15:40 turn down simulation distance; particles are not blocks, but entites, and render distance only affects blocks. this is just a theory and i have not tested it.
Want to take a moment to appreciate the duality of Sbeev. At once an intelligent factory minded player, and an aesthetic builder. Usually modpack tubers will do one or the other and leave it there, but you really do a LOT of work (literally binging for days or weeks on singular projects) in both directions to showcase what's possible and what YOU think is cool. I'm both glad you don't live in a hole in the ground and that your factories actually do work for you and aren't just basic farms. A truly balanced player.
Yeah I’d love to see an episode of him making a biplane and taking it up to enjoy the clouds, doing barrel rolls and loop de loops. The clouds in that mod truly are beautiful
First ship should be a ocean exploration ship with tons of equipment for research and exploration including a diving bell since as you said the vents are deep under the ocean.
`5:40 For filling in the drydock, you may or may not want to consider using Realistic Water Physics. Be wary if you use infinite Water sources though - The RWP mod will break them. `13:10 Again, Realistic Water Phyxics will do the trick, so long as you both have a beefy computer and don't have any infinite Water sources that you rely upon. `18:20 Come to think of it, if you decide to use RWP, then you might as well go all in with Mekanism and use it's massive Tanks like TheCaptainsTV did in his 100 days using Mekanism video.
It's a bad idea anyways, as it'd break all the Waterwheels that he uses, as the Captain found out the hard way during his Create-only experience with the Flooding modpack.
that cloud mod made me think of that cool painting of the plagues of Egypt especially when you showed the storms approach in survival after the creative build segment
8:56 I used to walk by this dock every day at work 😂 we were docked about 2 piers down from that. At the time they had this really old ship that sat there elevated about 20 feet off the ground on blocks. It was a pretty impressive deal.
So the first "full movie" part of this series suddenly showed up in my feed a while back and it got me hooked. Never thought I would watch the whole thing, let alone watch every episode after it! And now I am at the end, having to wait for each episode to come out.. But yeah, splended work on this series!
if you're willing to go through and set up every light source yourself, Shimmer by KilaBash can color lights(if it doesnt crash with valkyrien skies that is, i've never tested)
Create Mechanical Extruder is an alternative way to product materials. It's an inbetween variation of the vents mod and adding a craft recipe like you did yourself.
If you wanted colored lights or something of the sort you could try the Shrimple shader pack, its super light weight and basically only changes light colors and shading, so at most it would take off one frame.
The first ship you build should be something based on the USS Zumwalt it would look realy cool but would take a load of frame blocks to get the angles right
Drydocks: Check Artillery: Check Experience in building Ships: Check Next Step: Build a Battleship, I'm talking like Iowa Class, Z Plan Ships like the Bismark, the Famous Yamato, or even the Kirov!
To solve the problem of voiding water I've seen someone else use pistons on the output end of the pipe to overwrite the source blocks as they are pumped out. This could be scaled up using contraptions attached to a mechanical piston or a gantry carriage, since moving contraptions break/destroy blocks when they are placed and revert to regular blocks. The second idea I just had was to use the nether to evaporate the water. Basically, if you pump water into a train and send it into the nether you can then just pump all of it out and it disappears into thin air. Alternatively I suppose you could use the teleporter tank to move the water cross-dimensionally, which would be about as simple as using a liquid trash can but wouldn't require adding another mod.
If i remember correctly, you can void fluids by just pumping them into a hose pulley which is in a big enough body of that fluid, kind of the opposite of how you can get infinite of any fluid by pumping out.
