FARSEER and 0.9 Patch notes (Mechabellum new unit)

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  • เผยแพร่เมื่อ 12 ก.ย. 2024
  • In this patch preview video we are inspecting all the changes coming out on the mechabellum patch 0.9 including the mechabellum new unit FAR SEER.
    RAT SHOP: shop.mechamona...

ความคิดเห็น • 77

  • @SurreyEZ
    @SurreyEZ  17 วันที่ผ่านมา +4

    2min spotlight video of FARSEER: th-cam.com/video/WzrfI-rU4Eg/w-d-xo.html

  • @BlackCatzLuv
    @BlackCatzLuv 17 วันที่ผ่านมา +38

    R.i.p Ranged Specialist your funny goggles will be missed 😭

    • @Isvoor
      @Isvoor 17 วันที่ผ่านมา +5

      They should make all the missing specialists into portrait options in the credits store (unless that's already a thing?)

    • @kacpadestro8086
      @kacpadestro8086 16 วันที่ผ่านมา

      He was so based

  • @simon2679
    @simon2679 17 วันที่ผ่านมา +34

    Finally we got the tech profiles.
    Makes switching between FFA and solo way easier!
    Thanks for the summary!

    • @SurreyEZ
      @SurreyEZ  17 วันที่ผ่านมา +6

      Yea I can imagine this is a nightmare if you play multiple modes

    • @calar8
      @calar8 17 วันที่ผ่านมา

      This is low key the change I'm most excited about, I constantly switch between those two modes and really want different things in both.

  • @sirreetweedledoo925
    @sirreetweedledoo925 17 วันที่ผ่านมา +13

    i too will miss the top supply guy, i like to call him the senator but the new art on the card is pretty sick!

    • @BAGELMENSK
      @BAGELMENSK 17 วันที่ผ่านมา +2

      Thank you for your service Mr Senator.

  • @cubandarknez
    @cubandarknez 17 วันที่ผ่านมา +9

    very interesting! Thanks for the preview! Didn't realize the new unit shot 2 missiles!

  • @Rattolord
    @Rattolord 17 วันที่ผ่านมา +5

    that crawler tech looks so nice. always felt weird having to buy fangs vs sledges and arclights, as the crawlers would just die lol

    • @SurreyEZ
      @SurreyEZ  17 วันที่ผ่านมา +1

      so now no reason to buy fangs anymore? :D

    • @Rattolord
      @Rattolord 17 วันที่ผ่านมา +1

      @@SurreyEZ I was thinking more of spamming only fangs haha. a mix of both should be good :)

  • @Kingololz
    @Kingololz 16 วันที่ผ่านมา +1

    Mecha devs have some great artists, love all the new stuff. I'd be interested to see if 'loose formation' makes explosive ammo on mustangs pointless.

  • @hunter-eo4qz
    @hunter-eo4qz 17 วันที่ผ่านมา +4

    The worm changes are gonna be huge for FFA. Cheap heals plus stronger summons is gonna see a lot of people swapping to late game worm spam.
    Tho this could make for some fun new metas so I'm not gonna complain till I see what happens. Great vid!

  • @Isvoor
    @Isvoor 17 วันที่ผ่านมา +16

    Sad that still no 3rd 100-cost chaff unit

    • @SurreyEZ
      @SurreyEZ  17 วันที่ผ่านมา +6

      I am waiting for one as well, but we got new chaff technology

    • @alexisbrin518
      @alexisbrin518 17 วันที่ผ่านมา +2

      What kind of chaff ?
      Anti air - done
      Melee - done
      Anti ground ranged ?

    • @Isvoor
      @Isvoor 17 วันที่ผ่านมา +4

      @@alexisbrin518 Lots of options. Could be faster and shorter ranged than fangs, or slower and longer ranged.
      Could have hovering (not hit by fire), minimum range (so they shoot over the frontline), or any other unique mechanics the devs want to give them.

