@Feldman36 level caps should be for online dynasties only. If i wanna build a coach thats got every badge in offline who gives a shit it doesn't bother nor affect anyone else.
The trophy room HAS to be in the game. In dynasty it feels like you’re not playing for anything if you miss the CFP. Bring back trophies for Bowls, rivalries and player awards ASAP.
Anyone else have a “no data” appear in RTG when looking at your players stats for awards?? That for your team would be cool; especially if it’s a bonus for scheduling visits and/or coach prestige/job offers.
That happens with n 14 idk why it ain’t in this one I had a backup QB leave with my OC and he wound up with a heisman… why it happen in 14 not 25 that story immersed me into the story so much
It would be cool to implement a system where some players are much closer to the coach than others. Also if the player has a high relationship status with their coach they should have better attributes and if the coach leaves than the player will most likely leave with that coach to whatever school the coach decides to go to.
I swear I'm so sick and tired of having to pause the game sub out the players I want then go back or when a player is injured or his wear and tear is severe and I don't want him getting injured
The coaching carousel should also impact recruiting just like real life. If a coach leaves the school in most cases the recruits either follow that coach or they decommit and open recruitment back up
This was in the game for the players already on the team, but i get that it should also be for incoming players. I was a top tier coach at Houston and left to go to GA state and they lost 13 players to the transfer portal.
More recruiting details. It gets boring just hitting "send the house" every time. Does my recruit want to play right away? Redshirt? The ncaa 13 pitch system was really cool. Also, convince top recruits to early enroll and get some offseason training results
It doesn’t matter. They built the foundation for 4 years…. This game ain’t like madden where it needs a complete overhaul and releasing a madden yearly slapping bandaids and half assing shit just hurts the game.
Too bad it’s ea, can’t trust em they really don’t care bout making a good game they just care about doing to bare minimum for it to be good enough to get money
Also make where a player is drafted based on there production not ratings, I had a 86 rated WR with 1600yds his SR year go in the 4th round.. A 95 WR in my conference had 750yds and went in the first . That’s not realistic
That’s how the draft works sometimes. High production guys don’t get drafted high all the time. Ryan Browles(OU WR). Left there with the NCAA All Time Record for career catches. 3rd or 4th Rd and was out the league in 3-4 years. It’s football
@@LadoEste9 I agree with you but it’s not as bad as it is in the game. This has actually been an issue for all the college football games. Another’s example, I won the Heisman with a 79 rating player. He went undrafted, it just needs to be more balanced somehow
Dynamic weather and dynamic lighting. Let the sun and shadows move throughout the game. If it’s raining, sometimes it’ll be a downpour, sometimes it’ll be sporadic. Would also love to see dynamic rivalries that change over time
Add FCS schools. I also think it would be nice to add in a feature where you can talk to a player during their senior year and ask them questions and answer questions that impacts the players in wanting to or not wanting to come to your school
I think we all want FCS schools, but it's a bit too early for them to be able to bring them in. They haven't even been able to get every FBS school fully fleshed out due to the amount of items they need to make for each school. We only had 50ish mascots in the game, for example.
@@GoodgamebroEA has the funds to hire some seasonal workers whos job it is to flesh out things like this. Im sure you could find people on fivr who could design the damn mascots.
I wrote a 10 page document outlining all of the things that need to be updated or changed. Most of it covering Dynasty Mode and Team Builder. The coaching contract system in Dynasty Mode as a whole needs to be completely redone with everything you mentioned as well as the feeling of real contracts and to be notified when your OC and DC are leaving so you can recruit other coaching options rather than at the very end of the season.
Myself and a few others that talk to the devs on the regular have already brought this up with them. It's on their radar and they'll be adjusting it for CFB '26 (which is why I didn't mention it in this video)
Yeah. In NCAA 14 didn't it used to tell you once you broke a record? I was playing RTG and broke the school's record and was 50 yards away from Barry Sander's rushing record but had no idea because there was no indication lol. I feel like if it was an actual broadcast and someone was that close pre-game to a national record, they'd have like a counter by the team on the scorebug lol
Need so if you start at game at 7 and the sun is in a setting position by halftime it should be night. Takes me out of the game when the sun just stays in the same spot for the whole game.
I love the majority of the points you brought up. A couple other mistakes i hope they correct or don’t leave out. 1. Make recruiting harder/ or if not harder make the recruits more rare to find that crazy player. Online dynasties get less fun when everyone is having 97+ speed players at WR, RB, CB, LB etc. makes the game feel unrealistic as you look at the current number of fast players on the active roster and then go 2-3 years into a dynasty and there is a massive influx of fast/good players 2. XP progression on dynasty is busted, needs to be fixed. 3. Put this one on OS Forum, but i think we need to bring back the “suction tackle” for this game. It feels unrealistic the amount of times guys get out of bad spots where the defense has all the leverage. Or even in the whole its rare for someone to make a LB miss if he is breaking down. And don’t get me started on tackling from behind. They need to fix that 4. Make rivalries matter
My Wish List 1. Storming the field - I think if a school has a crazy upset or win a big game I just think it would be more fun to see 2. Texas techs tortilla throw - after every kickoff Texas tech (my favorite school) throws tortillas on the field as a tradition I would just love to see it in game 3.transfer portal revamp - I think there are several different things that ea could change about the transfer portal including if you move to a different school you should be able to ask your former players from your old school if the would like to transfer to your new school? Also there should be overall better prospects in the portal and (this is just my opinion) I think you should be able to see a players background example if they were on the bench at a big school and want a chance to prove them selves or if they were at a G5 and wanted to move to a bigger school and prove themselves. 4. Cross play dynasty
I wish there was a way to develop new rivalries in dynasty mode and can be applied if you schedule a team enough or geographical relevance and have to obtain a certain prestige. Like if you were building up UAB and schedule alabama or auburn frequently and develop an actual new rivalry. It kind of sucks trying to unlock items in the coaching tree when your team has one rival forever. Also sucks if its a group of 5 team and you make your team better but still have to schedule them every season just to unlock things even though you beat them 60-3 on Heisman every year.
