Timestamp list: 0:35 match starts 0:51 start of looting phase 1:30 alerted by teammate to signs of enemy players 1:33 enemy spotted 1:40 Kill 1 with Crossbow 1:48 teammate downed 1:51 Kill 2 with UMP45, teammate revived, looting of the fallen 2:52 enemy contact. Jumped by second enemy in the alleyway, however I emerge victorious due to a timely usage of prone to avoid enemy fire. Footnote, The AK is honestly nicer than i remember, I will make use of it more often. 2:55 Kill number 3 using AK-47. Happened in sync with teammate killing his opponent on the rooftops. Looting follows. 3:15 regroup with teammate. 3:24 enemy contact. My teammate handles combat while I loot. Enemy retreats and we pursuit, I am downed due to missing a crossbow shot, but hyper is stacked on me and finished the enemy off, reviving me afterwards. 3:55 while looting I mistakenly give a callout to my teammate of enemies. It was in fact the decoy I threw floating into the sky. I correct my information immediately afterwards. Around 4:40 I hear a vehicle, fire flintlock hoping to bait the enemy into entering city to engage us. It fails, but we follow, also just to stay inside the zone. 5:06 slow mounting a hill, in case enemies are watching/waiting, and also to wait for my teammate to back me up. Note usage of prone throughout the process - it makes it that much easier for a shooter to hit you. 5:36 travelling to WW2 Town and FACTORY. 6:15 Arrival in WW2 Town. 6:23 I find a fast barrel. Fast barrels increase muzzle velocity. I am unsure whether they boost damage due to extra speed, but they certainly help with weapons with slow rounds such as the flintlock or crossbow - giving them more range and therefore more lethality. 7:26 travelling to blessings drop. 7:55 Collected blessings drop, epic blessings. Good blessings are important in gaining the advantage. 8:42 back to Factory. Teammate shoots at 8:46 but he was talking about firerate with the hardballers. 9:11 an orbital strike appears on Factory. We are outside the danger zone but know that it will flush out anybody inside, so we ready for combat. 9:18 taking cover in a house for safety. 9:28 kill 5 using Crossbow. He is downed. A sniper on top of factory fires on my teammate at 9:40, almost downing him, but we take cover. Enemy has advantage and initiative here which is not good for us, so we prepare to exfiltrate, my teammate runs across to better cover and I follow, I get ready to use a launchpad. 10:07 launch pad to go to chaos, the final combat zone for this match. Chaos has atrocious loot in the early game, but has insane potential for movement and climbing around, making it a very fun and strong place to fight an endgame, especially if you're defending it from attackers. We land inside it to take control and secure it, meaning now we will know if anybody tries to enter. 10:42 suspected enemies. 10:58 Kill 6 with the crossbow. 11:28 another orbital strike, out of range of us. 11:33 I see movement but they're too far out and too much visual interference for a clean shot. 11:46 Engaging enemy. Dynamite thrown in case he pushes, an AK burst to suppress him. As I push, i check right briefly to make sure nobody is behind me, then proceed to engage in a 1v1. I do not check all the way behind because I came from that direcrion earlier, and would have heard an enemy behind the wall, so I can confirm there is nobody there. Fire grenade and following trading fire results in my disadvantage, I prone in the grass to avoid being killed before concealing myself with the fire and rock nearby. Not liking the situation, I retreat to return inside chaos. 12:10 teammate downed by enemy squad. 12:16 revival of teammate followed by enemy engagement. I revive my teammate so that even if I die, my teammate has the chance to fall back, heal to full hp, and then attempt to rescue me. 12:20 enemy downed with AK-47. 12:28 enemy downed and squad cleared using AK-47. Notice that I don't bother with looting - the corpses are in terrible spots for looting, with the first guy being basically in the zone walls and unreachable and the sscond guy died in the doorway so his loot is scattered inside and outside the building. However, the main reason for the skipping of looting is time - its endgame and we already have good loadouts and plenty of ammunition, so looting is basically pointless and means that we're sitting in a place where the enemy is going to be checking, so looting is a waste of time and makes us vulnerable. 12:35 I Climb up to vantage point. The zone behind me means no enemies will come from behind, making this vantage point into a secure place to snipe. Enemy sighted, we have a 1-shot sniper exchange in which I am hit for no return damage, I take cover to heal. Fearing an enemy push I get up as soon as I am healed, just in time to catch him pushing me. 12:54 final battle begins. I fire with my AK-47 failing to kill him, following with a crossbow and flintlock shot, both missing. My teammate is also firing at the enemy, which lowers enemy hp and gives me time to aim. Enemy changes targets to my teammate, allowing me to reload my flintlock and get a direct hit in which instantly kills him. I think it is very cool that I finish the match with the flintlock which was my very first item found in the match. 13:01 final kill with flintlock. Match victory. Flintlock body shots only do like 90 or so damage, 90-99 damage to the torso/body. Therefore, my teammate and myself using other weapons to deal lighter damage before my killing hit with the flintlock was a critical help in the final shot. If he had not already been injured, the flintlock would not have instakilled and the situation may have been a bit more difficult.