To Pump the water in and out of the ocean you can literally just put a normal pipe into the ocean. Pipes dont try to fill up an area compared to pulleys. Pumping in also works because it will only drain the one block it is ajascent to. 13:18
Actually, for colored lighting there is Shimmer mod. It may be a bit janky and need much manual tuning, but not only does it offer colored lights, it also features bloom (the light "surrounds" the source), and it is what modern gregtech uses to look absolutely stunning. And it also allows to add emissive textures to the blocks. Basically all things lighting, even without shaders
never liked learning create stuff but man watching you do stuff and explain bits of it made me learn some thing the stuff i wanna build but still havent only cuz create be sometimes confusing me
Still using his Epoch runner pack because I'm so unfamiliar with create but watching this makes me want to jump packs if I wasn't so invested into epoch
Funnily enough, I'm playing your modpack (modified to fit some of my likes) and I knew you'd like the molten vents as soon as I added them! Sadly though I had to remove love and war and simple clouds... The first would crash the world after I had built a simple ammo factory, the second any time it would rain over a biome that is not supposed to have precipitation (like a desert. Sadly it's a known bug and will be hopefully fixed soon-ish). But hey, at least it gave me an excuse to add scorched guns!
For the gates at the end of the dry dock, at least in the yard I worked at, they are actually barges. When they need to be in place they are filled with water and sunk into a mount. When they need to be moved, they are pumped out and float up to be towed out of the way. Also, if you just stick an open pipe in the ocean then it can push or pull an infinite amount of water. Should also work for water in the dry dock, an open pipe at the water level or maybe a block above to fill and an open pipe at the bottom will drain it. you do still need pumps but those can be hidden underground like real dry docks.
here's an idea: fore some realisim, build a dockside switcher locomotive to move large amount of resourses from a wherehouse to the shipyard. Note: it is recomended that the locomotive be small, like a 0-4-0 or 0-6-0, or just a small diesel
If you build various warships I highly recommend building Town class and Leander class light cruisers, part of their design requirements was trade protection and escort, also both classes were built in significant numbers. For larger vessels heavy cruisers of the county, New Orleans, Takao or Zara class would be good choices. Battleships I would look at any triple turrets design like the North Carolinas, South Dakota’s, Littorios or older dreadnaughts/super dreadnaughts like the Queen Elizabeth’s or Fuso.
As someone who works at a shipyard, you should build a big arch crane over the large drydock like what NNS has over Drydock 12
agreed
NNS MENTIONED!!!!!! so true
I personally prefer Drydock 11.
NNS! NNS!
Cranes areeee the most recognizabke part of a shipyard so yea where were they???
15:40 turn down simulation distance; particles are not blocks, but entites, and render distance only affects blocks. this is just a theory and i have not tested it.
It does work I've done it before
😃😃😃
15:42 Download block entity culling. It has basically no known incompatibilities and it just freezes entities when you aren’t looking at them.
Want to take a moment to appreciate the duality of Sbeev. At once an intelligent factory minded player, and an aesthetic builder. Usually modpack tubers will do one or the other and leave it there, but you really do a LOT of work (literally binging for days or weeks on singular projects) in both directions to showcase what's possible and what YOU think is cool. I'm both glad you don't live in a hole in the ground and that your factories actually do work for you and aren't just basic farms. A truly balanced player.
Are you going to build giant battleships
He gave you a heart, IS HE HINTING!?
@@greyprice5991 I THINK WE'RE GETTING GIANT BATTLESHIPS YAAAAAY 🎉🎉
Where is he going to sail it tho? His base is nowhere near an ocean big enough for a battleship.
Aircraft carrier and vs clockwork planes?
BISMARK ??????,
Battleship time!!!!
Oh yea
You can use schematic cannon for digging/flattening a large area. I think it would be easier, you can just leave afk
Sounds cool
I love how many Create mineral deposits he uncovered while excavating the docks XD, i never knew they generated in such high quantities
you NEED to build a plane to enjoy those amazing clouds.