What would be cool is if they have a Mel Kiper type projection list starting in the midway point of the season to let us have the option to get our players more outstanding moments to bump up their draft stock so that players position can upgrade faster
They need to let us put a focus on where we want our players to progress in the offseason, maybe we want some players to hit the weight room and get stronger, progression being random sucks sometimes, in my texas dynasty arch manning is a senior and he only went up 3 overall points from his freshman year
1. Transfer Portal Players should get some type of offseason upgrade. 2. The structure of the coach abilities should be looked at. If I start with a 1star school what is the chance of getting 1to3 round draft pick. To name 1 3. Should you not be able to create to rivalry games
Teambuilder: no replacing teams, custom rivals, custom stadiums, build program as you progress (don’t even need to add anything, just improve all the grades)
Small thing, but not having formation subs really blows. I have 2 good qbs on my dynasty, one of them very mobile and the other with a better arm. I obviously just sub them in and out in game but it would be awesome to just have formation subs like in madden so i dont have to worry about that
Your point of deal breakers is spot on!! I think we're seeing now in the portal era that playing time is number one and brand exposure a close 2nd. The best players should always flow up to the highest levels. Honestly, this would make building a program from nothing so much more satisfying
Stadiums are licensed. That’s why you will never be able to add sections to them. Same why you will never see it in Madden. If you notice in franchise in Madden, you can update stuff like concessions, seating, etc, but the stadium never changes. Just the numbers.
add more variety to presentation. i get so tired of seeing the same animations over and over and over again. i really like the foundation they've set with this game, but they desperately need more variety. i think immersion is the biggest thing they need to work on for 26
Agreed 100%. There is no presenation at all after the kickoff. PIP is useless cause you are picking a play at that time, not watching a replay or looking through stats. That needs to be a popup overlay. Studio Updates are a joke. Studio Updates that dont go to a studio 😂😂😂
One thing I never see people mention is seeing the scoring summary in simulated games. It will be neat to know which fames actually came down to the wire or not
This is a weird take that I've always had. Give a mode to where the overall of the player is not shown. Keep the player attributes shown, but not the overall. It will make the game much more strategy based and people will make teams more to their play styles. Also, fix the speed kills part of the game.
I should be able to turn off all conference championship games while also shrinking the conferences down to size. I want to add more conferences so I can recreate the old Big 8 and SWC. I want to be able to move teams around in the G5 to create hyper geographic conferences. I might even want to make every team an independent. Let me have that sandbox ability. Right now, I can't make the Big 10 ten teams again and not have a conference title game.
Damn you had all the thoughts I had. We need custom stadiums for team builder. And we definitely need customization to our teams throughout the years in dynasty!
Id like to be able to organize custom playbooks, disable coaches recommended plays if you want to. I also liked some of the old games where you had 6 plays displayed as opposed to 3.
Ultimately, my biggest wish is a revamping of coach mode. Id love something akin to slow simming games, except you pick plays, you make adjustments, and then watch it play out on the field. It allows for better evaluation of your roster, and would give the game some real immersion.
7:25 You can actually encourage transfers the week before it opens by switching to a coach and then switching back, but if you created a coach then it doesn't save the coach for your original team and you have to do this every year, so creating a coach is pointless in that aspect.
Considering they made more than expected, they should add HBCU schools, bands and real band songs, halftime shows... I'd love to see Lee Corso head gear too on College Game Day
I would like to see medical redshirts back in the game so for example my 4 star running back gets a season ending injury early on in the season I should have the option to ask the NCAA to grant him a medical redshirt. It was only in 11 and 12 on the ps2
Unless I am missing a setting, managing playing time for players needs more depth. Right now, I can't seem to balance RB touches without manually doing so myself. There should be a way to automatically set settings for every position and how often players will play. I know auto-subs exist but as-implemented, it does not work well and isn't really clear to the player what you are actually doing. I don't care if my RB is full healthy. If he has had 20 carries and the game is won, he can sit unless otherwise overruled manually. Create snap limits, settings for violating snap limits (1 score games, playing from behind, etc). If I am up 3 scores or more in the 4th quarter, backups for some positions should be rolling in and given snaps. And then that will allow them to give players more preferences for playing time and force coaches to find a spot or let them leave the school.
Coaching carousel needs a major upgrade. mid-season firings, list of schools you can leave for without penalty and options to bring your current staff of coordinators with you to a new job. It needs more of a free flow because right now the game has too much command of it.
Would be cool to see like projected random draft boards to see where your players get picked up by. It's crazy just seeing a wr you just like won 3 natties and broke records with just disappear as a indiscriminate 1st round pick and that's it.
The sim engine needs an over haul.. to many times my 6 or 7 year dynasty squad that's +88 or higher gets beat by 77ovr Western Michigan at home by two TDs.. made an Offensive coordinator who went to Michigan and the team was a 96ovr and i simmed the season and we "lost" 4 games... even some games seem scripted losses
Also to note: Playing Time shouldn't be assumed during the recruiting process. There should be some head-room allowed and the game needs to communicate why playing time is expected to be high or low. I could be recruiting 3 Centers but if I am moving 1 or 2 to guard, it changes the dynamics a bit.
That, to me, gives more reason as to why we should bring back the "Promise" system. Allow us to tell an offensive lineman that they'll have a spot, but they may be better suited for XYZ position and that's where we intend to play them (would work for every other position too).
I think it would be cool if they added the under armor bowl and or Army all American bowl for the recruits. Back when EA sports made college basketball games, you play in the McDonalds all American game. It was pretty sweet.
