Maybe they should undo the armor nerf that DK got in the beginning of the expansion and then make gorefiends baseline for blood and asphyxiate baseline for all DK specs. Or bring back the bloodworm aoe healing from mists :D
I’d like to see will of the necropolis reworked, either making it marginal (adding 10% damage reduction for every 10% missing up to 60%) or a base 30% damage reduction at all times. Or maybe having an abomination pet that you can have take 30% of damage that you take.
Yes, gorefiends needs to be baseline for blood. Asphyxiate is fine, I Rarely need it (worms in UR, boss in ULD), and when I need it I can just Talent it. The one thing that would single handily solve the missing group support is the shadowlands Lego that applies Vamp blood at half power to the rest of the party. This or the legion vamp aura or a mix of both. The aug evoker is a godsend for DK: The armor buff (trough scales and mainstat) and even more max life. I fell noticeably more tanky now.
Tauren druids get an aoe stun through their Stomp racial every 90 seconds. I really like having it when I play bear! I even try to keep it on cooldown as feral.
Folks, the amount of tanks have been decreasing since Legion. Its pretty rare. To be honest, play the tank you like the most. Ppl are waiting hours in quee for a tank. They will be happy to get any. Meta begins working only for 24+ keys. A casual player can easily get 2500 m+ score achievement on any tank!
I just came back to wow. And I have never even got a score higher than 1500 or so. Hopefully when I am done leveling my main which is a fire mage, I can work on my Blood dk for tanking. Just wondering now for healers. Lol.
I mostly agree but I wouldn't go as far as to say a casual player could easily hit 2500 on any tank. By the time you're tanking and timing 20s I don't think you're considered casual anymore :p at that point you're more invested into the game, improving, and the competitive part of wow than most players. You are right though, anyone can learn any class and get there!
for what its worth though, in the top ranking with ideal group if a prot pally isn't best is irrelevant to a tier list. Anyone who follows a tier list isnt generally going to be the godly players anyways. When you put a casual, normal, and slightly hardcore perspective to the tier lists, Prot pally is super tanky, decent kiting, good spot threat, has an answer to everything, constant source for interupts with a range aoe interupt/silence, has dispells, can offheal, do okay to great damage based on spec. Prot pally is simply the best tank for anyone who isn't min maxxing the perfect 5 man group.
I have a prot pala and a DH, both with ilvl approx. 435. In general the pala (keys between 16 and 18) is much better because you have full dmg reduction and aggro right at the start when pulling. As a DH you need a few seconds for that. Finally the DH makes more dmg, and once you are in the pull to survive is easy. But for PUGs the pala is much easier, as you mentioned, PUGs or having not-so-skilled/experienced players with you, nothing can rival the pala. Unfortunately, the new tier set is crap for the Prot pala. No Prot pala is going for crit. Blizz should fix that (maybe haste or mastery as a trigger for the tier set bonus). And a bit more single target dmg pls.
I agree and I personally think that you need to keep in mind with lists like these you have different niches filled by different classes. For example, a pug will do better with a DK tank then it will with a DH because the DK usually doesn't need healing and will plant the mobs better than a DH flying around the map. I would also argue that the pally will bring a group through a dungeon that would have otherwise failed because of the insane number of interrupts that they bring to the group. My pally is always north of 60 at the end of a run and that's the make or break for a key, they also can heal themselves and whatever group they are a part of.
for blood dk, you can't run low haste in high keys, in lower keys sure but not high keys, the top bdks have haste > vers > mastery. But nice vid, keep it up
@@normannseils3936 of course, I just said what the top DKS were using but I do agree with you I myself go around 30 haste 55-60 mastery with like 13 or 15 vers
SkillCapped: Shits on an experienced professional for making tier lists by themselves based on their own expertise and opinion. Also SkillCapped: Consults one person to make their own tier list.
How cool would it be if there was a ranged tank spec. A warlock maybe that would have a pit lord as a constant pet and it could be buffed by the warlock to be very tanky
Idk man, this seems very biased on logs. How can you say prot warriors have the best defensives in the game and are the most tanky tanks and they are below the bear that flops to 0 health if they pull without cds.. They have the same score as the paper dh and on utility you gave more to dh but they have everything the prot war has except an incap.
i dunno, everytime i have to heal prot warr or prot pally, i actually don't, i can freely focus on my damage and occasional party heals as these two dudes always maintain their HP without any huge intervention from my side. I can't say the same for the rest (if i don't get some adhd vengeance DH in the party, that's something else)
Yeah i was very confused as to why he said prot wars dont have self heals, they litraly have thrill of victory wich is a 30% HP heal, that resets when something dies.... meaning a war can spam 30% healing on mobs .... so yeah dunno why he said they dont... Ignor pain is a flat 50% damage reduction too, id actually put a prot war near the top my self.
