That was an awesome video, I was looking for a tutorial like this now I have a good understand of the camera system in CTA5. Thank you so very much for your help.
Unfortunately I won't be posting complete lessons on character rigging to this channel as that is something I teach in my paid courses. However I am about to launch a free course that gets you started rigging and animating the most basic, easiest characters you can rig in Cartoon Animator. You can actually access it right now through my store at store.arttimeproductions.com/
@@РомаРома-д6ь7х The most comprehensive rigging course I know of is 2DAnimation101's Rigging Mastery Course but it'll cost you US$497.00. I have a rigging bundle in my store but it's aimed at beginners, just to introduce them to character rigging in an easier way than most tutorials teach. You can also look through Reallusion's own tutorials and Webinars in their learning center. Plenty of free content there on rigging.
When I make animated videos that are more than 10 minutes long, my approach is to import the audio first, then build the scene and match the character's lip-sync. However, I found that when doing multiple scenes, the software will be very laggy. Do you have any good ones? Is it a skill?
Generally Cartoon Animator is a Scene Editor. The idea is to make individual scenes as separate projects, which you export and bring together in a video editor. Generally I try not to animate anything that goes longer than two minutes in a single project because CTA will get laggy, and may even crash. With a simple, talking head type scene I might go longer but I'd still break it up if the project started to become laggy. I don't think I'd ever contemplate trying to animate a ten minute or more scene in CTA. My computer wouldn't handle it, and I suspect I'd experience quite a few crashes.
Yes. In CTA5.3 (Not sure about earlier versions) You can use the Collect Clip Track to capture and export Face Movement. It does save voice audio, even if your character isn't speaking so you'll need to apply saved expressions before adding your character voice otherwise the face motion file will overwrite it.
Sir 5.3 have something new that we couldn't do with cartoon animator 5 or 4 camera system? 5.3 have some option but this kind of camera movement is possible with cartoon animator 5 and 4 also. Am I right?
Prior to 5.3 Cartoon Animator only had one camera as I showed in this video that you can key frame with zoom, pan, and rotate transforms. 5.3 lets you have more than one camera and adds live switching of cameras, Key framing of the lens focal distance, and camera tracking.
I have some paid courses for CTA5 in my store at store.arttimeproductions.com None that teach the entire animation system in CTA5 like my Udemy Course in CTA4 does. Planning to release one but it is many months away at this stage.
NICE WOEKER!
Thank you David well done
Thank you.
That was an awesome video, I was looking for a tutorial like this now I have a good understand of the camera system in CTA5. Thank you so very much for your help.
I'm very happy to hear you found it so useful. Thank you.
can you make lessons on character rigging?
Unfortunately I won't be posting complete lessons on character rigging to this channel as that is something I teach in my paid courses. However I am about to launch a free course that gets you started rigging and animating the most basic, easiest characters you can rig in Cartoon Animator. You can actually access it right now through my store at store.arttimeproductions.com/
@@animlife can you provide a link to the most comprehensive rigging course available
@@РомаРома-д6ь7х The most comprehensive rigging course I know of is 2DAnimation101's Rigging Mastery Course but it'll cost you US$497.00. I have a rigging bundle in my store but it's aimed at beginners, just to introduce them to character rigging in an easier way than most tutorials teach. You can also look through Reallusion's own tutorials and Webinars in their learning center. Plenty of free content there on rigging.
When I make animated videos that are more than 10 minutes long, my approach is to import the audio first, then build the scene and match the character's lip-sync. However, I found that when doing multiple scenes, the software will be very laggy. Do you have any good ones? Is it a skill?
Generally Cartoon Animator is a Scene Editor. The idea is to make individual scenes as separate projects, which you export and bring together in a video editor. Generally I try not to animate anything that goes longer than two minutes in a single project because CTA will get laggy, and may even crash.
With a simple, talking head type scene I might go longer but I'd still break it up if the project started to become laggy. I don't think I'd ever contemplate trying to animate a ten minute or more scene in CTA. My computer wouldn't handle it, and I suspect I'd experience quite a few crashes.
Do you know how to create various facial expressions for characters and save them for next time?
Yes. In CTA5.3 (Not sure about earlier versions) You can use the Collect Clip Track to capture and export Face Movement. It does save voice audio, even if your character isn't speaking so you'll need to apply saved expressions before adding your character voice otherwise the face motion file will overwrite it.
Sir 5.3 have something new that we couldn't do with cartoon animator 5 or 4 camera system? 5.3 have some option but this kind of camera movement is possible with cartoon animator 5 and 4 also. Am I right?
Prior to 5.3 Cartoon Animator only had one camera as I showed in this video that you can key frame with zoom, pan, and rotate transforms. 5.3 lets you have more than one camera and adds live switching of cameras, Key framing of the lens focal distance, and camera tracking.
The Paid Courses I took on Udemy is about CaRTOON Animator 4 can you give the 5th one?
I have some paid courses for CTA5 in my store at store.arttimeproductions.com None that teach the entire animation system in CTA5 like my Udemy Course in CTA4 does. Planning to release one but it is many months away at this stage.