I definitely need a create a recruit/recruiting class feature and it needs to be done right. Bring a new character creator system with detailed hair, face and body options. Let me choose the recruits initial interest in schools, dealbreakers and ideal pitches but allow that to possibly change when recruitment starts. I NEED this back. And yes import and export draft classes is a must because what is the point of your company making both games in the same sport if those games don’t interact with each other
Maybe a dumb question, are you playing with that camera angle? How do you see who is open fot a pass? Just got the game a few days ago. Pretty new to football games/football in general
You should be able to encourage transfers around conf championship week and nsd should actually coincide with the portal opening where it's like preseason where you can only scout and offer that way we don't get to off-season week ones with half the portal already top 5 locked
Ome good idea ive had for a more dynamic recruiting system is to be able to talk to the parents. Some prospects might be mama boys whos parents hold decent sway in where they go You could talk to the player about campus life style while telling his parents about academic prestige (Maybe each prospect has 0-2 schools as parental alumni that get bonuses)
I’d like them to extend the length of dynasty to at least how long it was in 14. All the coach records in that gave you more to strive for. I’d also like the defensive/offensive mindset to come back and have an effect on the recruiting
There are coaching skills in Motivator I think that give you an XP boost when players meet on-field goals.. what/where are those goals? I think having a way to set challenges or goals for players (whether siming or playing yourself) to ensure bonus XP for the players would be cool. Kinda like Madden has done. Help ensure a 3-star you recruit gets that XP to max their stats and physical abilities before transferring or graduating!
Offseason training should be options, an example would be if i recruited a 260 pound edge rusher but i wanted him to gain 20 pounds id have a weight room package during the offseason training and he would lose stamina, speed, acceleration but get boost in strength, block shedding, etc. Recruiting right now is super easy we should bring back the NCAA 13 model mixed in some way. Give us the option to have guys early enroll and hard commits where recruits stop responding to other teams and soft commits where schools within the top 8 or 5 can still communicate and get back into the race. During the offseason allow us to recruit kids that are rising seniors like the old college basketball games. Most kods commit before their senior year, it'd be great to have most of my class wrapped up during the season but having to still recruit and check in on them. Make the offseason training matter more, we can develop position groups or focus in on select players. We shouldnt be given badges or whatever for player development because all players dont develop at UGA and Bama even though those coaches have put tons into the league, they still miss more than they hit. Maybe add position coaches that have perks in recruiting or with certain skill group rather than the HC, OC, or DC getting all the skills, its a little repetitive and unrealistic. I find myself not putting points into recruiter and motivator to make it a tad bit harder on myself. Dynamic storylines during the season with conferences, teams, players, and recruits around the nation. It would be crazy if we could talk to certain recruits about scheme, playing time, pro potential and all of those things on visits rather than just a matching game and clicking send. 5 stars shoukd rarely go to lower rated teamsz you should have to show continued success over a 3 year span before 5 stars really become interested in the particular program.
Id like to see more traditions like tennessee doing the vol walk entering the stadium add the ability to skip them if you want to but i loved watching the players warm up as the commentators break down our highlight player in the old games
Making u have to long press a button to skip a cut scene to go to the next play,it was many times i was about to be shown a milestone a player hit for the year but missed because u can just press a button and move on to the next play,they should do this for records on the verge of being broken and when they are broken
I really like tying the stadium development to the coach prestige. That would be so cool and make sense. It is irritating that i can never upgrade my weightroom or field when in reality they would get those updated as your program grows.
honestly, imported draft classes should be a thing, but they should lock custom draft classes until the 6th season (that is when every real player is out of the games database)
DYNAMIC WEATHER, PROGRESSIVE LIGHTING, AND RANDOM THINGS LIKE BOTCHED SNAPS, MUFFING THE BALL ON PUNT/KICKOFFS, AND EJECTIONS. ALL OF THESE THINGS HAPPEN AND CHANGE STRATEGY, MOMENTUM, AND OUTCOME OF GAMES. 🏈🏈🏈
I feel like the things that we're asking for in CFB 26 are things that we would like to see in Madden, but cfb 25 has the better overall gameplay/experience
It's pretty frustrating, tbh. From what I've seen, once you get 4+ years into your dynasty the transfer portal is just a skippable event due to the lack of talent that shows up.
@ I’ve gotten good talent out of there but not getting anyone interested is crazy. I’m like year 2037 in my Arkansas state dynasty and put them in the big12, won a natty and you’re telling me no interest? That’s crazy. But also the coach carosel needs a complete overhaul. If my prestige is A+ I should have just about every job opening to my disposal if I’m interested. The way ncaa 14 did it was just fine.
similar to what happened to me with Ga Southern but normal recruiting. I brought them to 5 stars wins multiple back to back nattys, moved to sec. I had to delete it because I couldn’t get any recruits. I know there are bigger schools, but I couldn’t hardly get any interest. I also did Hawaii. Deleted it after like 5 seasons. Got the to a 4 stars wins multiple and I struggled to recruit 2 and 3 stars players.
How about flipping recruits from one school to my school in recruiting? Unless I’m missing it somehow, that would be a great addition. If I’m locked out of a recruit I should be able to continue recruiting him until he signs somewhere else.
ea won't change that ever i mean look at Madden we should definitely have it in there, but it's only in ultimate team i fear college football will do the same becux it's ea.
My biggest wish is that they include the teambuilder as part of this universe. Currently it feels like tb teams are not really part of the universe and are more there to “visit” this universe. Also it be awesome to further customize ur roster. I’m kinda tired of having all my players from the south when my team is located in the deep north of Minnesota. Also International Players are a big part prof CFB nowadays, especially with specialists. Why can’t we recruit in an Intl. pipeline? That would open so many doors for new saves, like an oversee school, or a “NFL-Academy” type school, where internationals can make their first step in the USA.
1) spring camp with positions to focus on or drills to play. Ends with spring game 2) full staff including positions and most importantly strength coach 3) great freshmen recruits (88 range) but also more discrepancies in different stats. Blue chip guys should be fast and bigger. 3 star can add weight via strength coach (with visible change) 4) more grounded attributes. Some attributes shouldn’t change a ton (speed, acceleration…) mental stats and perfecting skills should be what grows 5) most important, much more control over sim. Pace of offense, run/pass split and better non madden results. Let the sim engine allow us to experience to greatness of players like Jenty instead of less than 10 dudes a year running for 1k. Sim stats need to be fixed bad
All ik is if coaching job offers not fixed imma crash tf out no way I go 26-4 at Ohio but can’t get a big job offers shif not real🤣🤣🤣also if I can’t put my playbook as my sim playbook imma CRY
i think they said that draft class importing will never come back and same with create a recruit it was part of the conditions the ncaa made to allow them to make the game again same as wont be on pc because someone will create a mod that allows you to edit all players they will never take a chance to get sued again
I don't understand the award system. I won Heisman with Nico Imaleava. But,didnt win best qb. Does that make sense? I had almost 6,000 yrds passing and 64 td 18 rushing.
