I've seen quite a few 'plays' now, but yours made the combat look a lot more clear: The characters/minis etc have little to do about know meaning in position in the battle...it's just 'targets P1 most' / 'Targets lowerest life' etc. In grid dungeoncrawlers you can outflank or 'hazzards' happen etc ... I get that this is a combo of P&P rpg and boardgames, and I REALLY like the 'multi-card' exploration, as kind of a fog of war. But I've seen a few playthroughs now and the battles seem to make be mostly just a euro thing ... 'enemies in 1 of 4 quadrants ... stuff'. Just typing this makes me realise how much RPG's are just 4 against 4 ... but then it's also more about wits about strengths and weaknesses about elements...or melee/ranged etc. I don't really see any of that in this game. . I LOVE the exploring, especially the 'got 3' then find card 3 and put it on the table, trying to make it fit.... Story telling seems pretty dark at certain times too .. and certain choices don't make sense unless you explore more...and even then it keeps you wondering. I'm at 2:27h atm, but will continue watching rest later. It does seem like a really interesting campaign game. I however already have quite a few of those, and even more incoming. . I have to say I rather like the 'RPG' rolling for certain things... like 'rogue' for deftness of hands and picking locks ... (or simply 'brute' to ignore lock'? I didn't encounter last in any playthrough though hehe) ... My point mostly being about it's enjoyable characters being more capable to perform 'regular tasks' than others, it makes players feel more engaged in being a part of a party, and less than just followers for whatever 'leader' wants. A lot of games most players are 'allowed' to have an opinion on a choice, but rarely are the best solution... since that single choice is all there is. I think Boardgaming could really do with some class/race/guild/whatever specific ways to deal with certain problems. It ..euhm well...USED to be a standard in video games. These days most stuff is just marked as ^%$$#..? and quality is way below sewer levels.. Just my 2 cents, but I'm sure YT will do the sh4d0w-bun again for a few years.... . In the last 2 days I've got 5 notifications people 'thumbed up your message' ... Usually when I look at replies, I can't even find mine. . 'People who take out your tongue aren't afraid of u, they are afraid of what you might say.' - sense-or-5hip
This was great to give me an idea of the game, I wasn't sure what it was before this. I think it does some things really well but I came away with a couple of issues but will certainly be checking it out on launch and tracking it's progress to see how it goes. I like the evolving world and wide character upgrade paths and the fact you can do and go where you want it isn't linear or have major time constraints. I have some concerns although i fully appreciate it's only a prototype and is changing. Firstly the players boards looked great but I realised it will be almost impossible to erase anything written on the board or in the backpack slots without keep taking the sheet out and putting it back in again and that's just not workable. The combat looked a little weird but I liked the large amount of enemy's in the game. Thinking it would be OK to have two iconography sheets in two different books showing similar but different things is a major oversight and really poor design, if this was the case before it was pointed out to them what else has not been thought off. Still, hopefully it all comes together in development and I will likely come down off the fence and back this at some stage.
This is some really great feedback. I have concerns around the dry erase player boards as well. I'm curious to see what the team will do with the feedback. I would highly recommend posting your feedback not only here but on the campaign page as the dev team is listening to feedback and this is a great time for all these great points you posted.
Ahhh, I missed it today, but will watch asap, because the game caught my attention, hoping to make up my mind whether to back it or not based on your gameplay! :)
I think the correct way to calculate the damage will be: Total Attack(Your roll+modifier+trait bonus ) divided by enemy's defense.(rounded down). So the weapon attack can deal more than 1 damage.
I haven't finished the character build, but it reminds me of character builds for the Bethesda games. I feel i would get stuck building my character for an hour or two. I can only imagine the rest of the game and the different tracks when it's time to upgrade.
I really appreciate the time you took to film and share this video. I've been waiting for these playthroughs of SoM and they've convinced me the scope is just too big to streamline and balance everything for the vast majority of gamers. The area of control is bias towards combat because of the probability of rolling a 7 with 2d6. I'd much rather it was truly random with a d12 roll. With so many mechanics, keywords and unintuitive moments it seems likely there'll be too much cognitive load to enjoy actually playing it. I applaud their vision and the sheer effort they've clearly put into it but I don't think it's one for me.
