Indigo Park Chapter 1 Unused Content & Hidden Secrets | LOST BITS [TetraBitGaming]
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- เผยแพร่เมื่อ 28 มิ.ย. 2024
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Welcome to the longest Lost Bits video of all time (so far)! Today we're hopping into Indigo Park Chapter 1 and exploring its unused and unseen content! We got everything here from unused enemies to unseen secrets and even some unused maps - including one that gives us a really cool glimpse into an earlier stage of developing this game! Hope you enjoy!
My "full" playthrough of the early map: • Indigo Park Chapter 1 ...
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Sections:
0:00 - Intro
0:41 - Skibidi Rambley
1:27 - Unused Textures & Models
6:13 - Unseen Secrets (Entrance)
8:58 - Unseen Secrets (Rambley's Railroad)
10:50 - Unseen Secrets (Mainstreet)
12:04 - Unseen Secrets (Landing Pad & Lloyd's Mane Stage)
14:56 - Unseen Secrets (Arcade Game & Ending)
16:54 - Unused Early Version of Indigo Park
21:27 - Early Rambley's Railroad
24:35 - The rest of the early map
31:21 - MoonTown
31:55 - Early Arcade Game
34:42 - Now we wait for Chapter 2!
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SEE YOU GUYS IN A BIT!
Music courtesy of:
@JamminSamMiller - Stickerbush Symphony
If you're reading this, leave a comment saying “Skibidi Rambley". Also leave a like if you're epic :^]
#indigopark #lostbits #tetrabitgaming #tetrabit #unused #cutcontent #lostmedia - เกม
Skibidi Rambley vs. Stray Cat. What's the better unused model? 😂
cat makes me enjoy living better
cat. i can pet the cat. i cannot pet the skibley (skibidi rambley)
Cat is a god us humans can not comprehend what power it holds
With no context, I take the stray, with context, I'll still take the stray
Cat 100%
as a game dev, i was very amused at the dev-only funnies like having the key be in "torture devices" and having a folder called "storeshit". Glad to know other too fuck around in their games
Trust me when I say only I can read my own code anyone else tries reading they would be saying "wtf is poopoo and wtf is btnyayayyayyayyaya!?!?!?"
@@artwork-studios EXACTLY!
@@modlich_303 I'm more of a front-end programmer so one look at my back-end code will cause ww3 in stack overflow
18:30 - In fact, it would be a very good and interesting solution if our character used more brute force to get through obstacles. Open a door by force, jump over a turnstile, break out glass during a chase, move a pile of furniture lying in a passage, etc. This would make this game stand out from the rest in terms of obstacles and would make irony about obstacles in other games
It's rundown. And we're supposed to be Urban Exploring.
It's would build SO much more world bwooxkaksksk idk it's cool
@@vaulto I'm bad in english, sorry, what do you mean?
@@lynrayy They're agreeing with you, saying that it would be cool, it fits the setting of the game.
@@hypo_kritikal Oh thanks
Yeah, but the infrastructure is based on Disneyworld, judging by the Chapter 1 setting and the bracelet. Chapter 1 looks a lot like Hollywood Studios, and the bracelet looks like a magic band. So breaking doors and stuff wouldn't be very easy without some sort of tool to do so. I'm not saying that it isn't a good idea, though.
I’m not surprised that they decided to remove the shooting gallery section.
After all, it’s the first introduction you’ll get to most of the main players of the story.
Having to split the attention of players between that and having to shoot the targets would definitely increase gameplay and replayability, but for first time players of the demo, I don’t think removing it was a bad decision.
I think the idea can be better used in later chapters.
I would have been too preoccupied with the targets to listen.
Maybe having it be new game+ would have struck the balance; show the case to first time players, hint at the targets, have a terminal in the generator room show the unlock code, and when players go through a second time, let them unlock the gun with the code they found in their first run.
@@chickendoodle32
Really cool idea.
Maybe they could implement that for the full game.
Don’t think they’d be considering replayability/ng+ for a demo though.
@@-ZH ye, I know, but for the final? Would fit perfectly (also, making it so if every target is hit, it skips to the next scene, would add a lot of incentive for speed runners).
the "moontown" map is actually used. its the map shown when you go to change graphics.
Ah nice spot, I didn't realize it was the same map! I guess it's still not normally "playable"
@@TetraBitGamingay bit idk how I broke Baldi basics to the point I able to get on TH-cam
i was about to say that! i guess we had the same idea!
