One thing that One Piece does is have events that occur in one location affect events in others. It's a good way to have the party feel that they're having an effect on the world.
Yup, absolutely. That is something I kind of forgot to mention in the video but that's also how I use the faction quests. For example, after coming back from the dungeon in the plane of air, my players retrieved the mythallar of a flying city, and were given a choice: use it to build a new flying city, or use it to crash a mountain into the headquarters of their enemies, Age of Ultron style. They chose to create a new flying city, so they got a pretty sick home base, but in exchange those enemies got to show up later in the campaign, in a completely different quest, to cause some more havoc.
This video is great!! I've also watched a bunch of your other vids so it's fun to see you talk about a subject i'm familiar with! You are obviously a lot more skilled than I in terms of structuring/world building and other DMing skills, I like to keep things quite player story focused, and so let that dictate a lot of what happens. I think if my campaign was one piece Inspired instead of literally taking place in the one piece world i'd have a little more freedom to do more of what you're talking about Keep up the good work!
@@EdBurke37 Rustage is a youtuber, usually he makes rap songs inspired by anime but on his second channel he also runs anime-inpired D&D campaign with a bunch of other anime youtubers. He's got two campaigns, one called "One Piece D&D", and the other "Isekai D&D"
I think an underrated element of One Piece's story structure is how well it foreshadows its arcs. Each arc is geographically tied to its location, so it has that nice division between them, but Oda will also casually mention characters that won't be relevant for hundreds of chapters. Setting the Ponegliff structure aside, I think the One Piece story formula works fantastically for long-running campaigns.
I've been running a one piece d&d campaign for about 1 year. Obviously inspired by rustage, I've been treating every island in an episodic nature where after every island is a level up. It's been my first campaign and we've been having a blast.
If you were a more mischievous GM, you could turn the lines of the "X" into rings that circle the globe. Then 3 points no longer give a triangle to search, they give 3 equators. The 4th point gives 6 potential "X" spots in vastly distant but precise parts of the world. This gives your hopefully-high-level end-game PCs a great use for their powerful travel spells 😊
I looked so hard for a clip that would make that joke in the first few seconds work, and this would have been so perfect. How did I only come to learn about this thing's existence now t_t
Honestly if my players realize they can find the treasure at the edges of the triangle that would be an awesome moment for them. I'd probably reward that.
there's also a document/conversion book on homebrewry by Joyful Gent and Bluebeary for One Piece DnD based inspired by Rustage and The Devil's Luck campaign.
Technically with how the Grand Line and navigation works, even having all four coordinates and knowing the exact lat/long of the treasure wouldn't help you actually reach it, so there's definitely an extra catch waiting for them to actually reach it.
"One Piece with a bit of Atlantis sprinkled in it" Ah so a story one part about adventurers uncovering the hidden history of a world through finding the remnants of a sunken civilization way more technological advanced and one part Atlantis
"Spoilers" often I just don't care about spoilers, since I enjoy the context for whatever is going on. This time I am actually someone that already knows.
I am so excited to have found you! Im running a very simple Tiny Dungeon game for my son and husband, and am learning so much about game design! Thanks be to Kraken Week, I have a new channel to subscribe to!
Under another Kraken Week video I literally wrote "Hey, One Piece would be a good setting for inspiration when thinking how giant sea monsters and strong seafaring military influence the world"
Would have never found your content without kraken week, but you had the best video by far from all that I saw. Haven't watched or read one piece since ace was still on the crew, thank you for the inspiration!
Great video, once again! I can't believe you combined my two favorite things, DnD and One Piece. I think I know how to implement some of the ideas from the video in my existing campaign, but once again, I am tempted to run a pirate-themed campaign next.
Liked for the endowed progress effect; as soon as you started showing the cards, I got the whole concept... but it's still not something I'd thought about before
This is a brilliant video... Probably the best I've seen about Adventure Structuring. So much so that I hate that this won't pop up when I search for Adventure Structuring.
