First off, to those of you who made it to the end, thank you. I obviously watch these videos while I’m editing, so I know how rough those first couple “Live” clips were. That being said, aside from a few obvious audio issues, what else do you think I can improve in my Live commentary?
I only wish that live commentary sounded louder in this vid because now there's a significant difference throughout the video. Otherwise it's a nice addition)
@@Josh_1312 Yeah, unfortunately I couldn’t actually raise the voice volume without raising the game audio, so I kept it low so I didn’t fry your guy’s ears
i love automatrons. you gotta build a shitload of robots and assign them to be provisioners. friendly sentry behind every bush. put all your settlement defenses on a switch so you can induce an attack. 3 laser sentrys and all the sellers have multicolored energy weapons...❤❤❤
I love how bro just refuses to use Ada, despite her being available as a companion and her having better gear, with her having an Assaultron base and Sentry bot weapons.
Whenever Im doing these types of runs I always like to hack Kleo from Goodneighbor and make her a follower. She is essential so she will just get back up if she's downed, she's super strong and easy to find if you lose her, AND she's a vendor so you can sell loot and buy stuff off her on the fly. That whole perk is very glitchy though so often she'll just go missing for extended periods of time.
I've said it before and I'll say it again: Survival should be the equivalent to Hardcore in New Vegas. It should be an optional setting you get when you leave Vault 111, separate from difficulty, and it should respect your time enough to allow Fast Travel. In my experience, Survival mode as it's implemented discourages actually engaging with the game's setting and gameplay. At low levels, everything kills you in a couple hits, so you're basically told to never do combat. Death sets you back to the last time you slept, and since you can't use Fast Travel until you get Vertibird Grenades, you're almost always stuck walking back to the last place you died, so that's a point against any exploration beyond "Walking in a straight line to the next quest marker". It makes food into objectively the best item category into the game, further penalizes chems and alcohol, makes Cannibal a completely non-viable perk unless you're fully committing to using it and it alone for your food source, and it makes melee a complete non-option until you hit a high enough level, at which point your guns have already stopped being able to handle enemy HP pools, meaning that unless you were putting every perk into melee and survivability instead of the guns the game forced you to use and the progress-gate perks the game forces you to take, all that switching to melee will do is make you either die in melee instead of at a range or win a fight you could've just as easily won with a couple bullets, so I'd say it discourages build variety and roleplaying in favor of heavy optimization. If a game setting in a role-playing game has you avoiding combat, exploration, and roleplaying, I need to ask what all it enables. Survival elements? New Vegas already had Hardcore Mode to look at for inspiration! Just do what Obsidian did! Harder combat? Why is the combat difficulty tied to survival elements? If I want to play on the difficulty where enemies one-shot me and I get a damage multiplier based on how many enemies I've downed, why not let me have that without the survival elements? Is the payoff debuffs to make the minute-to-minute gameplay more difficult? Why not let me have that without increased combat difficulty? How about the complete disrespect the difficulty shows for your time? Is that meant to be the payoff for Survival mode, because it's terrible! Or is the payoff just the increased chance of Legendary enemies? Because from where I'm sitting, avoiding the gameplay of a game I enjoy isn't a price worth paying for better loot, especially since most legendary items aren't much better than standard variants.
Ways to improve this and make survival beatable: -special at 1st/1per/6en/8chr/8int/3agi/1luck -key perks are cap collector, inspirational, science, robotics expert, sneak -turn sanctuary, and then later taffington boathouse into a purified water farm -sell water, buy shipments of steel/wood -craft shelves until high enough level to give codsworth gatling lasers -give codsworth assaultron legs so he doesn't get stuck as often -hide from combat while he does the work, revive with repair kits when enemy de-aggroes if necessary. Stealth boy use in worst scenarios Would take time to grind for preliminaries, but it's doable with the right mindset
I use the sentry bot setup for trade between settlements and I do occasionally have them protect. Issue is that they break your settlements happiness by being robots unless thats been fixed 8 years later
If you're using the duplication glitch to get XP it might be worth just crafting molotovs. You won't run to settlement size issues and the XP yield is faster I think. ( Review using macros probably not really a big difference but..) Don't worry about using the duping glitch to get XP because you can legitimately get an infinite amount of experience without combat. It's just really slow and using scrapping stations and traitors to purchase or get more wood/steel and then building and scrapping.