FYI, Canje mentions "Area Control" a lot, it's actually an "Area Content Roll" which makes a bit more sense (though yeah a more thematic name would be nice).
@@CanjeStudios All good, I have no idea how you get through all those rules and explanations in real time while managing chat and trying to actually play and not die, well done! =)
First look at this which I am following (along with 15,000 or so?). Seems like a lot of "math"? But I have only just started watching the video. Is it to safe to say there is a lot of game management (hope that's right the term here)? Either way, color me interested but I'm just now starting out to learn more about this "story" ... wait for it ... of many.
Thanks for the video! Exploration looks better than I expected, but the combat looks worse. I appreciate the devs trying to do something innovative with combat, but that looks awfully clunky. I'm not out, but I'm not convinced.Why have dice icons on the combat cards? That just takes up a bunch of space. If something happens on a 1-5, just put 1-5, not an icon for each face of the die.
This is great feedback! The devs are active on their comment section on the gamefound page, let them know. It could have them re-evaluate the mechanic.
I like your channel but also did not like the video. The combat seems to be much more difficult than it really is, always looking for rules and making mistakes. Don't get me wrong, I am not saying to have a perfect video, but this is completely the opposite. I suggested to read the rules upfront several times and playing the game as well offline as practice. Otherwise it is really harming the creators of the game.
@@Paul-jn3xu thank you for the feedback. I would recommend Dungeon Dive and Rolling Solo. They did a great job with this title and would be more to your preference.
OK, Ive watched it again and it REALLY seems some Open World/explore RPG game ... but combat STILL seems a bit off after dozens of playthroughs (obviously often was doing other stuff, but fact even after so many pt's I was like 'wtf is happenung? ... It reminds me of Etherfield... if it clicks (and you bother to get the communitystreamlined version it's all rainbows and candies...on a converyor belt..because as soo as stuuf go off, it goes so off it doesn't feel like a game anymore for a lot of people. Personally I'm still on a scale for Etherfield... This Story of Many however is giving me sleepless nights for to either ignore or waste a lot of money on....
@@CommDante yeah there is no grey area with this one it's either all in or pass. I love the world sandbox feel and uncovering dungeons by just exploring. Let me know what you decide.
the iconography seems to be terrible, too small too unclear... Would prolly been easier to work with words but icons ... how should I look up icons in a rulebook vs looking up words , there's no way anybody remembers all these friggin icons
Someone made the same comment on the Gamefound page. If I recall, they did address the iconography there but I can't remember the outcome. Good point though.
Not impressed. The guy did really well trying to present something that looked really complicated, that he was unconfident with, and where insufficient prep had been made. Why not get a better video to sell a product
Sorry to hear the video was not to your liking. Rolling Solo has a video that would probably be more to what you would prefer. There will be other content creators who will/can/have done a better job of presenting playthroughs. Have a great day.
He did a pretty awesome job I think. I watched it having no idea what the game was going to be like, and I super appreciated the way he went through it. So huge thanks to him.
Canje, thank you for a very enjoyable stream. I listen to every bit of it and learned a lot, and I have pledged. -Toby
@@tobyr21 I'm glad it helped. Hope you enjoy it
What a complex game yet you explained it so well!! Thanks for this video Derrick and for assisting us newbs in understanding a complex game!!!
@@Quinlin007 thank you, glad you enjoyed it.
Really enjoyed this play through can’t wait to get this game thanks mate 😊
@@williammyles thanks, glad you enjoyed it
I've seen quite a few 'plays' now, but yours made the combat look a lot more clear: The characters/minis etc have little to do about know meaning in position in the battle...it's just 'targets P1 most' / 'Targets lowerest life' etc. In grid dungeoncrawlers you can outflank or 'hazzards' happen etc ... I get that this is a combo of P&P rpg and boardgames, and I REALLY like the 'multi-card' exploration, as kind of a fog of war. But I've seen a few playthroughs now and the battles seem to make be mostly just a euro thing ... 'enemies in 1 of 4 quadrants ... stuff'.
Just typing this makes me realise how much RPG's are just 4 against 4 ... but then it's also more about wits about strengths and weaknesses about elements...or melee/ranged etc.
I don't really see any of that in this game.
.