@@ChaoticPinky maybe because that’s not a real self sustain for incoming damage. Let’s look at Guardian which can full 100-1-100 their hp a few times with a combination of healing abilities. DK can just death strike. Pally can LoH, WoG or bubble if they get low. Every other tank can sustain heal damage, the closest warrior has for that is ignore pain. Even in some low range keys a warrior lead group is going to have issues if the healer leaves first boss. All other tanks can carry 4 man in those lower key ranges. Blood DK can do 20+ without a healer If it wasn’t for low damage/ party wide damage the dps need the healing for. But tbf warrior was at the top for like 90% of season one by a good 1-2 key levels. Warrior would need to have more sustained healing options to be better. It’s a damage mitigation/ prevention tank not a heal it all back every 5 sec tank
@@Kittsuera well a warriors ability to heal is more dependent on the DPS than anything - if the DPS can kill something every 5 seconds, the prot tank can heal 30% hp every 5 seconds too, id say thats pretty significant as its not a hot heal or lots of micro heals, its one massive instant heal. everytime something dies... combined with the mitigation (a decent war would rarely lose over half HP) there is a call that a Warriror would be able to keep on. thats not to forget that also warriors bleed dots can also heal him, he also sauto heals while out of combat ...... id say they are more than capable of keeping up interms of self healing. Thats not to mention the healing from things like last stand which thanks to the new set is completely spamable every 1 min.... prot wars have alot of incoming self heals :)
@@Toos368 i play Bear, and take DoC so i can do that because imo, that makes it more fun being able to save players that get low. solid full heal from 1% hp in most cases.
DH tank just has a much higher skill ceiling. And people jump over to fotm with no clue how to play it. Warrior tank is basically Faceroll button mash.
@normannseils3936 yeah the high skill of pressing 5 buttons.... dh tank is not high skill at all it's by far the easiest to play next to druids. You have less than 1 quarter of the things a warrior has to track and 1 third the amount of buttons to press lol. If dh is high skill brew master must be only for gurus.
On the private server I play there are no vengeance dh players or warrior players this high... But I will keep these informations in mind when dragonflight comes to us, overall nice video, thanks for the tips
for real people that don't play wow to get a check .we know that you got 2 offem flat out wrong.and the dps ones airnt ruled by casters its melee for almost 70% of content in this game alli or horde.
Lmao VDH 10 in damage and brew 7... Brew with same survivability of prot pala.. what are these random scores. Brews is by the highest damage tank in m+ period.
imagine doing prot war Ranking and not even enclude Defensive stance and fact that is 20% Now same as in season 1 Prot is Strong as in Season 1 curently and spel block is 30s now from 20 before
A top-end player tested tank survivability, a DH could live a 27 pull for a minute straight while a brewmaster flopped in 7 seconds even with a big CD on. And yet they are about the same survivability score on this list? 😆It looks like a ranking made for players pushing +10s, by players pushing +15s. 😂
Survivability does not only depend on how long you can live a pull solo. If that was the case, DK and DH would just be the most survivable tanks all the time which we know is not true. Monks rely on external healing and even have abilities to enhance that external healing (celestial fortune).
Bullshit arbitrary points (for example dh getting 10/10 damage when monk gets 8/10 when logs show they're pretty equal in that segment and monk is ahead when they don't have to run defensive trinkets), straight up wrong information (like talking about heavy repercussions for prot warrior when they don't run that anymore). Lack of analysis of what we're talking about (for example blood dk is pretty much immortal up to 25 keys, then after that they're really at risk of getting 1 tapped) All in all it's a mediocre analysis with superficial knowledge and the ratings are made with the tier list already pre-established to correspond with the ladder in mind.
