Blazing Strike | Gameplay Preview - Jake vs Alexander | Various Platforms

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  • เผยแพร่เมื่อ 29 ม.ค. 2025

ความคิดเห็น • 56

  • @miltonmilton5695
    @miltonmilton5695 5 หลายเดือนก่อน +16

    Looks like a CPS3 game; sounds like a Sega Game Gear game.

  • @DieselJT
    @DieselJT 5 หลายเดือนก่อน +8

    Have been looking forward to this game for a while now. Preordered the limited edition like 2 years ago....

    • @OscarMemo333
      @OscarMemo333 3 หลายเดือนก่อน +1

      bad idea

  • @TheExileWolf
    @TheExileWolf 5 หลายเดือนก่อน +5

    Looks solid. BGM giving me SF 3rd Strike vibes.

  • @JOYCONBOYZ76
    @JOYCONBOYZ76 5 หลายเดือนก่อน +19

    The sound effects , hit effects , voice work and ost are off off off ...please fix these issues before launch 😮

  • @brucejohnson5914
    @brucejohnson5914 5 หลายเดือนก่อน +2

    Yeah, I’m definitely getting this!

  • @thelastgogeta
    @thelastgogeta 5 หลายเดือนก่อน +5

    Interesting scoring (first hit for both in first round) and Jake sandbagging aside, it was cool to see some Alexander and the systems in play.
    Hope we can get a demo to spread the love even if it is quite limited.

  • @SwampRainbow01
    @SwampRainbow01 5 หลายเดือนก่อน +2

    i love it. gonna bust out the sega genesis and 6 button controller for this one

  • @j.w.1367
    @j.w.1367 5 หลายเดือนก่อน +5

    Overall looking good! Got alpha esque vibes watching it.
    Combat looks fluid, responsive and fun.
    The voice acting would benefit from some refining. I am NOT a fan of jakes edge lord persona coupled in its current iteration.
    Interested in the UI choices, not used to looking where guard bars are usually located to see my super gauge.
    Keep it up :)

  • @ElB.o.b.ington
    @ElB.o.b.ington 5 หลายเดือนก่อน +20

    Man, I've been following this game for a long time, as I love pixel art related games and especially fighting games. I rarely comment on youtube, but I can't help myself here; there's a lot of nagging issues I can't not see when I see clips of this game. For one, some characters are constantly changing size or go off-model when they are doing different movements or moves in general. Hell, the 'Jake' Character is extremely tall in the intro and when he runs, but loses like a foot and a half of height when he's in his idle animation or is doing some moves. I checked the character profile and he's like 6'1" or 6'2" I think, but in game he should NOT be as tall as your big brawler/grappler character.
    Then there's the fall animations. I'm not gonna' lie, man, they are bad. Every character tends to fall so stiffly to the ground in a weird flat back, side profile, with an odd leg flop to accompany it. They lack fluidity and weight in a lot of cases, which can be said for a lot of the character movements themselves. With Capcom fighting game sprites, the fall animations sometimes even have more than one type of fall animation, depending on the severity of the blow they take, so the visuals don't feel so monotonous.
    I'm not sure if it's the size of the characters sprites were set too large and due to time constraints, they couldn't animate as much as they could, but it just lacks weight. Some characters snap so oddly into their moves without proper transition frames that it seems like a lot of them are skipping frames or are simply incomplete/unfinished. As a result, some of the character movement and special moves make it difficult to read what's going on exactly. It's especially egregious with Alexander's Super Special move, unfortunately. Like, you can make the excuse to skimp on frames for normals and some specials, but when it comes to a character's special/super, you have to give it a bit more love, else it feels like a waste to pull it off. Perhaps, a slight pause and screen shake to accompany the ram impact against the wall, then use programming physics to carry the motion of the character sprite flying back a bit slower, at a higher angle, to give the wrestler more time to jump, catch, and spin him down to the ground for more dramatic impact? I know it's still in development, as I've been following it a while, but the gameplay flow/animation hasn't improved in a while. Perhaps it's a budget thing, but I hope it's something they can hire on some emergency artists to help touch up, as it makes the game feel worse than it could be.
    And yeah, the audio/voice acting isn't the best for some characters. Tone down the edge on some, as others have stated. That being said, the design on some of the characters look neat. I like the IDEA of what was considered for the characters and even some animations look fun, but the overall execution seems a bit lacking. Despite the criticisms, I'm still pulling for indie games like this to make it to shelves(digital or otherwise), and hope these issues get straightened out.
    Either way, good luck with your game, RareBreedMakesGames, I'll be rooting for you!