I LOVE the exploring, especially the 'got 3' then find card 3 and put it on the table, trying to make it fit....
Story telling seems pretty dark at certain times too .. and certain choices don't make sense unless you explore more...and even then it keeps you wondering.
I'm at 2:27h atm, but will continue watching rest later.
It does seem like a really interesting campaign game. I however already have quite a few of those, and even more incoming.
.
I have to say I rather like the 'RPG' rolling for certain things... like 'rogue' for deftness of hands and picking locks ... (or simply 'brute' to ignore lock'? I didn't encounter last in any playthrough though hehe) ...
My point mostly being about it's enjoyable characters being more capable to perform 'regular tasks' than others, it makes players feel more engaged in being a part of a party, and less than just followers for whatever 'leader' wants. A lot of games most players are 'allowed' to have an opinion on a choice, but rarely are the best solution... since that single choice is all there is.
I think Boardgaming could really do with some class/race/guild/whatever specific ways to deal with certain problems. It ..euhm well...USED to be a standard in video games. These days most stuff is just marked as ^%$$#..? and quality is way below sewer levels.. Just my 2 cents, but I'm sure YT will do the sh4d0w-bun again for a few years....
.
In the last 2 days I've got 5 notifications people 'thumbed up your message' ... Usually when I look at replies, I can't even find mine.
.
'People who take out your tongue aren't afraid of u, they are afraid of what you might say.' - sense-or-5hip
@@CommDante thank you so much for the kind words and feedback. I agree with you on a lot of things especially RPGs today 😆.
Good let's play! I've told people to check out this video (and Rolling Solo's) if they're looking for a detailed overview of the mechanisms.
@@TheDungeonDive Hey! Thank you. I love your channel and content. You are truly amazing
This was great to give me an idea of the game, I wasn't sure what it was before this. I think it does some things really well but I came away with a couple of issues but will certainly be checking it out on launch and tracking it's progress to see how it goes. I like the evolving world and wide character upgrade paths and the fact you can do and go where you want it isn't linear or have major time constraints.
I have some concerns although i fully appreciate it's only a prototype and is changing. Firstly the players boards looked great but I realised it will be almost impossible to erase anything written on the board or in the backpack slots without keep taking the sheet out and putting it back in again and that's just not workable. The combat looked a little weird but I liked the large amount of enemy's in the game. Thinking it would be OK to have two iconography sheets in two different books showing similar but different things is a major oversight and really poor design, if this was the case before it was pointed out to them what else has not been thought off.
Still, hopefully it all comes together in development and I will likely come down off the fence and back this at some stage.
This is some really great feedback. I have concerns around the dry erase player boards as well. I'm curious to see what the team will do with the feedback. I would highly recommend posting your feedback not only here but on the campaign page as the dev team is listening to feedback and this is a great time for all these great points you posted.
I hope they streamline some of this stuff as it seams like a lot of little if/thens to remember.
I hope so as well.
Great stuff Canje, thank you!
@@realarete9544 glad you enjoyed it
Ahhh, I missed it today, but will watch asap, because the game caught my attention, hoping to make up my mind whether to back it or not based on your gameplay! :)
Let me know your thoughts after you watch.
It looks good and interesting!
Glad you enjoyed it
I think the correct way to calculate the damage will be: Total Attack(Your roll+modifier+trait bonus ) divided by enemy's defense.(rounded down). So the weapon attack can deal more than 1 damage.
You are correct. I'll update the subtitles to post the correction. Thank you
@@CanjeStudios great preview😀
I haven't finished the character build, but it reminds me of character builds for the Bethesda games. I feel i would get stuck building my character for an hour or two. I can only imagine the rest of the game and the different tracks when it's time to upgrade.
@@raortiz73 there is a lot of depth in the game
The game looks very good so far.
Glad you enjoyed it
@@CanjeStudioshello, i have send you an email. Thanx
Solid playthrough. Ignore the naysayers.
@@williamgarcia-medina9989 Thank you
Ey hi! I just realized that I bought Mr. President from you! And I just came across your channel, I wish you much success, I just subscribed!
@@assasanebull thank you very much
I really appreciate the time you took to film and share this video. I've been waiting for these playthroughs of SoM and they've convinced me the scope is just too big to streamline and balance everything for the vast majority of gamers.