Setting need to be fixed as well. I have to pause the game at the start because tap and tap kicking never stays on that setting. Goes back to tap and hold every game. Disable switch stick as well.
Give us online Coop road to glory... How is it in these TEAM SPORTS GAMES we can't create a player and play on the same team as a friend its dumb af and should have been in sports games from the beginning. Not even asking for 4 player coop just 2 player online coop in dynasty and road to glory. Being forced to play single player only in a teams sports game is stupid.
How about actually put effort into getting the bowl game field design right and include confrence championships in play now. Also heres a thought have a separate playoff mode like nba 2k where you can play custom playoff senerios for those who dont want to play dynasty and just want to play the base game.
First of all, franchise has only had cross play since about March of last year in Madden, it was added over halfway through the life cycle of 24. Second, the thing it needs most is a complete rework of how things are calculated for coaching carousel, recruiting, transfers, and awards. I shouldn't ever go to the Heisman standings and see 4 of my players on the list, it kills the immersion and honestly they need to let random guys have one huge week every once in a while. When it comes to recruiting, there's realistically only about 8 different things at least top recruits are interested in. I've never seen academic prestige matter, and the dealbreakers are either pro potential playing time playing style or proximity like 98% of the time, if you're trying to build a unique system where every player feels different, you have to make some care about academics, some care about school prestige, but separately I think they need to have players interested in school history too. If you're JMU, you're never gonna be ND or Alabama because those schools have over a century of rich history
The playing time deal breaker should be more impactful and be alot more players reason for leaving,also transfers should develop in the off season just like everyone else,seemed like i would bring in a transfer then hes 4th string now because he cant get the training boost
I would love coaching carousel to kinda be like if u leave u would have a chance for either some players on ur team will go with u and u can persuade some recruits to decommit and join u to new team
They need to bring back full playbook access within that personnel group when running no huddle like on ‘14. Instead of just being able to run audible plays from each formation
Formation subs with special teams formations will go a long way, i missed that feature in the game please mention formation subs please!!!! 🙏🏾 Ppl can say it's no big deal but it is a big deal! And bring back the spring game gawd damn!
Custom playbooks!Being able to put formations in the order you want is huge. Especially with the play clock moves so fast. This has been in the game (Madden) forever. Why take it out?
Coaching carousel needs a MAJOR upgrade… madden coaching carousel also needs a major upgrade, being OC/DC only in madden or making it like ncaa as far as what to control/play as
Idk why but the heads are small on the player models and it bugs the hell out of me like when you wear a Speed flex it’s not proportionate with the body
The transfer portal and lack of animations kill the game. I’ve played 40 dynasties and 4 or 5 of the top Teams QBs all sign on the same team either Ohio state or usc, all skill players pick Oregon. Only a couple catching animations in the game, 0 one handed catches animations and only 2 contested catch animations, be better guys
1.Get rid of the Level cap for your main head coach.
2. Have pop ups again for school records being broken. Dunno why this was removed.
💯
im ok with the level cap. cant be the best at everything. but i am 100% on board with your number 2.
@@Feldman36How about just give the players the ability to choose their desired level cap, or to not have one at all? Everyone's happy.
@Feldman36 level caps should be for online dynasties only. If i wanna build a coach thats got every badge in offline who gives a shit it doesn't bother nor affect anyone else.
@@Hookiedookie123 this exactly.
The trophy room HAS to be in the game. In dynasty it feels like you’re not playing for anything if you miss the CFP. Bring back trophies for Bowls, rivalries and player awards ASAP.
Agreed! We need to be able to celebrate the little, and big, wins across our dynasty and memorialize some of our favorite players.
Also would add a great feel to being able to better look back at your coaches history!@Goodgamebro
This 🎯
Anyone else have a “no data” appear in RTG when looking at your players stats for awards?? That for your team would be cool; especially if it’s a bonus for scheduling visits and/or coach prestige/job offers.
Definitely trophy and case. Plus formation subs from offense defense and special teams would be awesome.
I wish players from your old school would try to transfer to your new school. We saw it with Indiana and Travis Hunter and Shadeur to Colorado
I would love that feature too. Like the backup quarterback you recruited leaves with you.
That happens with n 14 idk why it ain’t in this one I had a backup QB leave with my OC and he wound up with a heisman… why it happen in 14 not 25 that story immersed me into the story so much
It would be cool to implement a system where some players are much closer to the coach than others. Also if the player has a high relationship status with their coach they should have better attributes and if the coach leaves than the player will most likely leave with that coach to whatever school the coach decides to go to.
Haven’t watched the video yet but….. they cannot leave out formation subs.
Also I haven’t heard anything about building custom playbooks either
@@LadoEste9 you can do that in this game
Not just formation subs, but auto-subs that actually work correctly.
I swear I'm so sick and tired of having to pause the game sub out the players I want then go back or when a player is injured or his wear and tear is severe and I don't want him getting injured
@@snakeyplissken4857the auto subs work it just depends on the stamina of the player. It should be dependent on the wear and tear imo
The coaching carousel should also impact recruiting just like real life. If a coach leaves the school in most cases the recruits either follow that coach or they decommit and open recruitment back up
Would be a cool and realistic way for them to spice up the transfer portal
This was in the game for the players already on the team, but i get that it should also be for incoming players. I was a top tier coach at Houston and left to go to GA state and they lost 13 players to the transfer portal.