    • @CautionCU
      @CautionCU 17 วันที่ผ่านมา

      ZEALOTS

    • @someguy-oe4fk
      @someguy-oe4fk 17 วันที่ผ่านมา

      They said they will add an anti chaff chaff

  • @Lotusdreams
    @Lotusdreams 17 วันที่ผ่านมา +7

    I think I like all proposed changes, especially Sabre bc that photon was so horrible and its damage niche is high burst dmg which means the doubleshot can be relevant as a replacement.
    I still think unit drops are worth too much right now. I really want to see a value reduction across the board, not just Rhino cards etc. I like variety they can bring but the swings are too much for a random game mechanic

    • @SurreyEZ
      @SurreyEZ  17 วันที่ผ่านมา +2

      yea. I watched a game yesterday where there was a lev3 melter drop round7 and it was teched with succ+multimelter and it deleted the whole enemy round 7 board by itself. Same with the early drops, the one unit is better than the whole board

  • @SurreyEZ
    @SurreyEZ  17 วันที่ผ่านมา +4

    I think there's also a new monthly tournament coming to the game but since they don't work in the test server I am not sure about it

  • @shakacien
    @shakacien 17 วันที่ผ่านมา +2

    yea that could really help a worm chain replicate / sandstorms more accurately than just mech rage
    Neat stuff
    Missing my favorite dream tech which would be Fire Suppression Module {Fangs} who, instead of running into the fire, stop and spray foam in a small aoe in front of them as they go, putting the fire out. I'd also love to see some more usually inconsequential Fang hp increases.
    Tempted to think Subterranian crawlers should be immune to surface effects like oil, fire, but instead of going 3m faster, slowing down while underground would be interesting, especially in loose formation.

    • @SurreyEZ
      @SurreyEZ  17 วันที่ผ่านมา +1

      i believe they have talked about changing the underground to work similar to worms

    • @shakacien
      @shakacien 17 วันที่ผ่านมา

      @@SurreyEZ It would make a bit of sense that they're not where the fire / acid / bullets are. Hard to balance or get used to I'm sure.

  • @wjhqfgk1
    @wjhqfgk1 17 วันที่ผ่านมา +2

    wow, ability to properly position ur marksman turn 2 seems like a quite good buff to the spec

  • @Pestsoutwest
    @Pestsoutwest 17 วันที่ผ่านมา +1

    Did you notice in the crawler matchup that the tight group of crawlers won the fight....

  • @znail4675
    @znail4675 16 วันที่ผ่านมา

    Marksman spec feels more like a buff as the main downside of it was that you could position it badly and just feed the enemy, but turn 2 so should you be able to pick a position where it both does its job and don't get killed early on.

  • @LURTZcz
    @LURTZcz 17 วันที่ผ่านมา +2

    have you noticed how much the spread crawlers lost to the compact ones? it is something worth looking into.

    • @SurreyEZ
      @SurreyEZ  17 วันที่ผ่านมา +4

      sure, it makes you very vulnerable to replicate

  • @Alabastrova
    @Alabastrova 17 วันที่ผ่านมา +2

    nice summary, thanks

  • @BlingBlingBandido
    @BlingBlingBandido 17 วันที่ผ่านมา +2

    Reducing Napalm duration so that it wouldnt affect late chaff could be interesting, imho

    • @SurreyEZ
      @SurreyEZ  17 วันที่ผ่านมา +3

      yea, duration would change a lot. Also how the fire behaves with barriers could be changed

  • @BlingBlingBandido
    @BlingBlingBandido 17 วันที่ผ่านมา +1

    Seems to work well vs Wasps which sounds bad cause Wasp play is one of the few fun plays in current meta

    • @conelord1984
      @conelord1984 17 วันที่ผ่านมา

      Wasps will be fine. It is equivalent to anti-air arclight and far more rare and expensive.

  • @montyalb8788
    @montyalb8788 17 วันที่ผ่านมา +1

    Sandworm buffs might be a bit of a nuisance in FFA because the larva can stack up. Unclear how much of an issue it will be.