I really love your content, it goes into a deeper, more scientific, way to approach game design, which is what I'm into :) Seeing a whole campaign as a simple diagram helps a lot ;)
I've been looking forward to your videos and Kraken Week in general, and your Kraken Week video was a real treat! Tbh it's probably my favorite of the videos out so far this week. Really excited to toy with the ideas here in my own pirate campaign. Other than this video, my personal highlight of Kraken Week so far is The Grungeon Master's kuo-toa video. The way it delves into psychology and the divinity of gods was unexpected but it enhanced the video into something beyond simple lore
Yesss I'm so glad. Ginny & Antonio didn't know about every youtuber, so I invited a bunch myself like the Grungeon Master and CinderblockSally, because I knew they would make great stuff. And woah did they deliver
The Straw Hat Pirates really are a chaotic D&D group. - A young boy with lofty goals and is motivated by either food or fighting who'll be damned if you keep that from him, - a directionally challenged Samurai who was formally a bounty hunter and is oath and honor-bound to follow his captain to the ends of the Earth, - a thieving weather Wizard obsessed with money charged with keeping them on the right course while also pay off debts, - a cowardly pathological liar who is secretly the most skilled person on the crew and son of a legendary pirate, - a problematic simp who cooks the best food and can light his feet on fire for some reason but also has an insanely well-rounded skillset, - a gullible awakened Reindeer with extensive medical knowledge and like 10 different flavors of sicko mode, - a gorgeous woman with a tragic past who will snap someone's neck out of habit who is also very knowledgeable of the world's lore - an undead Bard with the saddest backstory, who hides it behind his deranged antics, musical talent, and competent swordplay - a fish man martial artist and warlord who is a ride or die homie, with connections to old enemies of the party.
YES YES YES!!! I've been watching One Piece since this year and I've been wanting to run something with the same type as their arc structures (Make it a bunch of self-conclussive adventures that connect the world and a bigger story). So happy to see one of my fav D&Dtubers address this!
I think the three-points solution only works if the last point of the X (and the center of the X) are on the same plane. If there's an up or down component to it (like Skypeia or Fishman Island) you would still need all 4 Road Poneglyphs to find the center.
So, so far I have only watched your's, Pointy Hat's, Ginny D's, Super Geek's, D&D Shorts' and parts of a few more, and I would have to say that my favorite is a tie between this and Pointy's with Shorts and Super Geek's coming in second
My friend who is the dm for our pirate campaign mixed one piece with another series (that escapes my thoughts rn) and it is SO much fun. Truly, if you want to have a blast run either a one piece or one piece inspired campaign.
This video is awesome, it put to words so many qualities that I felt were right about one piece. I had a one piece inspired campaign and it was awesomeee. Also the coherence of the world is amazing, like much stronger people are around since the beginning of the story and they gatekeep various key pieces of story. Just noyce.
I've always wanted to run a short high seas/pirate campaign, and after watching the live action One Piece when it came out, it inspired me even more to get an idea going. Though unfortunately I've already got a campaign running, but I've got it stored away for later use.
Did a short-lived island-hopping campaign, with One Piece being an influence, along with Moana and the RL history of the Majapahit empire... never got far enough along to really develop an overarching plot, but still occasionally contemplate reviving it.
You’d be right about using geometry in a normal world but the 4th island may be one that moves or is in the air/ space so the range and capability of tracing the line is way farther and more treacherous than a normal tracing of a triangle
Now here's something about one piece, one of the road Poniglyphs is constantly moving, so it might be less that you draw a line between two of them and instead you have to decipher them because their instructions on how to get to Laugh Tale.
If anyone's looking for a one piece ttrpg system, there's a Spanish one called Seapunk Unleashed, it's got mechanics for all the established one piece mechanics, just with some numbers scrubbed off
Kraken week has been great, I’ve had a nautical campaign idea cooking in the back of my mind for a while so it’s mighty convenient lol, there’s a whole lot of prep work done suddenly
I love this! 😍 I was so excited when you said you wanted to do One Piece as your topic, and now I’m dying because I want to be a player in this campaign SO BAD! 😭💕
love this im first making another campaign which will be my first one and will only be a few sessions then for sure i want a travel campaign and even more i want a pirate one i will use this as inspiration but give it my own twist.
Already running one here. With the captain being a wood elf rogue with three sword style (inspired by zoro) also those blades are meito, minotaur beast barbarian with chop chop fruit, variant human wizard with map map fruit, human cook who is a boxer (NPC), tiefling gunslinger with dragon dragon fruit model: Carnotaurus, a hybrid mink(NPC), an wingless aarakocra with bug bug fruit model: Mothman who is the Doctor of the ship. Started with little hope but throughout the play everyone enjoyed the campaign so we continued this is the longest we played of any campaign. And it is still running. I needed just 7 mechanics which i homebrewed they are: Devil fruits, Haki, Some martial arts(fishman karate, six powers etc), Meito swords, Some sword combat mechanism to create sword clash(inspired by sekiro), the willpower surge which is used to create epic scenes (example: brook standing after big mom's attacks), and races from one piece.
In the specific case of One Piece, since the ocean is supposed to be unnavigable without those special compasses I forget the name of, you can handwave that there's information on the poneglyphs themselves of how to navigate the currents to actually /get/ to the point between the glyphs, if we just assume (I think, reasonably) that a compass pointing to the treasure itself does not exist.