Yeah I’d love to see an episode of him making a biplane and taking it up to enjoy the clouds, doing barrel rolls and loop de loops. The clouds in that mod truly are beautiful
I'd love to see you make a oil rig
Did someone say OIL
@@Crackheadcentral2188 it’s crackhead central!!
for that he should make a heavy lifter ship
Freedom 🇺🇸
Make the mighty Gustav rail gun / day 2
its a very cool gun but utterly useless since your limited by not being able to freely rotate the gun (left to right)
@pelly06gaming7 it's cool
@pelly06gaming7 I know it's not very efficient but why not
@ its cool but useless
@ waste of recourses
First ship should be a ocean exploration ship with tons of equipment for research and exploration including a diving bell since as you said the vents are deep under the ocean.
`5:40 For filling in the drydock, you may or may not want to consider using Realistic Water Physics. Be wary if you use infinite Water sources though - The RWP mod will break them.
`13:10 Again, Realistic Water Phyxics will do the trick, so long as you both have a beefy computer and don't have any infinite Water sources that you rely upon.
`18:20 Come to think of it, if you decide to use RWP, then you might as well go all in with Mekanism and use it's massive Tanks like TheCaptainsTV did in his 100 days using Mekanism video.
Tried the mod and it isnt available for newer versions😢
It's a bad idea anyways, as it'd break all the Waterwheels that he uses, as the Captain found out the hard way during his Create-only experience with the Flooding modpack.
if you're gonna make military ships you should def make batleships or an aircraft carrier
He might want to start with a Cruiser first. Those are reasonably powerful and are good practice material.
KING OF THE OCEANS HE WAS MADE TO RULE THE WAVES ACROSS THE SEVEN SEEEAAAASSS
TO LEAD THE WAR MACHINE, TO RULE THE WAVES AND LEAD THE KRIEGSMARINE!
TO LEAD THE WAR MACHINE, TO RULE THE WAVES AND LEAD THE KRIEGSMARINE!
TO LEAD THE KRIEGSMARINE
that cloud mod made me think of that cool painting of the plagues of Egypt especially when you showed the storms approach in survival after the creative build segment
There are two giant cranes in the Belfast shipyard Harland & Wolff. Their names are Samson and Goliath
I think they would fit the shipyard very well
im a minecraft ship builder and i approve this build 10/10!
Time lapse with new clouds looks awesome!
3:45 Titanic (at 1:1) is 269 blacks (meters) long
For the rendering issues just use Entity culling mod. It traces your camera movements to understand whether to load or not entities.
build an iowa battleship, you got cannons with ap shells, boats and armour you have all you need
8:56 I used to walk by this dock every day at work 😂 we were docked about 2 piers down from that. At the time they had this really old ship that sat there elevated about 20 feet off the ground on blocks. It was a pretty impressive deal.
IS THAT SIMPLE CLOUDS!!!!!!!!! 1:20
15:55 maybe out of sight? idk if it does anything to the particles
9:12 Imagine building a commercial airplane and flying through all of this clouds
Build an oil tanker as a size of seawise giant and other type of oil tanker and cargo ship docking in a big port
Pls make this 🙏🙏
Best create series ever. It's has my dream of a game
The idea of flying through those clouds with a biplane would be so cool you should definitely make some airplanes someday
Now all we needis either a bismark or a yamato
The mighty Yamato
@@skitariiranger4346Ive heard they’re very good at approaching storms
@@Notsalmon547 wait, he has slashblades mod installed?
@@skitariiranger4346 nah, just pokin fun at the fact that Theres boath a sword and boat named Yamato
@Notsalmon547 i was attempting to continue the bit, and it appears ive failed
You should make a big light house in the middle of the important sea trade route for the future times tbh
Those clouds would look spectacular with Distant Horizons. Lowering the render distance with that mod would also give a little performance boost.
not sure if it's compatible though, many weather/shader mods break when using distant horizons unfortunately
@mr.phantom674 you are right, did found report of incompatibility
@@Ponialit would be insane if they worked together and fixed it
if you want the ships to drive themselves, you can fake all of them with phantom tracks and trains, the tracks can be placed under water
Fluid outlet from Immersive Engineering is a fast way to pump water into a large area. I used it to build a functioning lock system in a canal.
