Question, is canceling his charge provably about charge distance? From experience, I thought his charge was as you described Dakka, he _needs_ to move in order to use it. You cancel charge simply by giving him no legal moves.
exactly. he can only charge from certain spots. charge is always 5 hexes long and 2 hexes wide. if he ends in a wall or uneven terrain he cant charge. he doesnt need to move to charge though, so he can use it all the time as long as he respects the above. usually he moves first in order to maximize hits. so in order to trap him in you need to block him in part of the map where the charge would end in wall/uneven terrain and he will be a sitting duck
@@ArgoTacticus That is incredibly fascinating to learn. My guild has always gone by the assumption that you need to block off every last 3-hex space around him in order to cancel charge. This could change a lot for us.
@@SeventhSolar glad it helps man! you might want to look out for Dorn breakdown in around 1 week time. Be prepared for some crayon action drawings and mythbusting.
Great work!
this was amazing smashed the like button
More of this, simply brilliant!
thanks man :) next Vid will be about Dorn and ill share some nice strats for facing him.
🎉
😎
This is excellent. Learned a lot!
Another good one!
Thank you, It was very informative!
Great video! Thank you. I’d definitely appreciate the other GR bosses
nice to see you doing stuff. Kira and Kazi are still managing "Sons of Horus" pretty damn well. Keep up the good work
Great to hear man !!! Tell em my regards pls, can always hit me up on discord :)
Question, is canceling his charge provably about charge distance? From experience, I thought his charge was as you described Dakka, he _needs_ to move in order to use it. You cancel charge simply by giving him no legal moves.
exactly. he can only charge from certain spots. charge is always 5 hexes long and 2 hexes wide. if he ends in a wall or uneven terrain he cant charge. he doesnt need to move to charge though, so he can use it all the time as long as he respects the above. usually he moves first in order to maximize hits.
so in order to trap him in you need to block him in part of the map where the charge would end in wall/uneven terrain and he will be a sitting duck
@@ArgoTacticus That is incredibly fascinating to learn. My guild has always gone by the assumption that you need to block off every last 3-hex space around him in order to cancel charge. This could change a lot for us.
@@SeventhSolar glad it helps man! you might want to look out for Dorn breakdown in around 1 week time. Be prepared for some crayon action drawings and mythbusting.