These are some of the best Battle Reports I have seen. I love the camera movement and editing. The commentary is professional sports commentary level. I hope you continue to make more amazing battle reports. Thank
Great job with the intro, really enjoying the production quality and the narrative flow of the report (rather than the roll by roll format of other batteps).
You continue to do the highest quality and consistent battle reports. The best camera angles and your terrain is great. The greenscreen dice tray and that you are doing it with your son. So cool. I've said it before but I'll keep saying it as long as it's relevant.
Ooofff. I love Cawdor and their flaming thematics. But wow, the flame template and blaze rules seem a bit frustrating to play against. A minor modification might make things more fun rather than one player simply...not playing their models 😅 That said! Love the thematics of catching fire and running off a gangplank! Very cool.
Blaze is just utterly devastating against an enemy who cant stand back and shoot you, eh. Permanent damaging stunlock and you just reapply when it runs out because even successful recovery spends the activation. Still the ogryns beating people up ability is just unmatched!
Very cool battle report it’s even better now I must say, thanks ! The table is amazing I like those big buildings too. Can’t get enough of cawdor gang I did not played yet with mine but I’m curious … do you plan to show/use some “exotic” weapons such as bomb rats for cawdor or those crocodile for Goliath for exemple ?
Thanks! So, the guy with bomb rats is in recovery. The one rat he primed went off in his face. 😂 We've ran the gator a few times now. I just can't get him to work well so used the creds elsewhere.
@ oh damn … I heard those bomb rats were fun to use nonetheless, hope to see them soon in action anyway 😁 Did you used any special characters too or even hired guns ?
great game truth is it was the number that on both side that throw away any hopes of a ogryn win plus to much flamer templates to handle loosing just one module would be to much for the ogryn 🔥🔥🔥
This game went exactly as I expected. The ogryn shook off a ton of damage and killed whatever they could get a hold of but spent the entire game doing basically nothing. It’s bad enough against a shooty swarm keeping most of your gang permanently pinned but the blaze template spam was absolutely brutal. I love the idea of the ogryn gang and would love to make them my first gang if I ever get around to playing instead of watching but they seem so easily shut down by basically anyone. How is it they’re always so highly ranked on the scoresheet but seem so awkward and hobbled in games? Is there something I miss about them that stands out as really strong and able to win? Fantastic batrep as always
@@Rhuowave they are just strong at T5 and have a great cool. They are sticky. Even when getting beat down they trudge on slowly but surely. They tend to have low numbers but still win the battle of attrition.
@ I love tanky elites in games so that walking tank theme is the big appeal for me. I just worry that they may be too specialized and I may be better off playing Goliath instead for a similar but more balanced feel despite not liking their aesthetic as much. Corpse grinders are another melee focused option but again I prefer the big boys way more than the chaos slashers.
Not a fan of this one TBH. It's one of those instances that happen sometimes in Necromunda (especially when non-House gangs are involved) where I knew the outcome as soon as I knew the gangs and scenario. This game was pretty much decided before the dice were rolled, and while that's sometimes alright to give a struggling gang a win, here it just felt like handing one gang the campaign. Presentation was on point as always though, so there's that.
Thanks! Everything is determined by a random number generator so it is what it is. 👍 I'm not sure the Ogryn stood a chance against all the templates but the game had to be played.
@@MiniatureGameMontage Fair enough! I can respect your commitment to the RNG. Just saying that I think cases like this are a good argument for occasionally fudging scenario rolls.
Agreed; haven't played this edition but in several campaigns in the original edition, Redemptionist (and to a lesser extent Cawdor) gangs with multiple flame weapons were generally despised due to the flamer spam. In our group several other players would post 'bounties' on flamer equipped models slain by another gang.; we called it a 'code of the Underhive' and was always nice having a extra 10 or 20 credits here and there. That Redemptionist player certainly didn't like it but he managed to kill six of my Goliaths in an Ambush; by rights I should've restarted my gang but I toughed it out (being not-so-bright Goliaths after all). The scenario table being what it was (favoring the lower gang rating player), I was able to select either Scavengers, Raid, or Hit and Run missions, getting credits and much more experience. For Goliaths, they actually demonstrated above-average intelligence and once my gang was up to full strength, the original three survivors of that ambush became absolute monsters. Even in the last edition there was the similar phenomena of "oh, that gang should win by turn three" but of course things like exploding weapons or grenades bouncing around corners and killing an enemy leaders were also a thing :D
Not having Hazard suit on Lobos is a big mistake 👍 even if you only encounter few blazers in your campaign, it is the one single greatest thing that stop Lobos
Ooof, between robbing your opponent of actions because their models are on fire, and robbing the actions of models who are not on fire (through acts of faith), Cawdor really come across as a bunch of stun-locking jerks who are obnoxious to play against! 😂
@@Siygess they have been really tough. They also have the ability to bring so many bodies. I think one gang, maybe Orlock, was close. But if you have ranged you can just plink them off as normal. Corpse Grinders and Ogryn will struggle more than likely.
