SF4 Omega at a Glance - Akuma

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  • เผยแพร่เมื่อ 4 พ.ย. 2024

ความคิดเห็น • 70

  • @invincibleloonie
    @invincibleloonie 2 ปีที่แล้ว +82

    We back in business, watched these vids in my freshman year and now I’m graduated

  • @Spabobin
    @Spabobin 2 ปีที่แล้ว +143

    Some updated info:
    -DPs are all 4f startup instead of 3, making them safe jumpable (although that's not very common in Omega)
    -All regular/red fireballs have slightly faster recovery. LP/MP red fireballs are safer on block (-2/-1 respectively)
    -Gohadoken went from -4 to -6 on block
    -EX Gohadoken lost its knockdown, is now +2 oB/+5 oH (originally was -1 oB)
    -Flip + Palm doesn't hit overhead, so crouch blocking is always safe (but may give Akuma more plus frames to extend pressure)
    -EX Flip + Slide is actually -2 (video said -1), important to know if you fight someone like Gief or Hugo

    • @Sephrik
      @Sephrik 2 ปีที่แล้ว +17

      To be fair, flip + palm isn't an over head in ultra either :p

    • @Spabobin
      @Spabobin 2 ปีที่แล้ว +11

      @@Sephrik wtf

  • @holllow
    @holllow 6 หลายเดือนก่อน +21

    looks like he ended up getting the command grab :)

  • @Fr3ak_MM8BDM
    @Fr3ak_MM8BDM 6 หลายเดือนก่อน +25

    He got the teleport command grab in SF6 lol

    • @LightningCayo
      @LightningCayo 6 หลายเดือนก่อน +3

      We’re all doomed come his release in SF6 are we-
      Nah.

  • @blyat8832
    @blyat8832 2 ปีที่แล้ว +67

    The fact that his demon was combo-able from anything easily made this this funnest Akuma to use
    Oh, something you forgot, his light tatsu became a massive combo too, being able to do the sfv light tatsu into ex or heavy, and doing heavy will lead into the super combo demon as well

  • @milkman5586
    @milkman5586 5 หลายเดือนก่อน +3

    im glad they brought the command grab back in sfvi

  • @somesandman8328
    @somesandman8328 5 หลายเดือนก่อน +21

    2:16 THEY BROUGHT THIS TO SF6 WTFFF

    • @namename9194
      @namename9194 4 หลายเดือนก่อน +3

      They also made his OD Tatsu the same as in Omega
      Even though this mode was basically never talked about, a LOT of stuff came from it to SFV and SF6. Like how Dee Jay in Omega is much like SFV Nash, or Ken getting his Crazy Kicks back in SF6

  • @Mouthwvsh
    @Mouthwvsh 2 ปีที่แล้ว +8

    I've never played Omega mode back when it came out so it's actually been super interesting seeing how much inspiration for concepts that would be introduced in 5 came from this version. Love these videos!

  • @pavro_w0t719
    @pavro_w0t719 2 ปีที่แล้ว +26

    I can see that SFV's Akuma was heavily inspired by this version.

    • @blyat8832
      @blyat8832 2 ปีที่แล้ว

      Not really lmao

    • @AsBizarrasAventurasdeKlonesias
      @AsBizarrasAventurasdeKlonesias 2 ปีที่แล้ว +15

      If anything Omega Oni's moveset inspired Akuma from SFV more than Omega Akuma.

    • @blyat8832
      @blyat8832 2 ปีที่แล้ว +1

      @@AsBizarrasAventurasdeKlonesias that's also not true lmao, I can see now that Omega Akuma is way more like sfv Akuma than Oni lmao. I don't see sfv Akuma air dashing, doing air demons, doing a 3 bar shoryu that does almost half health, etc

    • @AsBizarrasAventurasdeKlonesias
      @AsBizarrasAventurasdeKlonesias 2 ปีที่แล้ว +2

      @@blyat8832 well, his vtrigger dp in which he goes up and then down its clearly inspired by Omega Oni, which has almost the same animation. But no stress bud i respect your opinion, they really might have nothing to do with each other

    • @blyat8832
      @blyat8832 2 ปีที่แล้ว +3

      @@AsBizarrasAventurasdeKlonesias well there is a little bit they got in common, like the whole light tatsu into heavy, and the similar super too. But omega Akuma has more in common, with the heavy kick target combo and forward heavy punch one, not being able to normally fire ball while back jumping, shorter and more vulnerable teleport, quarter circle input for demon, etc.

  • @I-do-not-exist-here
    @I-do-not-exist-here 5 หลายเดือนก่อน +3

    Btw, he has an easy 1000 stun counter hit combo by doing jump heavy, close heavy, EX gouhado fadc, close heavy, EX tatsu, far heavy target combo.