Tbf what you said about having three 3 poneglyphs giving you the answer only applies if we assume the treasure is in the blue sea. If you add the sky islands and underwater stuff (which the world of One Piece do allow it) you could have 3 poneglyphs giving you the location and the last one giving you the altitude. Maybe they are located in one of these 3 sides, but you have 10k meters above and below, meaning it’s not that easy to find out. And the best part is the fact that you don’t even need to tell the players altitude is a factor until they discover it. So they could wander through the boarders of the triangle and never find anything, leading to some cool subplots and a mystery to “why they never found out the treasure”.
So, I'm back. I watched this video when it dropped, gave it a like and a comment remarking on the chart displayed about 13 min in 2 months later... I own Princes of the Appolcolypse. I love the idea of an Elemental Evil type campaign. I've owned the campaign book for a few years now, and I have never run it a single time. The campaign book is say .... a mess. I've tried to work out this book as it's written. But the adventure hooks are so thinly connected that it barely makes sense, and I know my players will pick up on this. I've tried re-imagining it as a large metropolotin city. Some cross between Ravnica and Ebberon. Got some good ideas, but still not able to suss out any kind of structure that will work with MY Players. Well this weekend, using this chart as a basis, I was able to work out much of the over arching plot. One that will allow the players to decide which direction to go, and have interesting choices in any direction. I want to say thank you. This is a great video.
So True. I used to play a one piece rpg a friend of mine made. We started with no akuma no mi tho. I think it would be cool if the start of the campain was the recruiting of the players just like luffy did.
I started GMing for some acquaintances of mine recently with the idea that we'd have a nice heroic campaign. Unfortunately due to some life shenanigans, we did not get a proper Session Zero, and it turns out they all basically enjoy being criminals 😩 I think if (when?) they TPK, I may come up with a pirate themed campaign, so thanks for the inspiration!
So, uh, you have any room in your group for another player? JK, but I loved this video and the plot you described sounds really fun. I like the idea of having several macguffins that can be done in any order with multiple options to acquire each. That just sounds like it would be so much fun to play.
Dunno how or why TH-cam recommended this to me but I'm sooo grateful haha. Great video. And great example. Just curious, could you explain more about that campaign flowchart you made? I'm definitely someone who is more spatial thinking so seeing a story via flowcharts, relationship maps, etc help me grasp information. Do you teach this method of design? How/where can I learn? I have many story ideas and would like to implement this. Thanks!
I am currently playing in a Pokemon X Digimon D&D campaign. My character is a Salazzle Swashbuckler Rogue named Captain Kaida "The Empress" LaCroix The Future Queen of the Pirates! She grew up reading adventure stories and really latched onto characters inspired by Jack Swellow and Ambi. D Pom, so she has this more Fun Anti-hero outlook on the world. One of the other player's is very much Kaida's Foil. Our Fighter Bishardramon the Bishardramon (He used to be a Bisharp but he has turned himself into a Digimon.) He grew up as a Mercenary and knows all the ins and outs of Criminal business, will take almost any contract he believes is fair business, and has forced Devils and Archfey to sign deals with him!
Ive had a long standing joke/theory that one piece is based off of an ongoing D&D game oda is running. Its purely a joke but it makes me want to make an abridged version that is exactly that. There are too many moments where you can feel the nat 1 or 20. Or just the rolls in general. Like theres so many times where you can see the players going completely off the rails of the campaign too. It makes too much sense
I would loooove to play in a campaign like this one, it seems simply delightful Not sure if I’d like to dm it tho, I think I would end up overthinking about the possible islands my players would encounter and spiral into feeling overwhelmed 😂
i will always say i think if i was able to control i would have there be no treasure that blackbeard's treasure was the seas themselves and the adventure with your crew.
"A found family with unbreakable bonds." That they acquired after only about a few months. Literally, the knew Robin less than a month and started a *WAR WITH THEIR GOVERNMENT OVER HER!* I still love it but my goodness, I take a while to even allow new people I'm becoming friends with in until at least 5 months (unless I've got my closer friends there as well and even then, 2 months minimum).
In One piece exist island below suface of ocean like gyojin and in the sky , like skypie arc , so , 2D mark island can be solución with 3 parts . But in a 3d plane you can find the X with 3 parts realy I think . So yeah you dont need to change so much this objective
Hello Trekiros, I was wondering. At 15:29 you mention "all the nerdy things i've talked about" and put up a list. I was wondering if you have videos that take a deeper dive into those mechanics? I looked through your video title cards but couldn't find anything.