@@TetraBitGaming for some reason I got really mad at you when you said it was an unused map that wasn’t used anywhere in the game🤣
@@FilenametwoJesus Christ, people still remember Baldi?
Its absolutely criminal that they left the cat out, he would have been the coolest character in the game. It'd be awesome if they added him back in with a future update.
Cat to powerful
The Cat is truly a god.
@@A_Robin I asked Cat God the Great (Cool Dude) if this was true. He said yes.
Guys it made the noise outside the park
I'm pretty sure the bee and radish, or at least just the bee, are taken from a free pixel art videogame asset pack, I doubt they were actually intended to be used in the fiished game, they might've just been used for testing
Totally!
Sup bit
@@TetraBitGaming I always hated that meme
Moontown is used in the final game when adjusting the settings as an example of what your settings should look like.
MAN I WISH THAT CAT WAS A PART OF THE GAME 😭
SAMEE
maybe he wil be in chapt er 2
Same
I have named the cat Leo
I NEED THE KITTEN NOWWWW
The dread that entered my soul when I saw a Skibidi toilet reference in the thumbnail cannot be explained
Yes
It's kinda funny that that one joke caused the dev's issues down the road because of the damn animation file.
2:06
Rambley: WHY THE HELL DO YOU HAVE A GUN!??!
Player: im always strapped.
I read that in Duke Nukem's Voice.
Lol
lol
yk i yelled at him and now my game s broken
You know what they say stay strapped or gat clapped
18:13 its probably why as shown in backseat streams bugtesting of the game, theres a crouch, so maybe the crouch was intended instead of the animation
That is a good notice!
13:52 - I think developer just got tired of making animation for this screens and just left it chilling behind the wall because, you know... Release is very soon and i am very sleepy, don't want to animate extra things x3
UniqueGeese didn't make the animations, Jake Neutron and co. did.
@@MattTOB618jakeneutron!!! I love that guy
@@MattTOB618 Yes, but first screen on mechanic arm animation looks like it made by dev, not made by animator. I say this because the animation looks quite wooden and choppy, as if a beginner were doing it
I’m fine with how the Ride turned out in the Final and assuming its Purpose was the same, the Target Practice would probably distract you from the characters introductions
(Tho personally I wish they added cardboard characters into those windows in Lloyd’s area so that it doesn’t look too empty)
maybe they took it out because people kept trying to shoot the character cutouts expecting extra dialogue.
the cat wasnt scrapped it was just in need of a better petting animation also it was very buggy (source unique geese in a live stream/vod)
Okay, but it is scrapped lol
I have named the cat mentioned here Leo. Please spread this info, I want them to make it his official name.
"Skibidi toilet rambley isn't real, he can't hurt you."
Rambley skibidi toilet:
The "Hi TH-cam" is awesome💀 Im shocked this is the first time a dev has done this
Did GT really use material that was explicitly said to only be placeholder to form his theory?
no they didnt
No, but that would be kinda hilarious
I agree
I wouldn’t be surprised seeing how awful his theory was.
True
6:45 I did not Realize the Protagonist was Jacked In this Game!
"some invisible forces will still launch Rambley to later sections" ( 33:14 )
Rambley: the gods have found me.
I can see why one of these concepts were scrapped…
? which concept exactly
@@KKV2006Mainguess
@@KKV2006Main The skibidi toilet one on the thumbnail…
Thankfully it's not on the thumbnail anymore
@@da_real_bupno thats still on the thumbnail.
So I think maybe the shooting gallery was removed from the game because it would probably distract from the characters greeting and make the first Molly jumpscare too noticeable, there could also be concern for it being too close/similar to the foxy shooting ride in FnaF help wanted.
Some of the early concepts in the Rambley Arcade game I like, I feel like in the base game it’s too easy as you can collect at least 20 ramble berries and only get hit 3 times, making it impossible to lose, I think reusing the health system would be a good idea plus reusing the extra squirrel enemies.
I also hope they bring back the cat, it’s utterly pointless, but too adorable to get rid of.
I agree.
If Chapter 1 gets a BATIM treatment, I hope a lot of this stuff is added back in. Like the shooting gallery train and the cat.
Always love lost bits videos on good games.
Thanks for checking this one out!
this is the 2nt comment
I love your channel It’s very interesting. Seeing all this lost stuff. Keep creating more. Of these videos.
Bro tetra thanks for doing indigo park man
Thanks for watching 🙏
MoonTown is actually used in the graphics menu to display your graphics settings
The Station Square theme in the background is effing hilarious XD
I think the target range railsgooter is a really cool idea but i can imagine that they wanted you to focus more in the character interactions so you can meet all the characters.