@@mangowizard I don't know what you mean, some specs are simply better and it comes out even more at high levels. At some point they stop inviting you if you don't play the right spec, which is annoying ofc. No matter your gear or skill numbers don't lie and elitist snobs will choose the better one to secure the key
bro i have to stop the video. you dont give druid 9 in utility when there are paladins . otherwise paladins would have to get 18 out of 10 and it doesnt make sense.
these are literally MDI players giving you their insight, soothe is very big this season, bears have a lot of offhealin and it passive, ursol's, mark of the wild is huge in m+
dude paladins have hallf the same tool kit utility wise as druids, and an equal number of differences. Both have AOE disorients. Both have ST stuns. Both have BR. Both have dispels (identical dispels in fact). Both have ranged tagging. Both have hard CC (the video was wrong; druids have hibernate) The only things each has unique is, Paladin: Targeted mobility, on demand targeted healing with BoP, sac, and LoH Druid: Group mobility, AOE root, AOE knock, AOE healing, innervate tl'dr they bring practically the same tool kit, just one is single target focused, the other group focused. thats it. if anything druid has the upper hand due to the shorter cool downs on their toolkit (60s on HoJ, really blizz?) Ironic that you called TheRyoux a fan boy when you're clearly the one wearing rose tinted glasses staring at your pala toon
@@robotspartan9100 Small nitpick. Both do not have AoE disorients AND ST stun, Bear has to choose, Paladin does not. Although Pala has to give up repentance for it, which is only used on incorporeal weeks anyway. You would rarely give up roar for stun as a Bear. Also, another unique thing Paladin has is their interrupt capability, which is unmatched by any other class in the game. It would be silly not to count that. BR and dispel are equal. AoE disorient and stun are also the same, but Bear can only have 1. Ranged tagging I do not count as utility and hard CC is unique due to mob type. By my count that is 3 utility abilities that are equal. The rest are unique, and there is 5+ of them. Is that really practically the same kit? Id say they practically bring basically the same amount of utility, but the usefulness and quality depends, where Paladin usually has a slightly better kit, especially in lower pugs.
As a blood DK this makes me sad. but i feel like i do well still. But it does make sense, i do have moments i nearly get murdered and peak at 240-260 HPS, which is sick but i feel paranoid while thats going on.
The problem is, even if you do well the group around you dies and you get blamed because you don’t play a offheal tank. Blood is a very good tank. But you might as well play as if you are alone. You bring nothing to the group. If I do my weekly keys my group is basically NPCs.
01:50 VDH
05:00 Conclusion
05:23 Guardian Druid
08:22 Conclusion
08:46 Prot Pala
11:58 Conclusion
12:40 Brewmaster
15:24 Conclusion
16:03 Prot Warrior
19:25 Conclusion
20:00 Blood DK
23:05 Conclusion
Why you gotta do Dratnos dirty like that 😲
XDD
For reals. Disrepecting the OG.
Lmaoooo
He got some deals with blizzard and they don't 😔
Maybe they should undo the armor nerf that DK got in the beginning of the expansion and then make gorefiends baseline for blood and asphyxiate baseline for all DK specs.
Or bring back the bloodworm aoe healing from mists :D
I’d like to see will of the necropolis reworked, either making it marginal (adding 10% damage reduction for every 10% missing up to 60%) or a base 30% damage reduction at all times. Or maybe having an abomination pet that you can have take 30% of damage that you take.
Fuck asphyxiate being in such a terrible spot on the talent tree
Blizz should buff DK armor and maybe nerf our mastery to compensate, it sucks when you just die on pull
Yes, gorefiends needs to be baseline for blood. Asphyxiate is fine, I Rarely need it (worms in UR, boss in ULD), and when I need it I can just Talent it.
The one thing that would single handily solve the missing group support is the shadowlands Lego that applies Vamp blood at half power to the rest of the party. This or the legion vamp aura or a mix of both.
The aug evoker is a godsend for DK: The armor buff (trough scales and mainstat) and even more max life. I fell noticeably more tanky now.
@@Teladosf you die on pull to a lack of armor you should consider playing another tank.
Tauren druids get an aoe stun through their Stomp racial every 90 seconds. I really like having it when I play bear! I even try to keep it on cooldown as feral.
Thought prot warrior would be higher, but still. Its cool that all the tanks are viable
did yall really flame Dratnos? He's legit the best WoW informative content creator. Prob not the best move...
Folks, the amount of tanks have been decreasing since Legion. Its pretty rare.
To be honest, play the tank you like the most. Ppl are waiting hours in quee for a tank. They will be happy to get any.
Meta begins working only for 24+ keys. A casual player can easily get 2500 m+ score achievement on any tank!
I just came back to wow. And I have never even got a score higher than 1500 or so. Hopefully when I am done leveling my main which is a fire mage, I can work on my Blood dk for tanking. Just wondering now for healers. Lol.
I mostly agree but I wouldn't go as far as to say a casual player could easily hit 2500 on any tank. By the time you're tanking and timing 20s I don't think you're considered casual anymore :p at that point you're more invested into the game, improving, and the competitive part of wow than most players.
