I also hate the newer gadgets, berry’s gadget is genes but it heal more; dosent need to hit an enemy to heal and can heal teammates. Also Clancy’s gadget is Maisie’s but with an ammo increase. And angelo has the same gadget as Mandy. They should go back to releasing one gadget and then another one later because they have clearly run out of ideas.
There's 80 + brawlers in the game, with two new ones added every 2 months, so 4 gadgets Eventually it would get difficult to come up with 4 completely original gadgets every 2 months.
for squeak they could make it so that his damage is reduced slightly but the initial hit on an enemy does a small amount of damage, followed by the explosion.
Initial hit does 500 dmg Explosion does 2000. So 2500 squeak bombs. Also for chain reaction star power make it effect super So super dmg goes from 2000-2300
Also a thing about Gus: I would really, I mean REALLY love for his attack finally getting fixed whenever aiming of water, if someone goes Gus on draft you can just pick Eve or Angelo there is literally nothing they can do. Just make the ghosts spawn at the nearest spot next to the water, it's as simple as that to fix
Sadly grom needs a buff in projectile speed but this buff make him broken in all closed maps then i think maybe a damage buff becasue its hard to land a shot then make it worthfull
Lola is really good in Quickfire and decent in most gamemodes, don't think she needs a buff Ash and Janet tho, bro I literally can't play ash anymore because of the the meta. Gale, Clancy and Meg destroy him with ease and even without that meta he would be terrible. I would like a hypercharge, because I think his stats are actually fine For Janet idk what to change, maybe damage buff to drop the bass
@@Nutshacklover69 your opinion is very accurate overall but i want to get back on Lola, she’s of course an S tier brawler on quickfire and maybe on healing modifier… but once you reached masters there’s no more modifier, she’s weak compared to the top brawlers and there’s so many brawlers who are doing her job better… People are picking her on a very specific map or as a very specific counter… i definitely think she needs a small buff to her health or maybe a small ego damage buff because it gets shred way too easily. speaking about her ego, people are only using her ego right above her to maximize the damage output, there’s very specific cases where she throws away her super to get someone whereas it is a bit the point of Lola
I think they should remove his double attack and turn it into Bull-like one but with a Bibi’s radius. I mean it would be repetitive but this double attack mechanic is hot garbage ‘cause it slows his unload speed SO hard.
@@Grim_Reaper.Not really. I used to main Daryl and his problem is that you cant deal all of his damage without being right on the enemies hitbox and it sucks. Secondly every ricocheting attack like rico,ruffs, belle gadget increase in distance when hitting a wall. For daryl, its not the case because his super when hitting wall doesn't increase in distance (it actually decreases distance ☠️) so they should buff that and also increasing the distance of the super in general.
Imagine Sprout Hypercharge would've let your allies hit or walk through the wall, it could lead to a triple wipe and you can't really spawn camp with it because sprout hyper takes a lot to recycle
For lily, I'd suggest that it needs to consume your super to be activated. Doug could also receive busters trait to get super more effectively. And yes, hank should have 69k hp
Just make lily's gadget not charge while in the realm. The reason why its so annoying is because she can just pop a gadget, get like 2 hits in or even a kill and then just escape with the gadget again
For Lily gadget, theyshould make it that you must wait 10 seconds before using it again and also upon respawning, you should wait 10 seconds as well. Also they should decrease his blomb explosion time by a bit or to increase his unload speed to help with close range interactions
Lily’s vanish gadget is very similar to an ability in apex legends. In apex the way they balanced the ability was by giving it a channeling animation between when you press the button and you disappear, about 0.8s I think. I’m not sure it was perfect but I remember it being a good change.
I have an idea for Darryl. I think it’d be a good idea to make it so that his roll increases in range for each bounce, similarly to Rico’s main attack. I think it would give him a unique role as a tank that could counter brawlers which typically use walls to their advantage.
> already A-tier brawler before True. Pros abused her much > she was more fun False. Freakin false… Check her previous use-rate, it was one of the lowest ‘cause she literally dealt no damage. Her gameplay was way too boring and passive.
shes a legendary I think they can cook more with the concept, have it be both in 1, U shape type projectile spread with the old range ones at the outer side and the much closer range ones on the inner side
My main doug needs the same trait as berry and hypercharge that makes him spawn infinitely and the only way to stop it is to wait until the super expires
I think Eve needs a small buff, since angelo and hipercharges come to the game, she is slowly falling of, right now she is okay, but in 4-6 months she will be terrible, because there will be too many aggression and hipercharges
Frank used to be the worst brawler, but really the only thing holding him back was the attack delay. Now with a way to remove the attack delay, his other strengths, formerly overshadowed by it, are starting to shine - insane health (a no brainer), decent damage, insane reload speed, insane super charge rate and a strong super (althoughthe super retai s the attack delay), a broken gadget that doubles his damage, a broken star power that 1,5x his damage for 12 seconds (combined with the gadget he does 7k damage). Combine this with his new broken hypercharge and insane hypercharge charge rate, Frank is thriving. Supercell has really dug a hole for themsleves with the rework, cuz making him playable with attack delay will make him broken without it, and making him balanced without attack delay will make him unplayable with it. I think he needs a substantial health nerf the most. His health was severly overtuned as to make him at least somewhat playable. But now he will become the highest DPS brawler in the game and still have like 5k health. This makes him quite low-risk-high-reward, as 5k health is still quite generous considering his dmg output. If he had, say, 10k hp, he'd reach his insane dps at let's say 2k hp, which is far riskier to play with.
Make his HP 12500 instead of 14000 and his pull gadget to deal 125% dmg instead The SP that gives DMG buff after killing should have shorter duration or weaker effect But we would also add 500hp to sponge SP :)
My idea: make her range sp base kit (like they did with chester) and make her new sp deal more damage the more her attack charges up. She could also use a hypercharge imo. Maybe she drops bombs faster? Or they leave a burning area on the ground.
@@ilyas8409 had they never touched her SCR and damage, she'd have stood a much better chance when Cordelius, the HCs, Charlie, and Kit were being released That besides the fact that she got power creeped hard anyways, to the point where I think not even 4 buffs or a HC would be enough to make her insanely broken à la Frank
3:58 Maybe to nerf lily's gadget it could be damage yourself by 1200 or 1500 before to entero to the realm, with this you can't use this to escape so easily.
I'd modify this: Lily deals herself 800-1000 DMG and there's a 1-1,5 sec delay before entering the shadow realm(special animation needed) We can also not make her deal DMG to herself with a gadget(keeping the delay)but make her super shorter or slower :) Unload speed needs nerf Also we can rework/change both of her gadgets: I'd change repot to something like, for next 5 seconds lily becomes a thrower (she would have slower reload speed, dmg and low range, she still would have 2 ammo) She throws projectiles similar in look to sprout (but not having bounce=more range only look like it )
What if just add to Lily’s gadget a 1 sec delay (I mean you click the gadget button and Lily goes into Shadow Realm only in 1 sec). It would still be an escaping option but not a braindead one. You would have to catch a timings. And sometimes it would be impossible to catch a timing which is fair ‘cause some attacks are fast for a reason, not for you avoiding them with a cheesy green button.
