Understanding retopology is awful for me but this video helped me understand it a bit better. Great work and much respect for the effort! I'm deffo subscribing.
Happy to help! The main thing that matters is having really clean and even looks around deformation zones, anywhere there's not going to be a lot of deformation is close to free game to put your messier transitions (but still generally good practice to keep clean) There's also a lot of reference to be found by looking at game model's topology, it can be really helpful
Understanding retopology is awful for me but this video helped me understand it a bit better. Great work and much respect for the effort! I'm deffo subscribing.
Happy to help! The main thing that matters is having really clean and even looks around deformation zones, anywhere there's not going to be a lot of deformation is close to free game to put your messier transitions (but still generally good practice to keep clean) There's also a lot of reference to be found by looking at game model's topology, it can be really helpful