanks for that video. I started to make youtube tutorials about unreal engine game dev approx 4 months back. Because after spending 2 years on freelancing ( Game Dev) I came to conclusion that just freelancing will take me nowhere. I have to build audience ( My audience) along with mini game ALONG with freelancing ofcourse bcz right now I have no other income stream. I was shy and really not confident about making YT content. English is also not my native language. I face hard time to speak in english. I had to pause videos and re-think what to say in english lol. But in last 4 months I started to get idea that It was right idea. I already had Unreal Stealth AI template Asset pack ( product) to sell but I didnt have any audience.
Now my whole focus is
1. Freelancing
2. TH-cam Unreal Engine tutorial and My Game devlog ( And from that recording process I will make Unreal Course to sell it on platforms)
3. And making my own game.
4. And definitely polishing my Asset pack because its really great but need polish.
And now today I got your video Thomas Brush. It really helped me because it strengthens my idea/strategy even more. For now I am thinking of doing all this process in loop. And one day I hope i will be in no need of freelancing and I will be doing all my own things for me.
Thanks Thomas
Love your videos. You are also one of the reasons I started my own game :)
Thank you. I'm starting to build assets
Nice simple and concise video (besides the ramble at the beginning 😉). This could make a nice YT short or TikTok with a bit of editing! Will give this a go next year, when I plan on getting back into gamedev
The coziest dev clothes
This vid Changed my Life perspective! 24 mins watching this video ABSOFAKINLOTLY worthed it! I'm one of those who still believes in Luck, DNA and Geolocation, but there is still a chance, maybe 10 years late but its possible, listening to this video much faster
Very inspiring. Thank you!
Good listen man, some things clicked that have been bouncing around my head. Need to get my PhD on VR into a book for 1, as a resource (free tiktok drive as well as they support embedding book links free) Full time indie for 4 months currently after 5 games previous. Im into the VR market with my title pixel arcade. What i dont know is, how the sales / traction from steam will translate when the game launches on meta quest standalone. I think i need to get on that asap, as far as im aware its the same process as steam. I wont publish the game until 7k wihslists. Comes to next fest on monday so hopefully check the numbers after that.
This is such a good video, thank you. 👍
Dang! Giving away such good info again! Q: Can you clairfy gather wishlists on a website? I don’t have a Steam page yet.
thanks for this valuable info bro! 👌
Thank you for sharing this information! I love the first part about wishlist but I'm not going to become a TH-cam content creator. At least not how you or similar TH-camrs do. If anything I would just create a channel to share short clips or demo videos of my games in progress.
Great video Thomas thank you! Time for Focus!
Looks like you are reading Tom O’Neils Chaos? We have similar tastes. I was sucked into that book and reading about the Manson stuff in the 60s for awhile
Hey man, it's been a while since last I saw one of your videos.
Congratulations 🎉 on everything you have accomplished.
The notification came up out of nowhere. And here I'm getting hooked on watching your video and ideas filling my head @.@
But, what you said about this list on what to do...
Creating a resource.
Getting a wishlist.
Creating micro games and content on TH-cam.
Do you have content on these content? 😂 step by step on learning how to start each one.
Either by watching videos (that you may have already made) or buying some kind of learning content from you?
Great advice. I really need to get my steam page up. Would hate to launch my game and get no sales 😱
I'm also going against the popular/wise advice of building something small for your first game and I'm going for a big multi-year project. So I may be setting myself up for a big disappointment haha. But I'm just obsessed with the game I'm building and building a small micro-game doesn't sound as fun because I don't play those types of games. So I'm enjoying building a game I'd actually like to play
Cozy John Snow vibes with the jacket and the jazz 😅
I really love the look, it kind of reminds me of Erlich Bachmann from Silicon Valley, but like.. actually nice and zen
This video is fantastic.
Hey Thomas
I’m Portuguese. So I’m thinking if is better create a channel in my native language or in English?
Thanks
Awesome work like always
Thanks for the video Thomas.
Question: what if your whole experience knowledge body is from a completely different industry? There would not be a clear connection to the game dev side?
as a girl trying to navigate this whole game dev journey using social media, i love youtube. i’ve posted a ton on tiktok and grew considerably, but my smaller youtube community time and time again are the people who have my back❤ thanks for sharing your knowledge thomas!
Love it man
Unfortunately when it comes to TH-cam, I'm a dev that absolutely hates producing videos, so the challenge is coming out of obscurity without a proper funnel.
You listen to hormozi, right? Awesome work man
Studying for JEE and i am thinking about game dev as a career option what are your thoughts ?
I went to two festivals, next fest, and tower defense fest, and launched with 500 wishlists
This was good!
What should I do if I have no experience and can’t create a good product?
I would like to watch but this retention begging "I'm gonna tell you soon, you're gonna feel like, just wait and I'll tell you" is so blatantly manipulative that I don't want to support content that's made to be openly an algorithm grinding commercial.😢
bro i swear. i ramble a lot too, but just say the 3 things first,then explain them at your own pace jfc. not gonna drop the vid before hearing you explain it, but i will drop if you never get to it
It's funny you mention it, i also used to make small games in basic in dos, flash on windows, also an engine called klik & play for windows... similar to gamemaker now a days.. i do miss those..
Can you give examples of some microgames that you like or that show how big it can be? How do you know when its too small?
HE HAS CHAOS ON HIS DESK
Weird question for you Thomas, are you afraid of having a big successful game? I been thinking about it, personally id likely feel trapped to keep updating and working on such game.
I like that my projects did okay but didnt go viral, made it easier to move on. Its of course a good problem to have but been thinking about it recently
Is there an optimal range of money I should charge for a micro game?