Survival almost requires 1 of 3 things: power armor, Blitz, or stealth. It's possible without those, but it's a rough time. A possibly interesting challenge on Survival might be the 10mm pistol. I'm personally prepping for such a run, using the Wastelander's Friend and stealth. You just need all of Agility, then either Perception for Penetrator (shoot through scenery from 3rd person), Int for Chemist, or Luck for crits.
Found that the best setups were, mesmetron head on sentry bot chest (for the mortars), sentry bot legs, and with the limbs that gave best aim for ranged builds. With the nuka world DLC you got nuka mortars, but a very consistent setup I used was dual nailguns or nailguns + laser gattling. This however did not work for indoor applications (The mesmetron head is the best for long ranged accuracy and has an additional ranged attack)
For indoor applications, I used an assaultron head with laser, assaultron legs, assaultron arms, sentry bot chest (for the mortars). I usually gave em hammer saw arms, but the shiskebabs were so tempting. The legs were integral for indoor navigation.
To be honest I think we all know that the challenge run on the video game isn't really about the challenge it's more about seeing how an individual reacts to it it's about the Journey not the destination kind of thing
Did you pick up all the bags of fertilizer at Abernathy and use the Chemistry bench there to make lots of Jet? You get more XP than shelves, also use steel for making caltrops, more XP and they sell for good money
PLEASE do an Ironman run! Energy weapons only, spend almost all of the time on power armor (after the nuclear physicist perk and the magazine) and only robot companions! High Charisma, High int... i know that it wouldn't be hard, but you could play on survival + the DLCs (and side with the institute)
First off, to those of you who made it to the end, thank you. I obviously watch these videos while I’m editing, so I know how rough those first couple “Live” clips were. That being said, aside from a few obvious audio issues, what else do you think I can improve in my Live commentary?
I’d say try streaming your challenges
I only wish that live commentary sounded louder in this vid because now there's a significant difference throughout the video. Otherwise it's a nice addition)
@@Josh_1312 Yeah, unfortunately I couldn’t actually raise the voice volume without raising the game audio, so I kept it low so I didn’t fry your guy’s ears
Good video👍. Like Josh said, it was a little quiet on the first few but I liked the live commentary
@@aGH0UL fair enough
i love automatrons. you gotta build a shitload of robots and assign them to be provisioners. friendly sentry behind every bush. put all your settlement defenses on a switch so you can induce an attack. 3 laser sentrys and all the sellers have multicolored energy weapons...❤❤❤
I love how bro just refuses to use Ada, despite her being available as a companion and her having better gear, with her having an Assaultron base and Sentry bot weapons.
Whenever Im doing these types of runs I always like to hack Kleo from Goodneighbor and make her a follower. She is essential so she will just get back up if she's downed, she's super strong and easy to find if you lose her, AND she's a vendor so you can sell loot and buy stuff off her on the fly. That whole perk is very glitchy though so often she'll just go missing for extended periods of time.
I've said it before and I'll say it again:
Survival should be the equivalent to Hardcore in New Vegas. It should be an optional setting you get when you leave Vault 111, separate from difficulty, and it should respect your time enough to allow Fast Travel.
In my experience, Survival mode as it's implemented discourages actually engaging with the game's setting and gameplay. At low levels, everything kills you in a couple hits, so you're basically told to never do combat. Death sets you back to the last time you slept, and since you can't use Fast Travel until you get Vertibird Grenades, you're almost always stuck walking back to the last place you died, so that's a point against any exploration beyond "Walking in a straight line to the next quest marker". It makes food into objectively the best item category into the game, further penalizes chems and alcohol, makes Cannibal a completely non-viable perk unless you're fully committing to using it and it alone for your food source, and it makes melee a complete non-option until you hit a high enough level, at which point your guns have already stopped being able to handle enemy HP pools, meaning that unless you were putting every perk into melee and survivability instead of the guns the game forced you to use and the progress-gate perks the game forces you to take, all that switching to melee will do is make you either die in melee instead of at a range or win a fight you could've just as easily won with a couple bullets, so I'd say it discourages build variety and roleplaying in favor of heavy optimization.
