@UniXTCG it's pretty easy to bypass mostly red decks especially UI Goku, coming from someone who mains him online. Not to mention milling isn't really a bad thing in Blue decks since they can literally recycle cards - this would be meta, no cap.
Other colors in the game are gonna need a blue Zeno at this point… once 2 of those 6c Vegitos hit the board, there is nothing any color can do to keep Vegito from popping off… no deck can realistically defend against 5 40k swings (potentially 4 50ks) It’s already hard enough to remove 1 6c (unless you’re a green player)
Vegito 40k and draws, because 40k is not good. In the other hand, new green goku and janemba don't draw when attacking? At least Bandai could make it look balanced...
@@zackredgarz3690 yes but that's arguably better, because he can decide if he wants to attack or not and still draw, and also tap ANY COST. and otherwise he can sacrifice the draw by will to gain 2 energy, Janemba is super fucking cracked.
@@zackredgarz3690 yes by attacking, you either get +2 more energy that turn or you use it to draw and stun a card... its not really a downgrade whatsoever LMAO
@@Skylancez He could draw when attack and get two energy. To draw It forces you to use that energy for his ability, so is worse than It could be. Vegito is far more Broken, and guess what, he draws when attacking lol
I think Vegito will be a definite threat, but i dont think he'll be nearly as bad as you're making him seem. We have answers to this problem, however i do think the set 4 SCRs need to go to 2.
So my main thing is, 40k requires: 3 cards to break if there isn't a Super Combo involved, 2 cards if there is a Super Combo or an extra card or finally 1 extra card that boosts by 25k. This isn't counting the times where the Vegito player could just add a 10k and throw that math completely off. This also isn't counting ANY of the cards they play. Vegito 5, Vegito 6 etc etc. It's a lot of pressure on the hand and you don't have to work for it. You just play cards and then randomly your leader is 40k on offense and a deck can only lose 2 to 3 cards in hand so many times a game before you have no more to defend with. Not to mention this deck does not have to stay at 7 in hand. It's wild imo. But time will tell me thinks.
@@UniXTCGthis!!!! It’s going to make everyone feel like buuhan did in the anime when vegito took him on!!!!! And when we think we have something, we’re getting wrecked by vegito chocolate candy mode! Good call out and video.
@UniXTCG Time will definitely tell, especially since we haven't seen all of set 5 just yet. Again, I'm not denying the threat he poses in terms of game balance, but I'm not concede that we won't have answers to deal with him.
Meh not intimidated, especially if ppl try to include 7 or less in hand cards in the deck they'll be at the mercy of mills and end up with hands that just do nothing by tryna cover too many bases.. if u try to build drop too fast then ur just losing hand advantage which was supposed to be the whole purpose of taking vegito over vegeta otherwise u just play vegeta get the extra draw on flip and the plus from bulma.. think people will be tryna do too much with this leader.. think ssj daima goku with glorio will be better as well as green goku
I actually could not disagree more. 10 cards in 4 or more turns is nothing. And you being a competitive player understands the math. A hand can only take a minus 2 or 3 so many times before it bottoms out. This deck will be pulling that value every turn it goes sideways, not including the mid to late game threats that Blue is capable of. I don't even think you need to run too many cards that ask for 7 or less in hand. Pilaf and some Videl are likely all you need. But the fact that you don't need to be at 7 or less and hand is another part of the problem. I simply don't think this leader was written well for balance. As for your other points, Red so far has stayed fairly balanced for a Bandai game since TopKu. Red's place in the meta entirely depends on how broken or the rest is, so while I'm interested in playing Daima (Starter or set), I gotta see the rest of the set. Green Goku is interesting. I want to like it, but I need to know how I'm not getting caught with a low hand and 2 life vs a double strike shotgun. Until I can see that or enough heal to make me not worried, I'm giving it the side eye.
Gotta look at the fortuneteller Baba stonks. Can loop the 2c Vegeta and Baba is looped by Videl
It may be a play indeeeeeeed!
This is why it's baffling that Vegito has 40k atk and a draw 1 and yet UI Goku doesn't.
And with Pilaf, blue decks can handle things on their own 😂
It's honestly wild.
Also the more I play against UI the more I'm like.... wow, I'm winning, but I'm glad this leader does not draw lmfao
@UniXTCG it's pretty easy to bypass mostly red decks especially UI Goku, coming from someone who mains him online.
Not to mention milling isn't really a bad thing in Blue decks since they can literally recycle cards - this would be meta, no cap.
UI Goku gets it on defense too where it's arguably more valuable. So that's just how it is.
@@Anegor depends on the situation. UI Goku's defense has its workarounds. And it's not ALWAYS a 40k body present on the field.