Yeah I have to title the videos something else because if I titled the video "orthogonal unit differentiation", for example, then people who already know what it is woyldn't get much value out of the video, and people who would get a lot of value out of the video wouldn't click on it... just youtube things 😅 So from memory: -Orthogonal Unit Differentiation => my video on mass combat -Signposting/Differentiation => my video on FPS maps -Weenies/hub and spokes dungeons => my video on zelda & disneyland -kishōtenketsu => my video on stealth -the fichtean curve => my video on world maps (I think? It could also be zelda) -tree-shaped world maps => my video on world maps (this time for sure) -restrictions breed creativity => my video on megadungeons -mechanics/dynamics/aesthetics => my "big announcements" video from february -endowed progress => my video on One Piece aka this one right here :p -the soren johnson quote, you know the one => next video 😉
@@Trekiros YOU DA MAN! (or women, idk lol)... Thank you for this very well detailed and articulated response. I'll be referencing this in the future :) Many thanks
i always thought of that i think onepiece is just a dnd campaign that oda plays/master and they allow crits on skillchecks on nat20s, even for the dumbest sh1t, and it gets out of hand and maybe they dont play all together but just sometimes, which explain why the party always ends up separated, because they play on different days and what a group does on one day it affects other group and so on And ot get out of hand, maybe they even play on text, maybe some guest player that played as an npc wanted to keep playing as that npc and gets out of hand, like the deception skill of buggy the clown and some nat20s later, he became a sea emperor without having more than level 5 character sheet for the npc And they just keep playing Maybe the dm and other players get searated once for a very long time so they played the shabaody arc and the dm described dramatically how they get separated and the luffy player didnt want ace to die so he runs up on discord with the dm and he keep getting allies and rolling nat20s so it keeps going and going until the dm keeps pulling deux ex machina over and over but the player keeps rolling nat20s and make a mess of the arc until finally the dm just outright kills the npc so they can stop playing for the timeskip that they use to level up and learn new skills i mea, it maes total sense Also: luffy would be a barbarian giant but playing a halfling lightfoot
Important note about the points given on the poneglyphs, they are NOT where the poneglyph is, they are a completely different location. While you are right that when you know theee locations you have drastically narrowed the location of the one piece down, you are sailing into the unknown to find it, and we have been shown several times that is a REALLY bad Idea in One Piece. Also your geographic formula assumes that both all four given locations are on sea level and that the final location is also on sea level. This may not be the case as we have seen islands both in the clouds and on the ocean floor.
One thing that One Piece does is have events that occur in one location affect events in others. It's a good way to have the party feel that they're having an effect on the world.
Yup, absolutely. That is something I kind of forgot to mention in the video but that's also how I use the faction quests.
For example, after coming back from the dungeon in the plane of air, my players retrieved the mythallar of a flying city, and were given a choice: use it to build a new flying city, or use it to crash a mountain into the headquarters of their enemies, Age of Ultron style.
They chose to create a new flying city, so they got a pretty sick home base, but in exchange those enemies got to show up later in the campaign, in a completely different quest, to cause some more havoc.
This video is great!! I've also watched a bunch of your other vids so it's fun to see you talk about a subject i'm familiar with!
You are obviously a lot more skilled than I in terms of structuring/world building and other DMing skills, I like to keep things quite player story focused, and so let that dictate a lot of what happens. I think if my campaign was one piece Inspired instead of literally taking place in the one piece world i'd have a little more freedom to do more of what you're talking about
Keep up the good work!
Oooh thank you for the kind words! 🙌
Ayyy cool to see my favorite dm in the comments of my favorite dnd channel
Rustage: "Way ahead of you"
@@AlexT7916 I was literally coming here to mention rustage lmao
@@AlexT7916 Who?
@@EdBurke37 Rustage is a youtuber, usually he makes rap songs inspired by anime but on his second channel he also runs anime-inpired D&D campaign with a bunch of other anime youtubers. He's got two campaigns, one called "One Piece D&D", and the other "Isekai D&D"
@@Trekiros yeah, he also now has one piece marines dnd which is basically a sequel to his one piece dnd with new characters but the same players
IVE GOT A JAR OF SAND
I think an underrated element of One Piece's story structure is how well it foreshadows its arcs. Each arc is geographically tied to its location, so it has that nice division between them, but Oda will also casually mention characters that won't be relevant for hundreds of chapters. Setting the Ponegliff structure aside, I think the One Piece story formula works fantastically for long-running campaigns.
I've been running a one piece d&d campaign for about 1 year. Obviously inspired by rustage, I've been treating every island in an episodic nature where after every island is a level up. It's been my first campaign and we've been having a blast.
If you were a more mischievous GM, you could turn the lines of the "X" into rings that circle the globe. Then 3 points no longer give a triangle to search, they give 3 equators. The 4th point gives 6 potential "X" spots in vastly distant but precise parts of the world. This gives your hopefully-high-level end-game PCs a great use for their powerful travel spells 😊
Also: I've been looking forward to your video since Kraken Week started. Did not disappoint!
