Why One Piece is a great D&D Campaign | Kraken Week
ฝัง
- เผยแพร่เมื่อ 4 ก.ค. 2024
- Kraken Week is a community event organized by @GinnyDi and @Pointyhat where TTRPG TH-camrs make videos about the ocean.
Playlist: • Kraken Week '24
In this video, I use a pirate seafaring campaign I have run, that was inspired by One Piece, as an example to talk about how to design an adventure's structure and outline.
Seas of Vodari: www.tribality.com/store/produ...
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💬 DISCORD: / discord
📘 MY HOMEBREW: trekiros.com
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PNGTuber avatar by KoffeineYT [ / koffeineyt ]
Music:
The Golden Valley by The Seventh Midnight (theseventhmidnight.com)
Special thanks to @TheDelver for the ocean footage at the start of the video!
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00:00 Intro - เกม
IVE GOT A JAR OF SAND
Rustage: "Way ahead of you"
@@AlexT7916 I was literally coming here to mention rustage lmao
@@AlexT7916 Who?
@@EdBurke37 Rustage is a youtuber, usually he makes rap songs inspired by anime but on his second channel he also runs anime-inpired D&D campaign with a bunch of other anime youtubers. He's got two campaigns, one called "One Piece D&D", and the other "Isekai D&D"
@@Trekiros yeah, he also now has one piece marines dnd which is basically a sequel to his one piece dnd with new characters but the same players
Every time I see a chest I think of the best pirate line in any movie
“We found it! TICKETS TO THE SPONGEBOB MOVIE!!!”
I looked so hard for a clip that would make that joke in the first few seconds work, and this would have been so perfect. How did I only come to learn about this thing's existence now t_t
I'll bet money that's the One Piece
This video is great!! I've also watched a bunch of your other vids so it's fun to see you talk about a subject i'm familiar with!
You are obviously a lot more skilled than I in terms of structuring/world building and other DMing skills, I like to keep things quite player story focused, and so let that dictate a lot of what happens. I think if my campaign was one piece Inspired instead of literally taking place in the one piece world i'd have a little more freedom to do more of what you're talking about
Keep up the good work!
Oooh thank you for the kind words! 🙌
Ayyy cool to see my favorite dm in the comments of my favorite dnd channel
I seem to have missed the part where you make your players cry when they're boat breaks
If you were a more mischievous GM, you could turn the lines of the "X" into rings that circle the globe. Then 3 points no longer give a triangle to search, they give 3 equators. The 4th point gives 6 potential "X" spots in vastly distant but precise parts of the world. This gives your hopefully-high-level end-game PCs a great use for their powerful travel spells 😊
Also: I've been looking forward to your video since Kraken Week started. Did not disappoint!
A lazy GM would say one d4 points the way 👉🔺️
"Grimdamp" = insta-like.
I've been running a one piece d&d campaign for about 1 year. Obviously inspired by rustage, I've been treating every island in an episodic nature where after every island is a level up. It's been my first campaign and we've been having a blast.
Rustage's One Piece DnD is so good
Agreed!
I binged and it was amazing!
~_~
I think an underrated element of One Piece's story structure is how well it foreshadows its arcs. Each arc is geographically tied to its location, so it has that nice division between them, but Oda will also casually mention characters that won't be relevant for hundreds of chapters. Setting the Ponegliff structure aside, I think the One Piece story formula works fantastically for long-running campaigns.
Under another Kraken Week video I literally wrote "Hey, One Piece would be a good setting for inspiration when thinking how giant sea monsters and strong seafaring military influence the world"
Honestly if my players realize they can find the treasure at the edges of the triangle that would be an awesome moment for them. I'd probably reward that.
One thing that One Piece does is have events that occur in one location affect events in others. It's a good way to have the party feel that they're having an effect on the world.
Yup, absolutely. That is something I kind of forgot to mention in the video but that's also how I use the faction quests.
For example, after coming back from the dungeon in the plane of air, my players retrieved the mythallar of a flying city, and were given a choice: use it to build a new flying city, or use it to crash a mountain into the headquarters of their enemies, Age of Ultron style.
