Back in 90s: hey I don't want to buy snes just so I can gave to my son super Mario world is to expensive please put super Mario world in nes : after this bootleg : ammmmmmm I think I should buy snes because this console getting really old for my son . Can I have a refund???
Technically they do own some form of "implicit copyright". Legally speaking Nintendo owns this content. But the creator of that deserves the recognition for this version
@@joelpichetteSuper Mario World reuses many sprites and background tiles and either flips them around or swaps the color palette, which doesn't use much memory, especially when you start getting into metatiles and metasprites which massively compresses the data overall. I'm not sure if you could get the whole game 1:1 scale on the NES without extra RAM, but you should get a working proof of concept, at least.
I completely understand that Nintendo wasn't able to make Mario ride Yoshi in the NES because of hardware limitations. I just can't understand how a pirate company was actually able to do it.
+Ar Br (thesheriff) That's not a limitation of the NES hardware, it was a limitation of that time. Mario is Missing! is as official NES game that has Yoshi and many SMW sprites, and you can ride Yoshi in this game.
Because this was made at the end of the NES's lifespan, this meant the developers had methods of forcing the NES to use the full extent of an 8Bit chipset, whereas all other official NES Mario games were done before the developers had this power.
Everyone is complaining about this game but I am impressed. They took pretty much the entire SMW game and put it into an NES cart. With a little more polishing a think this could be a pretty good game. Something Nintendo should have released back in the day. Because this is made by just some person, if Nintendo actually attempted this is would probably have been damn good.
***** It would have been neat if they made this for Sega Master System. Would have had better graphics and more people would have played it due to the Master Systems popularity in Brazil. Would have been an awesome game for Master System
XxTrainerRedxX No, China. It was released in Russia and other developing countries (including Eastern Europe, South America, Asia, and some parts of Western Europe), but it was made in China. This game was created by Hummer Team and published by JY Company, both Chinese Companies.
Given the hardware limitations, this is a really good port. I don't think people are realizing just how incredible this is for a SNES game crammed onto an NES cart, nor giving it enough credit. The music is actually really accurate and true to the original version for what it is, the only reason it sounds off sometimes is because it's essentially like a full MIDI thrown into one of those instant-fake chiptune programs like GXSCC.
actually, im quite certain the reason the music sounds off sometimes is the opposite of what you said: it sounds like music transcribed by ear. for instance, look at the underground music that plays at 15:59. there is no way that could have been a full midi of the song run through functionality that makes it nes compatibile. its actually very different from the underground music in the original game. also, gxscc is an innacurate analogy because that software creates audio files, not midi files that could be plugged into these old game consoles. consoles of that time didnt have the audio directly stored in them as mp3 files or whatever, they didnt have enough space for that; instead, they had files that are basically a set of instructions for which notes to play when, similar to midi files. the audio files gxscc exports tend to have far too many instruments playing at once to be nes compatible, and they often use types of waves that system didnt support. that said, you are right about this port! though it has a lot of mistakes in it, it managed to get down almost all the mechanics of the original game down.
+Ukkun Kun No it's not the reason asshat. This is one of the only ports to a older system then the one it came from that's practically faithful to the original. You're talking about different games with different engines. Same conversation people have comparing DOOM 2016 on the Switch and Xenoblade Chronicles 2.
I don't think hardware limitations can excuse poor physics programming. Although the diagonal scrolling is difficult to do on the Famicom. Sure, most features are in this version, but they were still implemented poorly.
@@rambos829 I mean, I wouldn't play it over the SNES version ever. But for a port to far inferior hardware by Chinese bootleggers, they could've just as easily slapped Mario's head on some other game and called it Mario World. But nope, they decided to create the entire game from the ground up on hardware that was never meant to handle this kind of game, and you have to appreciate that level of dedication.
This is the best bootleg I've seen tbh. It's not amazing and perfect, but for a bootleg, it's extremely impressive on how much they crammed into the game.
This is actually...really impressive. I mean, it's amazing, this team crammed a 1 megabyte game into a 600 kilobyte cartridge. And, the level music is actually pretty ok.
I had to come back and see this again I am simply amazed at what this programmer has done and their is no doubt in my mind that the Nintendo Programers would be blown away at this...freaking awesome guy...