'Blaze' is thematically okay because... you know... you've been set on fire, so the actions make sense, but it is not fun to play against. "Avoiding" an enemy's Flamer is not always possible; they don't have to roll anything, and you have a 50/50 chance to, at minimum, lose your next activation with the enblazened model. I don't know what to do about it; thematically, I understand it- but mechanically, it's kinda bs.
It's so hard to deal with. You're absolutely right! Maybe tick it up to a 5+ blaze? The Ogryn don't have range under normal circumstances so they have to get in close.
@@wizardmanaia4664 I'm not sure about that. Going from a 5+Sv from Mesh Armour (I play Orlocks) to a 6+ just to mitigate Blaze seems extreme. Hazard Suit is 5 Creds cheaper... Hmmm maybe an alternate loadout later in a campaign, but I think the 5+Sv is more universally useful.
Not familiar with this edition but in the original edition flame-based weapons were somewhat expensive and/or could only be taken by certain models (except for those damn Receptionists and their one shot flamers) and required an ammo roll after each shot, which made it much more balanced. I totally get the fluff with Cawdor (and actually appreciate that each house has it's own weapons) but constant 'oh you're on fire...again' gets old very quickly. I pulled some nonsense against a Receptionist player with my leader with grenade launcher equipped with a red dot and would target a wall/cover and catch models in the blast. No 'spot the dot' because I didn't aim at a model and the blast was usually good at pinning or making people fall off elevated positions. Again, this is with the original rules.
@@MiniatureGameMontage I'm thinking that all you change is when you do the check to extinquish the Blaze. 50/50 chance that the target get's Blaze, but the target rolls to extinguish the flames as an action at the start of their activation; not at the end of it. Resolving Blaze (wandering 2d6, taking a S3 wound, THEN checking if you can extinguish Blaze) is just too much.
Always great to watch some necromunda
These are some of the best Battle Reports I have seen. I love the camera movement and editing.
The commentary is professional sports
commentary level. I hope you continue to make more amazing battle reports.
Thank
Great job with the intro, really enjoying the production quality and the narrative flow of the report (rather than the roll by roll format of other batteps).
Appreciate you watching!
Woohoo! Love this series!
More munda, more munda, so good to see it on your channel.
Over 4 1/2 years of battle reports! Kind of hard to believe.
Yes I remember series one as it was released, it was always good to see another pop up, still is.
You continue to do the highest quality and consistent battle reports. The best camera angles and your terrain is great.
The greenscreen dice tray and that you are doing it with your son. So cool.
I've said it before but I'll keep saying it as long as it's relevant.
@@wizardmanaia4664 thanks, bud. We’ve spent countless hours playing games. Knowing that people enjoy it is the icing on the cake.
Love your Necro campaign. Great stuff
It's more Ogryn content. Hype!
Loved the narrative and the ideas about the scenario. Always fun to see the Cawdor boys.
Great work. Always love your videos and even though this scenario was a bit frustrating for you to play, I really enjoyed watching it.
@@Sworcy thanks so much! Hopefully that didn’t come across too much 😂 We were both a bit frustrated
Love your videos! A thoroughly enjoyable and engaging way to watch a battle report!
Great report as always,
A great video , always something to look forward too. Thanks and keep up the great content 👍
LETS GOOOO MORE NECROMUNDA CONTENT!
NOoOO the enforcers are gonna get cut! I love seeing the boys in uniform at work!
