Everyone always overlooks Guardian shard cannons. I prefer them over frag cannons. They work surprisingly well right out of the box for pirate bounty hunting, even without the need for a pre-engineered one. Not sure how they would holdup in a pvp situation but for pve they're amazing.
People overlook them because there's typically no reason to use guardian shard cannons. They do less damage than engineered frag cannons (since half the guardian weapons damage is blocked when shooting human ships instead of thargoids) while taking way more power, way more distributor, and generating way more heat. Plus the frag cannons would let you use corrosive. Whatever success you're having with shards is 'in spite' of you having them. Rather than 'because' of you having them. And you'd kill things even better with frags.
During the AX event I was running a shieldless cold shard kriat, and we were getting ganked pretty often. I didn't think they'd work at all so we didn't bother fighting and just evaded so we could fight goids -together as a community and shit?- but I later got interdicted by an NPC anaconda that launched a fighter at me. I was annoyed because of the mass lock and said "F- it" and turned around and shot back. I wasn't expecting to absolutely annihilate him like that. The Shards are deceptively strong.
Used to run a fixed frag FAS hulltank called The Rude Ram. 3 Double shot screening shell frags on the bottom with an LR TLB APA on top. Combat went pretty well in that. Boost ram and dump first mags in. Reload and dump mags again if still pinned to target. Rinse and repeat with the next ship. Miss that ship. Looks like I'll be building out an Orca similarly. Orca really holds it's boost well.
my choice is: High capacity with Incendiary rounds on my Pacifiers. the reason why not Overcharged - higher (+11%) Sustained DPS and x2 ammo (longer time w/o synth) Incendiary rounds for quick dropping shields at high ranked enemies that always use shield cell banks.
I have sooooo many engineered frag cannons lol, I used em on my keelback and there's a few on my mamba still. Corrosive she'll and incendiary shells do well against shields too
I've been a convert to frags for some time & swear by them. I use all Oversized with Drag on one of the smallls & Corrosive on another. Everything else is Incediary. All are on a ggimbal. With a bit of practice it makes some very strong combat builds.
Oops, short range is for another weapon type. With frags you need the high capacity for combat zones. Frags are very nice for RES sites but you indeed need to do reloading quite frequently.
You didn’t mention the pacifier as Powerplay option. I find them much more useful than normal frags as much more of the rounds land on target even with a bit less potential damage. The Guardian shard version is what all of us use against thargoids.
@@seanorourke534 How? they don't offer tighter jitter. Not to mention you can apply double shot to Pacifiers as well, so not sure what you're talking about.
@AtlasRandGaming been sometime since I actually used them so I may be outdated, but don't pacifiers have a much tighter spread? Never worried about jitter with fixed. Less damage stock, but tighter spread usually means more frags land. Double shot, well doubles the shot so double the damage.
@ ya you prove my point. Doubleshot just wastes ammo faster. Jitter in the game is the same as spread in degrees. Shooting more ammo with lots of it missing is going to get more damage yes but also more waste. And if you apply double shot to pacifier you get more damage with the tight spread.
2 Ships are perfect for frag cannons now probably only 1 ship. It used to be the Mamba now it's the Python mkII. Anything else is pretty much pointless. Ideal build would be 4 large pacifier frags (fixed) and 2 Gimbal Frag cannons,
@randyblackwell5016 Looks like a stronghold carrier and its support ships. If you have pledged to a power, you'll be able to find your respective one and dock with it. Stronghold carriers have all modules like Jameson, but with no discount.
Human opponent's don't fight like NPC's and thus playing in only solo for nearly 10,000 hour's have only been engaged or engage deliberately NPC's. Thus with the exception of watch various video's can only attest to "KNOWING" that engineering to fight NPC's is not at all the same for fighting human player's. Human don't fight nor is their flight the same as NPC's. Thus engineering for close up is great when dealing with human's, suck when dealing with NPC's. Which is what the Thargoid are. If one were to do some careful observation's, those that have ship loaded out as to kick human ass, don't work nearly as well as those who have loadout's conducive to fighting NPC's. One only has to watch or pay attention if and when envolved playing with other human teammate's how human's will use stargay and always try to flank their opponent's. NPC's and the algoritium envolved in how they fly and fight, are no where nearly being the same as human. There's two different logic's envlolved; One of digital and one of that referred to as human. Which has been proven to be ill-logical. Where as once one has figured out the algorithium NPC's utilize. Make's a battle ez pz. Proof is in the pudding. go one on three against same ship and loaded out human's, then go against any three NPC who are grouped. Which one is to the N-th degree easier. Meaning a considerably less chance finding your self at the rebuy screen.