Looking on the bright side, you have to give Hummer Team credit for managing to port the mayority of a 16 bit game to an 8 bit console like the NES. I'm very impressed
To help with discussions about yoshi here Yoshi was never "impossible" on the nes, just highly impractical. The nes can only have 8 sprites on any given horizontal line, mario and yoshi make up 4 of those on many lines. This means that mario riding yoshi would only be able to have 2 enemies infront of him before stuff started looking bad. this also would take around 12 sprites, out of the maximum 64 on screen. Overall yoshi wouldnt be impossible, but it would make the overall game lack a sense of quality with the sprites constantly flickering and bugging out.
Honestly back in those days creating nes homebrew and pirate knock off games wasnt as easy ( it's still hard btw) their wasnt an abundance of info they could just look up. Like there is today so alot of it was guess work. So I think for what it was this is still impressive
Someone already put one of the game genie codes, buti remember watching a (now deleted and lost) video with another 2 codes that , when inputted along with the first one, also fixed the wrong music and another problem
Shadoninja I will admit, the fact they could port a 16 Bit game to an 8 bit console is impressive. However, the fact that it is unlicensed and has flawed coding is a turn off for me.
+TheMorningFlash - Criticizing it for being unlicensed makes me wonder how you found this video in the first place. And I what do you mean by "flawed coding"?
This sucks, the Mario velocity is very fast and its hard to stop but when you jump all the velocity reduces so much, is almost impossible to jump blocks what are pretty far, playing as luigi makes the enemies of a ugly green colour, even there arent many levels as smw, it didnt has the star road
The fact that this game exists, and how much it manages to retain from the SNES one is beyond impressive. But, why on earth would anyone play this version?
Keep in mind that the creators of this bootleg come from Taiwan, and the closest you could get them is by finding these black markets where they sell bootlegs and other stuff. They mostly get sold in the Eastern side of the world though.
@@JessePorkman - Well yeah, you could argue that they tried but just didn't know a lot about programming, so you're right in that aspect. However, my point about the NES being capable of much more than this is still correct.
this is an amazing way to push the NES to its limits...Ladies and Gentlemen I give you the 1986 Nintendo Entertainment System.....what a wonderful Machine.
The game is well polished for a bootleg. Having an SNES game "imported" to an NES, especially with the inclusion of Yoshi. I grant the creator(s) great effort for making this "port". The only thing that kills it for me is the music... Well, I guess that's why there's a mute button... and another button that plays good music.
There are some issues with sprite flickering, and the soundtrack is more like "knives running up and down rusty garbage bins," so to speak, but it seems to be a solid game, considering it's a conversion from SNES to NES.
Gotta give the makers of this game credit: they got one very obscure detail right. Whenever Lemmy pops up out of pipe N, his clones are in pipes N+2 and N+4.
Back in the day when the SNES had come out but I was still stuck with my NES, if you had told me this existed, I would've bought it hook, line, and sinker.
yoyoyoshio267 If you want to make a better investment and dont care about cover art on the cartridge then you should invest in a flash cart, they cost quite a bit, but they can play any rom on the original console.
As janky as this looks and sounds, for what was in every sense a homebrew adaptation in '95, this is an incredible love letter to the original game. Amazing attention to detail, especially with the bosses and the one-off mechanics like the platforms that drop when their number reaches zero. I would have loved this as a kid in the 90s if all I had was an NES.
Wow... I got this game on my 7th birthday for my NES Consol and i thought it is the original one. some day when i was searching for it there was no game like this there only was a better Version for SNES and i was confused because in my memory i knew it was different to the snes version... Im very sad that i sold my consol with the game because its a very rare bootleg And... I want to know where my parents got this game from...
OOh... how i Wish Super Mario World came out on NES in 1990 while at the sametime still being released still on the Snes just as they did with Tecmo bowl at the time.
This bootleg is impressive for what they have done. Yeah, the music may sound painful at times, and the controls are off. But think of it like this. Imagine if this was an official game, developed by Nintendo developers themselves. The bad here would be good, and the good that's here would be better. Hummer Team, count me impressed for this, Somari, Donkey Kong Country 4, and others like it for showing effort into porting the games onto an NES. While not perfect, these are good for who made them.