They must bring back the dynamic day to night lighting. NCAA 14 had great looking sunsets during games
Yeah i start a game at 7 and it stays the same the whole game
@@bailymiller3675Frs makes no sense
Fr bro the game pisses me off with that, you can’t have no night games in dynasty
Add Dynamic Lighting, dynamic weather and more options for weather
Like the Rose bowl day to night it was in NCAA
BRING BACK CUSTOM STADIUM SOUNDS. tired of hearing the same fight song for every team builder team i create
YES PLEASE I WANT CUSTOM FIGHT SONGS 😭
I hear that fight song in my sleep
More recruiting details. It gets boring just hitting "send the house" every time. Does my recruit want to play right away? Redshirt? The ncaa 13 pitch system was really cool. Also, convince top recruits to early enroll and get some offseason training results
i would love early enrollment
Also generated players get uploaded and drafted to Madden.
The true mistake is making the game a yearly release game
It makes money for the shareholders, especially when the whales have their squads completely reset each year.
It doesn’t matter. They built the foundation for 4 years…. This game ain’t like madden where it needs a complete overhaul and releasing a madden yearly slapping bandaids and half assing shit just hurts the game.
@@brendanbriden yeah, but they make more money the other way, so that's what they're gonna do
I’d pay for seasonal roster updates or special features for my (or a specific) school.
Too bad it’s ea, can’t trust em they really don’t care bout making a good game they just care about doing to bare minimum for it to be good enough to get money
Also make where a player is drafted based on there production not ratings, I had a 86 rated WR with 1600yds his SR year go in the 4th round.. A 95 WR in my conference had 750yds and went in the first . That’s not realistic
That’s how the draft works sometimes. High production guys don’t get drafted high all the time. Ryan Browles(OU WR). Left there with the NCAA All Time Record for career catches. 3rd or 4th Rd and was out the league in 3-4 years. It’s football
I had a 95 overall pre season all American and hesmian candidate go round 1 and he had under 400 yards
@@LadoEste9 I agree with you but it’s not as bad as it is in the game. This has actually been an issue for all the college football games. Another’s example, I won the Heisman with a 79 rating player. He went undrafted, it just needs to be more balanced somehow
had the heisman and heisman runner up(johnny unitas) go undrafted
That actually is pretty realistic
Dynamic weather and dynamic lighting. Let the sun and shadows move throughout the game. If it’s raining, sometimes it’ll be a downpour, sometimes it’ll be sporadic. Would also love to see dynamic rivalries that change over time
People would complain and say it’ll mess with the ability to read the play, etc.
Dynamic lighting/stadium upgrades to truly turn small schools into powerhouses
Add FCS schools. I also think it would be nice to add in a feature where you can talk to a player during their senior year and ask them questions and answer questions that impacts the players in wanting to or not wanting to come to your school
I think we all want FCS schools, but it's a bit too early for them to be able to bring them in. They haven't even been able to get every FBS school fully fleshed out due to the amount of items they need to make for each school. We only had 50ish mascots in the game, for example.
Mascots are unnecessary.
@BH02377 they were in ncaa 2005 bro. It's very doable
@@Goodgamebrodon’t make excuses for a multi billion dollar company please
@@GoodgamebroEA has the funds to hire some seasonal workers whos job it is to flesh out things like this. Im sure you could find people on fivr who could design the damn mascots.
I wrote a 10 page document outlining all of the things that need to be updated or changed. Most of it covering Dynasty Mode and Team Builder. The coaching contract system in Dynasty Mode as a whole needs to be completely redone with everything you mentioned as well as the feeling of real contracts and to be notified when your OC and DC are leaving so you can recruit other coaching options rather than at the very end of the season.
Too many white rbs, wrs, and dbs and Too many black kickers and punters. It was like that in 2014 too. They won't fix it but they should.
Myself and a few others that talk to the devs on the regular have already brought this up with them. It's on their radar and they'll be adjusting it for CFB '26 (which is why I didn't mention it in this video)
@Goodgamebro damn I'm shocked! Thanks for the reply
Agree with you here, I’m in year 10 of my ECU dynasty and my best DB is a 5’11 white guy named Carl😂
@@cobly6873😂😂😂
In my dynasty alabama has a white star starting rb and 2 white wr 90 overall 😂😂ita an eye sore
I really want to upgrade a small school's stadium so badly
SCHOOL AND NATIONAL RECORDS i didn't know my QB broke the tulane passing yards records for two years abd thats because i decided to randomly check
Yeah. In NCAA 14 didn't it used to tell you once you broke a record? I was playing RTG and broke the school's record and was 50 yards away from Barry Sander's rushing record but had no idea because there was no indication lol. I feel like if it was an actual broadcast and someone was that close pre-game to a national record, they'd have like a counter by the team on the scorebug lol
Need so if you start at game at 7 and the sun is in a setting position by halftime it should be night. Takes me out of the game when the sun just stays in the same spot for the whole game.
I love the majority of the points you brought up. A couple other mistakes i hope they correct or don’t leave out.
1. Make recruiting harder/ or if not harder make the recruits more rare to find that crazy player. Online dynasties get less fun when everyone is having 97+ speed players at WR, RB, CB, LB etc. makes the game feel unrealistic as you look at the current number of fast players on the active roster and then go 2-3 years into a dynasty and there is a massive influx of fast/good players
2. XP progression on dynasty is busted, needs to be fixed.
3. Put this one on OS Forum, but i think we need to bring back the “suction tackle” for this game. It feels unrealistic the amount of times guys get out of bad spots where the defense has all the leverage. Or even in the whole its rare for someone to make a LB miss if he is breaking down. And don’t get me started on tackling from behind. They need to fix that
4. Make rivalries matter
My Wish List
1. Storming the field - I think if a school has a crazy upset or win a big game I just think it would be more fun to see
2. Texas techs tortilla throw - after every kickoff Texas tech (my favorite school) throws tortillas on the field as a tradition I would just love to see it in game
3.transfer portal revamp - I think there are several different things that ea could change about the transfer portal including if you move to a different school you should be able to ask your former players from your old school if the would like to transfer to your new school? Also there should be overall better prospects in the portal and (this is just my opinion) I think you should be able to see a players background example if they were on the bench at a big school and want a chance to prove them selves or if they were at a G5 and wanted to move to a bigger school and prove themselves.