  • @Spampy88
    @Spampy88 2 ปีที่แล้ว +8

    Loving these Omega videos, please make a playlist of them when you get a chance!

    • @Bafael
      @Bafael  2 ปีที่แล้ว +5

      Already did it a while ago

  • @carnivalgenesiscross9055
    @carnivalgenesiscross9055 ปีที่แล้ว +4

    Qcf+(LP+HP) is Messatsu Gouhado if you were still wondering.

    • @charlieharrington9555
      @charlieharrington9555 3 วันที่ผ่านมา

      I really wanna see if it’s true but I can’t find any videos mentioning it!

  • @justingoers
    @justingoers 2 ปีที่แล้ว +2

    Man he looks fun as hell in this version.

  • @isthisone
    @isthisone 2 ปีที่แล้ว +4

    Hell yeah love this series

  • @nahdontevenstart
    @nahdontevenstart 2 ปีที่แล้ว

    So many elements carried onto sf5 akuma how cool

  • @TimedRelease
    @TimedRelease 2 ปีที่แล้ว

    I'm happy to see some more of these videos.

  • @galtar862
    @galtar862 6 หลายเดือนก่อน +3

    Big coping and praying that demon in SF6 works like the demon here

  • @Ivan_Santos-Perez
    @Ivan_Santos-Perez 2 ปีที่แล้ว +1

    Wow another video!

  • @AzzyLily
    @AzzyLily 2 ปีที่แล้ว

    THE RETURN

  • @Archedgar
    @Archedgar 2 ปีที่แล้ว +7

    Akuma's back-kanji is TEN which means HEAVEN.
    It's also the kanji used to refer to Amamiya SORA aka TEN-CHAN. In other words, Aqua. That is all.

  • @AsBizarrasAventurasdeKlonesias
    @AsBizarrasAventurasdeKlonesias 2 ปีที่แล้ว +63

    You'll be playing SF6 when it drops right Bafael? I'm expecting the tech

    • @realchezboi
      @realchezboi 2 ปีที่แล้ว +1

      cannotttt waaaittttt

  • @Chris-xl6pd
    @Chris-xl6pd 2 ปีที่แล้ว +18

    Hey Baf, would like to know your thoughts on char balance philosophy
    Do you think a fight game should be balanced based on the online player or on what its tournament performance is? or is there is a good way to blend the two.
    The wider question is how do we come to a consensus on what is a broken char, because many different levels of player will have reason why something is or isnt broken and ways to deal with it.

    • @Bafael
      @Bafael  2 ปีที่แล้ว +35

      Hard to say on the first question, I think for most poorly-balanced fighting games the stand-out characters in terms of win rate are similar both online and at tournaments, while if the game is well-balanced it's not usually an issue. As for the second question, I think "broken" in the sense of "overpowered" should be judged purely on merit of whether the character wins significantly more often than other characters especially relative to the amount of play that character sees, rather than just opinions of "This seems strong." Ultimately results are the only thing that matter IMO.
      Of course there are ways where a character can be "broken" without being overpowered, such as if the character is simply uninteresting or parts of the character's kit don't work, but that's kind of a different issue from balance.

    • @Chris-xl6pd
      @Chris-xl6pd 2 ปีที่แล้ว +3

      @@Bafael I just find it a subject with a lot of noise but id agree about the results being the key indicator.
      Now im gonna drop in a shameless fame data question.
      In 3s is block stun duration determined by the first or last active frame of a move connecting?
      So say if a move has 3 active frames and I hit the opponent on the last active frame of the move, have I gained myself 2 frames adv?
      Im only just starting to grapple with frame data as a tool and on the face it seem fairly simple, but so many things with frame data just creates more questions.

    • @Bafael
      @Bafael  2 ปีที่แล้ว +4

      @@Chris-xl6pd yeah if you hit with the tail end of the active frames you get extra frame advantage. This is really easy to see with moves that have long active periods like universal overhead or Ryu f+mp where you can link out of them if they hit late. They inflict a static amount of blockstun or hitstun and since you don't have to resolve those active frames you recover "sooner" relative to the opponent.

  • @tanaz_7177
    @tanaz_7177 2 ปีที่แล้ว +1

    it's 1 am sleep well baf

  • @theraymunator
    @theraymunator 2 ปีที่แล้ว +3

    Quick question, since you're uploading the old Omega videos and making a couple new ones, does that also mean you're gonna be reuploading your SF3 primer videos in this channel too?

    • @Bafael
      @Bafael  2 ปีที่แล้ว +3

      Maybe. There's a lot of old videos I've been putting off. Including continuing the SF3 char notes series.