It's funny, this video got so many downvotes presumably because it's a rough bootleg. I think it's a bit more deserving because it is a good concept in need of only some polish. Also, the player of the long play did a solid job. I'm giving this a thumbs up.
Gonna give 'em points for attempting this. But man, the music and sound sounds like it's been Pokemonized but brutally slowed down to the point where it's unpleasing to listen to.
I simply cannot think how they were able to make Mario ride Yoshi on the NES Limitations. How did they even pull that off? These unlicensed creators are masters. This port is good though. GOD DAMN, THAT TITLE SCREEN MUSIC SOUNDS GOOD THO!
Development's expensive, okay?! Aw, this's the first gosh darn level! We raised way more than we needed to, and that was over a year ago! Uh yeah, about that. Anyone else know that taxes were a thing? XD
In the 80's with the limitations they had in the cartridges they couldn't make it work, of course it became easier years later when the Hummer Team started working on those ports. Nes games started improving with the adding of special chips and better understanding of the hardware.
5:57 Kinda disappointing that the background behind the fence is gone. The NES only has one layer for the background, but by breaking it up into individual pieces you could place them in the gaps in the fence, then give the different tiles higher or lower priority in regards to the sprites, thus simulating a layered background.
There are actually good verisons of SNES to NES backports out there - Street Fighter 3 for NES (which is just street fighter 2) and Donkey Kong Country 4, which is just the first DKC. They're actually really fun to play, I'm lucky enough to own the cartridges.
amazing how an snes game was converted to a nes! at least they tried to do a faithful port for an inferior console and looks so impressive imo despite the clunky controls and bad incorporated physics though
Note to sanyone who wants to play this: Use the game genie code YUSUPLAZ or YUXLALAZ, whichever one works on your emulator. It makes playing it feel much more natural.
“Yoshi wasn’t possible on the NES.”
Bootleg creators: Yeah right. WE’LL show you!
Back in 90s: hey I don't want to buy snes just so I can gave to my son super Mario world is to expensive please put super Mario world in nes : after this bootleg : ammmmmmm I think I should buy snes because this console getting really old for my son . Can I have a refund???
It makes Yoshi, but everything else is as buggy as hell
The bootleg creators were the Hummer Team.
Walter
hehe exactly :)
My favorite part is that they had the audacity to include a copyright notice.
Are you still alive?
Technically they do own some form of "implicit copyright".
Legally speaking Nintendo owns this content.
But the creator of that deserves the recognition for this version
nintendo should be so proud of them to even give them somewhat of a selling right over a game they dont even give a shit about
😂😂😂😂
@@Matt-xx7dy It's really funny that there's a possibility that indeed this person is dead
A lot of things can happen in 9 years
Anyone who has ever programmed the NES, and knows its limitations, will immediately know that this effort is impressive and borderline god tier.
Just how much ram did they add to the cartridge ? Nintendo NES only has 2kb of onboard ram and 2kb of onboard video ram.
@@joelpichetteNone bro. It runs on a nes console
@@joelpichetteSuper Mario World reuses many sprites and background tiles and either flips them around or swaps the color palette, which doesn't use much memory, especially when you start getting into metatiles and metasprites which massively compresses the data overall. I'm not sure if you could get the whole game 1:1 scale on the NES without extra RAM, but you should get a working proof of concept, at least.
I completely understand that Nintendo wasn't able to make Mario ride Yoshi in the NES because of hardware limitations. I just can't understand how a pirate company was actually able to do it.
I know how!
MAGIC!!!
+Ar Br (thesheriff) That's not a limitation of the NES hardware, it was a limitation of that time. Mario is Missing! is as official NES game that has Yoshi and many SMW sprites, and you can ride Yoshi in this game.
they did for luigi in mario is missing :P (dont play it its a learning game that has tests in it xD)
Also, look at the SMB3 hack, SMB3Mix. What can you do? Ride a yoshi? I think so.
Because this was made at the end of the NES's lifespan, this meant the developers had methods of forcing the NES to use the full extent of an 8Bit chipset, whereas all other official NES Mario games were done before the developers had this power.
