Unreal 5.2: Virtual Heightfield Mesh

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  • เผยแพร่เมื่อ 19 ม.ค. 2025

ความคิดเห็น • 21

  • @devjitpaul1191
    @devjitpaul1191 ปีที่แล้ว +7

    jeez unreal, all you boast about nanite but for actual environment art, it's pretty useless
    i had to filter out so many results to find this video.
    thanks for the tutorial, this will lessen my headache for now.

    • @sporeolegy
      @sporeolegy ปีที่แล้ว +2

      I cannot agree more major downgrade being forced to work with meshes like I’m making a 90s platformer

  • @McSpjuver
    @McSpjuver ปีที่แล้ว +1

    When grabbing the world Z and feeding it into an RVT output for the heightmap and copying the landscape shading parameters to a material that renders onto the heightfield, the shading completely breaks for me. A directional light will be affecting things that should be in shadow and their normals appear flipped. A typical example is a hill casting a shadow on itself. Everything else seems fine, and this is done with landscape rendering only to RVT. Do you know what could be causing this?

  • @kristianrabakov8579
    @kristianrabakov8579 ปีที่แล้ว +1

    The result I am getting is very blurry and low res. It's not working...

  • @alienrenders
    @alienrenders 8 หลายเดือนก่อน

    Texture on the height field is blurry. And displacement is being applied, but it's over a wide area so the rocks don't pop out, but entire areas are lifted up. Not sure what I'm doing wrong.

    • @alienrenders
      @alienrenders 8 หลายเดือนก่อน

      Figured it out. You can't use virtual textures in your landscape material. You can only use regular textures.

  • @Samuele_Lini_ARS
    @Samuele_Lini_ARS ปีที่แล้ว +1

    In UE 5.3 we have tessellation but it do not works with path tracer render. I'm trying your solution to see if it works with it (path tracer). HF mesh sould be simply a detailed mesh so it should...

    • @Samuele_Lini_ARS
      @Samuele_Lini_ARS ปีที่แล้ว

      ...and...technically HF is a mesh...does it is possbile to apply nanite to it? (maybe it is possbile to convert it to a very big ordinary mesh before do that?)

    • @weightednormal3682
      @weightednormal3682  ปีที่แล้ว +1

      @@Samuele_Lini_ARS It would be nice if they just supported tessellation again.

    • @BlackUniverseProductions
      @BlackUniverseProductions ปีที่แล้ว

      What was your experience I want to try the same thing

    • @krz9000
      @krz9000 ปีที่แล้ว

      Epic chose nanite as the way forward...it will have tesselation in 5.4..already avail in 5.3 with some cracks. Nanite landscape allows a landscapeeditor that can sculpt overhangs and so on...and nanite culling and autolods are so much supperiror to this flickering mess of a virtual heightfield

  • @Nortic111
    @Nortic111 ปีที่แล้ว

    Max Hay directed me to your channel, subbed!

  • @bensn4449
    @bensn4449 11 หลายเดือนก่อน +1

    Sorry. Its not working. Textures are low res and blurry.

  • @mpalenque
    @mpalenque ปีที่แล้ว

    hey im trying to feed a video texture to modify heightfield realtime. is this possible ? ?

    • @weightednormal3682
      @weightednormal3682  ปีที่แล้ว

      Yes, this is possible. The technique shown here does not modify the terrain heightmap. This technique only renders small variations in height to better sell the materials. I believe what you are referring to is changing the terrain height. This would be done with a render texture that is fed into the landscape actor. Can you explain your idea in more detail?

    • @mpalenque
      @mpalenque ปีที่แล้ว

      @@weightednormal3682 thanks!. yes, I want to feed a camera as a texture and modifiy a geometry with it to collide with a fluid.

  • @VictorSanchez-ts1nd
    @VictorSanchez-ts1nd ปีที่แล้ว

    Not working...

  • @Mittzys
    @Mittzys ปีที่แล้ว

    Some people are wayyy to scared of working with meshes... Or just parallax occlusion mapping

    • @weightednormal3682
      @weightednormal3682  ปีที่แล้ว

      Tessellation existed for a reason. Nanite is not flexible at all when it comes to parametric material design. POM is an option, but visually inferior.

  • @chrishansomeanimations3147
    @chrishansomeanimations3147 ปีที่แล้ว +1

    youmade what should be a 4 min video 20 min and confusing , do better