A lazy GM would say one d4 points the way 👉🔺️
i love your idea :o thank you Ty-og5tg
Every time I see a chest I think of the best pirate line in any movie
“We found it! TICKETS TO THE SPONGEBOB MOVIE!!!”
I looked so hard for a clip that would make that joke in the first few seconds work, and this would have been so perfect. How did I only come to learn about this thing's existence now t_t
I'll bet money that's the One Piece
Honestly if my players realize they can find the treasure at the edges of the triangle that would be an awesome moment for them. I'd probably reward that.
I actually run a Speljammer pirate campaign! They have a “loge pose” type of compass sending them from planet to planet just like One Piece
Rustage's One Piece DnD is so good
Agreed!
I binged and it was amazing!
~_~
there's also a document/conversion book on homebrewry by Joyful Gent and Bluebeary for One Piece DnD based inspired by Rustage and The Devil's Luck campaign.
I seem to have missed the part where you make your players cry when they're boat breaks
@@couchcommander5280 how dare you 😭
@@jadechrysalis8428 I was that person too, comrade 🫡
In world, Robin states that you *need* all four. I'm sure there's some trick to it that prevents someone from solving the map marker with math alone.
Technically with how the Grand Line and navigation works, even having all four coordinates and knowing the exact lat/long of the treasure wouldn't help you actually reach it, so there's definitely an extra catch waiting for them to actually reach it.
The therory behind DnD is sometimes more interesting than the game itself
"Grimdamp" = insta-like.
"One Piece with a bit of Atlantis sprinkled in it"
Ah so a story one part about adventurers uncovering the hidden history of a world through finding the remnants of a sunken civilization way more technological advanced and one part Atlantis
"Spoilers" often I just don't care about spoilers, since I enjoy the context for whatever is going on. This time I am actually someone that already knows.
I think this was my favourite video from Kraken week! But then again, you're my favourite dnd TH-camr right now
I am so excited to have found you! Im running a very simple Tiny Dungeon game for my son and husband, and am learning so much about game design! Thanks be to Kraken Week, I have a new channel to subscribe to!
Thank you for the video. I had everything setup in my campaign except the Endowed Progress. It's now time to set that up as a secret / clue.
Under another Kraken Week video I literally wrote "Hey, One Piece would be a good setting for inspiration when thinking how giant sea monsters and strong seafaring military influence the world"
Would have never found your content without kraken week, but you had the best video by far from all that I saw. Haven't watched or read one piece since ace was still on the crew, thank you for the inspiration!
1:17 Pirate Borg!
My friend bought it, can't wait to play it
Great video, once again! I can't believe you combined my two favorite things, DnD and One Piece. I think I know how to implement some of the ideas from the video in my existing campaign, but once again, I am tempted to run a pirate-themed campaign next.
Liked for the endowed progress effect; as soon as you started showing the cards, I got the whole concept... but it's still not something I'd thought about before
This is a very good campaign!
I might steal from it in my next pirate campaign!
This is a brilliant video... Probably the best I've seen about Adventure Structuring. So much so that I hate that this won't pop up when I search for Adventure Structuring.
Your videos are always a treat. Looking forward to the next one!
I really love your content, it goes into a deeper, more scientific, way to approach game design, which is what I'm into :)
Seeing a whole campaign as a simple diagram helps a lot ;)
I've been looking forward to your videos and Kraken Week in general, and your Kraken Week video was a real treat! Tbh it's probably my favorite of the videos out so far this week. Really excited to toy with the ideas here in my own pirate campaign.
Other than this video, my personal highlight of Kraken Week so far is The Grungeon Master's kuo-toa video. The way it delves into psychology and the divinity of gods was unexpected but it enhanced the video into something beyond simple lore
Yesss I'm so glad. Ginny & Antonio didn't know about every youtuber, so I invited a bunch myself like the Grungeon Master and CinderblockSally, because I knew they would make great stuff. And woah did they deliver
@Trekiros Omg Trekiros my GOAT, you don't miss haha :D
The Straw Hat Pirates really are a chaotic D&D group.
- A young boy with lofty goals and is motivated by either food or fighting who'll be damned if you keep that from him,
- a directionally challenged Samurai who was formally a bounty hunter and is oath and honor-bound to follow his captain to the ends of the Earth,
- a thieving weather Wizard obsessed with money charged with keeping them on the right course while also pay off debts,
- a cowardly pathological liar who is secretly the most skilled person on the crew and son of a legendary pirate,
- a problematic simp who cooks the best food and can light his feet on fire for some reason but also has an insanely well-rounded skillset,
- a gullible awakened Reindeer with extensive medical knowledge and like 10 different flavors of sicko mode,
- a gorgeous woman with a tragic past who will snap someone's neck out of habit who is also very knowledgeable of the world's lore
- an undead Bard with the saddest backstory, who hides it behind his deranged antics, musical talent, and competent swordplay
- a fish man martial artist and warlord who is a ride or die homie, with connections to old enemies of the party.