4. Cross play dynasty
I wish there was a way to develop new rivalries in dynasty mode and can be applied if you schedule a team enough or geographical relevance and have to obtain a certain prestige. Like if you were building up UAB and schedule alabama or auburn frequently and develop an actual new rivalry. It kind of sucks trying to unlock items in the coaching tree when your team has one rival forever. Also sucks if its a group of 5 team and you make your team better but still have to schedule them every season just to unlock things even though you beat them 60-3 on Heisman every year.
I hope in CFB 26 they add more years to dynasty mode i wouldn't mind playing 50 years.
I have a feeling that's something they'll look at adding, but there's a lot that I'd put ahead of that at this point, personally.
How many years does it go to now?
@@playmaker_j1132 30
What would be cool is if they have a Mel Kiper type projection list starting in the midway point of the season to let us have the option to get our players more outstanding moments to bump up their draft stock so that players position can upgrade faster
They need to let us put a focus on where we want our players to progress in the offseason, maybe we want some players to hit the weight room and get stronger, progression being random sucks sometimes, in my texas dynasty arch manning is a senior and he only went up 3 overall points from his freshman year
1. Transfer Portal Players should get some type of offseason upgrade.
2. The structure of the coach abilities should be looked at. If I start with a 1star school what is the chance of getting 1to3 round draft pick. To name 1
3. Should you not be able to create to rivalry games
Teambuilder: no replacing teams, custom rivals, custom stadiums, build program as you progress (don’t even need to add anything, just improve all the grades)
Some of the playbooks are a little bare bones.
Id like to have a created player in my dynasty. I dont want to play RTG all day. I love controlling my team while having my own player. Just saying
Small thing, but not having formation subs really blows. I have 2 good qbs on my dynasty, one of them very mobile and the other with a better arm. I obviously just sub them in and out in game but it would be awesome to just have formation subs like in madden so i dont have to worry about that
Your point of deal breakers is spot on!! I think we're seeing now in the portal era that playing time is number one and brand exposure a close 2nd. The best players should always flow up to the highest levels. Honestly, this would make building a program from nothing so much more satisfying
Stadiums are licensed. That’s why you will never be able to add sections to them. Same why you will never see it in Madden. If you notice in franchise in Madden, you can update stuff like concessions, seating, etc, but the stadium never changes. Just the numbers.
add more variety to presentation. i get so tired of seeing the same animations over and over and over again. i really like the foundation they've set with this game, but they desperately need more variety. i think immersion is the biggest thing they need to work on for 26
Agreed 100%. There is no presenation at all after the kickoff. PIP is useless cause you are picking a play at that time, not watching a replay or looking through stats. That needs to be a popup overlay. Studio Updates are a joke. Studio Updates that dont go to a studio 😂😂😂
One thing I never see people mention is seeing the scoring summary in simulated games. It will be neat to know which fames actually came down to the wire or not
This is a weird take that I've always had. Give a mode to where the overall of the player is not shown. Keep the player attributes shown, but not the overall. It will make the game much more strategy based and people will make teams more to their play styles. Also, fix the speed kills part of the game.
EANHL has that, they call it Fog of War. It can be turned on/off
I should be able to turn off all conference championship games while also shrinking the conferences down to size. I want to add more conferences so I can recreate the old Big 8 and SWC. I want to be able to move teams around in the G5 to create hyper geographic conferences. I might even want to make every team an independent. Let me have that sandbox ability. Right now, I can't make the Big 10 ten teams again and not have a conference title game.
Damn you had all the thoughts I had. We need custom stadiums for team builder. And we definitely need customization to our teams throughout the years in dynasty!
Id like to be able to organize custom playbooks, disable coaches recommended plays if you want to. I also liked some of the old games where you had 6 plays displayed as opposed to 3.
Custom team intros would be cool
They need to avoid not having a “real coach mode”. Honestly, at the very least we should have all of the features that was in NCAA ‘14.
Which coach mode features do you want back the most?
The video we needed, man I felt you every point you may especially the coaching carousel
Being able to watch, play, super sim , any CPU vs CPU game would be nice.
Ultimately, my biggest wish is a revamping of coach mode. Id love something akin to slow simming games, except you pick plays, you make adjustments, and then watch it play out on the field. It allows for better evaluation of your roster, and would give the game some real immersion.
7:25 You can actually encourage transfers the week before it opens by switching to a coach and then switching back, but if you created a coach then it doesn't save the coach for your original team and you have to do this every year, so creating a coach is pointless in that aspect.
You just had to give me more PTSD over the Vols getting shellacked last night, didn't you? 🤣
Considering they made more than expected, they should add HBCU schools, bands and real band songs, halftime shows... I'd love to see Lee Corso head gear too on College Game Day
More positions for RTG. I know this doesn’t involve Dynasty but imagine being the greatest TE or Kicker in College Football
yep, being a 6’9 280 defensive end sounds super fun to me
I would like to see medical redshirts back in the game so for example my 4 star running back gets a season ending injury early on in the season I should have the option to ask the NCAA to grant him a medical redshirt. It was only in 11 and 12 on the ps2
Unless I am missing a setting, managing playing time for players needs more depth. Right now, I can't seem to balance RB touches without manually doing so myself. There should be a way to automatically set settings for every position and how often players will play. I know auto-subs exist but as-implemented, it does not work well and isn't really clear to the player what you are actually doing. I don't care if my RB is full healthy. If he has had 20 carries and the game is won, he can sit unless otherwise overruled manually.
Create snap limits, settings for violating snap limits (1 score games, playing from behind, etc). If I am up 3 scores or more in the 4th quarter, backups for some positions should be rolling in and given snaps. And then that will allow them to give players more preferences for playing time and force coaches to find a spot or let them leave the school.
Coaching carousel needs a major upgrade. mid-season firings, list of schools you can leave for without penalty and options to bring your current staff of coordinators with you to a new job. It needs more of a free flow because right now the game has too much command of it.
Great video man! Just got a new subscriber because of it
Would be cool to see like projected random draft boards to see where your players get picked up by. It's crazy just seeing a wr you just like won 3 natties and broke records with just disappear as a indiscriminate 1st round pick and that's it.