Squeak rework: the close your shot is to you the faster it Will explode, this will make it so if someone is really close to you then you can confirm the kill and stay alive before they kill you and they die afterwards
They should make sprouts hypercharge super an extra bouncy wall that causes enemies to bounce off it at a supersonic speed and take damage upon impact of the walls of the map. also bro should oil up.
Glad to see Chester isn't on the nerf wishlist. I think he's at a very decent place, and with some more balances and hypercharges coming out, he'll probably fall back down in the meta, at least until he gets his hypercharge
Doug really needs a new Main Attack because his main attack is really short. Plus he should get the Healing trait or the Tank trait to make him viable!
There’s a reason why they never gave Doug the healing trait. His super is just way too powerful, and that healing trait will make it really easy to get.
I think that to buff squeak without making him too broken, they could probably try making his regular attack range much longer, but toning down the size of the explosion to something more similar to the final explosions from his super. This would hopefully make him able to do better against a lot of longer range brawlers while not making him ridiculously obnoxious with how easily he can trap you.
I have been making my own list of balance changes for different brawlers I feel like that need them with having unbalanced Star Powers, Gadgets etc. or just are overpowered, underpowered. This list isn’t finished yet, but I wanna hear suggestions about it and hopefully I will continue making them. *Janet* _Buff:_ Base speed increased: normal -> fast _Note: Makes her more fun and mobile to play. Don’t think that this can make her OP, but def better._ *Penny* _Buffs:_ Old Lobber’s fire duration on ground increased: 4 seconds -> 7 seconds Old Lobber’s fire damage increased: 528 -> 1000 _Nerf:_ Old Lobber’s cannon ball damage decreased: 2400 -> 1500 _Note: Most of the time cannonballs miss the target, but what is dominant about the super is the area control that it provides. Making fire on the ground much more powerful should help with that, for the trade off of dealing less damage with the cannonball itself._ *Bull* _Buffs:_ Bulldozer movement speed increased by 30% Bulldozer now stuns enemies that are hit instead of pushing them back for 0.5 seconds. _Nerf:_ Hypercharge damage reduction on super decreased: 80% -> 50% _Note: Right now he feels a little too reliant on his Hypercharge to be good. With this change I’m trying to shift his power to his normal super to make it less predictable and easier to catch opponents with, while nerfing his HC to make it not overly strong with such changes._ *Poco* _Rework (Buffs):_ Current “Da Capo!” is now baseline! He can heal with his attack just like Berry, Byron and Doug. New Starpower “Da Capo!”: Super will now amplify healing by 15% for 7 seconds received by the teammates that are hit by the Super (doesn’t affect the Super healing) New Trait: Poco can charge super by healing his teammates! (Won’t work with his Super healing!) _Nerfs:_ Poco’s healing on basic attack decreased: 962 -> 840 Poco’s damage decreased: 1520 -> 1460 _Note: Since he will be able to amplify his healing on teammates that he already heals with new star power , he would be too strong with current healing on attack and would make some unfair synergies. New trait should make his role more rewarding just like it does with Berry._ *Darryl* _Buffs:_ Range of attack increased by 20%, but the maximum width is kept the same. Damage of basic attack increased: 480 -> 520 Tar Barrel: radius of the slowness area increased by 40% Recoiling Rotator: now creates 2 cycles, one of them starting normally at the top of the hitbox and other one at the bottom, and they both go clockwise. _Note: Not sure if this is enough to make him good, because I think he just needs Hypercharge._ *Gus* _Rework (Buffs):_ New Trait: Gus can charge super by healing his teammates! Charged attacks can now attach the ghost onto a teammate when they are hit by the attack. Attached ghosts will stay on the teammate until they lose the amount of hp the Ghost heals or more than that. One cannot have more than one Ghost attached on oneself. Ghosts can still be summoned on ground if the enemy is hit by the charged attack. If a teammate or Gus himself picks up the Ghost while having full hp or missing less hp than the Ghost heals, it will attach onto the teammate/Gus. Teammates or Gus with the shield of the Super are able to pick up up to 3 Ghosts! _Buffs:_ Bar charging rate increased: 3 shots -> 2 shots _Nerfs:_ Basic attack damage decreased: 2000 -> 1600 Ghost healing decreased: 1600 -> 1400 Spooky Boy’s Shield hp decreased: 5200 -> 4000 Kooky Popper gadget’s damage decreased: 2000 -> 1600 Health Bonanza Star Power’s healing bonus decreased: 100% -> 50% _Note: This is a rlly big rework, but I think it will make his gameplay much more fun and make him an actual healer rather than a tanky sniper._ *Tick* _Rework:_ Mines’ duration of staying on ground increases with range of the attack: 3 seconds constant -> 2 seconds minimum; 6 seconds maximum Mines’ damage now decreases with range: 1280 -> 1550 maximum; 860 minimum On 20% or less range of the attack, instead of throwing cluster of mines and then it separating in 3 mines, Tick immediately throws 3 mines, which act as Barley/Berry’s projectile (so they land almost immediately). _Buff:_ Last Hurrah damage increased: 1280 -> 1600 _Nerfs:_ Basic attack unload speed decreased: ~0.4 sec -> 1 sec (this indicates delay between each shot) Base hp decreased: 4400 -> 4000 _Note: Although Last Hurrah is a better gadget currently, with this rework I expect Minemania being a lot better than maybe even Last Hurrah, so buffing it a bit will make choice fairer. This change is directed onto buffing Tick’s weaker gadget and just changing his play style overall, making him more viable in other modes._ Thank you for reading!
@@OrangeFreeSt4te how? I kept the width of the attack the same at maximum distance so it doesn’t spread even wider, making him deal more consistent damage
Sure. No game would ever do something that benefits only one side if players have no control over which side they are on. Isn't fun, doesn't make money. Only reason would be to troll your playerbase. But it's not 1 april, and I doubt trolling your players would be done on other dates.
Squeak changes: Windup (Gadget 1) -> no longer doubles range, but increases Blomb radius by 50%, (damage +100%) Residue (Gadget 2) -> Slowing Area 6s -> 6.5s / 7s. reduce slow efficacy by 10% (Meaning if current slow is -50% speed change to -40%, etc.) When Blombs are stuck to enemies, detonate time -33% Hp: 7200 -> 6800 What do you think?