So what do you do when you cant afford a steam page, website, or mailing list and also dont have anything to sell as a course? I dont mean this as a rude question its honest. I have 3 dollars to my name, I cant work a normal job. How would someone like me, or even a teenager with no money do any of these steps? Its great advice if you have a little spending money. Is there alternatives for people who cant afford it? 🥺
So o have a question I’m new to the game dev industry right now I’m using Godot game engine and I was wondering if maybe a simple card game was the best way to get started with getting used to making your first game?
How do you define prices for your products? what kind of studies you do?
Could you make a video about why using assets that you purchase or are free is a bad tool to use for your game?
You talk a lot about spending money to make a game, but 3 years in and a few months away from a demo and I haven't had to spend more than $300
Pubg, cod Mobile, farlight, mobile legends, etc. 😅Boubble😅One developer😅game in ten year anniversary. 😊
If ticktalk can take the streaming formula from adult sites, than what stops one from making a skill based game where players can gamble real cash.
Make/build your games modular 😊
For me right now it's all time management.
Thank you T
El Caruso Lombardi del game dev.
Bro plz plz plz upload devlogs of ur game. Don't like to watch lives.
You dont want to learn how to do things.. you wanna watch entertainment content of people making games for people who will never make a game but wants to think they learning gamedev stuff.. there are other channels for that.
I'd really love to see a new devlog too!
(don't listen to the other guy, he must be very busy with making his game and kinda be in his own bubble, i'm sure he doesn't mean wrong😊)
@@victordayet its plenty of devlogs out there... sorry for my english, i'm from Argentina. Its much more juicy when this dude teach actual coding and editing rather than just devlogs that you can find in any other channel.
I loved them
@@jesustarsia6994 I wish he did with devlogs what he does with his podcast episodes, where he uploads a short and long version.
Holy fuck, it's Jon Snow.
do you think neversong is a micro game ?
thank you)
This guy markets
Nice video
W book on the side
Do I Have any college to study Game Design or what is the way to find a mentor in Game Design
@MK46-md1gxtruth. I’m making a mini zelda like game, and it’s actually kinda easy to replicate stuff with all the tutorials online.
Save your tuition money bro, or get a degree in IT or business to fall back on. That’s what I’m doing :)
Copy tutorials from Udemy or TH-cam to start out, and complete a very simple game. As you follow the tutorials, try to understand what they are teaching.
too early?
Yeah that webinar has the worst player ever, tried ro watch
it 2 says ago, there is no seek bar and it can barely pause. Someone had the dumb idea of making a cutom player jast to annoy people to lizten to it in one sitting. Watching it on phone i better have it charged up not to have to restard it.
Holly shit this was awful
the yapping of this guy is getting worse with every video
Thirty four?! You look fifty bro! Gamedev is hard.... Nahh I'm kidding, thank you for the video
Heeee does not look 50...
yeah, no one's ever heard of creating a steam page and building an audience or a mailing list. smh.
It’s not the most common advice for game development circles, but you hear about creating funnels all the time amongst entrepreneurs
If u want to make your "dream game" then I'd say this advice is good but if u want to make this your career, I think it would be better to learn a discipline and get a job in the industry. That way u can get payed to learn game dev for 7 hours a day in stead of making online courses that won't make good money unless you're committed for a couple of years. If ur in the industry, you can also make a lot of friends who know what they are doing in terms of professional game development. But if you already know enough about development, then follow the micro game strategy but make sure the games are polished and look good - reach out to other devs who can do art, code, or audio. Otherwise ud just be making some, junk unless the aim is to learn.
The rambling, i promise just listen, here comes the secret just around the corner, keep listening and your dreams will be fulfilled is like nails on a chalk board. You seem to have good information in here but the delivery is really not good
Thank you so much for your videos - this is gold.
I have a question: I really enjoying growing TikTok and I do have a mailing list. What do you think about Discord server? Do you think it's necessary?
I'm getting a lot suggestions on TikTok about discord but I have never used it hah
2nd YAY
As much as I Really want to do anything you say I just wasn't born lucky, what you did with your business you got lucky and you started as a programmer and your smart to boot. So unless overnight I suddenly gain the IQ of a genius I probably would do the things you just proposed but as of right now I'll stick to I'm just not that good and I'll take my time and do my own thing
Then focus on building up the skills you need to do it. Nobody is born walking or being able to talk, that also applies to programming and game design. There are tools that can simplify certain processes, like game making programs that don't need coding (i use one) or art courses that allow one to draw in a simple but appealing art style and make cool designs. Hope this helps.
If you want to make games at all, there's a good chance that you have some talents that you just haven't discovered yet. Try your hand at all the different aspects of game dev - art, story, programming, music, level design, etc - and give each area at least 10 solid hours of your time. Once you find which one clicks with you the most, you can build your confidence up, and that will motivate you to progress in all of these areas. Hope this helps coming from someone with a similar problem:)
Im not trying to bad mouth the guy his success is his own he earned that all Im saying is All that effort gor those steps he mentioned is gonna take time and money which Is a luxury I dnt have, though im making a simple indie game rn i can barely give it 2 hrs a day cant just quit my day job if the game doesn't make it. So best I just take things slow and steady than taking a risk going all in when there is big chance it all goes to sht.
@@vinwisdomofsolomon4448 Yeah, that's totally fair. I hope your game goes well!
@@vinwisdomofsolomon4448 you don't need to be a genius. you just need a focused plan. Thomas used to wake up early before work to put time into his game. jus ta few hours a day... also you dont need a big hit. middle/small games are fine if you release many