2:22 most best sound in the game
0:01
@@aglaeeauriiazul2354 this was the first version of smw I played and that song kinda sounded scary to me (I had an nes emulator on my tablet lol)
I probably agree with u but it’s this 2:38
No way, it's 3:15. It's even better with all the random speeds 😂
It's 1:01:10
Everyone is complaining about this game but I am impressed. They took pretty much the entire SMW game and put it into an NES cart. With a little more polishing a think this could be a pretty good game. Something Nintendo should have released back in the day. Because this is made by just some person, if Nintendo actually attempted this is would probably have been damn good.
*****
It would have been neat if they made this for Sega Master System. Would have had better graphics and more people would have played it due to the Master Systems popularity in Brazil. Would have been an awesome game for Master System
Imagine begging your parents for Super Mario World... and they give you this lump of coal instead.
Classic80sStuff Consider this: It was made by pirates in China.
th-cam.com/video/dzzqFFKwOik/w-d-xo.html
XxTrainerRedxX No, China.
It was released in Russia and other developing countries (including Eastern Europe, South America, Asia, and some parts of Western Europe), but it was made in China.
This game was created by Hummer Team and published by JY Company, both Chinese Companies.
Given the hardware limitations, this is a really good port. I don't think people are realizing just how incredible this is for a SNES game crammed onto an NES cart, nor giving it enough credit.
The music is actually really accurate and true to the original version for what it is, the only reason it sounds off sometimes is because it's essentially like a full MIDI thrown into one of those instant-fake chiptune programs like GXSCC.
actually, im quite certain the reason the music sounds off sometimes is the opposite of what you said: it sounds like music transcribed by ear. for instance, look at the underground music that plays at 15:59. there is no way that could have been a full midi of the song run through functionality that makes it nes compatibile. its actually very different from the underground music in the original game.
also, gxscc is an innacurate analogy because that software creates audio files, not midi files that could be plugged into these old game consoles. consoles of that time didnt have the audio directly stored in them as mp3 files or whatever, they didnt have enough space for that; instead, they had files that are basically a set of instructions for which notes to play when, similar to midi files. the audio files gxscc exports tend to have far too many instruments playing at once to be nes compatible, and they often use types of waves that system didnt support.
that said, you are right about this port! though it has a lot of mistakes in it, it managed to get down almost all the mechanics of the original game down.
Yeah I agree
+Ukkun Kun No it's not the reason asshat. This is one of the only ports to a older system then the one it came from that's practically faithful to the original. You're talking about different games with different engines. Same conversation people have comparing DOOM 2016 on the Switch and Xenoblade Chronicles 2.
I don't think hardware limitations can excuse poor physics programming. Although the diagonal scrolling is difficult to do on the Famicom. Sure, most features are in this version, but they were still implemented poorly.
For a bootleg game it’s impressive, on its own, not so much
That's really impressive. You can tell it's pushing the NES to its limits.
@@Bub.tv21bro what
@@Bub.tv21 SMB3 was ambicious and a game that was on the limits on the Nes but this Hack rom wins by a little if it wasn't a bootleg
@@Kleini202 I'd say Battletoads pushed the NES to it's limits.
@@ViViDG it could be
For an unlicensed game this is pretty impressive
The unlicensed Aladdin's port is great too :3
It's awful
Yeah but too bad it was never a real game release and I like the Super Nintendo one
@@rambos829 I mean, I wouldn't play it over the SNES version ever. But for a port to far inferior hardware by Chinese bootleggers, they could've just as easily slapped Mario's head on some other game and called it Mario World. But nope, they decided to create the entire game from the ground up on hardware that was never meant to handle this kind of game, and you have to appreciate that level of dedication.
@@dementedpurplechicken normally I hate bootleggers, but whoever ported this is a saint
This is the best bootleg I've seen tbh. It's not amazing and perfect, but for a bootleg, it's extremely impressive on how much they crammed into the game.
i think the donkey kong country 4 bootleg on nes is a bit more impressive
the graphics are stunning for a nes game
Cupriferous Catalyst not when compared to Mega Man 5
Cupriferous Catalyst it’s a frigging bootleg game
Kirby's Adventure would like to have a word with you.
I’m really having trouble believing this is 8bit it looks that good
the SNES version was with average graphics to begin with :) but yes they ported this very well graphically :)
Wow this is a good bootleg, Nintendo themselves said they wanted riding Yoshi to be on the NES but couldn't code it.
This game was made in 1996, perhaps that 6 years was a huge jump...