The area of control is bias towards combat because of the probability of rolling a 7 with 2d6. I'd much rather it was truly random with a d12 roll. With so many mechanics, keywords and unintuitive moments it seems likely there'll be too much cognitive load to enjoy actually playing it. I applaud their vision and the sheer effort they've clearly put into it but I don't think it's one for me.
This is fair. I'm glad I could be of help and provide some insight to help with the decision making.
Why is the cleric always the "focus" hero in combat?
@@jancolpaert8163 all that heavy armor just slows him down 😁
FYI, Canje mentions "Area Control" a lot, it's actually an "Area Content Roll" which makes a bit more sense (though yeah a more thematic name would be nice).
Yup, Area Content Roll is correct. That Canje guy needs to get it together 😁
@@CanjeStudios All good, I have no idea how you get through all those rules and explanations in real time while managing chat and trying to actually play and not die, well done! =)
@@Darthus thanks
First look at this which I am following (along with 15,000 or so?). Seems like a lot of "math"? But I have only just started watching the video. Is it to safe to say there is a lot of game management (hope that's right the term here)? Either way, color me interested but I'm just now starting out to learn more about this "story" ... wait for it ... of many.
There is a lot to it for sure. I'm curious to hear your thoughts as you get further.
Oh. Is this title an 'Acolyte' spin off?
@@gerrade71278 😂
Thanks for the video! Exploration looks better than I expected, but the combat looks worse. I appreciate the devs trying to do something innovative with combat, but that looks awfully clunky. I'm not out, but I'm not convinced.Why have dice icons on the combat cards? That just takes up a bunch of space. If something happens on a 1-5, just put 1-5, not an icon for each face of the die.
This is great feedback! The devs are active on their comment section on the gamefound page, let them know. It could have them re-evaluate the mechanic.
I like your channel but also did not like the video. The combat seems to be much more difficult than it really is, always looking for rules and making mistakes. Don't get me wrong, I am not saying to have a perfect video, but this is completely the opposite. I suggested to read the rules upfront several times and playing the game as well offline as practice. Otherwise it is really harming the creators of the game.
@@Paul-jn3xu thank you for the feedback. I would recommend Dungeon Dive and Rolling Solo. They did a great job with this title and would be more to your preference.
I totally agree with your point of view and comment. The reviewer was totally unprepared. Many mistakes and a lot of rush.
OK, Ive watched it again and it REALLY seems some Open World/explore RPG game ... but combat STILL seems a bit off after dozens of playthroughs (obviously often was doing other stuff, but fact even after so many pt's I was like 'wtf is happenung? ...
It reminds me of Etherfield... if it clicks (and you bother to get the communitystreamlined version it's all rainbows and candies...on a converyor belt..because as soo as stuuf go off, it goes so off it doesn't feel like a game anymore for a lot of people. Personally I'm still on a scale for Etherfield...
This Story of Many however is giving me sleepless nights for to either ignore or waste a lot of money on....
@@CommDante yeah there is no grey area with this one it's either all in or pass. I love the world sandbox feel and uncovering dungeons by just exploring. Let me know what you decide.
Gulp gulp gulp***
the iconography seems to be terrible, too small too unclear...
Would prolly been easier to work with words but icons ... how should I look up icons in a rulebook vs looking up words , there's no way anybody remembers all these friggin icons
Someone made the same comment on the Gamefound page. If I recall, they did address the iconography there but I can't remember the outcome. Good point though.
Not impressed. The guy did really well trying to present something that looked really complicated, that he was unconfident with, and where insufficient prep had been made. Why not get a better video to sell a product
Sorry to hear the video was not to your liking. Rolling Solo has a video that would probably be more to what you would prefer. There will be other content creators who will/can/have done a better job of presenting playthroughs. Have a great day.
@@CanjeStudios Thank you, I could see that he was trying really hard to present a lot of new info
He did a pretty awesome job I think. I watched it having no idea what the game was going to be like, and I super appreciated the way he went through it. So huge thanks to him.
11:53 yes it will have FORETELLER as an AddOn ✊🏻
Correct, when I played this live it was not determined then. Glad to see they made the partnership
@@CanjeStudiosright i guess it’s always worth the money with this heavy narrative games 🙌