It really depends on your workflow and how you will use the model. For example, if you want to do the retopology of the mesh, then I would say you should sculpt first, then retopology, and then UV unwrapping. If you want to generate a displacement map through the sculpted mesh, I think you should unwrap it before sculpting. In this particular case, we did not sculpt the base mesh of the model, so we can do the sculpting before the unwrapping and vice versa without any problems.
Glad to see this series continuing!
I'm using your series to learn how to make models for my game. Can't thank you enough for these!
Waiting for the retopology tutorial 🎉
great timing! I was just going through your tutorial!
thank you for the next part. gave up on doing it myself a while ago but i cant wait to try it again when all parts are out! keep up the good work ❤
Bro upload next videoooo
is it important to do the sculpting after the uv mapping?
It really depends on your workflow and how you will use the model. For example, if you want to do the retopology of the mesh, then I would say you should sculpt first, then retopology, and then UV unwrapping. If you want to generate a displacement map through the sculpted mesh, I think you should unwrap it before sculpting. In this particular case, we did not sculpt the base mesh of the model, so we can do the sculpting before the unwrapping and vice versa without any problems.
When will the next series of lessons start? Please move on. Thank you very much.