Flight skill makes the most difference, a couple must need weapons, but mostly still use what you're good at. The upgrade that halts a shield cell bank is key, last I heard for pvp anyway. However, my knowledge may be out of date, and pro tips are welcome.
Tbh m8. I do not see me returning to elite, after the thargoid war. I'm kinda done tbh. And after unfortunately meeting the most ageist of arseholes while joining the war, I'm kinda done ❤️😎👍
People were being ageist? What like in Open lobbies or something? Like Ricardo said, maybe join a decent group's server or something, that way you still get the others in the galaxy without any toxicity. Odd though, I'd not have though there was a reason for ageism in a game that's got players that played the original Elite or before, up to younger people, it's always been pretty diverse due to the nature of the game. So I'm sorry you experienced whatever you did, but if it's a game you otherwise enjoy, there are options for simply not having them affect you. Heck I played nearly all of my GTA Online hours in Closed Group sessions just because it was the game I enjoyed, not putting up with idiots trying to ruin it. 😁
@@EvoBeard Nah. Not in open buddy. Just a few folks I joined with on occasions. I'm solo playing atm and I'm actually enjoying the camera modes. And editing my game clips. It's peaceful out in the black. I tried star citizen and that alone brought me straight back to ED. That game/demo ( pos ) is like the worst thing I've ever purchased in over 4 decades of gaming. It's beyond shyte imho
Everyone always overlooks Guardian shard cannons. I prefer them over frag cannons. They work surprisingly well right out of the box for pirate bounty hunting, even without the need for a pre-engineered one. Not sure how they would holdup in a pvp situation but for pve they're amazing.
@@jameswalker9418 ya agreed. But the best dual use is the super fast guardian plasma. It does awesome damage to human ships.
People overlook them because there's typically no reason to use guardian shard cannons. They do less damage than engineered frag cannons (since half the guardian weapons damage is blocked when shooting human ships instead of thargoids) while taking way more power, way more distributor, and generating way more heat. Plus the frag cannons would let you use corrosive.
Whatever success you're having with shards is 'in spite' of you having them. Rather than 'because' of you having them. And you'd kill things even better with frags.
During the AX event I was running a shieldless cold shard kriat, and we were getting ganked pretty often. I didn't think they'd work at all so we didn't bother fighting and just evaded so we could fight goids -together as a community and shit?- but I later got interdicted by an NPC anaconda that launched a fighter at me. I was annoyed because of the mass lock and said "F- it" and turned around and shot back.
I wasn't expecting to absolutely annihilate him like that. The Shards are deceptively strong.
Thank you, finally someone that does elit content that's to the point without a cringe intro that goes for 5 minutes
@@midnightbacongaming7039 Thankyou
Used to run a fixed frag FAS hulltank called The Rude Ram. 3 Double shot screening shell frags on the bottom with an LR TLB APA on top. Combat went pretty well in that. Boost ram and dump first mags in. Reload and dump mags again if still pinned to target. Rinse and repeat with the next ship. Miss that ship. Looks like I'll be building out an Orca similarly. Orca really holds it's boost well.
my choice is:
High capacity with Incendiary rounds on my Pacifiers.
the reason why not Overcharged - higher (+11%) Sustained DPS and x2 ammo (longer time w/o synth)
Incendiary rounds for quick dropping shields at high ranked enemies that always use shield cell banks.
I have sooooo many engineered frag cannons lol, I used em on my keelback and there's a few on my mamba still. Corrosive she'll and incendiary shells do well against shields too
I love these things on the Mk V. I use these on one Cobra and 3x PA's on the other.
Veselé Vánoce a šťastný nový rok!!! Ho ho ho!
I've been a convert to frags for some time & swear by them. I use all Oversized with Drag on one of the smallls & Corrosive on another. Everything else is Incediary. All are on a ggimbal. With a bit of practice it makes some very strong combat builds.
@@2020heinsite they are devastating- HNY
Didn’t know you uploaded yesterday. Hope you had a lovely Christmas.
Bored during chrimbo limbo
Oops, short range is for another weapon type. With frags you need the high capacity for combat zones. Frags are very nice for RES sites but you indeed need to do reloading quite frequently.
efficient weapon upgrade is for beam lasers and the like.
Efficient Weapon is great for plasma accelerators.
Overcharged or Double shot. One with caustic, the rest with oversized.