They chose to create a new flying city, so they got a pretty sick home base, but in exchange those enemies got to show up later in the campaign, in a completely different quest, to cause some more havoc.
I actually run a Speljammer pirate campaign! They have a “loge pose” type of compass sending them from planet to planet just like One Piece
I think this was my favourite video from Kraken week! But then again, you're my favourite dnd TH-camr right now
"One Piece with a bit of Atlantis sprinkled in it"
Ah so a story one part about adventurers uncovering the hidden history of a world through finding the remnants of a sunken civilization way more technological advanced and one part Atlantis
I've been looking forward to your videos and Kraken Week in general, and your Kraken Week video was a real treat! Tbh it's probably my favorite of the videos out so far this week. Really excited to toy with the ideas here in my own pirate campaign.
Other than this video, my personal highlight of Kraken Week so far is The Grungeon Master's kuo-toa video. The way it delves into psychology and the divinity of gods was unexpected but it enhanced the video into something beyond simple lore
Yesss I'm so glad. Ginny & Antonio didn't know about every youtuber, so I invited a bunch myself like the Grungeon Master and CinderblockSally, because I knew they would make great stuff. And woah did they deliver
@Trekiros Omg Trekiros my GOAT, you don't miss haha :D
Would have never found your content without kraken week, but you had the best video by far from all that I saw. Haven't watched or read one piece since ace was still on the crew, thank you for the inspiration!
I really love your content, it goes into a deeper, more scientific, way to approach game design, which is what I'm into :)
Seeing a whole campaign as a simple diagram helps a lot ;)
Thank you for the video. I had everything setup in my campaign except the Endowed Progress. It's now time to set that up as a secret / clue.
This is a very good campaign!
I might steal from it in my next pirate campaign!
Liked for the endowed progress effect; as soon as you started showing the cards, I got the whole concept... but it's still not something I'd thought about before
I am so excited to have found you! Im running a very simple Tiny Dungeon game for my son and husband, and am learning so much about game design! Thanks be to Kraken Week, I have a new channel to subscribe to!
1:17 Pirate Borg!
My friend bought it, can't wait to play it
Oh this was a nice surprise! Great video, i cant wait to crawl through the rest of your videos.
I have literally been scratching my head for months on how to layout the skeleton of my pirate campaign and you my sir are a blessing.
So, so far I have only watched your's, Pointy Hat's, Ginny D's, Super Geek's, D&D Shorts' and parts of a few more, and I would have to say that my favorite is a tie between this and Pointy's with Shorts and Super Geek's coming in second
This is a brilliant video... Probably the best I've seen about Adventure Structuring. So much so that I hate that this won't pop up when I search for Adventure Structuring.
Your videos are always a treat. Looking forward to the next one!
Always loved things like treasure planet nice blend of sci fi & fantasy.
Great video, once again! I can't believe you combined my two favorite things, DnD and One Piece. I think I know how to implement some of the ideas from the video in my existing campaign, but once again, I am tempted to run a pirate-themed campaign next.
In world, Robin states that you *need* all four. I'm sure there's some trick to it that prevents someone from solving the map marker with math alone.
Technically with how the Grand Line and navigation works, even having all four coordinates and knowing the exact lat/long of the treasure wouldn't help you actually reach it, so there's definitely an extra catch waiting for them to actually reach it.
Rustige would like to agree with you
I think the three-points solution only works if the last point of the X (and the center of the X) are on the same plane. If there's an up or down component to it (like Skypeia or Fishman Island) you would still need all 4 Road Poneglyphs to find the center.
Now here's something about one piece, one of the road Poniglyphs is constantly moving, so it might be less that you draw a line between two of them and instead you have to decipher them because their instructions on how to get to Laugh Tale.
YES YES YES!!! I've been watching One Piece since this year and I've been wanting to run something with the same type as their arc structures (Make it a bunch of self-conclussive adventures that connect the world and a bigger story). So happy to see one of my fav D&Dtubers address this!
Did a short-lived island-hopping campaign, with One Piece being an influence, along with Moana and the RL history of the Majapahit empire... never got far enough along to really develop an overarching plot, but still occasionally contemplate reviving it.