No, I'm calling into question as to if a bootlegger on an IBM could do better than they did 6 years before on an apple.
This bootleg came out in 1995 NOT "today"
Matt Peters there wasn't the tech to get mario to ride yoshi
they wouldn't . such a poor marketing decision. put everything in ONE game? haha. yea, and then?
This is actually...really impressive.
I mean, it's amazing, this team crammed a 1 megabyte game into a 600 kilobyte cartridge. And, the level music is actually pretty ok.
SMW is 512 KB when you didn't Hack
Cartridge only supports 40KB so I think they used a lot of banksiwtching here
Some of the enemy animations alone would have been stupidly difficult.
é incrivel como eles tiraram os niveis de caverna...
the music is horrible, wdym? they're using the triangle for the lead in the overworld 1 theme, which is really nonstandard
I had to come back and see this again I am simply amazed at what this programmer has done and their is no doubt in my mind that the Nintendo Programers would be blown away at this...freaking awesome guy...
yea as much as people joke about this, this is truly an accomplishment of a game
Looking on the bright side, you have to give Hummer Team credit for managing to port the mayority of a 16 bit game to an 8 bit console like the NES.
I'm very impressed
I don't understand why people shit on this. This impressive in almost every way
Yeah,same, they don’t understand that nothing is perfect, and I give this game a 8.9/10
To help with discussions about yoshi here
Yoshi was never "impossible" on the nes, just highly impractical. The nes can only have 8 sprites on any given horizontal line, mario and yoshi make up 4 of those on many lines. This means that mario riding yoshi would only be able to have 2 enemies infront of him before stuff started looking bad. this also would take around 12 sprites, out of the maximum 64 on screen. Overall yoshi wouldnt be impossible, but it would make the overall game lack a sense of quality with the sprites constantly flickering and bugging out.
3mix pulled off yoshi pretty well
So the experience would be like the slowdown mess that the SNES version is. I own one.
I was wondering what the problem with Yoshi was
This was made when the NES was "dying".
Nintendo: yoshi isn’t possible on the nes
Bootleggers: allow us to introduce ourselves
This is crazy, it sure requires a lot of polishing, but this is technically impressive for a NES game
Someone should give the Angry Video Game Nerd this game this month, because that would be an hilarious episode.
+Codyman Fuck that idea,
This idea was ASS!
I have this game on cart lol
DO IT.
I said the same thing
This would actually be pretty good if they had just fixed the jumping mechanics so you didn't lose momentum every time you jump.
There's a GAME GENIE code to fix it!
There is? That's AWESOME! Do you know what it is?
I think it's YUSUPLAZ
Honestly back in those days creating nes homebrew and pirate knock off games wasnt as easy ( it's still hard btw) their wasnt an abundance of info they could just look up. Like there is today so alot of it was guess work. So I think for what it was this is still impressive
Someone already put one of the game genie codes, buti remember watching a (now deleted and lost) video with another 2 codes that , when inputted along with the first one, also fixed the wrong music and another problem
The people hating on this are so ignorant. Whoever put this together is a genius. Well done to the team behind it!
I agree with you but the Music hurts my hears
Shadoninja I will admit, the fact they could port a 16 Bit game to an 8 bit console is impressive. However, the fact that it is unlicensed and has flawed coding is a turn off for me.
+TheMorningFlash - Criticizing it for being unlicensed makes me wonder how you found this video in the first place. And I what do you mean by "flawed coding"?
I mean that because it was unlicensed, the developers barely had anything to work with, resulting in the game itself being limited.
That is the definition of what a mod is for a game...
0:30 Ah yes, my favorite company, *COPYRIGHT*
*1*
XD
Child: "Mom, Can I Buy Super Mario World?"
Mom: "No, We Already Have Super Mario World At Home."
Super Mario World At Home:
That joke is old stop it
Still good
This is actually a pretty decent game if you look past the music and some other things.
This sucks, the Mario velocity is very fast and its hard to stop but when you jump all the velocity reduces so much, is almost impossible to jump blocks what are pretty far, playing as luigi makes the enemies of a ugly green colour, even there arent many levels as smw, it didnt has the star road
@@dylanzlol7293 EVER heard of NES idiot
@@dylanzlol7293 Again NES Limit
@@dylanzlol7293 Again Nes Limit
I can´t believe this exists!!! you always learn a new thing about retrogames every day!
