Argo A.T.L.S. - Hands On Review

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  • เผยแพร่เมื่อ 31 ม.ค. 2025

ความคิดเห็น • 38

  • @theonefrancis696
    @theonefrancis696 3 หลายเดือนก่อน +2

    The animations of this thing are smooth af

  • @DismayingHades6
    @DismayingHades6 4 หลายเดือนก่อน +2

    last night we used these mechs as ODST drop pods lol, obviously not intended but pretty fun to say the least

  • @TheOneAndOnlyRavnak
    @TheOneAndOnlyRavnak 4 หลายเดือนก่อน +6

    If anyone would like their C2 throwing through a wall, get in touch.

  • @mattp1337
    @mattp1337 4 หลายเดือนก่อน +1

    I'd be curious what techniques cooperative players come up with to optimize their efficiency. Assuming something like a C2 or Starfarer, my guess is 3-4 player loading crews are ideal, roughly positioned at 1) cargo elevator with tractor tool, 2) bottom of ramp with ATLS, 3) top of ramp with ATLS, and 4) in the ship hold with a tractor tool. Loading places the greatest constraints. 1 is responsible for prioritizing the loading order (by default, large boxes first). 2 is responsible for arranging boxes so 3 can get them. 3 is responsible for giving 4 whatever they call for.
    Ultimately, 4 is in charge , because they have the clearest perspective on the workflow, and may be thinking ahead to unloading strategy. Both 3 and 1 should directly takes orders from 4. 1 is next in rank, because they have the clearest view of the big picture and what remains to load. 2 and 3 are also skilled jobs but 3 is the senior of the two. 2 is the ideal role for noobs, as they can't do much damage, though experience will perform the role better.
    Once it gets down to 1-2 SCU containers, the complexity diminishes, but there's still a need for cooperative safety. The crew may switch to all handheld tractors, and ship crew may switch tasks to prepping for takeoff while the last of the cargo is used to fill the remaining space.

    • @LoudGuns
      @LoudGuns  4 หลายเดือนก่อน

      Yep definitely looking forward to trialling some multi-crew cargo techniques using a variety of systems - atlas', handhelds and the MPUV immediately spring to mind as a cool combination.

  • @narosushi
    @narosushi 4 หลายเดือนก่อน +1

    if u came for this.. its here! 8:00

  • @Whoadayson
    @Whoadayson 4 หลายเดือนก่อน

    The hotdrop functionality (unintended I wonder?) makes for a nice size JT infil tool, although there are already a few of them huh. I didnt even realize this was a thing until seeing your video so cool review and that bit about manufactured inconvenience makes alot of sense sadly!

    • @LoudGuns
      @LoudGuns  4 หลายเดือนก่อน

      JT mech invasion! If only they had guns..... :D

  • @piranhax6466
    @piranhax6466 หลายเดือนก่อน

    They should have added a light as well

  • @diminios
    @diminios 4 หลายเดือนก่อน +1

    I'm thinking this is a good store credit purchase, to be melted when they make it available ingame.
    Unless you're after an LTI token, obviously.
    Edit: You basically summed up all the thoughts I have on the ATLS:
    -handheld tractor beams for precision work (or maybe to get the cargo from the elevator to the back of the cargo bay, where the ship tractor beam can take over)
    -this mode should be implemented for all tractor beams
    -what you nicely phrased as "manufactured inconvenience"

    • @LoudGuns
      @LoudGuns  4 หลายเดือนก่อน +1

      Yeah for sure, if you have store cred gathering dust this would be a pretty good addition until it's in game (I'd imagine it'll be cheap as chips for UEC when it comes).

  • @Chase_The_Calm_Gaming
    @Chase_The_Calm_Gaming 4 หลายเดือนก่อน +1

    I'm using VoiceAttack for auto scrolling. Not as fast as the Atlas but saves my finger.

    • @LoudGuns
      @LoudGuns  4 หลายเดือนก่อน

      Haha that's a creative workaround!

  • @road282productions
    @road282productions 4 หลายเดือนก่อน

    Thx for good review! 😊
    It is 10 dollars to expensive though, which is sad.

  • @andrewcoulthard-clark
    @andrewcoulthard-clark 4 หลายเดือนก่อน

    What do you think the unused arm should do?

    • @LoudGuns
      @LoudGuns  4 หลายเดือนก่อน +1

      So I do wonder if we might see a cutting tool when salvage gets a bit more advanced / the maelstrom system comes on line. Would be cool to use as a salvage assist to cut your way into ships and tractor out components & cargo.

    • @andrewcoulthard-clark
      @andrewcoulthard-clark 4 หลายเดือนก่อน

      @LoudGuns Hadn't thought of that! Good insight! I was thinking a magnetic clamp for zero-g work. Potential uses might make for a good video topic.

  • @ro-mon_gerrs_u-tube1944
    @ro-mon_gerrs_u-tube1944 4 หลายเดือนก่อน +1

    On another youtuber's video the "Idea" that either we all get 1 for free with our main hanger or get one as a rep reward has been mention!?

