Great video, hope you do more and more for every map and every position. I don’t even play that much cs but somehow these are super interesting videos to watch anyways, so great job! I really mean that!
0:54 pls dont do this. Instead run throw a molly lineup and hold with your gun. Mollies dont prevent rushes. rather throw nades that do damage like a HE. A molly will just be put out and u get caught wanting to go from short to site cause u are anchor. Instead let the second player throw this molly IF u rlly want it
Mollies don't prevent rushes, but they force the T's to smoke it giving you an easier time holding against the rush. I do agree with using an HE on some rounds and saving the molly (I show this later in the video), but there are many different ways to start the round and you should be switching it up a few times during a game. The run throw molly is unnecessary as well, if you can get that lineup down that's fine but this molly is 100% consistent and burns out the close cubby which is a strong position for the T's if they are able to sneak into there. As for having the second player throw the molly, that is fine but should only be done if your cave player has a bad spawn and they need you to throw the outside cheetah molly for them.
Great video, hope you do more and more for every map and every position. I don’t even play that much cs but somehow these are super interesting videos to watch anyways, so great job! I really mean that!
super good explanations and concise, looking forward to more anchor videos :)
please do connector on mirage
I liked u kept the video short and simple. gj!
Great video
looking forward to watching this one! keep em coming
Thank you! 😄🙏
0:54 pls dont do this. Instead run throw a molly lineup and hold with your gun. Mollies dont prevent rushes. rather throw nades that do damage like a HE. A molly will just be put out and u get caught wanting to go from short to site cause u are anchor. Instead let the second player throw this molly IF u rlly want it
Mollies don't prevent rushes, but they force the T's to smoke it giving you an easier time holding against the rush. I do agree with using an HE on some rounds and saving the molly (I show this later in the video), but there are many different ways to start the round and you should be switching it up a few times during a game. The run throw molly is unnecessary as well, if you can get that lineup down that's fine but this molly is 100% consistent and burns out the close cubby which is a strong position for the T's if they are able to sneak into there. As for having the second player throw the molly, that is fine but should only be done if your cave player has a bad spawn and they need you to throw the outside cheetah molly for them.
500 fps in CS2??
not sure i can trust a 4:3 player
I try 16:9 every once in a while but always end up back on stretched 😃🙏 the game feels way easier on 4:3
@@GRAPEcsgo just jokes!! great video watched till the end and liked!!! found on my home page too