Sphere Eversion : teaser

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ความคิดเห็น • 80

  • @spooder1568
    @spooder1568 2 ปีที่แล้ว +1365

    I feel like there was at least one crease/sharp bend in there, it should be evaporated.

    • @kreuner11
      @kreuner11 4 หลายเดือนก่อน +60

      Nope, it's not infinitely tight

  • @BlindWolf8
    @BlindWolf8 4 หลายเดือนก่อน +563

    I watch exactly one video (yes, That One) and now I get this in my recommedned

  • @Alan_One1
    @Alan_One1 ปีที่แล้ว +280

    You have to know the rules of the game.

  • @DumbYT
    @DumbYT ปีที่แล้ว +801

    Remember you mustn't tear or crease it

    • @JFC_
      @JFC_ 6 หลายเดือนก่อน +10

      😭😭😭

    • @aratof18
      @aratof18 4 หลายเดือนก่อน +4

      I'm so against using "musn't" but it makes perfect sense

    • @TheRealCoolElho
      @TheRealCoolElho 3 หลายเดือนก่อน +2

      Or else you will destroy it.

  • @elcucumber2847
    @elcucumber2847 11 หลายเดือนก่อน +336

    mr president, a second method of turning a sphere inside out has been found

  • @telosnium
    @telosnium ปีที่แล้ว +508

    i love how whenever i see a video like this the whole comment section is just outside in refrences, like a basketball

    • @ldx8492
      @ldx8492 3 หลายเดือนก่อน +31

      You need to understand the rules of the game

  • @NonTwinBrothers
    @NonTwinBrothers 3 ปีที่แล้ว +784

    That wasn't easy to follow was it?

    • @SkyAce200
      @SkyAce200 3 ปีที่แล้ว +39

      Like a basketball

    • @haaaaf8087
      @haaaaf8087 2 ปีที่แล้ว +44

      ok, I will push the two halves right through each other

    • @randomalt9617
      @randomalt9617 2 ปีที่แล้ว +36

      I literally said aloud to myself at around 0:04 "ooooh, that's an infinitely tight pinch!" and now I have realized I have fallen to the cult of sphere inversion.

    • @wmpowell8
      @wmpowell8 2 ปีที่แล้ว +1

      Maybe the creator needs to make a transparent version
      EDIT: th-cam.com/video/zOryEuVeTbE/w-d-xo.html

    • @xavierluthenumberblocksfan2424
      @xavierluthenumberblocksfan2424 ปีที่แล้ว +42

      well actually it was thanks to the helpful visuals, what's not easy to follow is your condescending attitude!

  • @Coco2604
    @Coco2604 4 หลายเดือนก่อน +137

    Can't wait for hugbees to do a video on this

  • @emanuelegiunta7934
    @emanuelegiunta7934 3 ปีที่แล้ว +184

    That wan't easy to follow was it?

  • @user-xm4bo6se9c
    @user-xm4bo6se9c 2 ปีที่แล้ว +179

    That is... a sharp bend

  • @gookul
    @gookul 8 หลายเดือนก่อน +32

    remember, we're really trying to turn the circle inside out.

  • @CoolAsFreya
    @CoolAsFreya 6 ปีที่แล้ว +156

    I love this technique because it does most of the tricky work inside itself with just a blue band and you only have to pull the hemispheres through themselves at the very end making the sphere

    • @ArnaudCheritat
      @ArnaudCheritat  6 ปีที่แล้ว +33

      Yes, thanks. We have another version cut in half where one sees better what is happening inside. I hope to post it soon.

  • @kevanelson5190
    @kevanelson5190 8 หลายเดือนก่อน +16

    UUP UPUPUPUPUPUPUPUPUPUP!!! That was a sharp bend!

  • @ben____
    @ben____ 6 ปีที่แล้ว +71

    Whoa! Saw this after the "How to turn the sphere inside out" Video! Amazing!!!!!

  • @herberthagemann9743
    @herberthagemann9743 ปีที่แล้ว +25

    The Outside In Video Tape gave that cool 90’s vibe, and this looks cool reborn! The objective of taking a sphere, made of an elastic move-thru material, and flipping it inside out without pinching or creasing it.

    • @ArnaudCheritat
      @ArnaudCheritat  ปีที่แล้ว +4

      Yes. I still do not have time to make the full video with explanations, though.

    • @Disciple_of_God.
      @Disciple_of_God. ปีที่แล้ว

      WHAT ABOUT MATERIAL PHASING THROUGH EACH OTHER. HMMM REALISTIC ISN'T IT

  • @StandardName562
    @StandardName562 6 ปีที่แล้ว +61

    @ 0:39 you are twisting the material in a way it will break
    Or are you pinching it infinitely tight?