@@modelsnstuffreveiws6628 they’ll be back in some form. Maybe more bad zone next time
This is going to be epic!!! Thank you MGM! Go Cawdor!
Love those posters!
Such a cool scenario, just a shame we didn’t see the building topple down.
This bat rep shows exactly why ogryns NEED to buy hazard suits.
I've been looking forward to this one. 🎉
❤❤
@@kengroom6883 thanks so much! 🙂
Working on kicking off our first campaign ever with a group (we're all new to Necromunda) and these videos have been great motivation.
Best of luck! Hope y'all have fun!
Ooofff. I love Cawdor and their flaming thematics.
But wow, the flame template and blaze rules seem a bit frustrating to play against.
A minor modification might make things more fun rather than one player simply...not playing their models 😅
That said! Love the thematics of catching fire and running off a gangplank! Very cool.
@@fedupN thanks! For sure it made for some great moments.
Blaze is just utterly devastating against an enemy who cant stand back and shoot you, eh. Permanent damaging stunlock and you just reapply when it runs out because even successful recovery spends the activation. Still the ogryns beating people up ability is just unmatched!
Agreed! It's a bad day for anyone they get engaged with.
great battle report
Fantastic bat rep
I have a question, How can the lobo's be pinned when they have unpinnable as rule?
@@IdioticSynergy I think they can’t get pinned by ranged attacks. The ground shaking wasn’t a ranged attack
@@MiniatureGameMontage Ah gotcha ^^
Very cool battle report it’s even better now I must say, thanks ! The table is amazing I like those big buildings too. Can’t get enough of cawdor gang I did not played yet with mine but I’m curious … do you plan to show/use some “exotic” weapons such as bomb rats for cawdor or those crocodile for Goliath for exemple ?
Thanks! So, the guy with bomb rats is in recovery. The one rat he primed went off in his face. 😂 We've ran the gator a few times now. I just can't get him to work well so used the creds elsewhere.
@ oh damn … I heard those bomb rats were fun to use nonetheless, hope to see them soon in action anyway 😁
Did you used any special characters too or even hired guns ?
@ not so much, no. I have a ton of the models though!
Ogrin strikes a BUILDING aaaaaaand MISSES 😀
lol fails to wound but same thing 🤣
Excellent video, wanted to ask where are those buildings from?
Here you go. Although they have used my picture I am not affiliated. cults3d.com/en/3d-model/game/block001-2077
yeeehaw, necromunda!
great game truth is it was the number that on both side that throw away any hopes of a ogryn win plus to much flamer templates to handle loosing just one module would be to much for the ogryn 🔥🔥🔥
Go get them Scrapboys!
This game went exactly as I expected. The ogryn shook off a ton of damage and killed whatever they could get a hold of but spent the entire game doing basically nothing. It’s bad enough against a shooty swarm keeping most of your gang permanently pinned but the blaze template spam was absolutely brutal. I love the idea of the ogryn gang and would love to make them my first gang if I ever get around to playing instead of watching but they seem so easily shut down by basically anyone. How is it they’re always so highly ranked on the scoresheet but seem so awkward and hobbled in games? Is there something I miss about them that stands out as really strong and able to win?
Fantastic batrep as always
@@Rhuowave they are just strong at T5 and have a great cool. They are sticky. Even when getting beat down they trudge on slowly but surely. They tend to have low numbers but still win the battle of attrition.
@ I love tanky elites in games so that walking tank theme is the big appeal for me. I just worry that they may be too specialized and I may be better off playing Goliath instead for a similar but more balanced feel despite not liking their aesthetic as much. Corpse grinders are another melee focused option but again I prefer the big boys way more than the chaos slashers.
❤️🤘🔥
Hail all
I will never get used to see a CGC gang at the bottom of a tournament list 😅
Ogryn have major limitations against shooty gangs, especially with template weapons.
the lobos just need hazardsuits instead of armored undersuits
Not a fan of this one TBH. It's one of those instances that happen sometimes in Necromunda (especially when non-House gangs are involved) where I knew the outcome as soon as I knew the gangs and scenario. This game was pretty much decided before the dice were rolled, and while that's sometimes alright to give a struggling gang a win, here it just felt like handing one gang the campaign.
Presentation was on point as always though, so there's that.