You are right though, anyone can learn any class and get there!
Awesome guides, actually contain solid advice from reputable sources unlike most channels out there.
for what its worth though, in the top ranking with ideal group if a prot pally isn't best is irrelevant to a tier list. Anyone who follows a tier list isnt generally going to be the godly players anyways. When you put a casual, normal, and slightly hardcore perspective to the tier lists, Prot pally is super tanky, decent kiting, good spot threat, has an answer to everything, constant source for interupts with a range aoe interupt/silence, has dispells, can offheal, do okay to great damage based on spec.
Prot pally is simply the best tank for anyone who isn't min maxxing the perfect 5 man group.
Yes prot pal stay a good tank,but not the best and not a meta tank,he knows how to do everything, but he is really good at nothing
Prot pally is not super tanky this patch, it def doesnt do great damage either.
I have a prot pala and a DH, both with ilvl approx. 435. In general the pala (keys between 16 and 18) is much better because you have full dmg reduction and aggro right at the start when pulling. As a DH you need a few seconds for that. Finally the DH makes more dmg, and once you are in the pull to survive is easy.
But for PUGs the pala is much easier, as you mentioned, PUGs or having not-so-skilled/experienced players with you, nothing can rival the pala.
Unfortunately, the new tier set is crap for the Prot pala. No Prot pala is going for crit. Blizz should fix that (maybe haste or mastery as a trigger for the tier set bonus). And a bit more single target dmg pls.
brewmaster get 8/10 for dmg... then you proceed to give warriors 8/10 dmg..... ...... . ... ...... ..... killed your your ranking list
i do still think prot paladin is the king of m+ tanks for anything but 25+'s. Guardian may be a close 2nd.
I agree and I personally think that you need to keep in mind with lists like these you have different niches filled by different classes. For example, a pug will do better with a DK tank then it will with a DH because the DK usually doesn't need healing and will plant the mobs better than a DH flying around the map. I would also argue that the pally will bring a group through a dungeon that would have otherwise failed because of the insane number of interrupts that they bring to the group. My pally is always north of 60 at the end of a run and that's the make or break for a key, they also can heal themselves and whatever group they are a part of.
That dratnos shade was a real bad move
I agree. Unnecessarily hostile.
cope seethe and dilate
Nawww why you gotta violate my man Dratnos like that 💀
Lovely! Could we get some healer vids next? Maybe a series talking about healing checks in each dungeon?
Definitely!!
Bro got caught by a stray bullet for 0 reason there💀
for blood dk, you can't run low haste in high keys, in lower keys sure but not high keys, the top bdks have haste > vers > mastery. But nice vid, keep it up
Mastery is arguably better than Vers right now. I myself go 30% haste, 20% Vers and then all mastery. It helps tremendously with physical mitigation.
@@normannseils3936 of course, I just said what the top DKS were using but I do agree with you I myself go around 30 haste 55-60 mastery with like 13 or 15 vers
54 mast, 30 haste, 18 vers here and I do very well in high keys
These vids are super high quality! Love them! :D
I’m new to it, but Brewmaster is super fun right now
these are amazing guides, tyvm!
Great complete video. Well done
SkillCapped: Shits on an experienced professional for making tier lists by themselves based on their own expertise and opinion.
Also SkillCapped: Consults one person to make their own tier list.
Every healer ranked video when?
Curious what the dps difference actually is. Sure “more damage good” is always true… but is it enough to make you want a different tank?
Probably not. The damage difference is only about 30K DPS overall in +20s.
@@davidburlingame2421you know that 30k is a lot though right? Especially in keys higher than 20 where the timer matters.
This is kinda useful s a healer. Gives some isnights on how to hndle them when healing. I have healed VDH. But i had no clue how they actually worked.
Great content, however, I am getting motion sickness from that tilt of the video for every ability
How cool would it be if there was a ranged tank spec. A warlock maybe that would have a pit lord as a constant pet and it could be buffed by the warlock to be very tanky
Idk man, this seems very biased on logs. How can you say prot warriors have the best defensives in the game and are the most tanky tanks and they are below the bear that flops to 0 health if they pull without cds.. They have the same score as the paper dh and on utility you gave more to dh but they have everything the prot war has except an incap.
Warriors need Bloodlust, simple as that.