    • @ArnaudCheritat
      @ArnaudCheritat  6 ปีที่แล้ว +27

      It is forbidden to pinch infinitely tight or to break it. It is no real material since it is traversing itself : it is about drawing surfaces in space, not about deforming a real baloon. Hope this is clearer that way. Check the old video "Outside In" for a precise description of the rules of the game.

  • @simonsidorov8315
    @simonsidorov8315 4 ปีที่แล้ว +16

    5 years of teasing, oof

  • @andupantsu685
    @andupantsu685 11 หลายเดือนก่อน +5

    You know the rules of the game

  • @Soosakakc0
    @Soosakakc0 ปีที่แล้ว +3

    You creased it

  • @deim3
    @deim3 8 หลายเดือนก่อน +14

    Without an annoying woman explaining it like to a 2 years old, it's incomplete.

    • @ArnaudCheritat
      @ArnaudCheritat  8 หลายเดือนก่อน +3

      I'd like to add voiceover + more renders to explain it, however this is very time consuming and I still did not get a chance to do that.

  • @derino2151
    @derino2151 2 ปีที่แล้ว +11

    my apologies for the comment i made earlier; this is a pretty cool way of solving the problem

  • @marlooconnor9073
    @marlooconnor9073 2 ปีที่แล้ว +8

    outside in

  • @hampsterdance1226
    @hampsterdance1226 3 ปีที่แล้ว +14

    You mustn't tear or crease it

    • @giantlips1462
      @giantlips1462 2 ปีที่แล้ว

      Illegal maneuvers written by the inside-out circle scribes

  • @TheAdhdGaming
    @TheAdhdGaming ปีที่แล้ว +4

    what flavor is it?

  • @solareclipseeee
    @solareclipseeee ปีที่แล้ว +6

    0:05 infinitely sharp crease forms. It should evaporate.

  • @joshuasdsmalls2157
    @joshuasdsmalls2157 3 ปีที่แล้ว +10

    what about the ring around the equator???? Really

    • @ArnaudCheritat
      @ArnaudCheritat  3 ปีที่แล้ว +4

      It is a bit hard to keep track of the equator but up to second 20 it remains at mid-height, becoming a particular self intersecting curve that I understand. Then it leaves the equatorial plane and becomes twisted in the 3rd dimension when the blue part moves up and down. From frame 48 it is a rather simple curve again, that you can slide if you want back to the equatorial plane. Hope tis answers your question.

  • @Tadesan
    @Tadesan 6 ปีที่แล้ว +8

    May I ask a question?
    So the idea is to deform the surface while it remains smooth. I suppose there are many "ways" to do this? And maybe many infinite families of ways to do this?
    Could you do this with an un-animatable group theoretic operation which preserves the initial goal? Like, could you arbitrarily subdivide the set of points on the sphere as being "inside" and "outside" and then simply switch their definition with a not function or a codomain function?
    So, to real math people, this question is what transformations invert the sphere within this framework?

    • @ArnaudCheritat
      @ArnaudCheritat  6 ปีที่แล้ว +1

      Indeed many ways to invert the sphere have been proposed. They sort of have been classified using homotopy theory, there is a simplest one (found by Bernard Morin) and the one we propose here is close to the simplest one.
      I do not fully understand your second question.
      "What transformations invert the sphere": All eversions are hard to understand. I propose a new way of presenting an eversion, that may or may not be easier to understand than previous one, I let you judge. This teaser of my eversion is missing explanations and supplementary views. For now there is only a (too technical) paper of mine on the arXiv.

  • @francomiranda706
    @francomiranda706 7 ปีที่แล้ว +13

    This is amazing, are you using the same technique as the torus eversion?

    • @ArnaudCheritat
      @ArnaudCheritat  7 ปีที่แล้ว +9

      Thanks. The technique is quite different. Yet, resemblances are
      inevitable and can be found, I am not sure why. Note that int this
      teaser video it is hard to see what is going on: my plan is to have a
      10mn computer generated video with explanations. We made some definite
      progress on that last year but that is much more work than I thought and
      in the meanwhile Jos and I got independently busy with other things. I
      hope to resume work soon.

    • @skyr8449
      @skyr8449 7 ปีที่แล้ว +2

      perhaps making the sphere partially clear or out of webbing would make it look better?

