There are so many extenders in this format + infernity's so far ahead of every other deck that you don't need to be playing things like trap stun, you just play more level 4s instead of trap stun, warning, and the 3rd necro and combo all the time. Trap stun going second is really awkward because you're then committing right from the deck building stage that when you go second you're going to set/pass when you have options like lance/exciton available, it also then conflicts with mst which you'd want to be using to kill the opponent.
I prefer having less monsters in infernity, and I think trap stun is a must, it can turn off vanity's if you use key beetle to protect it and help push for game. Photon Thrasher is by far one of the worst monsters you can play in infernity, there's no easy way to get rid of it if you draw it after having monsters, dynatherium is ok at best honestly, I like only having dark monsters in my deck, the key beetle vanity lock is honestly really strong.
Honestly though sadly infernity has fallen off largely amongst the hat community the deck is super fragile and just dies to maxx c Honestly also there come back after there board has being broken is abysmal
Love seeing old formats still being played
Would love to see a combo video
I can arrange that
I would be more than happy to do one.
James k Polk what are you doing here
Walter White junior
he said you dont need anymore than 3 archfiend. you cant play anymore than 3 lmao wtf this guy talkin bout
I was saying that you don't need anymore infernity monsters, you only play archfiend and necromancer.
There are so many extenders in this format + infernity's so far ahead of every other deck that you don't need to be playing things like trap stun, you just play more level 4s instead of trap stun, warning, and the 3rd necro and combo all the time. Trap stun going second is really awkward because you're then committing right from the deck building stage that when you go second you're going to set/pass when you have options like lance/exciton available, it also then conflicts with mst which you'd want to be using to kill the opponent.
I prefer having less monsters in infernity, and I think trap stun is a must, it can turn off vanity's if you use key beetle to protect it and help push for game. Photon Thrasher is by far one of the worst monsters you can play in infernity, there's no easy way to get rid of it if you draw it after having monsters, dynatherium is ok at best honestly, I like only having dark monsters in my deck, the key beetle vanity lock is honestly really strong.
Honestly though sadly infernity has fallen off largely amongst the hat community the deck is super fragile and just dies to maxx c Honestly also there come back after there board has being broken is abysmal
@@WaanyiLanguage I still really enjoy it a lot. Not many people play maxx c at my locals so it's never an issue.