Would make sense from lore perspective.
i dunno, everytime i have to heal prot warr or prot pally, i actually don't, i can freely focus on my damage and occasional party heals as these two dudes always maintain their HP without any huge intervention from my side. I can't say the same for the rest (if i don't get some adhd vengeance DH in the party, that's something else)
Yeah i was very confused as to why he said prot wars dont have self heals, they litraly have thrill of victory wich is a 30% HP heal, that resets when something dies.... meaning a war can spam 30% healing on mobs .... so yeah dunno why he said they dont... Ignor pain is a flat 50% damage reduction too, id actually put a prot war near the top my self.
@@ChaoticPinky maybe because that’s not a real self sustain for incoming damage. Let’s look at Guardian which can full 100-1-100 their hp a few times with a combination of healing abilities. DK can just death strike. Pally can LoH, WoG or bubble if they get low.
Every other tank can sustain heal damage, the closest warrior has for that is ignore pain. Even in some low range keys a warrior lead group is going to have issues if the healer leaves first boss. All other tanks can carry 4 man in those lower key ranges. Blood DK can do 20+ without a healer If it wasn’t for low damage/ party wide damage the dps need the healing for.
But tbf warrior was at the top for like 90% of season one by a good 1-2 key levels.
Warrior would need to have more sustained healing options to be better. It’s a damage mitigation/ prevention tank not a heal it all back every 5 sec tank
@@Kittsuera well a warriors ability to heal is more dependent on the DPS than anything - if the DPS can kill something every 5 seconds, the prot tank can heal 30% hp every 5 seconds too, id say thats pretty significant as its not a hot heal or lots of micro heals, its one massive instant heal. everytime something dies... combined with the mitigation (a decent war would rarely lose over half HP) there is a call that a Warriror would be able to keep on. thats not to forget that also warriors bleed dots can also heal him, he also sauto heals while out of combat ...... id say they are more than capable of keeping up interms of self healing. Thats not to mention the healing from things like last stand which thanks to the new set is completely spamable every 1 min.... prot wars have alot of incoming self heals :)
I main prot pal and i have to heal healers and full group in like 40% of runs....and i dont like it.
@@Toos368 i play Bear, and take DoC so i can do that because imo, that makes it more fun being able to save players that get low. solid full heal from 1% hp in most cases.
That was the best content creator chirp since the swifty dis of ‘13 lol
bro I have felt skill capped😬I have mained a PP for ten years but, I really enjoy my BM. it's fun, strong dps and as you said aLot of buttons.
Whats odd here is a I found DH tanking to be aweful but warrior tanking to be amazing ...
it comes down to personal preference and what you're comfortable with
DH tank just has a much higher skill ceiling. And people jump over to fotm with no clue how to play it. Warrior tank is basically Faceroll button mash.
@normannseils3936 yeah the high skill of pressing 5 buttons.... dh tank is not high skill at all it's by far the easiest to play next to druids. You have less than 1 quarter of the things a warrior has to track and 1 third the amount of buttons to press lol. If dh is high skill brew master must be only for gurus.
@@ChaoticPinky buttons is not skill, the amount of dhs falling over when jumping into a pack is mindboggling
This is biased against blood DK
youre the king? im the king
What about the passive from monks that they get more heal by their crit chance? 😊
Can you PLEASE tell me about your UI ? its so clean and tidy
OMG IS THAT THE ACTUAL REHOLY! FROM ECHOES!? LAUGHING SKULL?? EU?????????? OMG OMG OMG
Loving this m+ content, don't meme on the god/legend that is dratnos XD
On the private server I play there are no vengeance dh players or warrior players this high... But I will keep these informations in mind when dragonflight comes to us, overall nice video, thanks for the tips
because its a private server lol on a different expansion lmfao.. play the real game
아니 양조랑 전사탱커랑 데미지가 동일선상이라는게 말이되냐??
for real people that don't play wow to get a check .we know that you got 2 offem flat out wrong.and the dps ones airnt ruled by casters its melee for almost 70% of content in this game alli or horde.
Lmao VDH 10 in damage and brew 7... Brew with same survivability of prot pala.. what are these random scores. Brews is by the highest damage tank in m+ period.
Thought warr would get 10/10 survivability🤔
Idk why 🐻 don't have a magical defense because they do do magical damage why wouldn't they have? And not having an aoe tunt sucks
They did in early legion, but was too strong, could maintain 30% magic DR at all time
@@Zillawill yeah need a version of bark skin or something the has magic defense
So weird listening to Skillcap talk about pve stuff
imagine doing prot war Ranking and not even enclude Defensive stance and fact that is 20% Now same as in season 1 Prot is Strong as in Season 1 curently and spel block is 30s now from 20 before
Poor dratnos
clicked off the video the moment i saw 'us vs them'
something's not quite right....