Thanks! Everything is determined by a random number generator so it is what it is. 👍 I'm not sure the Ogryn stood a chance against all the templates but the game had to be played.
@@MiniatureGameMontage Fair enough! I can respect your commitment to the RNG. Just saying that I think cases like this are a good argument for occasionally fudging scenario rolls.
Agreed; haven't played this edition but in several campaigns in the original edition, Redemptionist (and to a lesser extent Cawdor) gangs with multiple flame weapons were generally despised due to the flamer spam. In our group several other players would post 'bounties' on flamer equipped models slain by another gang.; we called it a 'code of the Underhive' and was always nice having a extra 10 or 20 credits here and there.
That Redemptionist player certainly didn't like it but he managed to kill six of my Goliaths in an Ambush; by rights I should've restarted my gang but I toughed it out (being not-so-bright Goliaths after all). The scenario table being what it was (favoring the lower gang rating player), I was able to select either Scavengers, Raid, or Hit and Run missions, getting credits and much more experience. For Goliaths, they actually demonstrated above-average intelligence and once my gang was up to full strength, the original three survivors of that ambush became absolute monsters.
Even in the last edition there was the similar phenomena of "oh, that gang should win by turn three" but of course things like exploding weapons or grenades bouncing around corners and killing an enemy leaders were also a thing :D
@@MiniatureGameMontage If it were any other gang/house, they'd be hit/burn/down/out of action. At least the Ogryn took it on the chin.
Not having Hazard suit on Lobos is a big mistake 👍 even if you only encounter few blazers in your campaign, it is the one single greatest thing that stop Lobos
@@mikekristiansen7495 lesson learned!
Before it kicks off here's 10 creds on the ogryn! Let's go big lads!
Noooo! My boys are eliminated! They made the right move, but I'm sad to see them out.
@@tannergee He's on fire...he's not on fire...he's back on fire. 😂
I'm here for your debt, Pay up hiver.
@wizardmanaia4664 I'll make my money back next standoff.
Ooof, between robbing your opponent of actions because their models are on fire, and robbing the actions of models who are not on fire (through acts of faith), Cawdor really come across as a bunch of stun-locking jerks who are obnoxious to play against! 😂
@@Siygess they have been really tough. They also have the ability to bring so many bodies. I think one gang, maybe Orlock, was close. But if you have ranged you can just plink them off as normal. Corpse Grinders and Ogryn will struggle more than likely.
'Blaze' is thematically okay because... you know... you've been set on fire, so the actions make sense, but it is not fun to play against. "Avoiding" an enemy's Flamer is not always possible; they don't have to roll anything, and you have a 50/50 chance to, at minimum, lose your next activation with the enblazened model. I don't know what to do about it; thematically, I understand it- but mechanically, it's kinda bs.
It's so hard to deal with. You're absolutely right! Maybe tick it up to a 5+ blaze? The Ogryn don't have range under normal circumstances so they have to get in close.
Hazard suits are what you can do about it.
@@wizardmanaia4664 I'm not sure about that. Going from a 5+Sv from Mesh Armour (I play Orlocks) to a 6+ just to mitigate Blaze seems extreme. Hazard Suit is 5 Creds cheaper... Hmmm maybe an alternate loadout later in a campaign, but I think the 5+Sv is more universally useful.
Not familiar with this edition but in the original edition flame-based weapons were somewhat expensive and/or could only be taken by certain models (except for those damn Receptionists and their one shot flamers) and required an ammo roll after each shot, which made it much more balanced.
I totally get the fluff with Cawdor (and actually appreciate that each house has it's own weapons) but constant 'oh you're on fire...again' gets old very quickly.
I pulled some nonsense against a Receptionist player with my leader with grenade launcher equipped with a red dot and would target a wall/cover and catch models in the blast. No 'spot the dot' because I didn't aim at a model and the blast was usually good at pinning or making people fall off elevated positions. Again, this is with the original rules.
@@MiniatureGameMontage I'm thinking that all you change is when you do the check to extinquish the Blaze. 50/50 chance that the target get's Blaze, but the target rolls to extinguish the flames as an action at the start of their activation; not at the end of it. Resolving Blaze (wandering 2d6, taking a S3 wound, THEN checking if you can extinguish Blaze) is just too much.
i love necromunda but for my taste blaze condition is far too strong