  • @AkiraSatou
    @AkiraSatou 2 ปีที่แล้ว

    Pog as fuck, good stuff

  • @EllaEllaAudios
    @EllaEllaAudios 2 ปีที่แล้ว +6

    If you're still making these, I'd like to see an episode on C.Viper. I love her but I never really played Omega since it wasn't ever the competitive standard, so I barely know what was changed about her

  • @Darkaileron
    @Darkaileron 2 ปีที่แล้ว

    Thanks, Baf! Does this mean you're gonna run Omega tourneys again? ;)

  • @phantomwolfy1
    @phantomwolfy1 2 ปีที่แล้ว +1

    whats the name of the song in the end of the video?

    • @Bafael
      @Bafael  2 ปีที่แล้ว +2

      Has no name, my brother composed it

    • @phantomwolfy1
      @phantomwolfy1 2 ปีที่แล้ว

      @@Bafael well can we get a link?!

    • @baadshahmiya
      @baadshahmiya 2 ปีที่แล้ว

      @@phantomwolfy1I was looking for this as well.

  • @Jake1539
    @Jake1539 2 ปีที่แล้ว

    Why are the videos only available if you go into the playlist, otherwise they're hidden

    • @Bafael
      @Bafael  2 ปีที่แล้ว +4

      Because I haven't made them live yet lol. I'll put them all up in the next few days

  • @SMSELWA
    @SMSELWA 2 ปีที่แล้ว +2

    one thing you possibly missed thats completely useless: you can cancel his teleport with ultra 2, at any point in the teleport just do up, up and 3 kicks and youll get it

    • @thedoubler67
      @thedoubler67 2 ปีที่แล้ว +3

      He discussed this in the video, it isn't useless (it's how you combo Ultra 2 often) and you see it in USF4 too.

    • @THENAMEISQUICKMAN
      @THENAMEISQUICKMAN 2 ปีที่แล้ว +2

      You can do that with regular Akuma.

  • @masonhhoffman
    @masonhhoffman 2 ปีที่แล้ว

    Wait, these are still being made??

  • @mario-nk7be
    @mario-nk7be 2 ปีที่แล้ว

    Is this a remake of an older video?

  • @JagerXIII
    @JagerXIII 2 ปีที่แล้ว +1

    Air fireball, crossup tatsu and teleport nerfs are stupid imo. Akuma only needs the super that combos to make him good. U2 upgrade is also a welcome change.
    The overall mobility nerf (divekicks, demonflips, command dashes, etc) was also extremely stupid because sf5 devs just wanted to reduce mobility in 5 and it made it extremely stale af.
    I don’t play the twins but i think the mobility nerf was overkill and an extremely bad decision.

  • @rycksoto9003
    @rycksoto9003 2 ปีที่แล้ว

    Are these in a playlist already?

    • @Bafael
      @Bafael  2 ปีที่แล้ว

      yes and also all the others

    • @rycksoto9003
      @rycksoto9003 2 ปีที่แล้ว

      @@Bafael what a king

    • @rycksoto9003
      @rycksoto9003 2 ปีที่แล้ว

      actually dude i dont see it

    • @Bafael
      @Bafael  2 ปีที่แล้ว

      @@rycksoto9003 th-cam.com/play/PLo3Zl2nq6CkCxbMARngTjckiFfKCQgwkY.html

  • @phreakinpher
    @phreakinpher 2 ปีที่แล้ว +1

    I freaking love your videos and channel but PLEASE check your volume levels before uploading. This is SOOOO quiet (TH-cam stats say it's nearly 20dB below normalized).

    • @Bafael
      @Bafael  2 ปีที่แล้ว +6

      Sure but this is a video from like 4 years ago.

    • @phreakinpher
      @phreakinpher 2 ปีที่แล้ว

      @@Bafael That's funny. The upload date says July 22, 2022.

    • @Bafael
      @Bafael  2 ปีที่แล้ว +1

      @@phreakinpher I mean I made it 4 years ago lmao, here's the original th-cam.com/video/ez989l3B0QQ/w-d-xo.html

    • @phreakinpher
      @phreakinpher 2 ปีที่แล้ว

      @@Bafael Oh that makes more sense. Love your stuff!

  • @BoBoMuNcHcRunCH
    @BoBoMuNcHcRunCH 2 ปีที่แล้ว

    Was this a reupload?

    • @Bafael
      @Bafael  2 ปีที่แล้ว

      Yes.

  • @namehere7294
    @namehere7294 2 ปีที่แล้ว +1

    I think Omega is better than sfv and Sfiv

  • @rebelgaming4327
    @rebelgaming4327 2 ปีที่แล้ว

    Do omega oni

  • @ripsaw2
    @ripsaw2 2 ปีที่แล้ว

    666th view