10:09 simple lights has some
So the first "full movie" part of this series suddenly showed up in my feed a while back and it got me hooked. Never thought I would watch the whole thing, let alone watch every episode after it!
And now I am at the end, having to wait for each episode to come out..
But yeah, splended work on this series!
if you're willing to go through and set up every light source yourself, Shimmer by KilaBash can color lights(if it doesnt crash with valkyrien skies that is, i've never tested)
Okay, now that you have the new clouds, make a plane to fly through them, and maybe add some guns to it to defend your colony too!
i swear this is the server modder guy that we all have or had, he pulls the most AMAZING shit ever created by man!!
I just came up with a really good create mod block: The fluid piston, it is like the mechanical piston but it can take fluids through it
Every week i feel the need...
The need for sbeev
Maybe build a Aviation Battleship next?
A big Battel Ship would be cool to see in the future. Maybe a Bismark as a battel ship ?
The lore gets deep 👌👌👌
Check out the Rethinking Voxels shader if you want colored lightning. It’s not perfect, but it’s a start!
Imagine with flying with planes from immersive aircraft inside these clouds 🤌
The cloads in time laps are insane
I think since it’s November you should build the Edmund Fitzgerald as your first cargo ship in memory and honor for those lost on her.
If you want to build a naval vessel, may I suggest: a dreadnought.
The weather mod with a Planes mod is good Kombi
Create Mechanical Extruder is an alternative way to product materials. It's an inbetween variation of the vents mod and adding a craft recipe like you did yourself.
The fact that you are doing all of this without a team😮
If you wanted colored lights or something of the sort you could try the Shrimple shader pack, its super light weight and basically only changes light colors and shading, so at most it would take off one frame.
13:00 Just use a pump to pump water into 1 block without a hose pulles, straight from pipe to block
Make Destroyers like the HMS Eskimo or USS Fletcher and battleships like IJN Yamato or USS Missouri
The first ship you build should be something based on the USS Zumwalt it would look realy cool but would take a load of frame blocks to get the angles right
Drydocks: Check
Artillery: Check
Experience in building Ships: Check
Next Step: Build a Battleship, I'm talking like Iowa Class, Z Plan Ships like the Bismark, the Famous Yamato, or even the Kirov!
Sbeev you should look into little cute ships like the Flower class corvette if Battleships end up nuking the game performance
To solve the problem of voiding water I've seen someone else use pistons on the output end of the pipe to overwrite the source blocks as they are pumped out. This could be scaled up using contraptions attached to a mechanical piston or a gantry carriage, since moving contraptions break/destroy blocks when they are placed and revert to regular blocks.
The second idea I just had was to use the nether to evaporate the water. Basically, if you pump water into a train and send it into the nether you can then just pump all of it out and it disappears into thin air. Alternatively I suppose you could use the teleporter tank to move the water cross-dimensionally, which would be about as simple as using a liquid trash can but wouldn't require adding another mod.
You can use create art deco for shipping containers and colored lights
"From the mist, a shape, a ship is taking form"
When you do build a Cargo ship a good design would be a bulk carrier such as the Nord Neptune
For changing the color of lights, try the mod SHIMMER it is a compatability mod to make the lights change color dependant on what the beam is
If i remember correctly, you can void fluids by just pumping them into a hose pulley which is in a big enough body of that fluid, kind of the opposite of how you can get infinite of any fluid by pumping out.
you should build the USS Yorktown, and build some planes like the F4F Wildcat, F4U Corsair, F8 Bearcat, or TBD Devastator
If you build an aircraft carrier,you may need a bit wider dry dock😂 looks amazing!