Day ? of me waiting for Angry Birds LOST BITS
YEAH
YEAH
YEAH
Day 2. You’ve commented on his videos twice, so it’s day 2 of asking. You lose count already?
In possible confusion w/ “Day ?” (even w/out many comments), I’ve basically been waiting since the PvZ videos released (so quite a while, now)… sO yEaH.?.!
The moontown map seems to be the same one used in the graphics settings images. It might be a default Unreal level used for graphics testing.
5:40 “hey there game theory how ya doing?”
I love Rambly, he's adorable. I hope this game gets all the love that the other mascot horror games have. Especially because it's clever take with real, living (most likely genetically modified) creatures is quite refreshing to see.
14:37 It reminds me of the "casually approach child" meme
Dang, Uniquegeese must be proud. Can't wait for more!
I think that trophy is the same one as in the coolmathgame “air nomad” so it is probably from an asset pack
Been watching this guy since his sonic video 6 years ago. Literally still in my top 3 of all time. Love you tetra❤! (Im begging you to comment it would make my day!!)
Appreciate you 🙏🏼
@@TetraBitGaming oh my god. This means the world to me. I appreciate you too.
@@zech1114 this is so pure 🥺✨💖✨ congrats on the reply! ☺🧁
Hoo boy, Uniquegeese is going to have so many people asking for the Stray Cat Update.
Skibidi Rambley
That “MoonTown” at 31:28 is actually used in the games Graphics menu! I recognised it right away!
YES I'VE BEEN WAITING FOR THIS!
I was hoping you'd cover this game ^^
This is a nice birthday present. Also I’d like you to cover rhythm heaven/rhythm paradise/rhythm seseng/rhythm tengoku gold for the Nintendo DS, there’s a lot of cool stuff unused in the game and neat regional differences besides different voice clips
TetraBitGaming: my only time I've ever heard of an Indigo Park
With the mc being ripped, forcing the door open like that would've made way more sense lol
That cat better come back in future chapters lmao. I think the target shooter would make the train ride make a lot more sense, but I think it would be distracting.
They need to bring back the stray cat petting mechanic and make it a secret thing you can do in every chapter
and add an achievement if you find every one
I do believe he said that was the original intent
Hey man, thanks for the banger video again! I always love your content. Keep up the awesome work, and I hope you're having a great day!
Thanks! Appreciate the kind words 🙏🏼
@@TetraBitGaming Btw, what was your favorite video that you've made? (If you don't mind me asking.)
I HAVE BEEN WAITING ON THISSSSS
So many of these scrapped ideas would've been SO FUN to see in the final game! I really do hope at least a few of these come back in later updates and/or chapters. Also, the "MoonTown" IS actually used in the game! MoonTown is the map you see in the pre-rendered images for the Settings > Display > Graphics menu. Maybe in the original concept it wasn't going to be pre-rendered and instead would show you the changes in real time? Probably not but nonetheless it is still used in the game
I need a list bits on Killer Frequency. It’s a good year old by now but I needdd to know what’s in there.
Sounds like a cool game, I'll have to give it a whirl some time
Definitely worth it yeah
damn 45 seconds thats prolly the fastest ive made it to a video before lmao
6:02
I was not expecting a key to be a torture device.
It's possible that some unused content would probably be used for chapter 2. Perhaps Oceanic Oddesy would have the blaster used for a pirate ship themed ride.
I havent watched lost lost bits in a hot 4 years so im pumped for this 🙌
@@Whiteout.0 welcome back haha
@@TetraBitGaming thank you :)
the dread that I experienced when looking at the thumbnail and hearing the sentence "when shes brainrotted by salems potion" was infinite
Epic video!
I just recorded and uploaded my play through of this game, and i love it so much! i have been really curious about this since
Cant wait for more content!
Skibidi Rambley doesn't exist, it won't hurt you.
Skibidi Rambley:
24:25 - I like original idea. Also it reminds me help wanted 2 boat section
I may not know what indigo park is, but im still enjoying this video
25:34 i love the bloons td pop sfx that is used used
been waiting for this video
Hope it was worth the wait 🙏🏼
@@TetraBitGaming yea I enjoyed it.
You should team up with horrorscoped sometime. I think with your combined skills, and maybe an easter egg hunter, you could literally tear apart a game and practically understand it from a developers standpoint, like you literally know exactly how it was made and every bit of inspiration.