    • @2Dee4ever
      @2Dee4ever 5 หลายเดือนก่อน +2

      I just want to chime in and say that this is a very fair critique. Well done. I agree on many aspects, especially how cool some of the designs are, but as you said, they are held back by the lack of frames and animation.

  • @Brandonweifu
    @Brandonweifu 5 หลายเดือนก่อน +13

    .....still looks like it needs to cook in the oven longer

    • @jamesburke9680
      @jamesburke9680 5 หลายเดือนก่อน

      I don't think it will because you know how long they been working on this game

    • @Brandonweifu
      @Brandonweifu 5 หลายเดือนก่อน +1

      @@jamesburke9680 lol well.....good luck to them cause this looks rooouuuugh

    • @mikejames4910
      @mikejames4910 4 หลายเดือนก่อน

      ​@@BrandonweifuDepends on release price

  • @charliegravel30
    @charliegravel30 5 หลายเดือนก่อน

    I didn't know Tony the tiger was in a fighting game... they're grrrreeaatt!! 🐯

  • @alexanderovallescontrera9349
    @alexanderovallescontrera9349 3 หลายเดือนก่อน +1

    What is this kof -98

  • @GameGameHeaven
    @GameGameHeaven 5 หลายเดือนก่อน +33

    Looks good, but this sound design and the voice acting ... :/

    • @8-BitFryup-ru7pk
      @8-BitFryup-ru7pk 4 หลายเดือนก่อน

      It's a beat em up, sound and voice acting is always terrible by default in these games?
      Its what makes it awesome!

    • @redcrimson1028
      @redcrimson1028 3 หลายเดือนก่อน

      I did the same thing. This game had also been in deception for a long time. I remember waiting for the game. Waiting for it so long, that i forgot all about it until yesterday. Still, I'm a fighting game fan, so I'll be picking up the collectors edition

    • @redcrimson1028
      @redcrimson1028 3 หลายเดือนก่อน

      ​@8-BitFryup-ru7pk that's not true.

    • @AudayG89
      @AudayG89 3 หลายเดือนก่อน

      I feel like they did this on purpose to emulate the old school way of fighting games

  • @AlphaProto
    @AlphaProto 5 หลายเดือนก่อน

    It's almost here.

  • @hermawanho6962
    @hermawanho6962 5 หลายเดือนก่อน +1

    Good music, feels like Street Fighter 3 music.

  • @AudayG89
    @AudayG89 3 หลายเดือนก่อน

    The game looks great I hope it's on other platforms other than switch. If you see my comment I would like to ask if you can put out a patch for Alexander's super to wear its slowed down enough so that we can see what's actually happening😅?. I feel like it happened so quick I don't know what happened. I watched it three times before I even noticed the bear😂

  • @AOKellyJr
    @AOKellyJr 5 หลายเดือนก่อน +2

    I dig it🔥

  • @scorpiotoad5749
    @scorpiotoad5749 5 หลายเดือนก่อน +4

    Maybe one of these YEARS this might actually come out, but considering seeing it advertised to be released for what seems an eternity (at least a couple of years) doubt very seriously it makes it on the date shown! ✌️

  • @anbernicguy
    @anbernicguy 3 หลายเดือนก่อน

    Looks good.

  • @Manganization
    @Manganization 5 หลายเดือนก่อน +2

    My only issue is the animation looks jarring. They're animated well, but the transition state of the animations has my eyes darting all over the place. Don't know if I explained this well.