The sim engine needs an over haul.. to many times my 6 or 7 year dynasty squad that's +88 or higher gets beat by 77ovr Western Michigan at home by two TDs.. made an Offensive coordinator who went to Michigan and the team was a 96ovr and i simmed the season and we "lost" 4 games... even some games seem scripted losses
Also to note: Playing Time shouldn't be assumed during the recruiting process. There should be some head-room allowed and the game needs to communicate why playing time is expected to be high or low. I could be recruiting 3 Centers but if I am moving 1 or 2 to guard, it changes the dynamics a bit.
That, to me, gives more reason as to why we should bring back the "Promise" system. Allow us to tell an offensive lineman that they'll have a spot, but they may be better suited for XYZ position and that's where we intend to play them (would work for every other position too).
I think it would be cool if they added the under armor bowl and or Army all American bowl for the recruits. Back when EA sports made college basketball games, you play in the McDonalds all American game. It was pretty sweet.
I definitely need a create a recruit/recruiting class feature and it needs to be done right. Bring a new character creator system with detailed hair, face and body options. Let me choose the recruits initial interest in schools, dealbreakers and ideal pitches but allow that to possibly change when recruitment starts. I NEED this back.
And yes import and export draft classes is a must because what is the point of your company making both games in the same sport if those games don’t interact with each other
If it was NCAA14 or even College Football Revamped…put it in CFB26. It’s just that simple.
Maybe a dumb question, are you playing with that camera angle? How do you see who is open fot a pass? Just got the game a few days ago. Pretty new to football games/football in general
You should be able to encourage transfers around conf championship week and nsd should actually coincide with the portal opening where it's like preseason where you can only scout and offer that way we don't get to off-season week ones with half the portal already top 5 locked
Ome good idea ive had for a more dynamic recruiting system is to be able to talk to the parents.
Some prospects might be mama boys whos parents hold decent sway in where they go
You could talk to the player about campus life style while telling his parents about academic prestige
(Maybe each prospect has 0-2 schools as parental alumni that get bonuses)
I’d like them to extend the length of dynasty to at least how long it was in 14. All the coach records in that gave you more to strive for. I’d also like the defensive/offensive mindset to come back and have an effect on the recruiting
There are coaching skills in Motivator I think that give you an XP boost when players meet on-field goals.. what/where are those goals? I think having a way to set challenges or goals for players (whether siming or playing yourself) to ensure bonus XP for the players would be cool. Kinda like Madden has done. Help ensure a 3-star you recruit gets that XP to max their stats and physical abilities before transferring or graduating!
Give some of that text interactions you see in RTG to Dynasty between Coach and players, or if you play OC/DC between you and the HC.
Offseason training should be options, an example would be if i recruited a 260 pound edge rusher but i wanted him to gain 20 pounds id have a weight room package during the offseason training and he would lose stamina, speed, acceleration but get boost in strength, block shedding, etc. Recruiting right now is super easy we should bring back the NCAA 13 model mixed in some way. Give us the option to have guys early enroll and hard commits where recruits stop responding to other teams and soft commits where schools within the top 8 or 5 can still communicate and get back into the race. During the offseason allow us to recruit kids that are rising seniors like the old college basketball games. Most kods commit before their senior year, it'd be great to have most of my class wrapped up during the season but having to still recruit and check in on them. Make the offseason training matter more, we can develop position groups or focus in on select players. We shouldnt be given badges or whatever for player development because all players dont develop at UGA and Bama even though those coaches have put tons into the league, they still miss more than they hit. Maybe add position coaches that have perks in recruiting or with certain skill group rather than the HC, OC, or DC getting all the skills, its a little repetitive and unrealistic. I find myself not putting points into recruiter and motivator to make it a tad bit harder on myself. Dynamic storylines during the season with conferences, teams, players, and recruits around the nation. It would be crazy if we could talk to certain recruits about scheme, playing time, pro potential and all of those things on visits rather than just a matching game and clicking send. 5 stars shoukd rarely go to lower rated teamsz you should have to show continued success over a 3 year span before 5 stars really become interested in the particular program.
Id like to see more traditions like tennessee doing the vol walk entering the stadium add the ability to skip them if you want to but i loved watching the players warm up as the commentators break down our highlight player in the old games
Making u have to long press a button to skip a cut scene to go to the next play,it was many times i was about to be shown a milestone a player hit for the year but missed because u can just press a button and move on to the next play,they should do this for records on the verge of being broken and when they are broken
I really like tying the stadium development to the coach prestige. That would be so cool and make sense. It is irritating that i can never upgrade my weightroom or field when in reality they would get those updated as your program grows.
Definitely agree with the creating a recruit, maybe even create a walk-on. Formation subs is needed.
honestly, imported draft classes should be a thing, but they should lock custom draft classes until the 6th season (that is when every real player is out of the games database)
DYNAMIC WEATHER, PROGRESSIVE LIGHTING, AND RANDOM THINGS LIKE BOTCHED SNAPS, MUFFING THE BALL ON PUNT/KICKOFFS, AND EJECTIONS. ALL OF THESE THINGS HAPPEN AND CHANGE STRATEGY, MOMENTUM, AND OUTCOME OF GAMES. 🏈🏈🏈
I feel like the things that we're asking for in CFB 26 are things that we would like to see in Madden, but cfb 25 has the better overall gameplay/experience
I’m at the point in my dynasty that I don’t ever have ANYONE interested from the portal. But I recruit enough to where I try not to over recruit
It's pretty frustrating, tbh. From what I've seen, once you get 4+ years into your dynasty the transfer portal is just a skippable event due to the lack of talent that shows up.
@ I’ve gotten good talent out of there but not getting anyone interested is crazy. I’m like year 2037 in my Arkansas state dynasty and put them in the big12, won a natty and you’re telling me no interest? That’s crazy. But also the coach carosel needs a complete overhaul. If my prestige is A+ I should have just about every job opening to my disposal if I’m interested. The way ncaa 14 did it was just fine.
similar to what happened to me with Ga Southern but normal recruiting. I brought them to 5 stars wins multiple back to back nattys, moved to sec. I had to delete it because I couldn’t get any recruits. I know there are bigger schools, but I couldn’t hardly get any interest. I also did Hawaii. Deleted it after like 5 seasons. Got the to a 4 stars wins multiple and I struggled to recruit 2 and 3 stars players.