The fact that this game exists, and how much it manages to retain from the SNES one is beyond impressive. But, why on earth would anyone play this version?
long ago when people didn't have enough money to buy SNES, they tried a NES version of it
Keep in mind that the creators of this bootleg come from Taiwan, and the closest you could get them is by finding these black markets where they sell bootlegs and other stuff. They mostly get sold in the Eastern side of the world though.
This also gets sold a lot on South America, i have seen it a trillon times here.
TD RollinsR buy it
Novelty
Dat title screen music... MY EARS!
On the other hand, the castle music is decent
My GOD, you are right. Thank God Nintendo did the world a favor and didn't actually try publishing this game on Nintendo.
yootubevids If nintendo published this on NES they would make it AT LEAST good
AHH! KILL IT WITH FIRE!
Sounds like Yoshi's New Island
I like how the intro shows Mario on Yoshi jumping OVER the enemies.
"We originally wanted to include a ridable dinosaur in the original Super Mario Bros but couldn't due to technical limitations" - Miyamoto
The music is horrible XD
music only? XD
Haha la programacion mediocre es aceptable xd
Alejandro Julián IKR
Alejandro Julián que você quer uma versão 8 bits
Tajmir the Random Fan 2018 Celebrating the new year pra uma versão 8 bits fez o console superar os seus limites aguento ate o Yoshi😎
And that ladies and gentlemen, is why this game was made on the SNES...
Actually, the problem with this port is that it is a bootleg made with zero effort put into it. The NES was actually able to pull out a lot more.
This has nothing to do with limitations, the programmer wasn't so good.
Actually the sprites and some Mario physics are pretty good, but the music and some other physics are horrible.
@@quadpad_music bs. "Zero effort put into it" yeah right, you can tell that they tried.
@@JessePorkman - Well yeah, you could argue that they tried but just didn't know a lot about programming, so you're right in that aspect. However, my point about the NES being capable of much more than this is still correct.
this is an amazing way to push the NES to its limits...Ladies and Gentlemen I give you the 1986 Nintendo Entertainment System.....what a wonderful Machine.
the hardware was already available on 1983 in japan
*1985
The tech for the nes hardware is based on 1983 technology.
The game is well polished for a bootleg. Having an SNES game "imported" to an NES, especially with the inclusion of Yoshi. I grant the creator(s) great effort for making this "port".
The only thing that kills it for me is the music...
Well, I guess that's why there's a mute button... and another button that plays good music.
Me: Yoshi wasn't possible on the NES.
Hummer Team, JY Company and Ge De Industry: Yeah right. WE'LL show you!
There are some issues with sprite flickering, and the soundtrack is more like "knives running up and down rusty garbage bins," so to speak, but it seems to be a solid game, considering it's a conversion from SNES to NES.
Kid: can we get Super Mario World mom?
Mom: no we have Super Mario World at home
Super Mario World at home: *this game*
37:42
2:35
21:15
Gotta give the makers of this game credit: they got one very obscure detail right.
Whenever Lemmy pops up out of pipe N, his clones are in pipes N+2 and N+4.
Japanese Nintendo Official: You cannot program Yoshi on the NES
Chinese Pirate Programmer: Hold my Russian Video Game market.
Mario when you hold the run button for 0.000001 seconds: *HEHE, GOTTA GO FAST*
Back in the day when the SNES had come out but I was still stuck with my NES, if you had told me this existed, I would've bought it hook, line, and sinker.
Is it just me who doesn't mind the music and is really impressed with the fact that this even exists?
Nah man, that music is God-awful
With the exception of the right scroll and sound, this is pretty impressive.
super mario bros 3 had the same type of scrolling
Nintendo says making Yoshi rideable in a Famicom game is impossible.
2:53 Hummer proves Nintendo wrong.
Hummer team is the best
It still blows my mind that some bootleggers remade SMW for the NES
That shows how popular the NES truly was!
It looks like it is desperately trying to be Super Mario World but hurts too much trying to live.