    • @SurreyEZ
      @SurreyEZ  17 วันที่ผ่านมา

      Yea I don't know much about FFA but have heard worms pretty good there

  • @jelleklap
    @jelleklap 17 วันที่ผ่านมา

    Some pretty cool changes, thanks for covering it all! I'm entirely unsure how/when I would play the Farseer to be honest, but I do like the concept of a support unit. I guess mid to late it would grow into that role more as AM comes online. I really love the Tech loadout profiles! I've explicitly asked for that one in the Steam forum, because I play all modes and FFA is really a different beast from 1v1 / 2v2, and even in the latter modes I could see different profiles might lend to more experimental plays.
    The biggest source of disappointment in this patch for me, though, is no changes at all to FFA. That mode is so busted currently it's almost unplayable. There's fun to be had, for sure, but the unbalanced and way over-the-top AI waves - especially boss-waves - are a source of constant aggravation. It's also very stale because all you see is Marksmen, Overlord and Wasp spam - single unit spam in particular is way too prevalent. That should IMO never be viable, but it's almost always the strongest play. I'm sure it's a very difficult task to balance AI waves and 4 player comps, and have some kind of catch-up mechanism in place that is fun, fair and effective (currently none apply), but I would like to have seen some improvements at least. Maybe the mode at a conceptual level is just unsalvageable, I don't know.

  • @kurvahosigutendcvak
    @kurvahosigutendcvak 17 วันที่ผ่านมา +2

    special tactics isn't something I've heard in a while. Thanks for reminding me :D

  • @beardmaster6208
    @beardmaster6208 17 วันที่ผ่านมา

    People should be able to choose the artwork they want to see for the upgrade card. So People who like the silly eyes of range upgrade card, can keep it if they want too.

  • @rymkylla
    @rymkylla 17 วันที่ผ่านมา

    SO HAPPY AND EXCITED. nothing for incomes stats in brawl sadly

  • @sginrummy88
    @sginrummy88 17 วันที่ผ่านมา

    sabertooth at round 2 with doubleshot!!! tank meta gonna go hard this patch

  • @artlessmammet2456
    @artlessmammet2456 16 วันที่ผ่านมา

    crazy how much the loose formation crawler lost by

  • @jenssander7422
    @jenssander7422 16 วันที่ผ่านมา

    Thanks for the Video.
    Crawler swarm? Or underground thread? Best Missile defence unit in the game?
    Very good content.
    Keep uploading!

  • @Kepals8766
    @Kepals8766 17 วันที่ผ่านมา +1

    Very good patch 👍🔥

  • @troller9838
    @troller9838 17 วันที่ผ่านมา

    Loadouts are nice QOL, now I can make a loadout for each mode.

  • @sadasdafa
    @sadasdafa 17 วันที่ผ่านมา +1

    yes new stuff

  • @grilledchicken2881
    @grilledchicken2881 17 วันที่ผ่านมา

    Improved tarantulas will be pretty strong if the card is bought after the tarantulas have already been placed. In my experience tarantulas are best placed early game and then supported with more chaff and anti single target units throughout the game. Using this to avoid the extra unit costs can be nice for the player doing it, but i think it might be better for balance if improved unit and mass produced unit cards had their cost adjusted to take units already on the field into consideration.
    Right now i only consider sabertooth as anti missile devices or as a high level unit drop which might still get sold after a round. AM and regeneration are good but i personally find range and photon shield both lackluster.

    • @SurreyEZ
      @SurreyEZ  17 วันที่ผ่านมา +1

      you can't get improved card if either player has paid to unlocked the unit or have them on the battlefield

    • @grilledchicken2881
      @grilledchicken2881 16 วันที่ผ่านมา

      @@SurreyEZ Oh thanks for the heads up.

  • @mrtoestie2707
    @mrtoestie2707 17 วันที่ผ่านมา

    Moment when mustangs will have 37 damage just like they did way back. At least the damage items are relatively nerfed compared to back then.

  • @alias9932
    @alias9932 17 วันที่ผ่านมา

    Honestly I'd rather have the vulcan damage not nerfed nearly as much, but increase its attack speed with same dps to make it much worse against armor, it makes not sense you can kill armored unit with vulcan as soon as you get scorched/item, maybe the damage nerf will do enough to make them counterable with armor, but my feeling is it will make vulcan more reliant on items but still super strong when you get them.

  • @RabidHobbit
    @RabidHobbit 16 วันที่ผ่านมา

    I like it the new unit. I am slightly disappointed that it doesn't have more unique techs, but it's not a huge deal. I'm just a bit tired of seeing extended range and EMP across so many units.

