There are a lot of SNES games that do sound clear, it's all just down to how good the composer is at crunching a sample's size down without destroying the sample rate, or their ability to write clever drivers that stream in sample data as needed, or whatever other tricks they may want to employ. A lot of people also blame the muffled sound on the Gaussian Filter, but that doesn't have as much of an effect as one would think. Listen to the beach, title, and boss songs from Plok!, or just about any track from Star Ocean. There's also a few really clear tracks in Super Turrican as well.
@@StrikerTheHedgefox I know that, Mega Man X 2 also have a clear sound, Top Gear, Side Pocket, Super Castlevania IV, and others. I just said that because 1/3 of all the games I know have muffled sound, and I think they would sound better if the composers could have a way to *generate* sounds in the SNES without using samples, so the ARAM would be saved and they could use clearer samples. Anyway, I play the SNES with and Equalizer, turning the high frequencies higher, so the games sound more crispy.
@StrikerTheHedgefox the gaussian benefits a lot with the sound effects tho, every explosion sounded incredibly bassy on the SNES, without it the sfx will sound scratchy and weird. This is why the SNES is always better when it comes to sound effects compared to the genesis, it sounded more real and punchy.
@@jimmyhirr5773 oh yee I remember seeing those before. Now that there are actual tools to make SNES music, those will be so much more useful! Thanks for the reminder (b˙◁˙ )b
I haven't done chiptune in a long time and now I see that Furnace is starting to support SNES, wow. This track sounds completely out of what I would imagine on a SNES, it sounds ilegal
Yes (although this trick might've used half of the SNES' CPU since it's driven by software/driver, so probably not gonna be ideal on action games but well idk.) Still on dev build so I can't export the SPC file yet
Well pretty sure it still uses CPU to do software tricks like every other chips. For example there's a native Amiga tracker that allows it to play more than 4 channels at the expense of more CPU usage
SNES and FM is such an illegal mix and I'm in for that.
Would love to see this on real hardware. Mixing the SA-1 chip to aid the cpu with this would make it usable for games.
It will be probably usable in-game even without any expansion. It just needs FastROM to use all of the CPU power instead
I love the DX-7 bass to be honest.
@@CcMusicAndMore the dx-7 bass is sampled though, I'm talking about the lead guitars those are pure SNES PM
@@blueelectric05 Hmmm. Fascinating.
The SNES composers at the 90's NEEDED this FM Synthesizing thing for the SNES, most games would sound soooo clearer
There are a lot of SNES games that do sound clear, it's all just down to how good the composer is at crunching a sample's size down without destroying the sample rate, or their ability to write clever drivers that stream in sample data as needed, or whatever other tricks they may want to employ. A lot of people also blame the muffled sound on the Gaussian Filter, but that doesn't have as much of an effect as one would think. Listen to the beach, title, and boss songs from Plok!, or just about any track from Star Ocean. There's also a few really clear tracks in Super Turrican as well.
@@StrikerTheHedgefox I know that, Mega Man X 2 also have a clear sound, Top Gear, Side Pocket, Super Castlevania IV, and others. I just said that because 1/3 of all the games I know have muffled sound, and I think they would sound better if the composers could have a way to *generate* sounds in the SNES without using samples, so the ARAM would be saved and they could use clearer samples. Anyway, I play the SNES with and Equalizer, turning the high frequencies higher, so the games sound more crispy.
@StrikerTheHedgefox the gaussian benefits a lot with the sound effects tho, every explosion sounded incredibly bassy on the SNES, without it the sfx will sound scratchy and weird. This is why the SNES is always better when it comes to sound effects compared to the genesis, it sounded more real and punchy.
@@blueelectric05 I absolutely LOVE the explosions from the Mega Man X trilogy on the SNES. The game just go POOOOW BOOM PEW PEW POOOOM
My fav gotta be sparkster's sfx on the snes
That bassline is *powerful*.
Yep, dreamy is definitely a good way to describe this composition! It sounds like something straight out of the Super Bomberman games.
I really like the use of the DX7 Bass.
This is insane! Fantastic work!
I like it! Nice and funky
Not gonna begin to wrap my head around the technical bits. My brain woul explod >.>
All I can say is: amazing song!
Thanks :)
Retro Game Mechanics Explained has a series of videos that explain SNES audio with graphics and animations, if you're interested.
@@jimmyhirr5773 oh yee I remember seeing those before. Now that there are actual tools to make SNES music, those will be so much more useful! Thanks for the reminder (b˙◁˙ )b
he returned
also banger af music
:)
*THAT BASS*
Yes
Nice SNES tune Furnace tune, and nice FM instruments and wavetable instruments!😄🤩😎👌
Bro, almost looks a Yamaha Synthesizer as the sega genesis.
Well, Good Job.
very good stuff
Thanks!
this sounds awesome
you fell asleep at the controller, didn't you...
ah well the dream soundtrack is fire
Sounds a lot like some of Soichi Terada’s earlier works
Literally the style I'm aiming for lmfao
Funky... I like it.
💯💯💯💯💯💯💯💯💯
Amazing
Furnace mod buh pitch! Best of both world.
Indeed
reminds me of ristar's break silence
I haven't done chiptune in a long time and now I see that Furnace is starting to support SNES, wow. This track sounds completely out of what I would imagine on a SNES, it sounds ilegal
Lmao yes
wait,in the start that is like windows 98 startup!
Fusion between Justin Scharvona and Tim Follin
👍👍👍
What about channels 7 and 8?
Idk I don't need to use 'em :^)
This on the SNES?
Yes (although this trick might've used half of the SNES' CPU since it's driven by software/driver, so probably not gonna be ideal on action games but well idk.)
Still on dev build so I can't export the SPC file yet
@@blueelectric05 probably shouldn't matter that much if it's generated by SPC700 (the processor)
Well pretty sure it still uses CPU to do software tricks like every other chips. For example there's a native Amiga tracker that allows it to play more than 4 channels at the expense of more CPU usage
Name of the song really says it
how you do to take the waveforms to make a video?
I exported each channel individually, then I just use corrscope to do the visualization
this is what Genesis did that Nintendidn't
How did you manage to get such clean samples? Not the FM synths, I meant the pre-recorded sounds
Keep the samples higher than 16khz sample rate + treble boosting with furnace's built-in sample filtering feature
Wait... I'm confused, are these FM instruments synthesized by the SPC700 itself or are they sampled?
Some are synthesized, some are sampled
Maybe it was a sample from a Yamaha keyboard
The bass is sampled, but the other instruments like the FM guitars are actually software driven FM (or Phase Modulation)