One of the things I love about armored core 4A is how every corp has its own design aesthetic, so you can often tell which company made a part just by looking it. This has been done in many games in the series, but I think its very noticeable here. GA has a bulky, boxy, military look to it; everything is huge and looks like a tank. Rosenthal uses straightforward and simple designs that have nothing especially unique about them (except when they arrange guns into wing shapes). This fits their jack-of-all-trades style very well. Algebra designs tend to be slender and have rounded edges rather than sharp angles, which they lean harder into in 4A than in 4. Only a few of their designs go outside this. Omer usually has a very skinny look with sharp edges and unorthodox shapes. Interior Union has bulky, rounded designs. Even their lightest stuff tends to be a bit bulbous. BFF tends to be very polygonal, more than any other company. They really love their angles. Rayleonard's designs have tons of sharp angles, their shapes evocative of fighter jets or formula-1 cars.
For a game made 2006-2008, this game did a fantastic job making up for what it lacked in graphics, textures and performance with the modeling and animations on it's machinery. The NEXTs, Normals, MTs and Arms Forts all look fantastic.
It's amazing how much detail all these parts had, especially on the forward facing bits that the player is unlikely to ever see. Very cool video. I wonder how you got those camera angles, a mod of some kind I'm guessing.
I am implementing a freecam mode using a patch. bryanyora2525.com/cheats/rpcs3-bljm60066-version01-35/ To use this, you need BLJM60066 and RPCS3 version 0.0.28-15255 or earlier.
10:49 I do badly want something like that in AC6.. Don't talk about power - more about idea of incredibly big weapon with long animation and range, even if it's not gonna be same effective as wear 2 similar cannons on both back slots.
1:08 weird, looks like the timing of the nukabira’s chamber ejection and the shell casing being spawned was messed up, causing it to appear after the chamber is closed
This is the freecam patch. bryanyora2525.com/cheats/rpcs3-bljm60066-version01-35/ To use this, you need BLJM60066 and RPCS3 version 0.0.28-15255 or earlier.
めっちゃ貴重な映像資料だこれ……
15年前のゲームでこの完成度マジで狂ってる
何気にこういう動画無かったから需要しかない
このまま全武器、全パーツもやってほしい(強欲)
One of the things I love about armored core 4A is how every corp has its own design aesthetic, so you can often tell which company made a part just by looking it. This has been done in many games in the series, but I think its very noticeable here.
GA has a bulky, boxy, military look to it; everything is huge and looks like a tank.
Rosenthal uses straightforward and simple designs that have nothing especially unique about them (except when they arrange guns into wing shapes). This fits their jack-of-all-trades style very well.
Algebra designs tend to be slender and have rounded edges rather than sharp angles, which they lean harder into in 4A than in 4. Only a few of their designs go outside this.
Omer usually has a very skinny look with sharp edges and unorthodox shapes.
Interior Union has bulky, rounded designs. Even their lightest stuff tends to be a bit bulbous.
BFF tends to be very polygonal, more than any other company. They really love their angles.
Rayleonard's designs have tons of sharp angles, their shapes evocative of fighter jets or formula-1 cars.
普段絶対見れない部分を細かく作ってるの好き
1:36 好き過ぎる。銃身?が開くのとか堪らん
ミサイル関係のハッチの開き方のこだわりが変態すぎる
肩チェインガン好きだったなー懐かしい
6の武器モーションが過去作より見やすい分目立ってたけどやっぱ過去作の武器モーションもいいわね
For a game made 2006-2008, this game did a fantastic job making up for what it lacked in graphics, textures and performance with the modeling and animations on it's machinery. The NEXTs, Normals, MTs and Arms Forts all look fantastic.
あえて今の時代に4系のマニアックな動画見れるの感謝しかない
for a game that came out in 2008 and for weapons you can barely see in game the detail is amazing
It was interesting to see these from another angle. Lot of details you dont see from behind
10年以上前のゲームなのに全く色褪せない。
意外と動いてたんやなって。
コジマライフルのうにょうにょは結構キモい・・・
Glad to see the freecam mod get more use!
銃声めっちゃ重厚
こう言った細かい部分へのこだわりが男心をぐっと掴み、ACが名作たる理由なのですね。
あと、あなたのおかげでRPCS3でACfaが不完全ながらも遊べるようになりました、この場を借りてお礼申し上げます。
普段こういうの見れねえから…ありがてぇ…ありがてぇよぉ
スライドアクションを作り込んでいるのは脱帽だけど、現実的にはかなりおかしな排莢メカニズムのショットガン😂
コッキングする前に排莢してる…
こんだけ作りこまれてるなら今の画質で見たいよな リメイク希望だわ
めちゃくちゃ貴重な映像資料…
にしてもこれが発売からもう15年以上経ってるという恐怖
おお
1:36 BECRUX
8:50 050ANSC
17:47 RAIDEN
EB-R500(ローゼンタール盾ブレ)もアプデで展開ギミックが追加されてたんだけど、他の腕武器にもギミックあったんだな…
これ完全に入れ忘れてました! 教えてくれてありがとうございます
ミサイルポッドの格納モーションとか、展開モーションの逆再生かなと思ったらハッチ開閉のタイミングとかでちゃんと格納用のモーションが用意してあってたまげた
It's amazing how much detail all these parts had, especially on the forward facing bits that the player is unlikely to ever see. Very cool video. I wonder how you got those camera angles, a mod of some kind I'm guessing.