    • @ArnaudCheritat
      @ArnaudCheritat  7 ปีที่แล้ว +6

      wirefreame does not help that much compared to the difficulty to implement it in my case
      I tried to have it rendered transparent but the output was disappointing.
      The best result was in fact the version where the sphere is cut in half, I'll post it eventually.

    • @ArnaudCheritat
      @ArnaudCheritat  7 ปีที่แล้ว +2

      PoV-Ray is the renderer, it is a (free and open) raytracer that works entirely with scripts, and is based on Constructive Solid Geometry with primitives that are planes, boxes, spheres, tori, algebraic curves of small degree, isosurfaces (a bit slow on than) but also the more classical polygonal meshes. Very practical for mathematicians.

  • @zakirreshi6737
    @zakirreshi6737 3 ปีที่แล้ว +6

    Can we do this with balloon

    • @ArnaudCheritat
      @ArnaudCheritat  3 ปีที่แล้ว +4

      Nope. This is about shapes "drawn" in space, not about physical objects.

    • @zakirreshi6737
      @zakirreshi6737 3 ปีที่แล้ว +1

      @@ArnaudCheritat ohh now i got the meaning of those rules... thanks 👍🏻

  • @memereposter-id
    @memereposter-id ปีที่แล้ว

    Most random recommendation

  • @quirkyperson125
    @quirkyperson125 ปีที่แล้ว +1

    You could've just started with the last step, as it's clearly allowed to go inside of itself. You can just do the same thing at the pinch

    • @ArnaudCheritat
      @ArnaudCheritat  ปีที่แล้ว

      The excellent video "Outside In" by the Geometry Center explains why that is not enough.

    • @quirkyperson125
      @quirkyperson125 ปีที่แล้ว

      Sure I'll give it a watch later

  • @andiralosh2173
    @andiralosh2173 ปีที่แล้ว

    does this have an application, or is it simply geometric fun?

    • @ArnaudCheritat
      @ArnaudCheritat  ปีที่แล้ว +1

      Just fun but I would be very pleased to be informed of an application of sphere eversion via immersions. The theory that allowed this, by Steve Smale, has far reaching applications in mathematics, but this is beyond my skills until I learn the general theory.

  • @thebui2261
    @thebui2261 9 หลายเดือนก่อน

    Sharp bend = flat 100%😮

  • @columbus8myhw
    @columbus8myhw 6 ปีที่แล้ว +4

    I don't understand Steps 1 and 3 (the height-preserving homotopies) from your paper.

    • @ArnaudCheritat
      @ArnaudCheritat  6 ปีที่แล้ว +1

      First thanks for having had a look at the paper. My plan was to make a longer movie with explanation but I cannot find enough free time for that: making a such a movie takes a lot of time. I still hope to complete this, one day.
      I am sorry if the paper on arXiv is hard to understand, it is designed for the general professional mathematician. What is your background in math?

    • @Kebabrulle4869
      @Kebabrulle4869 6 ปีที่แล้ว

      I don't understand anything at all

    • @ArnaudCheritat
      @ArnaudCheritat  6 ปีที่แล้ว

      It's indeed complicated and uncomprehensible without explanation. Hopefully I'll eventually make a movie explaining all this. You may have a look at the paper but it's writen for academics.

  • @ShowerOnceYearly
    @ShowerOnceYearly ปีที่แล้ว +1

    I refuse to understand this

  • @honkhonk877
    @honkhonk877 6 ปีที่แล้ว +12

    im vegan

    • @placeholdername3907
      @placeholdername3907 2 ปีที่แล้ว +2

      Who asked

    • @memereposter-id
      @memereposter-id ปีที่แล้ว

      No one asked

    • @darthplagueis3488
      @darthplagueis3488 4 หลายเดือนก่อน +1

      Good for you, pal. You want a little certificate with that? Who cares, besides, bacon is the good shit.

  • @prosto_ivan8353
    @prosto_ivan8353 3 หลายเดือนก่อน +2

    If it just went through, why that hard?

    • @ArnaudCheritat
      @ArnaudCheritat  3 หลายเดือนก่อน +5

      The game is called "Regular homotopy". The rules of the game prevent pinching but allow self-intersection. See the video "Outside-in" by the Geometry Center.

  • @UraniumBomb69
    @UraniumBomb69 4 หลายเดือนก่อน

    what just happened?

  • @Quacobs
    @Quacobs 4 หลายเดือนก่อน +1

    Yeah I don’t think that’s allowed

  • @prism182
    @prism182 6 หลายเดือนก่อน

    for a solid year i thought this was just an HD reupload... then i notaced i tiny little timestamp on the progress bar
    i have never been so disrespected in my entire life