@@a.z.pantera5577 you missed the cyborg/warforged former mafia member with a big heart and a excellent shipbuilder and artificer.
I have literally been scratching my head for months on how to layout the skeleton of my pirate campaign and you my sir are a blessing.
YES YES YES!!! I've been watching One Piece since this year and I've been wanting to run something with the same type as their arc structures (Make it a bunch of self-conclussive adventures that connect the world and a bigger story). So happy to see one of my fav D&Dtubers address this!
Always loved things like treasure planet nice blend of sci fi & fantasy.
I think the three-points solution only works if the last point of the X (and the center of the X) are on the same plane. If there's an up or down component to it (like Skypeia or Fishman Island) you would still need all 4 Road Poneglyphs to find the center.
Oh this was a nice surprise! Great video, i cant wait to crawl through the rest of your videos.
You had me at One Piece ❤
So, so far I have only watched your's, Pointy Hat's, Ginny D's, Super Geek's, D&D Shorts' and parts of a few more, and I would have to say that my favorite is a tie between this and Pointy's with Shorts and Super Geek's coming in second
You need a fourth road poneglyph if the final location is either up in the air or underwater. That's something that people have speculated as well.
I have watched a lot of D&D help videos, but that chart really helps crystalize things. thx
Rustige would like to agree with you
My friend who is the dm for our pirate campaign mixed one piece with another series (that escapes my thoughts rn) and it is SO much fun. Truly, if you want to have a blast run either a one piece or one piece inspired campaign.
This video is awesome, it put to words so many qualities that I felt were right about one piece. I had a one piece inspired campaign and it was awesomeee. Also the coherence of the world is amazing, like much stronger people are around since the beginning of the story and they gatekeep various key pieces of story. Just noyce.
This is actually a very interesting design. I learned quite a bunch, thank you!
I've always wanted to run a short high seas/pirate campaign, and after watching the live action One Piece when it came out, it inspired me even more to get an idea going. Though unfortunately I've already got a campaign running, but I've got it stored away for later use.
This structure is really good, it’s similar in a way to the Alexandrian remix of dragon heist in how they split the stone of golorr
Finally I knew this would come out this week somewhere.
A great video! I always appreciate tips and examples of a well-structured adventure, it is so handy for new DMs😊
Ooooooooo I've been looking into running a pirate campaign for a while now and this is exactly what I want to run
Did a short-lived island-hopping campaign, with One Piece being an influence, along with Moana and the RL history of the Majapahit empire... never got far enough along to really develop an overarching plot, but still occasionally contemplate reviving it.
I've been wanting to turn the Skies of Arcadia video game into a dnd campaign for a long time. This guide might help with structuring that.
I run a One Piece 5e campaign, its been going great and the mechanics of the world make running adventures easy
You’d be right about using geometry in a normal world but the 4th island may be one that moves or is in the air/ space so the range and capability of tracing the line is way farther and more treacherous than a normal tracing of a triangle
I'm looking into running a nautical campaign right now and this gave me a lot of great idea! Cheers!
Now here's something about one piece, one of the road Poniglyphs is constantly moving, so it might be less that you draw a line between two of them and instead you have to decipher them because their instructions on how to get to Laugh Tale.
If anyone's looking for a one piece ttrpg system, there's a Spanish one called Seapunk Unleashed, it's got mechanics for all the established one piece mechanics, just with some numbers scrubbed off
I'm starting a sea campaign in Exatled 3e.
Very fitting for one piece themes
Kraken week has been great, I’ve had a nautical campaign idea cooking in the back of my mind for a while so it’s mighty convenient lol, there’s a whole lot of prep work done suddenly
I love this! 😍 I was so excited when you said you wanted to do One Piece as your topic, and now I’m dying because I want to be a player in this campaign SO BAD! 😭💕
I’ve never seen a campaign structured like this before. I wish I could have seen this video back when I had an active gaming group to play with.
love this im first making another campaign which will be my first one and will only be a few sessions then for sure i want a travel campaign and even more i want a pirate one i will use this as inspiration but give it my own twist.