Ive had a long standing joke/theory that one piece is based off of an ongoing D&D game oda is running.
Its purely a joke but it makes me want to make an abridged version that is exactly that. There are too many moments where you can feel the nat 1 or 20. Or just the rolls in general. Like theres so many times where you can see the players going completely off the rails of the campaign too. It makes too much sense
I love this! 😍 I was so excited when you said you wanted to do One Piece as your topic, and now I’m dying because I want to be a player in this campaign SO BAD! 😭💕
A great video! I always appreciate tips and examples of a well-structured adventure, it is so handy for new DMs😊
I have watched a lot of D&D help videos, but that chart really helps crystalize things. thx
You need a fourth road poneglyph if the final location is either up in the air or underwater. That's something that people have speculated as well.
First time seeing the channel. This sort of campaign building is super interesting!
This is a great Kraken Week video.
Finally I knew this would come out this week somewhere.
Wonderful video! Happy Kraken Week!
Great suggestion, thanks for this.
Tbf what you said about having three 3 poneglyphs giving you the answer only applies if we assume the treasure is in the blue sea. If you add the sky islands and underwater stuff (which the world of One Piece do allow it) you could have 3 poneglyphs giving you the location and the last one giving you the altitude. Maybe they are located in one of these 3 sides, but you have 10k meters above and below, meaning it’s not that easy to find out. And the best part is the fact that you don’t even need to tell the players altitude is a factor until they discover it. So they could wander through the boarders of the triangle and never find anything, leading to some cool subplots and a mystery to “why they never found out the treasure”.
I’ve never seen a campaign structured like this before. I wish I could have seen this video back when I had an active gaming group to play with.
Vodari hype!
You’d be right about using geometry in a normal world but the 4th island may be one that moves or is in the air/ space so the range and capability of tracing the line is way farther and more treacherous than a normal tracing of a triangle
I run a One Piece 5e campaign, its been going great and the mechanics of the world make running adventures easy
You had me at One Piece ❤
I've been wanting to turn the Skies of Arcadia video game into a dnd campaign for a long time. This guide might help with structuring that.
Great explanation!
Already running one here. With the captain being a wood elf rogue with three sword style (inspired by zoro) also those blades are meito, minotaur beast barbarian with chop chop fruit, variant human wizard with map map fruit, human cook who is a boxer (NPC), tiefling gunslinger with dragon dragon fruit model: Carnotaurus, a hybrid mink(NPC), an wingless aarakocra with bug bug fruit model: Mothman who is the Doctor of the ship. Started with little hope but throughout the play everyone enjoyed the campaign so we continued this is the longest we played of any campaign. And it is still running. I needed just 7 mechanics which i homebrewed they are: Devil fruits, Haki, Some martial arts(fishman karate, six powers etc), Meito swords, Some sword combat mechanism to create sword clash(inspired by sekiro), the willpower surge which is used to create epic scenes (example: brook standing after big mom's attacks), and races from one piece.
I started GMing for some acquaintances of mine recently with the idea that we'd have a nice heroic campaign. Unfortunately due to some life shenanigans, we did not get a proper Session Zero, and it turns out they all basically enjoy being criminals 😩 I think if (when?) they TPK, I may come up with a pirate themed campaign, so thanks for the inspiration!
Ooooooooo I've been looking into running a pirate campaign for a while now and this is exactly what I want to run
"Spoilers" often I just don't care about spoilers, since I enjoy the context for whatever is going on. This time I am actually someone that already knows.
This is sooooooooooo goooooooooood! ❤❤❤
Great explanation. Easy like cake recipe.
I am currently playing in a Pokemon X Digimon D&D campaign.
My character is a Salazzle Swashbuckler Rogue named Captain Kaida "The Empress" LaCroix The Future Queen of the Pirates! She grew up reading adventure stories and really latched onto characters inspired by Jack Swellow and Ambi. D Pom, so she has this more Fun Anti-hero outlook on the world.
One of the other player's is very much Kaida's Foil. Our Fighter Bishardramon the Bishardramon (He used to be a Bisharp but he has turned himself into a Digimon.) He grew up as a Mercenary and knows all the ins and outs of Criminal business, will take almost any contract he believes is fair business, and has forced Devils and Archfey to sign deals with him!