I think for gus if they buff the useless gadget so that gus doesn’t get damaged and that he gets his soul bar powered up for like 5 seconds that could make him a better healer and i think they should give squeak a small damage buff
The thing is what's the point of having ghosts on the map when you can't reach them 95% of the time? A change I'd do to fix his useless SP and gadget is to simply make the ghosts appear even if he hits a wall. I'd maybe also give a small radius to his super so that you can actually give it to your teammates when they're more than 2 pixels away from you. Those changes would for sure make him play as the support he was intended to be instead of a weird aggro sniper.
A good idea to rework sprouts hypercharge is to make It so brawlers receive damage in an area around his super instead of needing to be exactly touching the walls
Just make it so you can see lily when she uses her gadget. Like how you can see your teammate during cordelius super. She still gets invincibility but can be countered easier if you know where she’s gonna end up. Kit will be the only one with full invisibility gadget. His is balanced tho because you can still shoot him.
Hank rework: Take cover is removed. It is replaced by prawn ready. Prawn ready increases Hanks range by 100%, damage scales to💀💀💀💀💀💀💀💀. Gadget barricade damage reduction is increased by 10% . Hank also gains tank trait 🦐🔥🦐🔥
Hank rework concept: Hank's torpedos now leave soap on the ground. When Hank stands on the soap his bubble charge speed increases. I would rework his gadgets too. This rework even does fit to his personality! Stay prawn ready!
7:04 Grom is actually a really food pick in safe zone the heist map. He can do max damage from a safe distance and his attack pattern prevents enemies from coming out of the spawn
the idea of trying to make sprouts to into an offensive type of super is an ok idea they just did it wrong, maybe they could keep the damage of the walls but also make that brawlers can get stuck in the super for a few seconds
I have an idea for a rework for Penny, as you all know Chuck has two supers, by moving the button you choose where you want the signal and on the other hand if you just press it the race is activated, then with Penny if she already has a cannon placed by pressing the button without sliding your cannon she fires an immediate bomb towards your position which would be more helpful to defend yourself, tell me what you think🤔
They either need to go all in on the brawler traits or just remove a large chunk of them. Tank trait is fine, but berry and buster having unique traits is just so unnecessary.
Janet desperately needs a buff too. I main her and I am currently at 900 trophies with her and every time I try and get to rank 30, I get countered by every brawler. It's actually so annoying sometimes. Anyway, great video Spen. I have been waiting for a darryl rework for years now.
The gale super deals so much dmg because they changed it from 1 big projectile to 5 smaller ones with each dealing 1120 dmg and the brawlers hitboxes are just big enough to get hit by two of the. The fix they did was actually for the amount of those smaller projectiles because somehow there were 6 instead of 5 so his super was even wider.
Just a casual player but I feel they could nerf lily’s gadget by reducing the “charges per match” as this is shown anyway on all gadgets. They could also slightly buff weaker gadgets by increasing this. I don’t play that much to know a lot about competitive gameplay and balancing but I still think this is a missed opportunity.
Here's what i would do with Squeak, i would dencrease his main attack explosion time by around 10% give or take a few. This would help him dish out more damage to enemies quicker in certain ways but would also counteract his area denial ability a bit, so it's give and take.
It took less than a day for me to actively hate Clancy with all my life. I’ve never seen such a busted brawler than with Clancy. Seriously, it’s insane how fast he’s able to cycle supers and wipe out teams
I feel like Mortis and Mico should also have a super charge trait which allow them to charge super for moving (both normal movement and their jump/dash)
How make penny good (very good) Remove second star power and make it the base kit New second star power: make turret act like first gadget (Also add more 400 life)
This is actually a very good and fun idea. The only problem is that it would literally allow her to one shot most assassins which would make her toxic and toxic brawlers of course makes the game unenjoyable for most people. The only way I actually find this being balanced is if the coins that bounce off of the mortar does way less damage with a thinner hit radius. (It would turn her into Clancy's super which would be a nightmare)
Amber's bug of 6k might not be a bug, the same happens with Melodie's notes, if she stands next to a brawler without notes and hits once she deals 2760 damage and we can see the rotating notes go from inside Melodie to the circle they follow at a great speed, maybe happens the same with amber's fire (the bugged one would be the true red cause it should do it but doesn't)
I have my Darryl at 890 trophies, I think a good “rework”/buff for him would just be a .5-1 tile range increase and the damage at the end would only be 100ish, it would also only charge his super 2/3 of what a hit from his current max range is, this would encourage him to poke more and he would also get 1 or 2 more supers a game, he’s not bad if you play him right and in the right scenarios imo.
He sucks so much rn because of the high damage meta, so people can kill him easily, and also because his damage fall off is garbage. At max range he deals like 300 damage 😭 I guarantee if they made him deal more damage at a distance, and gave him a hyper like the other tanks, he'd climb up to B tier
@@sunniboi7105 a good Darryl can be a menace if they get a lot of good bounces, if they were able to increase his rolls just by a bit it would encourage more skillful play like mortis
Squeak may get a faster explode on targets he hits, but in the same time, the missed (controlling) shots should last longer on the ground (a lil bit) then ig squeak will be fine.
i think squeaks main attack blast radius should be buffed with the time for the main attack taking a bit longer to pop. i think that would make him a good controller but also counter-able for many assassins
12:50 Squeak buff ideas 1: squeak damage from 2160 at max level to 2260(maybe toxic with the chain reaction star power) 2:his range from approximately 7 tiles without the explosion radius to 8 tiles 3: his health from 7200 to 7300 4: buff his damage of a one bomb from his super from 2000 to 2300 maybe powerful so his bombs spread out of his super gets a range nerf 5: buff his realod speed from slow to normal ( but I wouldn't want this in the game tho😂 this would be so annoying and may cause hearing damage) 6: a mythic gear (blob launcher) his super launches 8 bombs instead of 6 or his main attacks exlodes faster from 2 seconds to 1.7 seconds 7: hyper charge his hc would give him a Stat boast of a 24% damage / 20% speed / 5% shield (if one of his super's bombs hit a wall it will bounce of it like sprouts shot but little bit more bouncy + super damage from 2000 to 2150) 8: and finally mute squeak's voice lines and shot explosion sound😁
I know it may be a dumb idea but I have an idea for a small lily "rework" or something like that. So the idea is that the gadget doesn't recharge while she's in the shadow realm (I know the idea is kinda dumb and stupid but anyways and yeah the gadget recharges in the shadow realm)
I literally just commented that aswell! And why would it be dumb? Brawl Stars already gave Cordelius' super the same treatment, and gadgets like Clay Pidgeons also only start their cooldown after the gadget is done.
For squek they should change the how main attack works!! when it attaches the enemy it should directly explode but if it`s on ground it should wait the same time while it explodes.