Was a Troll All Along actually it's excelent
@@mateotierno3780 Excellent? No, not really... Impressive for a bootleg? Yes
is it possible to get a real cartridge of this??? :DDD
***** well i managed to find a cartridge of Sonic Megamix for Mega Drive... so im sure i can find this! -3-
***** did u beat the game?
Probably
yoyoyoshio267 If you want to make a better investment and dont care about cover art on the cartridge then you should invest in a flash cart, they cost quite a bit, but they can play any rom on the original console.
charizard4410 Yeah, I know about flash carts, I have a Mega EverDrive, I'm always on the look out for a cheap EverDrive for other consoles
Miyamoto: Yoshis in SMB3 is impossible because of "hardware limitations"
Hummer Team: Literally made it in their "crappy" bootleg
As janky as this looks and sounds, for what was in every sense a homebrew adaptation in '95, this is an incredible love letter to the original game. Amazing attention to detail, especially with the bosses and the one-off mechanics like the platforms that drop when their number reaches zero. I would have loved this as a kid in the 90s if all I had was an NES.
Shigeru Miyamoto: the NES can't draw a yoshi.
You: th3 NE5 c4n't dr4w a y0shi .
At least the Star Invincibility theme is awesome.
Clearly some people REALLY don't realise what it must have taken to not only make this in and of itself but also to get it working on NES.
Wow...
I got this game on my 7th birthday for my NES Consol and i thought it is the original one.
some day when i was searching for it there was no game like this there only was a better Version for SNES and i was confused because in my memory i knew it was different to the snes version...
Im very sad that i sold my consol with the game because its a very rare bootleg
And...
I want to know where my parents got this game from...
cheepcheep2204 Did you grow up in Russia, China or South America? I bet this happened to a whole lot of kids who lived in those regions
@@DoomKid Not South America. That bootleg came from China
@@DoomKid and also other Asia regions like Vietnam
I live in america but I have the cartridge. I always thought it was official
r/engrish
People are complaining about the music, but let's be honest. The castle music is really good.
Totes to you, hummer team!
I love how the more you play the better the game gets.
wow first good bootleg i've ever see
minus the music
which is slightly earpiercing at points
yeah but it's still good
true
Boo the Boo I don't know-
OOh... how i Wish Super Mario World came out on NES in 1990 while at the sametime still being released still on the Snes just as they did with Tecmo bowl at the time.
and like they did with Sonic.
not with this music though
@@TackyRackyComixNEO they could make a better music, for example by just using smb3 soundfont, which was amazing
This bootleg is impressive for what they have done. Yeah, the music may sound painful at times, and the controls are off. But think of it like this.
Imagine if this was an official game, developed by Nintendo developers themselves. The bad here would be good, and the good that's here would be better.
Hummer Team, count me impressed for this, Somari, Donkey Kong Country 4, and others like it for showing effort into porting the games onto an NES. While not perfect, these are good for who made them.
It's funny, this video got so many downvotes presumably because it's a rough bootleg.
I think it's a bit more deserving because it is a good concept in need of only some polish. Also, the player of the long play did a solid job.
I'm giving this a thumbs up.
Interesting! World of Longplays, i like your good, professional works!
At 21:59 you can see that the nes was getting pushed to its abalute limits
Just listening to that music.... IT GIVES ME A HEADACHE!
1995 Copyright...Sure !
Seems Legit
They don't know what "Copyright" is. It's a FAMICOM from China.
Chiptunes sounds more like the Master System than it does the NES
Hardware: You can't make Yoshi on the NES because hardware limitation
Nintendo: i know i can't, but he can..
"Bootleg creators"
I'm impressed. I bet kids who couldn't afford a SNES loved it.
Gonna give 'em points for attempting this. But man, the music and sound sounds like it's been Pokemonized but brutally slowed down to the point where it's unpleasing to listen to.
It looks like the bouncing physics (when you jump on someone's head) need some work.Other than that it looks pretty good.
The music is beautiful
Mario at 1:32
“oh never mind then”
I simply cannot think how they were able to make Mario ride Yoshi on the NES Limitations. How did they even pull that off? These unlicensed creators are masters. This port is good though. GOD DAMN, THAT TITLE SCREEN MUSIC SOUNDS GOOD THO!
Miyamoto: I couldn't be able to make Mario ride a dinosaur on the NES due to technical limitations.
Bootleg developers: ok boomer
The music sounds damn awful.
+Super Brain The entire game is a joke ! ajjajajajajaja
if this game was good, the music would at least be normal. even with the limitations of the nes.