How about flipping recruits from one school to my school in recruiting? Unless I’m missing it somehow, that would be a great addition. If I’m locked out of a recruit I should be able to continue recruiting him until he signs somewhere else.
Historical teams/players, outside of Ultimate Team
ea won't change that ever i mean look at Madden we should definitely have it in there, but it's only in ultimate team i fear college football will do the same becux it's ea.
Mascot Mashup would feed families
Literally didnt play rtg this yr. They need to let u start from high school. Was the best mode in the game when it was like that
My biggest wish is that they include the teambuilder as part of this universe. Currently it feels like tb teams are not really part of the universe and are more there to “visit” this universe.
Also it be awesome to further customize ur roster. I’m kinda tired of having all my players from the south when my team is located in the deep north of Minnesota.
Also International Players are a big part prof CFB nowadays, especially with specialists. Why can’t we recruit in an Intl. pipeline? That would open so many doors for new saves, like an oversee school, or a “NFL-Academy” type school, where internationals can make their first step in the USA.
They need to add the feature from college football 14, where if u break a school record during a game it should pop up
1) spring camp with positions to focus on or drills to play. Ends with spring game
2) full staff including positions and most importantly strength coach
3) great freshmen recruits (88 range) but also more discrepancies in different stats. Blue chip guys should be fast and bigger. 3 star can add weight via strength coach (with visible change)
4) more grounded attributes. Some attributes shouldn’t change a ton (speed, acceleration…) mental stats and perfecting skills should be what grows
5) most important, much more control over sim. Pace of offense, run/pass split and better non madden results. Let the sim engine allow us to experience to greatness of players like Jenty instead of less than 10 dudes a year running for 1k. Sim stats need to be fixed bad
I agree players shouldn’t be able to upgrade speed , players don’t magically get faster in college, too many players upgrade too 99 speed
All ik is if coaching job offers not fixed imma crash tf out no way I go 26-4 at Ohio but can’t get a big job offers shif not real🤣🤣🤣also if I can’t put my playbook as my sim playbook imma CRY
You ain't lying 🤦🏾♂️😂😂
i think they said that draft class importing will never come back and same with create a recruit it was part of the conditions the ncaa made to allow them to make the game again same as wont be on pc because someone will create a mod that allows you to edit all players they will never take a chance to get sued again
I don't understand the award system. I won Heisman with Nico Imaleava. But,didnt win best qb. Does that make sense? I had almost 6,000 yrds passing and 64 td 18 rushing.
Setting need to be fixed as well. I have to pause the game at the start because tap and tap kicking never stays on that setting. Goes back to tap and hold every game. Disable switch stick as well.
fantastic video. My only fear is that EA cannot monetize dynasty so their focus will not be there
Give us online Coop road to glory... How is it in these TEAM SPORTS GAMES we can't create a player and play on the same team as a friend its dumb af and should have been in sports games from the beginning. Not even asking for 4 player coop just 2 player online coop in dynasty and road to glory. Being forced to play single player only in a teams sports game is stupid.
How about actually put effort into getting the bowl game field design right and include confrence championships in play now. Also heres a thought have a separate playoff mode like nba 2k where you can play custom playoff senerios for those who dont want to play dynasty and just want to play the base game.
First of all, franchise has only had cross play since about March of last year in Madden, it was added over halfway through the life cycle of 24. Second, the thing it needs most is a complete rework of how things are calculated for coaching carousel, recruiting, transfers, and awards. I shouldn't ever go to the Heisman standings and see 4 of my players on the list, it kills the immersion and honestly they need to let random guys have one huge week every once in a while. When it comes to recruiting, there's realistically only about 8 different things at least top recruits are interested in. I've never seen academic prestige matter, and the dealbreakers are either pro potential playing time playing style or proximity like 98% of the time, if you're trying to build a unique system where every player feels different, you have to make some care about academics, some care about school prestige, but separately I think they need to have players interested in school history too. If you're JMU, you're never gonna be ND or Alabama because those schools have over a century of rich history
i think it would be great for them to look at the old college hoops 2k games, they had a great coaching carousel
The playing time deal breaker should be more impactful and be alot more players reason for leaving,also transfers should develop in the off season just like everyone else,seemed like i would bring in a transfer then hes 4th string now because he cant get the training boost
I would love coaching carousel to kinda be like if u leave u would have a chance for either some players on ur team will go with u and u can persuade some recruits to decommit and join u to new team
Wasn’t it NCAA 2006 that had top 10 game classics? Based on rivalries or close games?
We need some QOL updates to the menus too. I should be able to access player stays from the Heisman race menu, etc.
If they don't remove the level cap on your coach, they should allow the chance to re-spec your tree
They need to bring back full playbook access within that personnel group when running no huddle like on ‘14. Instead of just being able to run audible plays from each formation
26: FCS schools
27: Division II schools
28: Division III schools
Formation subs with special teams formations will go a long way, i missed that feature in the game please mention formation subs please!!!! 🙏🏾 Ppl can say it's no big deal but it is a big deal! And bring back the spring game gawd damn!
Custom playbooks!Being able to put formations in the order you want is huge. Especially with the play clock moves so fast. This has been in the game (Madden) forever. Why take it out?
I need them to work on in game intelligence. The receivers constantly making the wrong choice on option routes is killing me.
Coaching carousel needs a MAJOR upgrade… madden coaching carousel also needs a major upgrade, being OC/DC only in madden or making it like ncaa as far as what to control/play as
Idk why but the heads are small on the player models and it bugs the hell out of me like when you wear a Speed flex it’s not proportionate with the body
The transfer portal and lack of animations kill the game. I’ve played 40 dynasties and 4 or 5 of the top Teams QBs all sign on the same team either Ohio state or usc, all skill players pick Oregon. Only a couple catching animations in the game, 0 one handed catches animations and only 2 contested catch animations, be better guys