    • @LoudGuns
      @LoudGuns  4 หลายเดือนก่อน +3

      I would be incredibly pleasantly surprised, and it could be a thing for the future perhaps. But 99% they're gonna sell it for $$$ first! :D

  • @RicoZaid_
    @RicoZaid_ 4 หลายเดือนก่อน +3

    $35 LTI

    • @LoudGuns
      @LoudGuns  4 หลายเดือนก่อน +1

      @@RicoZaid_ confirmed?

    • @RicoZaid_
      @RicoZaid_ 4 หลายเดือนก่อน +2

      @@LoudGuns no a guess based on the ATLS claim time.

    • @LoudGuns
      @LoudGuns  4 หลายเดือนก่อน +1

      @@RicoZaid_ I wouldn’t be surprised at all, it just feels a little high to me. I’m pretty sure the STV and Hoverquad were a wee bit cheaper.

    • @RicoZaid_
      @RicoZaid_ 4 หลายเดือนก่อน +1

      @@LoudGuns I think $35 ATLS LTI Warbond sets the stage for very expensive power armor Titan suits

    • @SSJGengar
      @SSJGengar 3 หลายเดือนก่อน

      @@RicoZaid_ LTI is nice, can you upgrade it to a normal ship?

  • @Sunlighttime622
    @Sunlighttime622 4 หลายเดือนก่อน

    ATLS, I feel that the mechanism is not perfect yet. The best way is... it should be separated from the landing pads of other spacecrafts.

  • @MauriceTheSpaceCowboy
    @MauriceTheSpaceCowboy 4 หลายเดือนก่อน +1

    I would have paid 25$ for this. No way im paying 35$ for a ticket on the cig stockholm train. They create the problem with handling all these containers, "adjust" our current tools to make the atls desirable, then offer the overpriced atls with no ccu to ensure new money.

  • @sleepfishl
    @sleepfishl 4 หลายเดือนก่อน

    I personally see not much of a benefit in the ATLAS. I personally would prefer a function to consolidate lots of small boxes into larger containers for a Fee at the cargo terminal.

    • @LoudGuns
      @LoudGuns  4 หลายเดือนก่อน

      I do think you should be able to select box sizes for the cargo rather than just how it comes. Like if it's a 100 SCU run I should be able to specify based on my ship that I'd like it in xyz boxes.

  • @jamess405
    @jamess405 4 หลายเดือนก่อน

    Wait what no fall damage? Definitely no fall damage aye? Must get as many together as possible and all jump out

    • @LoudGuns
      @LoudGuns  4 หลายเดือนก่อน

      Yeah that's pretty common for ground vehicles but the mech chassis makes it a bit easier to walk out of multiple ships. Will be cool to see a JT mech invasion!

  • @piranhax6466
    @piranhax6466 หลายเดือนก่อน

    I love the useless left arm..

  • @Tactical-Ferret
    @Tactical-Ferret 4 หลายเดือนก่อน

    Dont want to be *that guy*, but this isnt a mech suit, its an exo suit.

    • @LoudGuns
      @LoudGuns  4 หลายเดือนก่อน +2

      @@Tactical-Ferret I stand corrected!
      Be honest though - you want to be “that guy” just a little bit. 😂

  • @darkmatterfalls101
    @darkmatterfalls101 4 หลายเดือนก่อน

    £40 not for me

  • @odonovan
    @odonovan 4 หลายเดือนก่อน +3

    So, the ENTIRE purpose of exo-suits (to augment the users' muscles) is NOT in play here? It's basically a slow walking mount for a hand-held tractor beam. What a useless piece of cr*p! Wearers should be able to lift and carry cargo crates with it. Otherwise, there is nothing it can do that anyone with a multi-tool can't do. The new tractor beam control functionality will no doubt be extended to other types of tractor beams, in the near future. The ONLY way I see this being useful AT ALL is if CIG takes away some of the capacity of multi-tool tractor beam attachments, and REQUIRES you to have an ATLS to lift larger crates. Even so, the larger hand-held tractor beam (which uses a back weapons slot to carry) has enough power to move ships, so people will just use them instead of the ATLS.

    • @LoudGuns
      @LoudGuns  4 หลายเดือนก่อน +1

      I don't disagree, to my mind it should be quicker than running not slower! That would give it other applications as a ground explorer if nothing else.
      I would fully expect even the dual handed maxlift to take a nerf in the future - probably to my mind we'll see it cap out at 16 SCU or so?

    • @TheOneAndOnlyRavnak
      @TheOneAndOnlyRavnak 4 หลายเดือนก่อน

      @@LoudGuns - You may have missed it. The Maxlift took a huge nerf which is already implemented in LIVE. It drags items at about 1/10th the speed it used to. I could see a size/weight cap coming in too sometime, but its already a horrible way to move anything compared to a vehicle tractor beam.