They should take their time on penny: dmg from 1960 to 2k and then if shes still bad her super damage a little bit or maybe the turret hp a small buff or her super charge speed a bit shorter or just give her a reallt good hypercharge
For lily it's easy to fix the gadget, just put a small delay on it. You can still use it to get in position, but it's not a get out of jail card anymore
Lily can get her gadget as a passive ability for example she goes to the shadow realm every 15 seconds for 2-3 seconds so it is not that broken but in right hands this would be good
for squeak id say they could buff his explosion time by like 0.1 seconds or 0.2 seconds so its harder to just run away from his attacks when you dont stick them on someone
I'd love Willow' super range to be increased a little bit, i think it's too complicated to hit the enemies and most of the times, it feels like you're playing with her by using only her basic attack
Just make Berry's attacks last 5 seconds instead of 6. Make it so Lily gadget stops passive healing. At the moment, you get a tick of passive healing when you exit. I'd rather see Grom get a slight reload speed boost instead of projectile speed. A new starpower could also help, one that isn't so incredibly niche that is. Tara needs a pet buff for sure. I think a small hp buff to Tara herself would also go a long ways.
Squeak should deal either more damage or have a faster attack detonation when he’s at lower health, similar to franks rework but a little more skill since you still have to hit the shots
instead of sprout's walls being bigger for his hypercharge, what if the thorns spread out too? the thorns would cover the area that the bigger wall would've covered, so that it would still block off a larger area but not as oppressing as walls. Also I want the damage buffed but make it uniform (instead of doing 500 at the edges and 2500? in the middle it would just do ~1000 no matter where you're standing)
Squeak just need a a super rework, they could have it so that the bombs have slightly less range but when they explode they leave a slow puddle for a few seconds (like 2-3) because his super feels so useless unless you throw it onto a Jessie turret
Penny should attack over the wall or walkthrough since she is an Artillery class. Or just change her into Control since she can counter tank but the problem is lack of damage.
I feel like an overlooked small nerf to Lily's vanish gadget would be to only start the cooldown of the gadget when you are out of the shadow realm. Just as with Clay Pidgeons or Coredlius super. Right now you only have 1-2 seconds effective cooldown. I don't think this will be enough, but it still is a change I would like to see.
I would like Sam's knuckle buster pickup radius to be buffed. Its kinda annoying to have to be at point blank range with the knuckle busters to pick them up. You also have to wait a little to actually pick up the knuckle busters after you have used them which is all very irritating
another oneeeee
we love it!! its pretty unique and creative, i'd go with just a bit less sound effects
It was pretty nice! Just keep the same mix, it made the video a lot more interesting
@@kosyothegamerbg2021 will do, thank you :)))
well you nailed it, spen's videos have never been more chill yet enetertaining, really like the backround music
The background music is jazzy, very enjoyable
I also hate the newer gadgets, berry’s gadget is genes but it heal more; dosent need to hit an enemy to heal and can heal teammates. Also Clancy’s gadget is Maisie’s but with an ammo increase. And angelo has the same gadget as Mandy. They should go back to releasing one gadget and then another one later because they have clearly run out of ideas.
But it fits the brawlers
I think Clancy's one's stun is a bug, cuz it's not described
I have a feeling they just took the code from Maisie's and added it to Clancy, just a speculation
@@CarbonFang25then they need to start buffing gadgets because there will be a power creep
There's 80 + brawlers in the game, with two new ones added every 2 months, so 4 gadgets
Eventually it would get difficult to come up with 4 completely original gadgets every 2 months.
I think that tara needs reload speed buff . It tooks eternity to shoot.
They also should increase her movement speed
No need to buff. She should be bad.
@@AmlacSerdarikoGarbec6931thats not how balancing works
If you buff reload speed, she will cycle super endlessly. Her super is easy to hit and deadly because it is difficult to build up.
I personally think she needs a health buff
for squeak they could make it so that his damage is reduced slightly but the initial hit on an enemy does a small amount of damage, followed by the explosion.
I agree! It’s so annoying when enemies regen just HP to survive while they’re stuck with the blomb.
interesting
Range buff
@@paulekechukwu8481 Also true
Initial hit does 500 dmg
Explosion does 2000. So 2500 squeak bombs.
Also for chain reaction star power make it effect super
So super dmg goes from 2000-2300
Spen is becoming B-rad. He even showed his dog.
b-rad the goat
I think if you'd nerf buster he can go to D - F tier really fast
Couldn't agree more
Yeah they shouldn't considering he is one of the very few counters to Clancy
Like why you nerf Buster?
He is pretty balanced, just meta affectes him
@@Terrier-sl8nz Buster is just like Charlie atm, a small nerf could do alot
@@notbryanroblox3053 true, thats why dont nerf him
And Janet ??
She need Buff damage and health
The 9000 grind today was crazy bro won so many games💯💯💯
Bro hit masters!!! 😅😅
Yea bro almost hit masters!
Also a thing about Gus: I would really, I mean REALLY love for his attack finally getting fixed whenever aiming of water, if someone goes Gus on draft you can just pick Eve or Angelo there is literally nothing they can do. Just make the ghosts spawn at the nearest spot next to the water, it's as simple as that to fix
Or just make the ghosts spawn near him so your teammates dont have to walk into the enemy's base to get a bit of healing
@@sunniboi7105 that would already require him a rework, but that solutions is just an easy quick fix
Sadly grom needs a buff in projectile speed but this buff make him broken in all closed maps then i think maybe a damage buff becasue its hard to land a shot then make it worthfull
A supercharge buff would fix that. The more supers you get the more basic attacks you will hit due to the knockback from the Grom bomb.
make his super consistent its like 2 tiles wide visually, breaks 1 tile wide bushes and hits you 4 tiles wide
I think damage buff would be good
@@chadwickshishkebab6481 maybe
A rework to his speed star power would also be nice
Lola, Janet and Ash need a buff aswell, they are too underused
Lola is really good in Quickfire and decent in most gamemodes, don't think she needs a buff
Ash and Janet tho, bro I literally can't play ash anymore because of the the meta. Gale, Clancy and Meg destroy him with ease and even without that meta he would be terrible. I would like a hypercharge, because I think his stats are actually fine
For Janet idk what to change, maybe damage buff to drop the bass
@@Nutshacklover69 your opinion is very accurate overall but i want to get back on Lola, she’s of course an S tier brawler on quickfire and maybe on healing modifier… but once you reached masters there’s no more modifier, she’s weak compared to the top brawlers and there’s so many brawlers who are doing her job better…
People are picking her on a very specific map or as a very specific counter… i definitely think she needs a small buff to her health or maybe a small ego damage buff because it gets shred way too easily.
speaking about her ego, people are only using her ego right above her to maximize the damage output, there’s very specific cases where she throws away her super to get someone whereas it is a bit the point of Lola
janet and ash yes, but lola is good lol
@samedkuloglu7762 Ash is OP I pushed him to rank 35 in 2 hours without loosing
I think Darryl just needs a faster unload speed and maybe being able to hold up to 3 supers and maybe a gadget that makes his super roll 100% faster
I think they should remove his double attack and turn it into Bull-like one but with a Bibi’s radius. I mean it would be repetitive but this double attack mechanic is hot garbage ‘cause it slows his unload speed SO hard.