Already running one here. With the captain being a wood elf rogue with three sword style (inspired by zoro) also those blades are meito, minotaur beast barbarian with chop chop fruit, variant human wizard with map map fruit, human cook who is a boxer (NPC), tiefling gunslinger with dragon dragon fruit model: Carnotaurus, a hybrid mink(NPC), an wingless aarakocra with bug bug fruit model: Mothman who is the Doctor of the ship. Started with little hope but throughout the play everyone enjoyed the campaign so we continued this is the longest we played of any campaign. And it is still running. I needed just 7 mechanics which i homebrewed they are: Devil fruits, Haki, Some martial arts(fishman karate, six powers etc), Meito swords, Some sword combat mechanism to create sword clash(inspired by sekiro), the willpower surge which is used to create epic scenes (example: brook standing after big mom's attacks), and races from one piece.
This is a great Kraken Week video.
i think on the road poneglyphs the in world explanation is that the points can be any distance or location or angle. so u need 4
In the specific case of One Piece, since the ocean is supposed to be unnavigable without those special compasses I forget the name of, you can handwave that there's information on the poneglyphs themselves of how to navigate the currents to actually /get/ to the point between the glyphs, if we just assume (I think, reasonably) that a compass pointing to the treasure itself does not exist.
Tbf what you said about having three 3 poneglyphs giving you the answer only applies if we assume the treasure is in the blue sea. If you add the sky islands and underwater stuff (which the world of One Piece do allow it) you could have 3 poneglyphs giving you the location and the last one giving you the altitude. Maybe they are located in one of these 3 sides, but you have 10k meters above and below, meaning it’s not that easy to find out. And the best part is the fact that you don’t even need to tell the players altitude is a factor until they discover it. So they could wander through the boarders of the triangle and never find anything, leading to some cool subplots and a mystery to “why they never found out the treasure”.
First time seeing the channel. This sort of campaign building is super interesting!
So, I'm back. I watched this video when it dropped, gave it a like and a comment remarking on the chart displayed about 13 min in
2 months later... I own Princes of the Appolcolypse. I love the idea of an Elemental Evil type campaign. I've owned the campaign book for a few years now, and I have never run it a single time. The campaign book is say .... a mess.
I've tried to work out this book as it's written. But the adventure hooks are so thinly connected that it barely makes sense, and I know my players will pick up on this.
I've tried re-imagining it as a large metropolotin city. Some cross between Ravnica and Ebberon. Got some good ideas, but still not able to suss out any kind of structure that will work with MY Players.
Well this weekend, using this chart as a basis, I was able to work out much of the over arching plot. One that will allow the players to decide which direction to go, and have interesting choices in any direction. I want to say thank you. This is a great video.
3:57 Yes, put your theses there!!! One Piece is not long enough!!!
So True. I used to play a one piece rpg a friend of mine made. We started with no akuma no mi tho.
I think it would be cool if the start of the campain was the recruiting of the players just like luffy did.
I started GMing for some acquaintances of mine recently with the idea that we'd have a nice heroic campaign. Unfortunately due to some life shenanigans, we did not get a proper Session Zero, and it turns out they all basically enjoy being criminals 😩 I think if (when?) they TPK, I may come up with a pirate themed campaign, so thanks for the inspiration!
There’s actually already a campaign on TH-cam based on one piece it’s called just roll with it riptide
Vodari hype!
I want to run a pirate campaign now!!
So, uh, you have any room in your group for another player? JK, but I loved this video and the plot you described sounds really fun. I like the idea of having several macguffins that can be done in any order with multiple options to acquire each. That just sounds like it would be so much fun to play.
Dunno how or why TH-cam recommended this to me but I'm sooo grateful haha. Great video. And great example.
Just curious, could you explain more about that campaign flowchart you made? I'm definitely someone who is more spatial thinking so seeing a story via flowcharts, relationship maps, etc help me grasp information. Do you teach this method of design? How/where can I learn? I have many story ideas and would like to implement this.
Thanks!
I am currently playing in a Pokemon X Digimon D&D campaign.
My character is a Salazzle Swashbuckler Rogue named Captain Kaida "The Empress" LaCroix The Future Queen of the Pirates! She grew up reading adventure stories and really latched onto characters inspired by Jack Swellow and Ambi. D Pom, so she has this more Fun Anti-hero outlook on the world.
One of the other player's is very much Kaida's Foil. Our Fighter Bishardramon the Bishardramon (He used to be a Bisharp but he has turned himself into a Digimon.) He grew up as a Mercenary and knows all the ins and outs of Criminal business, will take almost any contract he believes is fair business, and has forced Devils and Archfey to sign deals with him!
Can Bishardramon the Bishardramon evolve/digivolve into a Digimon version of Kingambit?
@@Staklihen Nah, the player doesn't really like Kingambit but he came up with his own Digimon evolutions of his character.
@Trekiros you had me at One Piece!
Wonderful video! Happy Kraken Week!