  • @MrRaellima
    @MrRaellima 4 หลายเดือนก่อน

    Speaking as a major grappler hater, i think you should tune up the damage Alex's command throw, it looks so weak, it doesn't even do 15% of the opponents health. Hell, Jake's Energy Cannon™ deals more damage.
    Also, the camera ai needs some more work, sometimes it looks like it's glued to one of the corners of the stage (1:11). Or when the players jump, it takes a while to follow the action, it moves only after the players are already falling from the jump.
    Still getting the game tho.

  • @richjones6207
    @richjones6207 5 หลายเดือนก่อน +2

    I think this game looks amazing! I'm hyped for this one! 🤘

  • @2Dee4ever
    @2Dee4ever 5 หลายเดือนก่อน +5

    This game has the potential to significantly improve with the insights provided in this video. I strongly recommend you to consider it. Animation guide for fighting games = th-cam.com/video/WYCjmVhiLaM/w-d-xo.htmlsi=SdtyTM9SvAtK2wMA
    Despite the impressive appearance of both characters, the animations are lacking in transition frames. These frames are not just a visual element but crucial for smooth and visually appealing gameplay. For instance, after the cross-up Body splash, the absence of a landing frame is quite noticeable. It shows up later 00:29. He enters the turn state twice at 00:23? The animation happens twice in succession. If you speed the video down, it's easier to see.
    Blocking uses only one frame? No transition? It may be why the characters "shake" instead of having transition/recovery frames. I swear Jake enters the block state before the attack, then unblocks, then blocks again during the actual hit. You can see his guard drop, then go up again.
    Alexander literally teleports at 00:24 from that "?" heavy/special. If you follow the afterimages you get a clear view of the positioning
    Jakes seemly walks through Alexander at 00:34. A proper box should prevent this
    I could be blind, but Jake does two crouching jabs into a "medium punch" 00:35? Which goes through Alexander? The hit counter stops and displays a 2hit combo
    Super Pauses are strangely long
    00:48 Alexander's grab. Jake is behind him(Grabs are annoying as hell to code; I get it, LOL), and the grab is clipped in the corner, so you can't even see it. Shouldn't the winner appear in front of the defeated enemy? It's up to preference, really. Win poses are also clipped off in the corner.
    Alexander disappearing during that command grab looks odd? I get the Tiger FX, but wouldn't it blend better together?
    2:24 Jake parries an attack yet gets no advantage? Yet works correctly later at 2:32?
    Does Alexander's piledriver really need that much forward momentum? Nearly almost always bring them to the corner.
    Alexander's super is sick! No way you are catching what happens without pausing or slowing down the video lol
    He jumps off the horns!? (Off the HEEZY) and the bear does any alley op? Fire!
    Pause at 2:58, the same as the other grabs. Sprite's priority needs to be adjusted because he is holding air.
    You know a super underrated thing? Ground dust under projectiles. Could help with it looking as bland as it does, but optional.
    The portraits reacting to hits is cool and the Red Health system + SF2 like music that speeds up during it
    I could go on, but I'll stop here. Just hit me up if you'd like more direct feedback

    • @paddyofurniture9523
      @paddyofurniture9523 5 หลายเดือนก่อน +2

      If you think these guy are gonna follow up on your advice, I have a bridge in brooklyn I'd like to sell you lol, this game isn't gonna be any better on release

    • @bfFAN221
      @bfFAN221 5 หลายเดือนก่อน +1

      Neither should you expect them to listen, nor do you have to act out like some doctor if you weren't asked to - try mailing them directly if you've got more than a chapter's worth of observations...

    • @2Dee4ever
      @2Dee4ever 5 หลายเดือนก่อน +7

      @@paddyofurniture9523 Providing constructive criticism is far more beneficial than simply abandoning the effort, as many others have done. I genuinely wish for their success, as I recognize the immense dedication the developers have invested. The task of creating a fighting game is exceptionally difficult, and the presence of derisive comments only exacerbates the challenges they face.