So when will you be updating the modpack on CurseForge because i want to be able to make boats and tanks aswell?
you should make a navy fleet in the future, and an aircraft carrier, and working jets if it is possible
Broooo, you cant just end the video llike that! Pleas i want my weekly dose of Sbeev Create now :(
The mighty bismarck will rise
Just don't lose it as fast as last time
@@Cookieboi658 damn 💀
*Sabaton starts playing*
@One.of.those.Sabaton.fansPL0 from the mist
@@J̣J-w7r a shape a ship is taken form
idk if u got, but install the Ribbits Mod, its so cute!
I got a chance to tour battleship New Jersey while she was in drydock the other month and yeah drydocks are deceptively huge.
This already looks cool
To Pump the water in and out of the ocean you can literally just put a normal pipe into the ocean. Pipes dont try to fill up an area compared to pulleys. Pumping in also works because it will only drain the one block it is ajascent to. 13:18
Hell yes
Actually, for colored lighting there is Shimmer mod. It may be a bit janky and need much manual tuning, but not only does it offer colored lights, it also features bloom (the light "surrounds" the source), and it is what modern gregtech uses to look absolutely stunning. And it also allows to add emissive textures to the blocks. Basically all things lighting, even without shaders
The fact that in this entire series he didn’t once used his backpack bed
I love your channel so much! BUT PLEASE FINISH THE OIL REFINERY!!! ITS ON MY MIND 24/7
I might have to do similar stuff with my own personal modpack in the future. Got a lot of ideas I want to do for a big build.
You have increased in size a lot since I first watched you. You were at like, 90k. Nice!
never liked learning create stuff but man watching you do stuff and explain bits of it made me learn some thing the stuff i wanna build but still havent only cuz create be sometimes confusing me
Still using his Epoch runner pack because I'm so unfamiliar with create but watching this makes me want to jump packs if I wasn't so invested into epoch
Build an attack helicopter next please
Funnily enough, I'm playing your modpack (modified to fit some of my likes) and I knew you'd like the molten vents as soon as I added them!
Sadly though I had to remove love and war and simple clouds... The first would crash the world after I had built a simple ammo factory, the second any time it would rain over a biome that is not supposed to have precipitation (like a desert. Sadly it's a known bug and will be hopefully fixed soon-ish). But hey, at least it gave me an excuse to add scorched guns!
Love this series
The land nor water is not safe ultimate destruction
Cooool
6:12 when I see the irs not fall for my moat
Everybody got recommended simple clouds. It's still neat
For the gates at the end of the dry dock, at least in the yard I worked at, they are actually barges. When they need to be in place they are filled with water and sunk into a mount. When they need to be moved, they are pumped out and float up to be towed out of the way.
Also, if you just stick an open pipe in the ocean then it can push or pull an infinite amount of water. Should also work for water in the dry dock, an open pipe at the water level or maybe a block above to fill and an open pipe at the bottom will drain it. you do still need pumps but those can be hidden underground like real dry docks.
The Shimmer mod allows for actual colored lighting.
I think that for the dry dock you should use the realistic water physics mod, It would enable you to fill Up or drain all the wáter without a problem
Make the Bismark as your first ship
Can wait to see a Iowa class battleship
B2 is incoming by this nice sky
I'm too obsessed with drydocks
9:50 Pretty sure Project Red at least USED to have colored lights that emitted it colors, I could be wrong though so don't quote me on that.
here's an idea: fore some realisim, build a dockside switcher locomotive to move large amount of resourses from a wherehouse to the shipyard. Note: it is recomended that the locomotive be small, like a 0-4-0 or 0-6-0, or just a small diesel
If you build various warships I highly recommend building Town class and Leander class light cruisers, part of their design requirements was trade protection and escort, also both classes were built in significant numbers.
For larger vessels heavy cruisers of the county, New Orleans, Takao or Zara class would be good choices.
Battleships I would look at any triple turrets design like the North Carolinas, South Dakota’s, Littorios or older dreadnaughts/super dreadnaughts like the Queen Elizabeth’s or Fuso.
What about using realistic water physics so you could drain docks with huge pipes on the sides into the ocean
Oh yeah I would like to see a battle ship in the game too pls make it