@@Grim_Reaper.but he has two shotguns so it makes sense he shoots twice
@@ThatInnocentPoco , I know. It’s logical and unique but at the same time this mechanic are holding back Darryl’s potential.
@@Grim_Reaper.Not really. I used to main Daryl and his problem is that you cant deal all of his damage without being right on the enemies hitbox and it sucks. Secondly every ricocheting attack like rico,ruffs, belle gadget increase in distance when hitting a wall. For daryl, its not the case because his super when hitting wall doesn't increase in distance (it actually decreases distance ☠️) so they should buff that and also increasing the distance of the super in general.
He could have a gadget like Edgar's that gives him his super in a couple seconds at the start of the game. Because he's useless without it
Definitely need these changes
squeak deserves to do 10k damage with one hit
@@Mr.Brainrot37 Sir Brain Rot, thou hast been spoketh facts which hast enlighteneth mine soul.
yoooo 50 subs guy!!!!! :D
@@TheZakkumBrothers 🤠
@@Harbin_07 rouxls reference?
No Janet mentioned
as someone said in the comments i think he didn’t even mentioned her name because he already think she’s a lost cause and that’s sad
Mr.P 🛎️🤑🤑🤑🤑 Gale should be buffed ❄️🥶❄️❄️🥶🥶🥶❄️🥶
i think squeak's explosion radius could increase while its attached to a brawler so that anti-grouping up aspect of his kit is emphasized more
Imagine Sprout Hypercharge would've let your allies hit or walk through the wall, it could lead to a triple wipe and you can't really spawn camp with it because sprout hyper takes a lot to recycle
Nah that's waaaaay to broken and fym its hard to cycle Sprout hypercharge?? He literally takes 10 shots only with super charge gear
@@Gojira107 doesn't he need 12 without it? He's only decent in somewhat closed maps
Wait so you can just hide inside of the wall?
Yes@@moomooguy
@@LuckyAnimationOfficial he needs 11 and 10 with super charge gear
For lily, I'd suggest that it needs to consume your super to be activated. Doug could also receive busters trait to get super more effectively. And yes, hank should have 69k hp
Just make lily's gadget not charge while in the realm. The reason why its so annoying is because she can just pop a gadget, get like 2 hits in or even a kill and then just escape with the gadget again
For Lily gadget, theyshould make it that you must wait 10 seconds before using it again and also upon respawning, you should wait 10 seconds as well. Also they should decrease his blomb explosion time by a bit or to increase his unload speed to help with close range interactions
Lily’s vanish gadget is very similar to an ability in apex legends. In apex the way they balanced the ability was by giving it a channeling animation between when you press the button and you disappear, about 0.8s I think. I’m not sure it was perfect but I remember it being a good change.
Dannng I kinda like that
also like how you have a small frame of time to kill mico when he activates his super
Darryl needs gadget reworks. Maybe something like you activate it and either you speed up the roll or the distance increases
I have an idea for Darryl. I think it’d be a good idea to make it so that his roll increases in range for each bounce, similarly to Rico’s main attack. I think it would give him a unique role as a tank that could counter brawlers which typically use walls to their advantage.
Tbh they should revert Meg's rework altogether,she was more fun and already an A-tier brawler befor
> already A-tier brawler before
True. Pros abused her much
> she was more fun
False. Freakin false… Check her previous use-rate, it was one of the lowest ‘cause she literally dealt no damage. Her gameplay was way too boring and passive.
I think having Meg work as a tank/mid range Damage dealer works better than her trying to compete with snipers. She could definitely use a damage nerf
honestly i think the first meg was peak meg, the reworks just made her less like a legendary
shes a legendary I think they can cook more with the concept, have it be both in 1, U shape type projectile spread with the old range ones at the outer side and the much closer range ones on the inner side
@@shrumi9989i agree you had to work for your super and you would feel powerful
My main doug needs the same trait as berry and hypercharge that makes him spawn infinitely and the only way to stop it is to wait until the super expires
Jesus Christ
I think Eve needs a small buff, since angelo and hipercharges come to the game, she is slowly falling of, right now she is okay, but in 4-6 months she will be terrible, because there will be too many aggression and hipercharges
Frank used to be the worst brawler, but really the only thing holding him back was the attack delay. Now with a way to remove the attack delay, his other strengths, formerly overshadowed by it, are starting to shine - insane health (a no brainer), decent damage, insane reload speed, insane super charge rate and a strong super (althoughthe super retai s the attack delay), a broken gadget that doubles his damage, a broken star power that 1,5x his damage for 12 seconds (combined with the gadget he does 7k damage). Combine this with his new broken hypercharge and insane hypercharge charge rate, Frank is thriving.
Supercell has really dug a hole for themsleves with the rework, cuz making him playable with attack delay will make him broken without it, and making him balanced without attack delay will make him unplayable with it.
I think he needs a substantial health nerf the most. His health was severly overtuned as to make him at least somewhat playable. But now he will become the highest DPS brawler in the game and still have like 5k health. This makes him quite low-risk-high-reward, as 5k health is still quite generous considering his dmg output. If he had, say, 10k hp, he'd reach his insane dps at let's say 2k hp, which is far riskier to play with.
Make his HP 12500 instead of 14000 and his pull gadget to deal 125% dmg instead
The SP that gives DMG buff after killing should have shorter duration or weaker effect
But we would also add 500hp to sponge SP :)
Janet needs a buff too
Spen probably thought she's already a lost cause at this point lmao
@@juanandresvides2749 whereas last year people were screaming for her to be nerfed… supercell just ruined her and i’m in pain right now
My idea: make her range sp base kit (like they did with chester) and make her new sp deal more damage the more her attack charges up. She could also use a hypercharge imo. Maybe she drops bombs faster? Or they leave a burning area on the ground.
For me they should her hp make her note charge faster and make her more easy to control in flight
@@ilyas8409 had they never touched her SCR and damage, she'd have stood a much better chance when Cordelius, the HCs, Charlie, and Kit were being released
That besides the fact that she got power creeped hard anyways, to the point where I think not even 4 buffs or a HC would be enough to make her insanely broken à la Frank
3:58 Maybe to nerf lily's gadget it could be damage yourself by 1200 or 1500 before to entero to the realm, with this you can't use this to escape so easily.
I'd modify this:
Lily deals herself 800-1000 DMG and there's a 1-1,5 sec delay before entering the shadow realm(special animation needed)
We can also not make her deal DMG to herself with a gadget(keeping the delay)but make her super shorter or slower :)
Unload speed needs nerf
Also we can rework/change both of her gadgets:
I'd change repot to something like, for next 5 seconds lily becomes a thrower (she would have slower reload speed, dmg and low range, she still would have 2 ammo)
She throws projectiles similar in look to sprout (but not having bounce=more range only look like it )
@@Aegie i feel like just having a 1.5s delay is balanced cuz it gives opponents time to kill her
That's gotta be the dumbest Nerf . It won't even be balanced it'll be straight up ruin lily
@@killab1511 it would balance her pretty well
She can't be like: oh someone is trying to kill me with their super?