Have you had a chance to use the Concord Cannons yet, Ricardo? If so, what is your opinion on them?
No not yet
Ineffective against small targets?!!! My Python 2 with all frags pops small ships in a single burst! 😅
I second this! I’ve been popping small ships like candy with a pmk2 also
You didn’t mention the pacifier as Powerplay option. I find them much more useful than normal frags as much more of the rounds land on target even with a bit less potential damage. The Guardian shard version is what all of us use against thargoids.
Double shot fixes that
@@seanorourke534 How? they don't offer tighter jitter. Not to mention you can apply double shot to Pacifiers as well, so not sure what you're talking about.
@AtlasRandGaming been sometime since I actually used them so I may be outdated, but don't pacifiers have a much tighter spread? Never worried about jitter with fixed. Less damage stock, but tighter spread usually means more frags land. Double shot, well doubles the shot so double the damage.
@ ya you prove my point. Doubleshot just wastes ammo faster. Jitter in the game is the same as spread in degrees. Shooting more ammo with lots of it missing is going to get more damage yes but also more waste. And if you apply double shot to pacifier you get more damage with the tight spread.
@@AtlasRandGaming I have a separate video on pacifiers
Cardo, im so sorry about that happened with the loss of signal in 3rd person for the last titan.
🌮🍤🍨
2 Ships are perfect for frag cannons now probably only 1 ship. It used to be the Mamba now it's the Python mkII. Anything else is pretty much pointless. Ideal build would be 4 large pacifier frags (fixed) and 2 Gimbal Frag cannons,
10:50
where this stations? any system?
@randyblackwell5016 Looks like a stronghold carrier and its support ships. If you have pledged to a power, you'll be able to find your respective one and dock with it.
Stronghold carriers have all modules like Jameson, but with no discount.
@nistramai i have fleet career
what about guardian ones
Human opponent's don't fight like NPC's and thus playing in only solo for nearly 10,000 hour's have only been engaged or engage deliberately NPC's. Thus with the exception of watch various video's can only attest to "KNOWING" that engineering to fight NPC's is not at all the same for fighting human player's. Human don't fight nor is their flight the same as NPC's. Thus engineering for close up is great when dealing with human's, suck when dealing with NPC's. Which is what the Thargoid are.
If one were to do some careful observation's, those that have ship loaded out as to kick human ass, don't work nearly as well as those who have loadout's conducive to fighting NPC's.
One only has to watch or pay attention if and when envolved playing with other human teammate's how human's will use stargay and always try to flank their opponent's. NPC's and the algoritium envolved in how they fly and fight, are no where nearly being the same as human. There's two different logic's envlolved; One of digital and one of that referred to as human. Which has been proven to be ill-logical. Where as once one has figured out the algorithium NPC's utilize. Make's a battle ez pz.
Proof is in the pudding. go one on three against same ship and loaded out human's, then go against any three NPC who are grouped. Which one is to the N-th degree easier. Meaning a considerably less chance finding your self at the rebuy screen.
Flight skill makes the most difference, a couple must need weapons, but mostly still use what you're good at. The upgrade that halts a shield cell bank is key, last I heard for pvp anyway. However, my knowledge may be out of date, and pro tips are welcome.
Tbh m8. I do not see me returning to elite, after the thargoid war. I'm kinda done tbh. And after unfortunately meeting the most ageist of arseholes while joining the war, I'm kinda done ❤️😎👍
@@CmdrDjBurp-dr5uy that is a shame… play in out private group instead
People were being ageist? What like in Open lobbies or something?
Like Ricardo said, maybe join a decent group's server or something, that way you still get the others in the galaxy without any toxicity.
Odd though, I'd not have though there was a reason for ageism in a game that's got players that played the original Elite or before, up to younger people, it's always been pretty diverse due to the nature of the game.
So I'm sorry you experienced whatever you did, but if it's a game you otherwise enjoy, there are options for simply not having them affect you.
Heck I played nearly all of my GTA Online hours in Closed Group sessions just because it was the game I enjoyed, not putting up with idiots trying to ruin it. 😁
@@EvoBeard Nah. Not in open buddy. Just a few folks I joined with on occasions. I'm solo playing atm and I'm actually enjoying the camera modes. And editing my game clips.
It's peaceful out in the black.
I tried star citizen and that alone brought me straight back to ED.
That game/demo ( pos ) is like the worst thing I've ever purchased in over 4 decades of gaming. It's beyond shyte imho