I’m sorry, I stopped watching when I saw Brewmaster get the same survivability score as Prot Pally, that’s simply not true
Brewmaster is basically a slightly more survivable dps specc that plays like shit.
A top-end player tested tank survivability, a DH could live a 27 pull for a minute straight while a brewmaster flopped in 7 seconds even with a big CD on. And yet they are about the same survivability score on this list? 😆It looks like a ranking made for players pushing +10s, by players pushing +15s. 😂
Survivability does not only depend on how long you can live a pull solo. If that was the case, DK and DH would just be the most survivable tanks all the time which we know is not true. Monks rely on external healing and even have abilities to enhance that external healing (celestial fortune).
Bullshit arbitrary points (for example dh getting 10/10 damage when monk gets 8/10 when logs show they're pretty equal in that segment and monk is ahead when they don't have to run defensive trinkets), straight up wrong information (like talking about heavy repercussions for prot warrior when they don't run that anymore). Lack of analysis of what we're talking about (for example blood dk is pretty much immortal up to 25 keys, then after that they're really at risk of getting 1 tapped)
All in all it's a mediocre analysis with superficial knowledge and the ratings are made with the tier list already pre-established to correspond with the ladder in mind.
these conversations are so stupid. all the tanks are good if the player is geared and knows his spec
At high key levels it does matter tho, unless you like suffering
Of course it is, but geared Prot Paladin which knows his spec will always be better choice for group than Prot Warrior and etc...(at the moment)
@@Toos368 if that's true than the game is bad
@@alihorda so what you're saying is they're not the best, they're just the easiest
@@mangowizard I don't know what you mean, some specs are simply better and it comes out even more at high levels. At some point they stop inviting you if you don't play the right spec, which is annoying ofc. No matter your gear or skill numbers don't lie and elitist snobs will choose the better one to secure the key
Hej umquire
👌
Unliked and unsubbee after dissin dratnos
cringe
death knight is such a trash class for every aspect of the game, ridiculous
Unholy DK is the best melee DPS for raids.
bro i have to stop the video.
you dont give druid 9 in utility when there are paladins . otherwise paladins would have to get 18 out of 10 and it doesnt make sense.
these are literally MDI players giving you their insight, soothe is very big this season, bears have a lot of offhealin and it passive, ursol's, mark of the wild is huge in m+
@@TheRyoux mdi players are players, fanboy
dude paladins have hallf the same tool kit utility wise as druids, and an equal number of differences.
Both have AOE disorients. Both have ST stuns. Both have BR. Both have dispels (identical dispels in fact). Both have ranged tagging. Both have hard CC (the video was wrong; druids have hibernate)
The only things each has unique is,
Paladin: Targeted mobility, on demand targeted healing with BoP, sac, and LoH
Druid: Group mobility, AOE root, AOE knock, AOE healing, innervate
tl'dr they bring practically the same tool kit, just one is single target focused, the other group focused. thats it. if anything druid has the upper hand due to the shorter cool downs on their toolkit (60s on HoJ, really blizz?)
Ironic that you called TheRyoux a fan boy when you're clearly the one wearing rose tinted glasses staring at your pala toon
What are you even trying to say?
@@robotspartan9100 Small nitpick.
Both do not have AoE disorients AND ST stun, Bear has to choose, Paladin does not. Although Pala has to give up repentance for it, which is only used on incorporeal weeks anyway. You would rarely give up roar for stun as a Bear.
Also, another unique thing Paladin has is their interrupt capability, which is unmatched by any other class in the game. It would be silly not to count that.
BR and dispel are equal. AoE disorient and stun are also the same, but Bear can only have 1. Ranged tagging I do not count as utility and hard CC is unique due to mob type.
By my count that is 3 utility abilities that are equal.
The rest are unique, and there is 5+ of them. Is that really practically the same kit?
Id say they practically bring basically the same amount of utility, but the usefulness and quality depends, where Paladin usually has a slightly better kit, especially in lower pugs.
As a blood DK this makes me sad. but i feel like i do well still. But it does make sense, i do have moments i nearly get murdered and peak at 240-260 HPS, which is sick but i feel paranoid while thats going on.
The problem is, even if you do well the group around you dies and you get blamed because you don’t play a offheal tank. Blood is a very good tank. But you might as well play as if you are alone. You bring nothing to the group. If I do my weekly keys my group is basically NPCs.
Duse u lack skill with tanks