I can't wait for a lost bits or boundary break on Mario and Luigi: Brothership
Moon Town was used in the game!! It was used for the graphics part of the Video settings, showing what kind of experience you'll be getting with the current graphics settings you have set.
Second unused map is the shader texting area? Like from settings. It shows trees and such and a car I’m pretty sure-
I could imagine the shooting gallery idea returning in maybe Chapter 3 where you'll presumably meet Salem and have a boss fight (judging by the order of the Railroad). The current version of the railroad just being a sort of cutscene introduction is probably fine though, giving the player a chance to just focus on the dialogue instead of getting distracted getting a high score (whatever it would've been used for).
5:00 if I’m not mistaken most of the things seen there are from the opening cinematic for chapter 1
love the sa1 music in the background
The idea of using peepholes in the Mollie segment would have been interesting...also F - Cat.
18:30 It doesn't open by itself, Rambley sees you on the camera and opens it to let you in
Well yeah lol
@@TetraBitGaming I was not expecting to wake up to a reply lol
Skibidi rambley gave me heat stroke and I accidentally fell down the stairs and had a severe headache while getting my head broken
12:06 - 12:12 BRO WAS SPITTING BARS WITHOUT EVEN KNOWING 🔥🔥🔥🔥❗❗‼‼‼‼❗❗
7:15 This is a common theme in these indie unreal games that I've always been curious about:
It seems like whenever the developers want to make a light, screen or indicator that changes its color or display, they tend to make a separate model for each appearance, hide the unused models out of bounds, and swap the models whenever the object's appearance is supposed to change.
This sticks out to me because I've spent most of my time as a hobbyist dev/modder working on Source Engine games. When building Source Engine models, you can use functions called 'skins' or 'bodygroups' to store multiple textures and appearances within the same model, and switch between them whenever you need to using map or entity scripts. Does Unreal Engine not have a function like this for models, or does it exist and people just choose not to use them for other reasons?
5:12
As a Mainer, I'm dead. They got us.
What did we do to Rambly!?
Yeah what did we do?!
The cat seems to be a reference to the joke on Mason’s DREAMS stream where he joked about a “Cat” ending
I'd really wish they would bring back the rail shooter instead of a cutscene, because I like to have gameplay in the games I play. xD
Skibidi Rambley. Lol
Indigo Park feels like Security Breach: Ruin, but much better.
(Rambley is better than Helpi, change my mind)
No offense but Ruin is more of a 'game' in a sense than IP (since it has puzzles and gameplay, whilst IP Chapter 1 is a demo at best /gen)
5:11 i think this stuff was or going to be used for the opening cinematic the map is most liking parks the player is planning to go or has gone to.
The non-canon blue prints look like talos 1 from prey. good game.
Skibidi Rambley is my new sleep paralysis demon
31:39 Moontown is the map of the graphics and you change it and it shows you like what it will look like
Hope the opening the door at the entrance animation and petting the cat gets added to the final release of the game. And the dart minigame
For the shooting rang, it makes sense they would remove it because think realistically, you dont want 10 kids shooting at targets. It makes no sense for it to be there
I saw the skibidi ramble in a different video and I thought it was fake and seeing it real was so funny 😂💀👍
I think the Manny model was used for the player's arms.That's why he may be used
Oh God how did I get here so early by the way I absolutely love your content and I really wanted to see if you do a video on this
Fun fact: the sprites of the unused enemies and the end trophy were part of an asset pack called pixel adventure
HELL YA! ABOUT TIME
I think the shooting target would have been distracting for some players so I think they made the right choice fingers crossed they bring it back in chapter 2
31:23 Fun Fact: Moontown is actually used in Game it’s just used to show the graphics in the settings menu
5:56 it speaks for its self
31:31 I think it is the sam place that is used for preview in the settings
1:38 These are some very "interesting" *assets.* 🗿
if the game breaks after having that gun originally used for Rambley's Railroad, that may have been the reason why he took it out. I don't know much about game development, but my guess is that the gun was messing with the mechanics of the critter cuff, since they both use the same arm. If he left it in the game, maybe having it as only available when you are on the ride (like in Security Breach where you drop the FazerBlaster in a box no matter if you won or lost in the game). You would still have a fun little minigame in your horror game while not breaking the game
The second map that you showed us was for lighting go to graphics
is that pesto anchovi (the noise's old lap 2 theme) in the background?
It's interesting that Salem's room was not destroyed originally.
moontown also comes packaged in with a unreal engine menu system template which indigo park uses (menu system pro, in case the folder location didnt make it obvious)