    • @2Dee4ever
      @2Dee4ever 5 หลายเดือนก่อน +7

      @@bfFAN221 If my feedback has offended you, could you at least demonstrate its inaccuracy? How many among you viewed this video, observed the issues presented, and chose to remain silent? Are you aware of the individuals ridiculing them? If a developer of fighting games cannot handle constructive criticism, they may not be suited for this genre. It is amusing that you did not address the mockery directed at the game by others, yet you are displeased by someone attempting to enhance it.

    • @paddyofurniture9523
      @paddyofurniture9523 5 หลายเดือนก่อน

      @@2Dee4ever Dude,this game has been stuck in development since I first read about it in a 2019 issue of game informer, I’m glad it’s finally coming out but this ain’t gonna be the big indie hit that fighting game fans are expecting. Frankly, I think you’re wasting your time offering your critiques of how it looks this close to release.

  • @ahmednegm5419
    @ahmednegm5419 3 หลายเดือนก่อน +1

    Looks like an unreleased bootleg

  • @RevengerPhoenix
    @RevengerPhoenix 5 หลายเดือนก่อน +2

    Looks like one of those 2 dollar games you grab on steam. Like Yatagarasu or Vanguard Princess.

  • @redcrimson1028
    @redcrimson1028 3 หลายเดือนก่อน

    The hit detection and sound effects are way off. They sound like the game is from the early 90's

  • @dragunov8007
    @dragunov8007 5 หลายเดือนก่อน

    Sound is a little weak plus some armed characters don't fit on a bare knucle fighting game imho

  • @MajinAsuraPath
    @MajinAsuraPath 5 หลายเดือนก่อน

    Sound effects need work. Sound design in general tbh. Not hating. Just want the best for this.

  • @Rutawind
    @Rutawind 3 หลายเดือนก่อน +1

    Sound effects are terrible

  • @silver_3d24
    @silver_3d24 5 หลายเดือนก่อน +1

    that flash or super speed effect in the entire gameplay and in all the characters... it is quite annoying

  • @tengudwn57
    @tengudwn57 5 หลายเดือนก่อน +2

    The visuals are phenomenal, but the audio is atrocious. Like SVC Chaos sounded better, this genuinely sounds empty. You put the visual of a Renaissance painting to the sound of a 8 year old learning hot cross buns on a recorder.

  • @lucadelprete9968
    @lucadelprete9968 5 วันที่ผ่านมา

    Cioè si vede che sono giochi sperimentali Ma la gente gioca ancora a questi giochi con puchi personaggi da giostrare senza storia tutti altalenanti copia di altri giochi di picchiaduro 😅😅😅😅😅

  • @OscarMemo333
    @OscarMemo333 3 หลายเดือนก่อน

    wow....cant believe people said ...YEA..THE GAME ITS FINISH..LETS RELEASE IT
    concord game version 2.
    terrible character designs. that grappler is a king from tekken rip off
    the other guy has no personality
    the music is godawful
    the sound effects makes you cry and cringe.
    2/10
    I think this FOOD IS RAW!!!!
    SO FIX IT!!!!!!!!!

  • @TheBlackbirdii
    @TheBlackbirdii 5 หลายเดือนก่อน +4

    OMG the voice acting is Horrible

  • @mbf6160
    @mbf6160 3 หลายเดือนก่อน

    this is not a 40 dollar game

  • @darriusking2438
    @darriusking2438 3 หลายเดือนก่อน

    ...No

  • @righteousgreek2161
    @righteousgreek2161 5 หลายเดือนก่อน +4

    Wow, great choice, having one person voice all characters must be very cost effective. Hopefully they are gender fluid 😎

  • @ragingsilver
    @ragingsilver 4 หลายเดือนก่อน

    I'm getting Yatagarasu vibes and that game was a flop :S

  • @OscarMemo333
    @OscarMemo333 3 หลายเดือนก่อน

    wow..this game is so lame. plz learn from REALLY old games like street fighter 3.

  • @angelsfan1985
    @angelsfan1985 4 หลายเดือนก่อน

    Looks terrible