Taking TI-99/4A BASIC Graphics to the Next Level with The Missing Link

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  • เผยแพร่เมื่อ 7 พ.ย. 2024

ความคิดเห็น • 48

  • @curiousottman
    @curiousottman 2 ปีที่แล้ว +5

    You are the Bob Ross of the TI99/4A! Your videos are very interesting to this old commodore and TI user from the 80s! Thank you for making them.

    • @PixelPedant
      @PixelPedant  2 ปีที่แล้ว +5

      Thanks for saying. I'm just delighted that I can talk about TI-99 BASIC for 24 minutes in the year 2022 and people are actually interested in what I have to say. That is crazy and awesome. :)

    • @qwertykeyboard5901
      @qwertykeyboard5901 10 หลายเดือนก่อน

      Except female.

  • @blainegwen4858
    @blainegwen4858 2 ปีที่แล้ว +1

    grew up on this computer// i love your content always stay with it

  • @EmilOppelnBronikowski
    @EmilOppelnBronikowski 2 ปีที่แล้ว +2

    I just wanted to thank you for making those videos. Coming from C64/European tribe TIs are completely unknown to me.

  • @MK-lk7nc
    @MK-lk7nc 2 ปีที่แล้ว

    wow I wish I would have had The Missing Link back when I was learning to code on a TI-994a back in the 80s. I made some basic graphics test but it ran so slow I couldn't do much with it. Thanks for these videos, they're like a stroll down memory lane.

  • @besotoxicomusic
    @besotoxicomusic 2 ปีที่แล้ว +1

    By the time I actually get my first TI-99/4a, I’m going to be an expert thanks to you.

  • @cbmeeks
    @cbmeeks 2 ปีที่แล้ว +1

    Really loving this series on TI BASIC's. Can't wait until you get to the modern versions with compilers. 😀

    • @PixelPedant
      @PixelPedant  2 ปีที่แล้ว +2

      We'll get there, for sure!

  • @oddkristensen
    @oddkristensen 2 ปีที่แล้ว

    Cool, did not know of this option! Thx for another great vid!

  • @RetroGamingNook
    @RetroGamingNook 2 ปีที่แล้ว

    Great insight and information as always… Thank You!

  • @besotoxicomusic
    @besotoxicomusic 2 ปีที่แล้ว +1

    Never knew there was a Ti space quest. That’s one of my favorites. Be nice to see police quest, lsl and quest for glory on their too.

  • @andysimpson8974
    @andysimpson8974 2 ปีที่แล้ว +1

    You get the impression that if this was written sooner, it would have transformed the public perception of the Ti99.

    • @PixelPedant
      @PixelPedant  2 ปีที่แล้ว +1

      Oh for sure. There really wasn't anything at all in the first year of the TI-99/4A that actually showed what it could do graphically. I imagine if there had been, it would have made a much bigger splash at CES and such.

  • @klf6992
    @klf6992 2 ปีที่แล้ว

    Thanks for the great information!

  • @SprocketGames
    @SprocketGames 4 หลายเดือนก่อน

    Great video! Have you done any programming with the TI 99 / 4A?

  • @erikpiehl1764
    @erikpiehl1764 2 ปีที่แล้ว +1

    Thanks for a good video on the missing link, it’s been on the list of software to check out!

  • @miked4377
    @miked4377 2 ปีที่แล้ว

    great video
    ...i love everything ti
    .

  • @Mark-pr7ug
    @Mark-pr7ug 2 ปีที่แล้ว +1

    Makes that machine so exciting to own that I wish I had one when I was a child. Would have spent hours coding on it.

  • @gingerhippygaming7962
    @gingerhippygaming7962 2 ปีที่แล้ว

    Great video mate I love the ti99

  • @davidstclair3402
    @davidstclair3402 ปีที่แล้ว

    Very useful! I was pondering which XB to go for. This one or the compiled xb256 you covered in another video. Can this one do everything xb256 plus the TML goodies? I guess I wanted to have super compiled speed which suggests xb256 but stacked sprites looked fantastic too, so that suggests TML. Is there a way of having my cake and eating it?

    • @PixelPedant
      @PixelPedant  ปีที่แล้ว +1

      Yes, the XB Game Developer's Kit now supports integration of libraries like (but not limited to) TML into compiled programs. So a compiled Extended BASIC programs which uses any and all available TML CALL LINKs works fine (as long as TML is included at compile time).

    • @davidstclair3402
      @davidstclair3402 ปีที่แล้ว

      @@PixelPedant Well I will have to take a look. Thanks for reply!

  • @eternalcheesecake
    @eternalcheesecake 2 ปีที่แล้ว

    I had no idea this was even possible.

  • @LanceHall
    @LanceHall 2 ปีที่แล้ว

    Awesome video.

  • @mattmyers9351
    @mattmyers9351 2 ปีที่แล้ว

    Cool!

  • @victorsteerup4582
    @victorsteerup4582 2 ปีที่แล้ว

    TML on the new G.E.M. cartridge does not support 60 different fonts as you mentioned at 16:00 It has 20 internally for instant use, they used to have to be loaded from disk, which took time, and they had to be on the disk in drive 1!. Some TML programs that call for fonts from disk will error, and have to be slightly rewritten. But the cart is great for most of the old, demonstration, programs, that do not call for fonts, and for any new ones.