Nah I'll dodge
Makes no sense
@@Aegie bro doesn't matter she can only do that 4 times and most of the time it's just wasted and after that she's basically useless
Frank's hypercharge should require like 14-15 shots to change to be somewhat of a balanced hc
Glad you mentioned Gus. I tried playing Gus the other day and he's absolutely horrendous. Needs a BIG buff, any small change would be useless.
What if just add to Lily’s gadget a 1 sec delay (I mean you click the gadget button and Lily goes into Shadow Realm only in 1 sec). It would still be an escaping option but not a braindead one. You would have to catch a timings. And sometimes it would be impossible to catch a timing which is fair ‘cause some attacks are fast for a reason, not for you avoiding them with a cheesy green button.
5:38 PLZ Not Again
Squeak rework: the close your shot is to you the faster it Will explode, this will make it so if someone is really close to you then you can confirm the kill and stay alive before they kill you and they die afterwards
They should make sprouts hypercharge super an extra bouncy wall that causes enemies to bounce off it at a supersonic speed and take damage upon impact of the walls of the map.
also bro should oil up.
I think the best way to buff Squeak is to just not buff him because when he is meta I always have to dodge my Ranked games
Glad to see Chester isn't on the nerf wishlist. I think he's at a very decent place, and with some more balances and hypercharges coming out, he'll probably fall back down in the meta, at least until he gets his hypercharge
Doug really needs a new Main Attack because his main attack is really short.
Plus he should get the Healing trait or the Tank trait to make him viable!
There’s a reason why they never gave Doug the healing trait. His super is just way too powerful, and that healing trait will make it really easy to get.
@@YourAverageSilver1Not powerful.
I think that to buff squeak without making him too broken, they could probably try making his regular attack range much longer, but toning down the size of the explosion to something more similar to the final explosions from his super. This would hopefully make him able to do better against a lot of longer range brawlers while not making him ridiculously obnoxious with how easily he can trap you.
I have been making my own list of balance changes for different brawlers I feel like that need them with having unbalanced Star Powers, Gadgets etc. or just are overpowered, underpowered. This list isn’t finished yet, but I wanna hear suggestions about it and hopefully I will continue making them.
*Janet*
_Buff:_
Base speed increased: normal -> fast
_Note: Makes her more fun and mobile to play. Don’t think that this can make her OP, but def better._
*Penny*
_Buffs:_
Old Lobber’s fire duration on ground increased: 4 seconds -> 7 seconds
Old Lobber’s fire damage increased: 528 -> 1000
_Nerf:_
Old Lobber’s cannon ball damage decreased: 2400 -> 1500
_Note: Most of the time cannonballs miss the target, but what is dominant about the super is the area control that it provides. Making fire on the ground much more powerful should help with that, for the trade off of dealing less damage with the cannonball itself._
*Bull*
_Buffs:_
Bulldozer movement speed increased by 30%
Bulldozer now stuns enemies that are hit instead of pushing them back for 0.5 seconds.
_Nerf:_
Hypercharge damage reduction on super decreased: 80% -> 50%
_Note: Right now he feels a little too reliant on his Hypercharge to be good. With this change I’m trying to shift his power to his normal super to make it less predictable and easier to catch opponents with, while nerfing his HC to make it not overly strong with such changes._
*Poco*
_Rework (Buffs):_
Current “Da Capo!” is now baseline! He can heal with his attack just like Berry, Byron and Doug.
New Starpower “Da Capo!”: Super will now amplify healing by 15% for 7 seconds received by the teammates that are hit by the Super (doesn’t affect the Super healing)
New Trait: Poco can charge super by healing his teammates! (Won’t work with his Super healing!)
_Nerfs:_
Poco’s healing on basic attack decreased: 962 -> 840
Poco’s damage decreased: 1520 -> 1460
_Note: Since he will be able to amplify his healing on teammates that he already heals with new star power , he would be too strong with current healing on attack and would make some unfair synergies. New trait should make his role more rewarding just like it does with Berry._
*Darryl*
_Buffs:_
Range of attack increased by 20%, but the maximum width is kept the same.
Damage of basic attack increased: 480 -> 520
Tar Barrel: radius of the slowness area increased by 40%
Recoiling Rotator: now creates 2 cycles, one of them starting normally at the top of the hitbox and other one at the bottom, and they both go clockwise.
_Note: Not sure if this is enough to make him good, because I think he just needs Hypercharge._
*Gus*
_Rework (Buffs):_
New Trait: Gus can charge super by healing his teammates!
Charged attacks can now attach the ghost onto a teammate when they are hit by the attack. Attached ghosts will stay on the teammate until they lose the amount of hp the Ghost heals or more than that. One cannot have more than one Ghost attached on oneself.
Ghosts can still be summoned on ground if the enemy is hit by the charged attack. If a teammate or Gus himself picks up the Ghost while having full hp or missing less hp than the Ghost heals, it will attach onto the teammate/Gus.
Teammates or Gus with the shield of the Super are able to pick up up to 3 Ghosts!
_Buffs:_
Bar charging rate increased: 3 shots -> 2 shots
_Nerfs:_
Basic attack damage decreased: 2000 -> 1600
Ghost healing decreased: 1600 -> 1400
Spooky Boy’s Shield hp decreased: 5200 -> 4000
Kooky Popper gadget’s damage decreased: 2000 -> 1600
Health Bonanza Star Power’s healing bonus decreased: 100% -> 50%
_Note: This is a rlly big rework, but I think it will make his gameplay much more fun and make him an actual healer rather than a tanky sniper._
*Tick*
_Rework:_
Mines’ duration of staying on ground increases with range of the attack: 3 seconds constant -> 2 seconds minimum; 6 seconds maximum
Mines’ damage now decreases with range: 1280 -> 1550 maximum; 860 minimum
On 20% or less range of the attack, instead of throwing cluster of mines and then it separating in 3 mines, Tick immediately throws 3 mines, which act as Barley/Berry’s projectile (so they land almost immediately).
_Buff:_
Last Hurrah damage increased: 1280 -> 1600
_Nerfs:_
Basic attack unload speed decreased: ~0.4 sec -> 1 sec (this indicates delay between each shot)
Base hp decreased: 4400 -> 4000
_Note: Although Last Hurrah is a better gadget currently, with this rework I expect Minemania being a lot better than maybe even Last Hurrah, so buffing it a bit will make choice fairer. This change is directed onto buffing Tick’s weaker gadget and just changing his play style overall, making him more viable in other modes._
Thank you for reading!