  • @banneduser5187
    @banneduser5187 16 วันที่ผ่านมา

    NGL i wouldn't say no to a aerial melee unit or a kiss from Surrey Mechabellum

  • @PR0J3CTW4RRI0R
    @PR0J3CTW4RRI0R 17 วันที่ผ่านมา

    I think the farseer EMP being so cheap is going to he strong. You can invest 100 gold to force your opponent to invest more in missile interception, or face losing potentially game winning techs on units he would otherwise win with in later rounds.

    • @SurreyEZ
      @SurreyEZ  17 วันที่ผ่านมา +1

      might be situationally really strong as the only tech. I think could be pretty powerful versus some sort of wraith pushes since the Farseer seems to actually be decent into wraiths

    • @PR0J3CTW4RRI0R
      @PR0J3CTW4RRI0R 17 วันที่ผ่านมา

      @SurreyEZ Seems like a strong addition just due to higher rank or mass wraiths requiring it's own AA counter to be added to your army for the most part. Kind of wish it was recruitable.

  • @singularleaf3895
    @singularleaf3895 17 วันที่ผ่านมา

    I would rather they kept the photon for sabers and just let us switch it much like the farseer.

  • @jepasdenom7643
    @jepasdenom7643 16 วันที่ผ่านมา

    Man this unit looks so broke, just by itself but the techs are like covering every situations. Idk where the devs are going with that. And Idk how aerial can be now a real answer to anything

  • @shakacien
    @shakacien 17 วันที่ผ่านมา

    tech setups heyl yeah

    • @shakacien
      @shakacien 17 วันที่ผ่านมา

      Time to load up a nonstandard rush deck

  • @SvenWM
    @SvenWM 17 วันที่ผ่านมา

    can the wurm tech have enogh aoe to make it go underground again when fighting a chain of units?

    • @SurreyEZ
      @SurreyEZ  17 วันที่ผ่านมา

      good question, might be enough in some situations

  • @user-fq9eo2hj9o
    @user-fq9eo2hj9o 16 วันที่ผ่านมา

    Since the sabertooth specialist will get the sabertooth in round 2 and unlock it, does it mean the other player will never have a chance to get it in this match?

    • @SurreyEZ
      @SurreyEZ  16 วันที่ผ่านมา

      yes, but theres a chance to get it r2

  • @TheLegendsmith
    @TheLegendsmith 16 วันที่ผ่านมา

    Where can we read the patch notes?

  • @Kelmort
    @Kelmort 17 วันที่ผ่านมา +5

    The only complain I have is that I would like more Mecha model and less vehicule.

    • @Mortis_XII
      @Mortis_XII 17 วันที่ผ่านมา +1

      We’ve gotten a few spider style mechs in the past so i’m happy, but yes we do need more bipedal mecha

    • @Kelmort
      @Kelmort 17 วันที่ผ่านมา +1

      @@Mortis_XII on hovering rhino, I mean, Gundam !

  • @BlingBlingBandido
    @BlingBlingBandido 17 วันที่ผ่านมา +4

    Balance changes seem good. Now they just need to remove unit drops, lol

  • @wolwo1992
    @wolwo1992 17 วันที่ผ่านมา +1

    its op unit!!! nerf coming soon :)

  • @roberto1524
    @roberto1524 17 วันที่ผ่านมา +1

    They have to change the orange man to a blue man for sure

  • @andrewdelaerranz9648
    @andrewdelaerranz9648 17 วันที่ผ่านมา

    Pretty stupid change changing the picture and the name of the cards, it brings nothing new to the game and now you have to re-remember what the cards do at first sight, making you waste precious time reading what they do.

    • @wuatduhf
      @wuatduhf 17 วันที่ผ่านมา +4

      I'd disagree. The focus seems geared toward new player experience. If you have to re-remember what the cards do, that's a one-time shift.
      If a new player had to determine what "Efficient Small Unit Manufacturing" or "Junior Manufacturing Specialist" did, 'efficient small unit' gives it away a lot faster. Likewise for experienced Mechabellum players since they should be able to read the title and know what those cards are based on.
      Last, the (not AI-generated this time) art should be able to communicate card types better. Hopefully they do that with future card art changes.