    • @PixelPedant
      @PixelPedant  2 ปีที่แล้ว +1

      Very early versions of XB G.E.M. had fewer fonts. If you are using a very old version of XB G.E.M., you may not have access to all 60 fonts. I would suggest updating, if you are receiving errors loading higher-numbered fonts in the described way. Though I think it was 30 fonts Harry debuted it with, rather than 20. Anyway, definitely best to use a current version, for that an other reasons, which will give you all 60.

  • @cb-gz1vl
    @cb-gz1vl ปีที่แล้ว

    I just did bitmap mode in assembler. Assembler was actually easy to program.

  • @DAVIDGREGORYKERR
    @DAVIDGREGORYKERR 10 หลายเดือนก่อน

    If only they had used the TMS99105A and 512KB of RAM things might have looked up for Texas Instruments.

  • @MrWaalkman
    @MrWaalkman 2 ปีที่แล้ว

    And here I thought that the missing link was the MkII version of the F18A...

  • @johneygd
    @johneygd ปีที่แล้ว

    It’s magic how a ram module could improve the capabilities of a system and also add extra freedom for programmers😁

  • @rileyfaelan
    @rileyfaelan ปีที่แล้ว

    The Sierra On-Line's games like SpaceQuest were notorious for avoiding bitmap graphics in favour of a fancily compressed vector graphics for their lavish backgrounds, though: th-cam.com/video/sclZDCjUVvI/w-d-xo.html

  • @lanatrzczka
    @lanatrzczka 2 ปีที่แล้ว

    I love all your vids, but the lights are always so white-bright when you're facing the camera. I sound like a jerk saying this but I always wonder if a warming filter could be used.

    • @PixelPedant
      @PixelPedant  2 ปีที่แล้ว

      No, I do appreciate the feedback. But then again, it may be there's not a great deal to be done for someone as pale as me, in this department. ;)

  • @PeBoVision
    @PeBoVision 2 ปีที่แล้ว

    the 21st cemtury Missing Link for the TI is Pixel Pendant

  • @CarbonicHolyPally
    @CarbonicHolyPally 2 ปีที่แล้ว

    Hmmm Basic can not use 32K memory, XB can.
    I have made this mistake in my own video often as XB and Basic are not the same when talking RAM and VDP.

  • @FD-ze1xg
    @FD-ze1xg 2 ปีที่แล้ว

    hello everyone!
    can i compile tml with xb256?
    Thanks a lot!!

    • @PixelPedant
      @PixelPedant  2 ปีที่แล้ว

      Yup. Any of the XB GEM libraries can be used in a compiled program. Directions pertaining to inclusion of assembly support routines in a compiled XB program are included in the XB Game Developer's Kit manual. Including them does add another layer of complexity to the process, inevitably.

    • @FD-ze1xg
      @FD-ze1xg 2 ปีที่แล้ว

      @@PixelPedant I forgot one important thing....
      I would like to use more than 32k from the exended basic is it possible?
      i read that there is RXB reads 1mb is it true? Do you know where to find the documentation? thank you very much!

    • @PixelPedant
      @PixelPedant  2 ปีที่แล้ว +1

      I believe you got your answer on the AtariAge forum, there, from the best experts in the business. To wit - that RXB is the only XB distribution with some inbuilt support for SAMS, at this point. As SAMS under XB has not attracted much interest, so far.
      We'll see whether it does in the long run, but I'm not sure it will. Traditionally, among XB programmers, the mentality has been that if you're writing directly to memory, you probably do it in assembly (which you can integrate with your XB program as you please), and if you need to store a whole lot of XB data per se, you do that on disk (since TI-99 BASIC has pretty rich device and file i/o features built in).
      Extensive use of LOAD and PEEK for general program data is seldom ever seen, not just with respect to SAMS, but in general. But perhaps compiled BASIC will change that, eventually.

  • @rob_milstein
    @rob_milstein 2 ปีที่แล้ว

    bitmap mode makes TI graphics look shockingly decent and comparable to "better" systems. I assume few if not none of the official TI games that were released on cartridge in the early 80s were not in bitmap mode (due to memory restrictions). A pity as the life of the TI would have been far longer.

    • @arcadeshopper
      @arcadeshopper 2 ปีที่แล้ว

      Parsec is in bitmap mode

    • @rob_milstein
      @rob_milstein 2 ปีที่แล้ว

      @@arcadeshopper that would explain its excellent graphics and scrolling

    • @PixelPedant
      @PixelPedant  2 ปีที่แล้ว +1

      And Slymoids is another TI first party title which uses bitmap mode to quite lovely effect.

    • @Miler97487
      @Miler97487 2 ปีที่แล้ว

      Because Parsec is in bitmap mode it's no wonder it can't run on the original TI-99/4.

  • @carybrown851
    @carybrown851 2 ปีที่แล้ว

    The link to the TMP 2.0 disk returns a 404 error, just FYI...

    • @PixelPedant
      @PixelPedant  2 ปีที่แล้ว

      It works for me, but keep in mind that it's case sensitive, so would need to be clicked or otherwise copied exactly.