How to use the UV Editor and generate UV Texture Maps in CLO

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  • เผยแพร่เมื่อ 11 ก.ย. 2024
  • In this video, one of our designers shows you the correct workflow on how to use the UV Editor and generate UV texture maps as well as importing the UVs back to CLO.
    Learn more at www.clo3d.com/
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ความคิดเห็น • 25

  • @minervasantiago5822
    @minervasantiago5822 ปีที่แล้ว

    This is great, thank you!

    • @CLO3D
      @CLO3D  ปีที่แล้ว

      You're very welcome!

  • @maithanh8085
    @maithanh8085 3 ปีที่แล้ว

    GREAT MEN.

    • @CLO3D
      @CLO3D  3 ปีที่แล้ว

      Thanks?

  • @JTshoot
    @JTshoot 2 ปีที่แล้ว

    Hi!
    I made a shirt with UV maps, but when I try to texture it the same design also shows on the inside of the fabric, is there a way to include the reverse side of the fabric on the same UV layout so I can have a white inside, but a texture/print on the outside?

    • @CLO3D
      @CLO3D  2 ปีที่แล้ว

      Select the Fabric in the Object Browser. Under Materials, click the Back Tab & Uncheck Use Same Material as front and customize as desired.

  • @Helmutlang2000
    @Helmutlang2000 2 ปีที่แล้ว

    The button to change from flat mapping to unified is missing? (next to fabric only have add print and delete option)

    • @CLO3D
      @CLO3D  2 ปีที่แล้ว +1

      This option is now in the Property Editor right above "Type"

  • @Monkok3D
    @Monkok3D 2 ปีที่แล้ว

    Hi, nice tutorial, thanks for making it! Is there a way to export garments for with uv to another 3d application in order to only change the layout of uv and then bring them back into CLO for baking?

    • @CLO3D
      @CLO3D  2 ปีที่แล้ว

      May I ask what the main objective is here? Are you just trying to adjust the layout of the UV in each pattern piece?

    • @Monkok3D
      @Monkok3D 2 ปีที่แล้ว

      ​@@CLO3D yeah, kinda. My reasoning is that there are many ways of doing it more efficiently and conveniently in traditional 3d applications with or without help of addons, but I would still like to bake in marvelous/clo, and thus way in the highest quality possible

  • @GuilhermeSouza-hz7dt
    @GuilhermeSouza-hz7dt 2 ปีที่แล้ว

    In version 6.0 the puckering normals won't blend with the fabric texture normal. Is there any workaround?

    • @CLO3D
      @CLO3D  2 ปีที่แล้ว

      Can you post a more detailed description of your issue here please; support.clo3d.com/hc/en-us

  • @MrAndrearagni
    @MrAndrearagni 2 ปีที่แล้ว

    thank´s!!

    • @CLO3D
      @CLO3D  2 ปีที่แล้ว

      You are most welcome

  • @GEORGE.M.M
    @GEORGE.M.M 3 ปีที่แล้ว

    Is there a way to transfer the 2D pattern layout arrangement of my cloth pieces into a UV layout, I spend a lot of time laying out the garment in 2D to save the hassle of rejigging pieces in order to create a unified UV map?

    • @CLO3D
      @CLO3D  3 ปีที่แล้ว +1

      In UV Editor Mode, Right Click on the grid and choose Reset UV to 2D Arrangement.

    • @GEORGE.M.M
      @GEORGE.M.M 3 ปีที่แล้ว

      @@CLO3D you are a star 🌟 Will try it out!

  • @DefacedProductions
    @DefacedProductions 2 ปีที่แล้ว

    What happened to UV editor mode?? I cant find it in 5.2

    • @CLO3D
      @CLO3D  2 ปีที่แล้ว

      UV editor Mode is in version 6.0 and after.

  • @naniizar3d242
    @naniizar3d242 2 ปีที่แล้ว

    Why do I end up with White marks in between the seams?

    • @CLO3D
      @CLO3D  2 ปีที่แล้ว

      Can you further explain what the issue is? By white marks do you mean all the way around the pattern pieces?

  • @kv2708
    @kv2708 2 ปีที่แล้ว

    What is the usage of uv map?? Anyone please explain

    • @CLO3D
      @CLO3D  2 ปีที่แล้ว +1

      Here is a tutorial that may better explain when/how to use the UV Editor th-cam.com/video/u5fRb53raEU/w-d-xo.html