If a game setting in a role-playing game has you avoiding combat, exploration, and roleplaying, I need to ask what all it enables. Survival elements? New Vegas already had Hardcore Mode to look at for inspiration! Just do what Obsidian did! Harder combat? Why is the combat difficulty tied to survival elements? If I want to play on the difficulty where enemies one-shot me and I get a damage multiplier based on how many enemies I've downed, why not let me have that without the survival elements? Is the payoff debuffs to make the minute-to-minute gameplay more difficult? Why not let me have that without increased combat difficulty? How about the complete disrespect the difficulty shows for your time? Is that meant to be the payoff for Survival mode, because it's terrible! Or is the payoff just the increased chance of Legendary enemies? Because from where I'm sitting, avoiding the gameplay of a game I enjoy isn't a price worth paying for better loot, especially since most legendary items aren't much better than standard variants.
Ways to improve this and make survival beatable:
-special at 1st/1per/6en/8chr/8int/3agi/1luck
-key perks are cap collector, inspirational, science, robotics expert, sneak
-turn sanctuary, and then later taffington boathouse into a purified water farm
-sell water, buy shipments of steel/wood
-craft shelves until high enough level to give codsworth gatling lasers
-give codsworth assaultron legs so he doesn't get stuck as often
-hide from combat while he does the work, revive with repair kits when enemy de-aggroes if necessary. Stealth boy use in worst scenarios
Would take time to grind for preliminaries, but it's doable with the right mindset
I use the sentry bot setup for trade between settlements and I do occasionally have them protect. Issue is that they break your settlements happiness by being robots unless thats been fixed 8 years later
When using building leveling, glass half walls provide 17xp with 10 int and stack just like shelves.
As if you are roleplaying as Miron ... taking jet, gain speed advantage, hack him, make him work for you and your lizard skin.
what we learned from this video: assaultron legs ontop
If you're using the duplication glitch to get XP it might be worth just crafting molotovs. You won't run to settlement size issues and the XP yield is faster I think. ( Review using macros probably not really a big difference but..)
Don't worry about using the duping glitch to get XP because you can legitimately get an infinite amount of experience without combat. It's just really slow and using scrapping stations and traitors to purchase or get more wood/steel and then building and scrapping.
Survival almost requires 1 of 3 things: power armor, Blitz, or stealth. It's possible without those, but it's a rough time. A possibly interesting challenge on Survival might be the 10mm pistol. I'm personally prepping for such a run, using the Wastelander's Friend and stealth. You just need all of Agility, then either Perception for Penetrator (shoot through scenery from 3rd person), Int for Chemist, or Luck for crits.
Damn right when I consider this challenge
Ngl the fallout 4 sentry bot is defiantly an upgrade towards 3/new vegas theyre so aggressive and delete your health fast
Once I played the automaton DLC years ago, I took this as a personal mission.
Found that the best setups were, mesmetron head on sentry bot chest (for the mortars), sentry bot legs, and with the limbs that gave best aim for ranged builds. With the nuka world DLC you got nuka mortars, but a very consistent setup I used was dual nailguns or nailguns + laser gattling. This however did not work for indoor applications
(The mesmetron head is the best for long ranged accuracy and has an additional ranged attack)
For indoor applications, I used an assaultron head with laser, assaultron legs, assaultron arms, sentry bot chest (for the mortars). I usually gave em hammer saw arms, but the shiskebabs were so tempting. The legs were integral for indoor navigation.
Smiling Larry’s rare 😮 I get him a lot
*beep boop *other robot sounds
I love automanatron
To be honest I think we all know that the challenge run on the video game isn't really about the challenge it's more about seeing how an individual reacts to it it's about the Journey not the destination kind of thing
Did you pick up all the bags of fertilizer at Abernathy and use the Chemistry bench there to make lots of Jet? You get more XP than shelves, also use steel for making caltrops, more XP and they sell for good money
Can you do a, can you beat Fallout 4 as the dragon born?, because I think that would be epic. Also loved the video.
Yeah , grognaks outfit + fantasy hero set
Ik people say this all the time but you actually do deserve more subs
Can you do all of nuka world with that overpowered cotsworth
Underrated channel, damn. Good stuff! No reason in particular, but have you ever been tested for ADHD?
Can you beat fallout 4 with only the mysterious stranger
Some of the live commentary is unhearable but otherwise the video was a fun watch!
more than 2 cuts for the first bit of the live commentary would've been nice (not trying to sound rude)
Why is Ada get on their nerves?
nice
PLEASE do an Ironman run! Energy weapons only, spend almost all of the time on power armor (after the nuclear physicist perk and the magazine) and only robot companions! High Charisma, High int... i know that it wouldn't be hard, but you could play on survival + the DLCs (and side with the institute)
Gotta make the script your own instead of a Nerbit-paced overlay