Mega Man Zero 3 - Sunken Library Data Room Guide

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  • เผยแพร่เมื่อ 19 ธ.ค. 2024

ความคิดเห็น • 8

  • @coffee_n_scones
    @coffee_n_scones 25 วันที่ผ่านมา +3

    Great video! Good explanations. Editing was well done🎉

    • @lightningedge
      @lightningedge  25 วันที่ผ่านมา +1

      I hope that helps!

  • @zoonisha4387
    @zoonisha4387 24 วันที่ผ่านมา +1

    This guide is much appreciated and one of the hardest parts of the whole franchise to understand.
    Thank you for that!

    • @lightningedge
      @lightningedge  24 วันที่ผ่านมา

      It's going to be useful for your 100 points run in the future.

  • @supasquezplays
    @supasquezplays 24 วันที่ผ่านมา +3

    The wealth of knowledge here is insane

    • @lightningedge
      @lightningedge  24 วันที่ผ่านมา +1

      Use my knowledge.

  • @DZ-Three
    @DZ-Three 24 วันที่ผ่านมา +2

    This video should be the top result for anything related to the Sunken Library or Volteel. The knowledge here is essential for making the level significantly less tedious. It's very well presented too; clear visuals and concise information. Excellent work!
    A couple of side notes. The difference between Dr. Weil's and Omega's data rooms is vital if you plan to use Reflect Laser against Volteel. The ceiling spikes interfere with the laser's trajectory, so ensuring that you're in Weil's room is key. Luckily, you don't need to jump up and pan the camera to check. Weil's disk is in the corner of the room while Omega's is at the center, so it's easy to discern which room you're in.
    In the end, I do still wish that Inti didn't go with this level concept. I feel that they proved that they can execute a level with branching paths much more competently with the Teleporter Base in Z4. Still, the Library serves an excellent purpose in the story, so it's not all bad.

    • @lightningedge
      @lightningedge  24 วันที่ผ่านมา +2

      I actually spent more time on deciding how to present this than preparing the materials, even though I struggled a little bit to gather Mega Man themed visual aids. I'm happy that this published version allows timely pause for people to digest the information and to discern the rooms given in their respective playthroughs.
      Despite the potential confusion in Sunken Library, I do feel that the non-platforming difficulty is unique on its own - despite having the most graceful regular stage clear time limit in the game, I place this on par with Energy Facility solely for this puzzle-ish design.
      And also yeah, the Sunken Library is perhaps the most important location lore-wise in Z3 for its connection to the period of time before the series.