I am implementing a freecam mode using a patch.
bryanyora2525.com/cheats/rpcs3-bljm60066-version01-35/
To use this, you need BLJM60066 and RPCS3 version 0.0.28-15255 or earlier.
有澤のパーツにはめっちゃ世話になったなぁ
ps5でfaリメイクして欲しい、6成功した今の勢いに乗ればきっと売れるって!
Agreed agreed! For answer is personally my favorite Armored Core Game so far. (Hopefully this translates good enough)
お!いいね、何年前の動画だ?
→つい最近…だと…
1:50 ジブリアニメなんかの猫とかの尻尾の動きみたいで可愛い
Based. I could only imagine how tedious getting all these set up, so thank you for your hard work!!
This IMO, is the only Armored core that NEEDs a remake although I love them all.
大艦巨砲主義の私目線だとやっぱ実弾カノン砲の同心液バネ式と思われる駐退複座装置の動きと排莢、次弾装填と並行して行われる尾栓による閉鎖の流れに目を奪われる..! 素敵だ...♡
「これはどういう武器種でどんな挙動と弾体軌道をするのか」、
デザインにまで落とし込んでるの何気にACならではよな
素敵だぁ………ご友人…………❤
本当にありがとう
社長砲以外にもかなり排莢とコッキングズレてるやつあるのね…
まぁそりゃ社長砲以外もリロード速度の調整受けてるから当たり前なんだけども知らんかった
思い出補正でずっと綺麗なままだったが、今見ると流石にポリゴンやテクスチャ荒いな
にしても本当、見てる余裕なくて気づかなかっただけで結構動いてるもんだ
たった数秒のシーンを撮るのに毎回数十秒〜のロード挟んで撮るだけでも大変だったでしょうねコレ
オーメル社の社員ばりに優秀過ぎる
10:49 I do badly want something like that in AC6.. Don't talk about power - more about idea of incredibly big weapon with long animation and range, even if it's not gonna be same effective as wear 2 similar cannons on both back slots.
自動リロードなのにわざわざ手持ち武器としてつくるのか…………
デザインも発想もモーションも変態的だぁ…
ロボットの浪漫をホント突いてくる
ACfaはAC6から入った人でもそこそこは直感的に操作できそうよね
当時は細かなアプデは無くて、大型アプデ的なやつでバランス調整されたものもあったね
プレイするときに選ぶことが出来て、マジで初心者なら1.15だっけ?
それだとエネルギー無限で快適なプレイができる
おすすめは1.20!スピーディで爽快感溢れる速度感に脳みそがひりつくよ!
なつかしい武器達だ…ACfa遊んだなぁ
1:08 weird, looks like the timing of the nukabira’s chamber ejection and the shell casing being spawned was messed up, causing it to appear after the chamber is closed
HDリマスターで遊びたすぎるなあやっぱり
出てくれねえかなぁ
ライールフレームなのも俺得
ドーザーって伸縮してたんだ知らなかった
社長砲だけアングルが引きになるのが特別感がある。
学生の頃は何も考えず遊んでたけど、社会人になって見ると武器一つで何億って受注があって何千人もの設計が型を起こして納品してるんだなと思うと感慨深いな
今ちょうど攻略してるからこんな変形してんのかと驚いてますw
今見てもギミック凄い凝ってるなぁ
Woah, so that's what they look like. Cool
i had no idea the arm weapons had animations very interesting
投稿時間が16時間….前…..?
ps3壊れてできないからリマスターかリメイク出してくれ
good ol acfa, my favorite
キアヌACの機体みたい
助かりすぎる
かっこいい!
ご飯三杯はいける
the hero we didnt deserve
but the hero we needed
こう見るとなんていうかPS2っぽいグラですね
背景とか込みでリアルに見えてたのかな
AC6にも実体剣、武器腕、両肩武器追加して欲しいですね
this is cool
i can barely see our weapons when fighting😭
why aren't the guns like this in AC6?
Porfavor más vídeos de Armored Core For Answer, es mi AC favorito, siento que es incluso mejor al Fires Of Rubicon.
アップロードに15年かかった動画タグが付くなこれ
CROSSOUT E UM EXEMPLO DE FILME E MODELO GRAFICO DE QUALIDADE PRA SI JOGAR BEM ALT QUALIDADE
ありがたい
You need to make this for ac 5 , 6 and 3 too
どうやって見てるんだ、これ?
thanks BEZEL
Very cool 💪
1 日 前
Love this!
acfaってリロードモーションないの?
(マガジンシステムが無かったので)ないです
0:40にある腕を下げてクンッてするのがリロードモーションです。
実弾連射系には大抵マガジン弾数があり、手動リロードも可能でした
¿Cómo lo puedo descargar?
This is the freecam patch.
bryanyora2525.com/cheats/rpcs3-bljm60066-version01-35/
To use this, you need BLJM60066 and RPCS3 version 0.0.28-15255 or earlier.