Timestamp list:
0:35 match starts
0:51 start of looting phase
1:30 alerted by teammate to signs of enemy players
1:33 enemy spotted
1:40 Kill 1 with Crossbow
1:48 teammate downed
1:51 Kill 2 with UMP45, teammate revived, looting of the fallen
2:52 enemy contact. Jumped by second enemy in the alleyway, however I emerge victorious due to a timely usage of prone to avoid enemy fire. Footnote, The AK is honestly nicer than i remember, I will make use of it more often.
2:55 Kill number 3 using AK-47. Happened in sync with teammate killing his opponent on the rooftops. Looting follows.
3:15 regroup with teammate.
3:24 enemy contact. My teammate handles combat while I loot. Enemy retreats and we pursuit, I am downed due to missing a crossbow shot, but hyper is stacked on me and finished the enemy off, reviving me afterwards.
3:55 while looting I mistakenly give a callout to my teammate of enemies. It was in fact the decoy I threw floating into the sky. I correct my information immediately afterwards.
Around 4:40 I hear a vehicle, fire flintlock hoping to bait the enemy into entering city to engage us. It fails, but we follow, also just to stay inside the zone.
5:06 slow mounting a hill, in case enemies are watching/waiting, and also to wait for my teammate to back me up. Note usage of prone throughout the process - it makes it that much easier for a shooter to hit you.
5:36 travelling to WW2 Town and FACTORY.
6:15 Arrival in WW2 Town.
6:23 I find a fast barrel. Fast barrels increase muzzle velocity. I am unsure whether they boost damage due to extra speed, but they certainly help with weapons with slow rounds such as the flintlock or crossbow - giving them more range and therefore more lethality.
7:26 travelling to blessings drop.
7:55 Collected blessings drop, epic blessings. Good blessings are important in gaining the advantage.
8:42 back to Factory. Teammate shoots at 8:46 but he was talking about firerate with the hardballers.
9:11 an orbital strike appears on Factory. We are outside the danger zone but know that it will flush out anybody inside, so we ready for combat.
9:18 taking cover in a house for safety.
9:28 kill 5 using Crossbow. He is downed. A sniper on top of factory fires on my teammate at 9:40, almost downing him, but we take cover. Enemy has advantage and initiative here which is not good for us, so we prepare to exfiltrate, my teammate runs across to better cover and I follow, I get ready to use a launchpad.
10:07 launch pad to go to chaos, the final combat zone for this match. Chaos has atrocious loot in the early game, but has insane potential for movement and climbing around, making it a very fun and strong place to fight an endgame, especially if you're defending it from attackers. We land inside it to take control and secure it, meaning now we will know if anybody tries to enter.
10:42 suspected enemies.
10:58 Kill 6 with the crossbow.
11:28 another orbital strike, out of range of us.
11:33 I see movement but they're too far out and too much visual interference for a clean shot.
11:46 Engaging enemy. Dynamite thrown in case he pushes, an AK burst to suppress him. As I push, i check right briefly to make sure nobody is behind me, then proceed to engage in a 1v1. I do not check all the way behind because I came from that direcrion earlier, and would have heard an enemy behind the wall, so I can confirm there is nobody there. Fire grenade and following trading fire results in my disadvantage, I prone in the grass to avoid being killed before concealing myself with the fire and rock nearby. Not liking the situation, I retreat to return inside chaos.
12:10 teammate downed by enemy squad.
12:16 revival of teammate followed by enemy engagement. I revive my teammate so that even if I die, my teammate has the chance to fall back, heal to full hp, and then attempt to rescue me.
12:20 enemy downed with AK-47.
12:28 enemy downed and squad cleared using AK-47. Notice that I don't bother with looting - the corpses are in terrible spots for looting, with the first guy being basically in the zone walls and unreachable and the sscond guy died in the doorway so his loot is scattered inside and outside the building. However, the main reason for the skipping of looting is time - its endgame and we already have good loadouts and plenty of ammunition, so looting is basically pointless and means that we're sitting in a place where the enemy is going to be checking, so looting is a waste of time and makes us vulnerable.
12:35 I Climb up to vantage point. The zone behind me means no enemies will come from behind, making this vantage point into a secure place to snipe. Enemy sighted, we have a 1-shot sniper exchange in which I am hit for no return damage, I take cover to heal. Fearing an enemy push I get up as soon as I am healed, just in time to catch him pushing me.
12:54 final battle begins. I fire with my AK-47 failing to kill him, following with a crossbow and flintlock shot, both missing. My teammate is also firing at the enemy, which lowers enemy hp and gives me time to aim. Enemy changes targets to my teammate, allowing me to reload my flintlock and get a direct hit in which instantly kills him.
I think it is very cool that I finish the match with the flintlock which was my very first item found in the match.
13:01 final kill with flintlock. Match victory.
Flintlock body shots only do like 90 or so damage, 90-99 damage to the torso/body. Therefore, my teammate and myself using other weapons to deal lighter damage before my killing hit with the flintlock was a critical help in the final shot. If he had not already been injured, the flintlock would not have instakilled and the situation may have been a bit more difficult.