Thank you for bringing up Pan I've seen a few list and I'm like pan is literally our cantrip why is she not on the list
Other colors in the game are gonna need a blue Zeno at this point… once 2 of those 6c Vegitos hit the board, there is nothing any color can do to keep Vegito from popping off… no deck can realistically defend against 5 40k swings (potentially 4 50ks)
It’s already hard enough to remove 1 6c (unless you’re a green player)
Double striker bardock for black
6c scr goku(either ui Goku or Beerus, take your pick) for red
Yellow is boned unless energy absorption loop
Unless the other colours get some defense against this, blue will become broken.
40k naturally per turn is indeed scary
Vegito 40k and draws, because 40k is not good. In the other hand, new green goku and janemba don't draw when attacking? At least Bandai could make it look balanced...
To be very clear Janemba draws and stuns 😭
@Skylancez Nah bro Janemba has an ability that makes him draw. He don't draw when attacking.
@@zackredgarz3690 yes but that's arguably better, because he can decide if he wants to attack or not and still draw, and also tap ANY COST. and otherwise he can sacrifice the draw by will to gain 2 energy, Janemba is super fucking cracked.
@@zackredgarz3690 yes by attacking, you either get +2 more energy that turn or you use it to draw and stun a card... its not really a downgrade whatsoever LMAO
@@Skylancez He could draw when attack and get two energy. To draw It forces you to use that energy for his ability, so is worse than It could be. Vegito is far more Broken, and guess what, he draws when attacking lol
AND HE`S BLUE. if your at one life it is over.
ah if you dump your super combo into the trash well it can be really bad
I think Vegito will be a definite threat, but i dont think he'll be nearly as bad as you're making him seem. We have answers to this problem, however i do think the set 4 SCRs need to go to 2.
So my main thing is, 40k requires: 3 cards to break if there isn't a Super Combo involved, 2 cards if there is a Super Combo or an extra card or finally 1 extra card that boosts by 25k.
This isn't counting the times where the Vegito player could just add a 10k and throw that math completely off.
This also isn't counting ANY of the cards they play. Vegito 5, Vegito 6 etc etc.
It's a lot of pressure on the hand and you don't have to work for it. You just play cards and then randomly your leader is 40k on offense and a deck can only lose 2 to 3 cards in hand so many times a game before you have no more to defend with.
Not to mention this deck does not have to stay at 7 in hand. It's wild imo.
But time will tell me thinks.
@@UniXTCGthis!!!! It’s going to make everyone feel like buuhan did in the anime when vegito took him on!!!!! And when we think we have something, we’re getting wrecked by vegito chocolate candy mode! Good call out and video.
@UniXTCG Time will definitely tell, especially since we haven't seen all of set 5 just yet. Again, I'm not denying the threat he poses in terms of game balance, but I'm not concede that we won't have answers to deal with him.
Playing a crit leader against Vegito is almost not worth it I feel lol
"Thank you come again" type energy lmao
set 1 has a 3 cost 25k vanilla goku and set 4 also has a 3cost goku that has on play/when atacking bot deck a 1 cost. both work with the vegeta :o
Very true, I just feel like that Goku spoiled is definitely going to be a 3 costs with a payoff lol
Meh not intimidated, especially if ppl try to include 7 or less in hand cards in the deck they'll be at the mercy of mills and end up with hands that just do nothing by tryna cover too many bases.. if u try to build drop too fast then ur just losing hand advantage which was supposed to be the whole purpose of taking vegito over vegeta otherwise u just play vegeta get the extra draw on flip and the plus from bulma.. think people will be tryna do too much with this leader.. think ssj daima goku with glorio will be better as well as green goku
I actually could not disagree more. 10 cards in 4 or more turns is nothing.
And you being a competitive player understands the math. A hand can only take a minus 2 or 3 so many times before it bottoms out.
This deck will be pulling that value every turn it goes sideways, not including the mid to late game threats that Blue is capable of.
I don't even think you need to run too many cards that ask for 7 or less in hand. Pilaf and some Videl are likely all you need. But the fact that you don't need to be at 7 or less and hand is another part of the problem.
I simply don't think this leader was written well for balance.
As for your other points, Red so far has stayed fairly balanced for a Bandai game since TopKu. Red's place in the meta entirely depends on how broken or the rest is, so while I'm interested in playing Daima (Starter or set), I gotta see the rest of the set.
Green Goku is interesting. I want to like it, but I need to know how I'm not getting caught with a low hand and 2 life vs a double strike shotgun. Until I can see that or enough heal to make me not worried, I'm giving it the side eye.