Can Bishardramon the Bishardramon evolve/digivolve into a Digimon version of Kingambit?
@@Staklihen Nah, the player doesn't really like Kingambit but he came up with his own Digimon evolutions of his character.
I've always wanted to run a short high seas/pirate campaign, and after watching the live action One Piece when it came out, it inspired me even more to get an idea going. Though unfortunately I've already got a campaign running, but I've got it stored away for later use.
There’s actually already a campaign on TH-cam based on one piece it’s called just roll with it riptide
Kraken week has been great, I’ve had a nautical campaign idea cooking in the back of my mind for a while so it’s mighty convenient lol, there’s a whole lot of prep work done suddenly
Great video 👍
3:57 Yes, put your theses there!!! One Piece is not long enough!!!
Good thing Ive been running a one piece campaign for 6 months
Dunno how or why TH-cam recommended this to me but I'm sooo grateful haha. Great video. And great example.
Just curious, could you explain more about that campaign flowchart you made? I'm definitely someone who is more spatial thinking so seeing a story via flowcharts, relationship maps, etc help me grasp information. Do you teach this method of design? How/where can I learn? I have many story ideas and would like to implement this.
Thanks!
My friend who is the dm for our pirate campaign mixed one piece with another series (that escapes my thoughts rn) and it is SO much fun. Truly, if you want to have a blast run either a one piece or one piece inspired campaign.
Kraken Week!!
I want to run a pirate campaign now!!
KRAKEN WEEEEK
i will always say i think if i was able to control i would have there be no treasure that blackbeard's treasure was the seas themselves and the adventure with your crew.
Dope
I would loooove to play in a campaign like this one, it seems simply delightful
Not sure if I’d like to dm it tho, I think I would end up overthinking about the possible islands my players would encounter and spiral into feeling overwhelmed 😂
Not sure, but your is the only one I finished so far 😂
It's not like Luffy is too dumb to understand that three points give a finite space to search in. I mean, he is, but his crewmembers would figure it out. But I'm willing to bet he will refuse this option on the basis of it being fucking lame
❤
In One piece exist island below suface of ocean like gyojin and in the sky , like skypie arc , so , 2D mark island can be solución with 3 parts . But in a 3d plane you can find the X with 3 parts realy I think . So yeah you dont need to change so much this objective
i always thought of that
i think onepiece is just a dnd campaign that oda plays/master and they allow crits on skillchecks on nat20s, even for the dumbest sh1t, and it gets out of hand
and maybe they dont play all together but just sometimes, which explain why the party always ends up separated, because they play on different days and what a group does on one day it affects other group and so on
And ot get out of hand, maybe they even play on text, maybe some guest player that played as an npc wanted to keep playing as that npc and gets out of hand, like the deception skill of buggy the clown and some nat20s later, he became a sea emperor without having more than level 5 character sheet for the npc
And they just keep playing
Maybe the dm and other players get searated once for a very long time so they played the shabaody arc and the dm described dramatically how they get separated and the luffy player didnt want ace to die so he runs up on discord with the dm and he keep getting allies and rolling nat20s so it keeps going and going until the dm keeps pulling deux ex machina over and over but the player keeps rolling nat20s and make a mess of the arc until finally the dm just outright kills the npc so they can stop playing for the timeskip that they use to level up and learn new skills
i mea, it maes total sense
Also: luffy would be a barbarian giant but playing a halfling lightfoot
It's a bit ironic that my group is running a Sunday One Piece campaign.
Vis-a-vis 6:30 ish, you would only need at most two liths to have two places to look. Ifyou had three you would know 100% where to look.
praise the algo
Love the video, but just one small thing as a massive one piece fan, its never stated how the poneglyphs will reveal Laughtale, them coming together to make an x was a visual representation in the manga, thats not how it actually works as far as we know
I've been saying this
The Hat sent me.
I'm currently watching One Piece right now (around episode 850 now), and I keep thinking that this is an excellent D&D campaign, except they keep splitting the party!