+The Black MIDI Crood my game is on computer and the music is TERREBLE that it had no Chanel's and only can play 6 bit sounds
Hmmm.... You're pondering what I was pondering! XD
Development's expensive, okay?!
Aw, this's the first gosh darn level! We raised way more than we needed to, and that was over a year ago!
Uh yeah, about that. Anyone else know that taxes were a thing?
XD
super mario world at home be like
I feal bad for who ever got this in 1995
But darn who ever made this did a amazing job at fitting this all into 40 kilobytes exept the music
Impressive, very nice.
Let’s see Paul Allen’s NES demake.
The music hurts my ears xD Glad they made it on the SNES instead, that version is so much better xD Still cool to see how it was on the NES lel
Uh...... Megaman exists, you know? The NES can do good music, it only sounds bad because the devs got lazy.
Pretty impressive for a bootleg. But the music makes me want to punch the speakers of my device.
The bootleggers tried at least, I'll give 'em that.
Frickzoid, trust me, it's like Torture time
Miyamoto: Yoshi wouldn't work on the NES
Hummer Team: Hold our Fire Flowers
In the 80's with the limitations they had in the cartridges they couldn't make it work, of course it became easier years later when the Hummer Team started working on those ports. Nes games started improving with the adding of special chips and better understanding of the hardware.
Nintendo: “No! Yoshi’s not possible on the NES!!!!”
Pirate Creator: “watch me”
This would've been a huge failure if it was an actual NES game.
+Mayahzdog09 This isn't even finished. Maybe it could have been good. But they can't make all the game, because of the limits.
I know. There is no epic music during the final boss battle, which disappoints me.
Mayahzdog09 that's so true
B o o
Your insult was a huge failure.
MarioFan587, TheMarioKnowItAll Your retaliation was a failure.
I love this music it brings alot of blood to my ears.
My ears fell off
I can tell this uses the same code as the original SMW which just makes this all the more awesome.
5:57 Kinda disappointing that the background behind the fence is gone. The NES only has one layer for the background, but by breaking it up into individual pieces you could place them in the gaps in the fence, then give the different tiles higher or lower priority in regards to the sprites, thus simulating a layered background.
This is actually a pretty impressive attempt at creating an nes mario world
This music is so awesome :D
Am I the only one who noticed that the wrong music plays for everything
I didn't need ears anyway...
Raphael de Oliveira Rosa ?
@GrungeKid_27 - Yeah I get it, you don't like bronies, but jeez, you went a bit too far with that comment.
@GrungeKid_27 omg wow ur so edgy and cool being mean to kids I wish I were like you I guess
@GrungeKid_27 - So then why?
I'm glad they remade it! The music normally makes me happy but this sounds like it's on drugs. XD I have this for my GBA and I love it so much.
There are actually good verisons of SNES to NES backports out there - Street Fighter 3 for NES (which is just street fighter 2) and Donkey Kong Country 4, which is just the first DKC. They're actually really fun to play, I'm lucky enough to own the cartridges.
amazing how an snes game was converted to a nes! at least they tried to do a faithful port for an inferior console and looks so impressive imo despite the clunky controls and bad incorporated physics though
Nobody:
Reznor: *Flickering noises*
The music reminds me of Pokemon's Blue/Red version music. Happy memories
Genius working, graphics are awesome.
I have the weirdest feeling that someone modded Kirby to make this
3:14 The invincibility tune ROCKS!
It's the Bowser Valley theme.
Me too
Lol XD o o
---
It's just stupid for some reason
"copyright 1995"
Yeah, OK BUDDY
zomgpirate At least they were honest that this game isn’t THE Super Mario World.
R.I.P NES
1985-1995
@@lucianothewindowsfan - Actually, the NES went for a bit of a shorter time period that that. 1985 to early 1994, I think.
Note to sanyone who wants to play this: Use the game genie code YUSUPLAZ or YUXLALAZ, whichever one works on your emulator. It makes playing it feel much more natural.
DoomKid What exactly does it do? Adds running momentum to jumping?
Exactly :)
I love the fact that they used the Mario 3 Mario sprite it's so cool!
It's like the music got put through one of those presses you make pasta in. It's both repulsing and intriguing at the same time.