@@waffleenjoyer-re3pg I tried to nerf his stats, but I can see why it is not enough.
Darryl range increased would make him worse
@@OrangeFreeSt4te how? I kept the width of the attack the same at maximum distance so it doesn’t spread even wider, making him deal more consistent damage
@@noerror4043 oh wait It was mistake
I thinked u said super range increased
@@OrangeFreeSt4te ah it is ok
4 Squeak make his shots deal 200 damage on impact
5:05 I reported the Amber bug like 6 seasons ago. They said it was intentional 💀🙏
Sure. No game would ever do something that benefits only one side if players have no control over which side they are on. Isn't fun, doesn't make money. Only reason would be to troll your playerbase. But it's not 1 april, and I doubt trolling your players would be done on other dates.
@@fireshadowdark5462so its just a bug
20 balance changes we need for brawl stars:
1. Buff Hank
2. Buff Hank
3. Buff Hank
4.Buff Hank
5. Buff Hank
6. Buff Hank
7. Buff Hank
8. Buff Hank
9. Buff Hank
10. Buff Hank
11. Buff Hank
12. Buff Hank
13. Buff Hank
14. Buff Hank
15. Buff Hank
16. Buff Hank
17. Buff Hank
18. Buff Hank
19. Buff Hank
20. Buff Hank
You forgot nerf Doug, he is busted
Also buff frank to 100k hp and buff his damage to 1 million
Squeak changes:
Windup (Gadget 1) -> no longer doubles range, but increases Blomb radius by 50%, (damage +100%)
Residue (Gadget 2) -> Slowing Area 6s -> 6.5s / 7s. reduce slow efficacy by 10% (Meaning if current slow is -50% speed change to -40%, etc.)
When Blombs are stuck to enemies, detonate time -33%
Hp: 7200 -> 6800
What do you think?
Anything to nerf Lily, Meg, and Frank🙏🙏
I think for gus if they buff the useless gadget so that gus doesn’t get damaged and that he gets his soul bar powered up for like 5 seconds that could make him a better healer and i think they should give squeak a small damage buff
The thing is what's the point of having ghosts on the map when you can't reach them 95% of the time?
A change I'd do to fix his useless SP and gadget is to simply make the ghosts appear even if he hits a wall.
I'd maybe also give a small radius to his super so that you can actually give it to your teammates when they're more than 2 pixels away from you.
Those changes would for sure make him play as the support he was intended to be instead of a weird aggro sniper.
@@SamNaz065 yeah i like the ghost always appearing idea
A good idea to rework sprouts hypercharge is to make It so brawlers receive damage in an area around his super instead of needing to be exactly touching the walls
Just make it so you can see lily when she uses her gadget. Like how you can see your teammate during cordelius super. She still gets invincibility but can be countered easier if you know where she’s gonna end up. Kit will be the only one with full invisibility gadget. His is balanced tho because you can still shoot him.
She needs a speed boost at least if the enemy can see her so she can escape
Hank rework: Take cover is removed. It is replaced by prawn ready. Prawn ready increases Hanks range by 100%, damage scales to💀💀💀💀💀💀💀💀. Gadget barricade damage reduction is increased by 10% . Hank also gains tank trait 🦐🔥🦐🔥
4:08 the bad thing is this, that lily theoretically don't see enemies, but when you play with friends, then it doesn't make change.
First time Charlie isn’t in nerf wish list
Hank rework concept:
Hank's torpedos now leave soap on the ground.
When Hank stands on the soap his bubble charge speed increases.
I would rework his gadgets too.
This rework even does fit to his personality!
Stay prawn ready!
7:04 Grom is actually a really food pick in safe zone the heist map. He can do max damage from a safe distance and his attack pattern prevents enemies from coming out of the spawn
the idea of trying to make sprouts to into an offensive type of super is an ok idea they just did it wrong, maybe they could keep the damage of the walls but also make that brawlers can get stuck in the super for a few seconds
I have an idea for a rework for Penny, as you all know Chuck has two supers, by moving the button you choose where you want the signal and on the other hand if you just press it the race is activated, then with Penny if she already has a cannon placed by pressing the button without sliding your cannon she fires an immediate bomb towards your position which would be more helpful to defend yourself, tell me what you think🤔
They either need to go all in on the brawler traits or just remove a large chunk of them. Tank trait is fine, but berry and buster having unique traits is just so unnecessary.
Best change for Lili:After coming from shadow relam you can't attack for 1-2 sec and also you can't be attacked
Janet desperately needs a buff too. I main her and I am currently at 900 trophies with her and every time I try and get to rank 30, I get countered by every brawler. It's actually so annoying sometimes. Anyway, great video Spen. I have been waiting for a darryl rework for years now.
The gale super deals so much dmg because they changed it from 1 big projectile to 5 smaller ones with each dealing 1120 dmg and the brawlers hitboxes are just big enough to get hit by two of the. The fix they did was actually for the amount of those smaller projectiles because somehow there were 6 instead of 5 so his super was even wider.
They should give healing trait for Doug just like Berry does after he’s released
All I need is Piper dmg nerf.
For Squeak, maybe his attack blows up 0.1 sec faster?
Just a casual player but I feel they could nerf lily’s gadget by reducing the “charges per match” as this is shown anyway on all gadgets. They could also slightly buff weaker gadgets by increasing this. I don’t play that much to know a lot about competitive gameplay and balancing but I still think this is a missed opportunity.
My suggestion for squeak is making his normal attack a little bit wider (like Jessie's for example)
11:28 Spen sounding like my english teacher 😂
If you see this Ms. Gurutamm, i was totally just kidding
Here's what i would do with Squeak, i would dencrease his main attack explosion time by around 10% give or take a few. This would help him dish out more damage to enemies quicker in certain ways but would also counteract his area denial ability a bit, so it's give and take.
Tbh just give doug more healing for both himself and teammates so 480 to 840 for himself and for teammates maybe like 1200 to 2000 plus tank trait
It took less than a day for me to actively hate Clancy with all my life.
I’ve never seen such a busted brawler than with Clancy. Seriously, it’s insane how fast he’s able to cycle supers and wipe out teams
I got rank 30 with him a few hours ago lol
Larry: 🗿
Skill issue cry nerd
@@Lolikbenhier brother ur power 1 game agaisnt bots doesnt say anything about his state
And just how brainless he is, literally no skill.