Poor Franky didn't speak to Luffy for like 4 years at one point 😄
Play 7th Seas for pirate fun
Have you seen Rustage’s series
I have! It started after I had already started running this campaign so it didn't even cross my mind to bring devil fruits/haki into 5e at the time, but I stole a few NPCs here and there :p
@@Trekiroswhich ones?
What physical tool do you use to write your notes and make that visio looking page?
No physical tool, just Excalidraw which is a free website
So you have heard of me...
8:48 There are a few problems with this argument:
1. you're assuming that the islands make 1 uniform shape
2. You're assuming none of the islands is a Sky Island or under water island
3. You're assuming you don't have to go to the 4 marked islands first before going to Laughtale
8:26 Bold of you to assume players are this smart.
What is the One Piece?
I dislike the point you made about One Piece having downtime between arcs because it might just be the single worst thing about One Piece. There is barely any down time. The old world section of the story happened in about a month and a half and the new world well its been a month. The timeskip introduced artificial downtime. The crew have been away from each other exponentially more than they have been together. Luffy went from Gear 4 to Gear 5 really really fast in universe time
This is just to say that if you want to make an enjoyable One Piece campaign that makes in universe time sense you need much more downtime
I was about to say the game theory is at least good, but, for the first time I'm disappointed in Trekiros.
The world building is phenomenal, I get the references and they add value to it.
The hook is insanely good, I get it.
However...
This doesn't start with mentioning to ask if the players want any of this. They are the protagonists you know.
I actively stand agains the "DM is not a story teller" stance, since I believe a DM is just as much a story teller as the players, even more so, it's just the DM is not writing the story of the protagonists. However, this is the complete opposite, when the DM believes that their narrative is so damn important that the players are only their to experience that exact narrative!
I'd rather hang myself up on the mast than to do such disservice to my players. The story is really good, but it would take years or in some low population areas maybe centuries to find a group that wants to play this exact scenario over a story about themselves.
That said, alright, I'm making notes, based on this video and the video's title:
- if I make a naval campaign, I should avoid naval combat, a ship is a home and if I don't treat sea the same as land, I'm doing it wrong;
- in fact it's best if I completely avoid any interests of my players and push my narrative;
- it's even better, since One Piece is a great show, if I create 6-700 hours of content that avoids being relevant to my silly pirate cliché to avoid doing anything that is remotely interesting at any level and bores my players to hell and back!
Yeah, perhaps, One Piece wouldn't be a great, or a good or even a passable D&D campaign.
It would be the last time anyone ever asked me to DM for them...
What you're describing is what I call a "Mercer-style campaign" - a campaign without a premise, where players show up with characters they've made in quasi-isolation from one another, and it's up to the GM to tie it all together. So generally, we end up doing character-specific stuff until level 15, and then we save the world or something. And that's perfectly valid - my first campaign was like this.
But a different approach which is also perfectly valid, is to agree on a campaign premise with the players in session 0, and then the players make characters who will want to engage with that premise. So here, since the premise is "it's a treasure hunt campaign", yes, the PCs will want to hunt the treasure - because if they don't, we tell the player to make a different character.
This is how pretty much every single adventure book ever published works - if someone shows up to a Curse of Strahd campaign with a character whose goal is "I want to go to Waterdeep to kill the noble who stole my family's land", you tell that player okay, cool character, but keep it for a later campaign because it's not compatible with CoS' premise.
So if millions of people have been having fun in that exact way for basically as long as I've been alive, I'd say they... might have been onto something?
And yes, it is possible to do that second formula "wrong", by leaving zero space for character choices. You'll notice this isn't the case here - the whole point of setting up urgency in bursts was to make it possible for players to justify doing things other than the "main plot".
...But it's also very much possible to do the first formula wrong. If you don't find a good way to tie the different PC backstories together, or if the players aren't theater kids and they have no sense of how to write a backstory that will get their characters to be active and push the plot forwards, then that style of campaign tends to break down just as hard, if not harder.
This channel seems scammy and lacking creativity
One piece is trash and I feel betrayed being tricked into reminded it's out there.
Skipping this one by far.