Good thing Ive been running a one piece campaign for 6 months
Ive had a long standing joke/theory that one piece is based off of an ongoing D&D game oda is running.
Its purely a joke but it makes me want to make an abridged version that is exactly that. There are too many moments where you can feel the nat 1 or 20. Or just the rolls in general. Like theres so many times where you can see the players going completely off the rails of the campaign too. It makes too much sense
I would loooove to play in a campaign like this one, it seems simply delightful
Not sure if I’d like to dm it tho, I think I would end up overthinking about the possible islands my players would encounter and spiral into feeling overwhelmed 😂
i will always say i think if i was able to control i would have there be no treasure that blackbeard's treasure was the seas themselves and the adventure with your crew.
Great explanation. Easy like cake recipe.
This is sooooooooooo goooooooooood! ❤❤❤
One Piece + Atlantis is very likely One Piece current - final arc
Not sure, but your is the only one I finished so far 😂
Vis-a-vis 6:30 ish, you would only need at most two liths to have two places to look. Ifyou had three you would know 100% where to look.
Very well done.
I run a one piece campaign. Have 8 episodes on spotify so far!
"A found family with unbreakable bonds."
That they acquired after only about a few months.
Literally, the knew Robin less than a month and started a *WAR WITH THEIR GOVERNMENT OVER HER!*
I still love it but my goodness, I take a while to even allow new people I'm becoming friends with in until at least 5 months (unless I've got my closer friends there as well and even then, 2 months minimum).
In One piece exist island below suface of ocean like gyojin and in the sky , like skypie arc , so , 2D mark island can be solución with 3 parts . But in a 3d plane you can find the X with 3 parts realy I think . So yeah you dont need to change so much this objective
Great explanation!
Great video 👍
KRAKEN WEEEEK
This is awesome
Hello Trekiros, I was wondering. At 15:29 you mention "all the nerdy things i've talked about" and put up a list. I was wondering if you have videos that take a deeper dive into those mechanics? I looked through your video title cards but couldn't find anything.
I'm also subscribed :) so i did my homework lol
Yeah I have to title the videos something else because if I titled the video "orthogonal unit differentiation", for example, then people who already know what it is woyldn't get much value out of the video, and people who would get a lot of value out of the video wouldn't click on it... just youtube things 😅
So from memory:
-Orthogonal Unit Differentiation => my video on mass combat
-Signposting/Differentiation => my video on FPS maps
-Weenies/hub and spokes dungeons => my video on zelda & disneyland
-kishōtenketsu => my video on stealth
-the fichtean curve => my video on world maps (I think? It could also be zelda)
-tree-shaped world maps => my video on world maps (this time for sure)
-restrictions breed creativity => my video on megadungeons
-mechanics/dynamics/aesthetics => my "big announcements" video from february
-endowed progress => my video on One Piece aka this one right here :p
-the soren johnson quote, you know the one => next video 😉
@@Trekiros YOU DA MAN! (or women, idk lol)... Thank you for this very well detailed and articulated response. I'll be referencing this in the future :) Many thanks
i always thought of that
i think onepiece is just a dnd campaign that oda plays/master and they allow crits on skillchecks on nat20s, even for the dumbest sh1t, and it gets out of hand
and maybe they dont play all together but just sometimes, which explain why the party always ends up separated, because they play on different days and what a group does on one day it affects other group and so on
And ot get out of hand, maybe they even play on text, maybe some guest player that played as an npc wanted to keep playing as that npc and gets out of hand, like the deception skill of buggy the clown and some nat20s later, he became a sea emperor without having more than level 5 character sheet for the npc
And they just keep playing
Maybe the dm and other players get searated once for a very long time so they played the shabaody arc and the dm described dramatically how they get separated and the luffy player didnt want ace to die so he runs up on discord with the dm and he keep getting allies and rolling nat20s so it keeps going and going until the dm keeps pulling deux ex machina over and over but the player keeps rolling nat20s and make a mess of the arc until finally the dm just outright kills the npc so they can stop playing for the timeskip that they use to level up and learn new skills
i mea, it maes total sense
Also: luffy would be a barbarian giant but playing a halfling lightfoot
Important note about the points given on the poneglyphs, they are NOT where the poneglyph is, they are a completely different location.
While you are right that when you know theee locations you have drastically narrowed the location of the one piece down, you are sailing into the unknown to find it, and we have been shown several times that is a REALLY bad Idea in One Piece. Also your geographic formula assumes that both all four given locations are on sea level and that the final location is also on sea level. This may not be the case as we have seen islands both in the clouds and on the ocean floor.
8:38 This would be true, but we also know there is no world map in One Piece, and who's to say *how close* the 4 islands might be.