I feel like Mortis and Mico should also have a super charge trait which allow them to charge super for moving (both normal movement and their jump/dash)
How make penny good (very good)
Remove second star power and make it the base kit
New second star power: make turret act like first gadget
(Also add more 400 life)
This is actually a very good and fun idea. The only problem is that it would literally allow her to one shot most assassins which would make her toxic and toxic brawlers of course makes the game unenjoyable for most people. The only way I actually find this being balanced is if the coins that bounce off of the mortar does way less damage with a thinner hit radius. (It would turn her into Clancy's super which would be a nightmare)
Amber's bug of 6k might not be a bug, the same happens with Melodie's notes, if she stands next to a brawler without notes and hits once she deals 2760 damage and we can see the rotating notes go from inside Melodie to the circle they follow at a great speed, maybe happens the same with amber's fire (the bugged one would be the true red cause it should do it but doesn't)
I have my Darryl at 890 trophies, I think a good “rework”/buff for him would just be a .5-1 tile range increase and the damage at the end would only be 100ish, it would also only charge his super 2/3 of what a hit from his current max range is, this would encourage him to poke more and he would also get 1 or 2 more supers a game, he’s not bad if you play him right and in the right scenarios imo.
He sucks so much rn because of the high damage meta, so people can kill him easily, and also because his damage fall off is garbage. At max range he deals like 300 damage 😭
I guarantee if they made him deal more damage at a distance, and gave him a hyper like the other tanks, he'd climb up to B tier
@@sunniboi7105 a good Darryl can be a menace if they get a lot of good bounces, if they were able to increase his rolls just by a bit it would encourage more skillful play like mortis
Squeak may get a faster explode on targets he hits, but in the same time, the missed (controlling) shots should last longer on the ground (a lil bit) then ig squeak will be fine.
i think squeaks main attack blast radius should be buffed with the time for the main attack taking a bit longer to pop. i think that would make him a good controller but also counter-able for many assassins
Frank though, I'd go with both of the nerfs (HP to 13k and hyper charge rate) and for a slight buff, make his hyper super hit enemies mid-air
I would nerf squeak's range because it's a lot and buff the DMG either the recharge speed to be able to melt the tanks. I think it's a nice buff 😅
I like edited videos but I feel like I miss the "old" videos, they were simple, and it had it's charm. Just giving my opinion 😅
12:50 Squeak buff ideas
1: squeak damage from 2160 at max level to 2260(maybe toxic with the chain reaction star power)
2:his range from approximately 7 tiles without the explosion radius to 8 tiles
3: his health from 7200 to 7300
4: buff his damage of a one bomb from his super from 2000 to 2300 maybe powerful so his bombs spread out of his super gets a range nerf
5: buff his realod speed from slow to normal ( but I wouldn't want this in the game tho😂 this would be so annoying and may cause hearing damage)
6: a mythic gear (blob launcher) his super launches 8 bombs instead of 6 or his main attacks exlodes faster from 2 seconds to 1.7 seconds
7: hyper charge his hc would give him a Stat boast of a 24% damage / 20% speed / 5% shield (if one of his super's bombs hit a wall it will bounce of it like sprouts shot but little bit more bouncy + super damage from 2000 to 2150)
8: and finally mute squeak's voice lines and shot explosion sound😁
I know it may be a dumb idea but I have an idea for a small lily "rework" or something like that. So the idea is that the gadget doesn't recharge while she's in the shadow realm (I know the idea is kinda dumb and stupid but anyways and yeah the gadget recharges in the shadow realm)
Hey man. be proud of yourself. thats a good idea its not dumb or stupid. I agree
I literally just commented that aswell! And why would it be dumb? Brawl Stars already gave Cordelius' super the same treatment, and gadgets like Clay Pidgeons also only start their cooldown after the gadget is done.
Buster does not need a nerf lmao
For squek they should change the how main attack works!! when it attaches the enemy it should directly explode but if it`s on ground it should wait the same time while it explodes.
They should take their time on penny: dmg from 1960 to 2k and then if shes still bad her super damage a little bit or maybe the turret hp a small buff or her super charge speed a bit shorter or just give her a reallt good hypercharge
Dmg to 2120? Or maybe just a reload speed buff cause you just become a sitting duck if you miss a few shots
@@sunniboi7105 no 2120 is too much remember she has splash damage
I think increasing the speed of the shots from pennys cannon would be a good buff as her cannon is too easy to dodge.
It's sad how forgotten Mr p became
For lily it's easy to fix the gadget, just put a small delay on it. You can still use it to get in position, but it's not a get out of jail card anymore
Janet should be on the buff list
Squeak buffs:
Residue gadget: 6 seconds -> 7 seconds
Chain reaction star power: 15%->17/18%
And maybe buff windup gadget damage to 60%
Lily can get her gadget as a passive ability for example she goes to the shadow realm every 15 seconds for 2-3 seconds so it is not that broken but in right hands this would be good
for squeak id say they could buff his explosion time by like 0.1 seconds or 0.2 seconds so its harder to just run away from his attacks when you dont stick them on someone
I'd love Willow' super range to be increased a little bit, i think it's too complicated to hit the enemies and most of the times, it feels like you're playing with her by using only her basic attack
Kit doesn't need a damage Nerf...he probably needs a healing factor Nerf for his teammates
Give squeak a range buff a longer one
Just make Berry's attacks last 5 seconds instead of 6.
Make it so Lily gadget stops passive healing. At the moment, you get a tick of passive healing when you exit.
I'd rather see Grom get a slight reload speed boost instead of projectile speed. A new starpower could also help, one that isn't so incredibly niche that is.
Tara needs a pet buff for sure. I think a small hp buff to Tara herself would also go a long ways.
Squeak should deal either more damage or have a faster attack detonation when he’s at lower health, similar to franks rework but a little more skill since you still have to hit the shots
This has been a big issue while I was pushing squeak in solo showdown
instead of sprout's walls being bigger for his hypercharge, what if the thorns spread out too? the thorns would cover the area that the bigger wall would've covered, so that it would still block off a larger area but not as oppressing as walls.
Also I want the damage buffed but make it uniform (instead of doing 500 at the edges and 2500? in the middle it would just do ~1000 no matter where you're standing)
Squeak just need a a super rework, they could have it so that the bombs have slightly less range but when they explode they leave a slow puddle for a few seconds (like 2-3) because his super feels so useless unless you throw it onto a Jessie turret
Penny should attack over the wall or walkthrough since she is an Artillery class. Or just change her into Control since she can counter tank but the problem is lack of damage.
who thinks SpenLC is better then compuser?!!
I feel like an overlooked small nerf to Lily's vanish gadget would be to only start the cooldown of the gadget when you are out of the shadow realm. Just as with Clay Pidgeons or Coredlius super. Right now you only have 1-2 seconds effective cooldown. I don't think this will be enough, but it still is a change I would like to see.
For squeak, make it so that hitting something with his main attack also does impact damage to help his dps
I would like Sam's knuckle buster pickup radius to be buffed. Its kinda annoying to have to be at point blank range with the knuckle busters to pick them up. You also have to wait a little to actually pick up the knuckle busters after you have used them which is all very irritating
For squeak make his range a bit longer and his main attack projectile a bit wider so it is easy to tag people but his explosion doesn’t get toxic