5 Steps To Gorgeous Game Art

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 300

  • @thomasbrush
    @thomasbrush  2 ปีที่แล้ว +17

    Thanks for watching guys!
    ► Get 50% off Full Time Game Dev during the Black Friday sale: www.fulltimegamedev.com/full-time-game-black-friday
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    • @salcalo5985
      @salcalo5985 2 ปีที่แล้ว

      Hey Thomas, check out this copy cat channel with udemy courses:
      th-cam.com/channels/MW-4ZW60T-728bX_WKNeSg.html

    • @justynaq1254
      @justynaq1254 2 ปีที่แล้ว

      If I buy this course I can later watch the whole lessons ?

  • @hypnometal
    @hypnometal 2 ปีที่แล้ว +209

    0:00 Intro
    0:23 Color Theory
    3:32 Shapes
    5:03 Sound
    7:10 Cleanliness
    8:21 Depth

  • @rustymustard7798
    @rustymustard7798 ปีที่แล้ว +73

    Did he just call my game low budget? Joke's on him, i have zero budget lol!

  • @itsdabenji9518
    @itsdabenji9518 2 ปีที่แล้ว +633

    Me, dragging a bleeding corpse across the hospital floor: “well, you see, it’s simple color theory”

    • @scrubmmm8643
      @scrubmmm8643 2 ปีที่แล้ว +6

      LMAOOOOO

    • @atlas2386
      @atlas2386 2 ปีที่แล้ว +5

      NOOOOOOOOOO

    • @salvatore2119
      @salvatore2119 2 ปีที่แล้ว +22

      Theres an actual argument about this on tumblr
      theres a red paint on the hospital floor and it looks like a bloody corpse has been dragged and ppl are arguing red means love and bravery blah blah

    • @itsdabenji9518
      @itsdabenji9518 2 ปีที่แล้ว +26

      @@salvatore2119 that’s what I was referencing, I’m really happy that people knew what I was talking about and didn’t think I was weird lol

    • @theflippantfox
      @theflippantfox 2 ปีที่แล้ว +7

      "it has a soothing effect"

  • @joemartins5041
    @joemartins5041 2 ปีที่แล้ว +35

    05:35 "Terrible sound"? That's a masterpiece!!

  • @skjoldgames
    @skjoldgames 2 ปีที่แล้ว +300

    I was able to 2X my game rev! I went from $0 to $00!
    p.s. I'm just kidding Thomas, your content is actually really helpful to a lot of aspiring devs. The color theory stuff was superb. :)

    • @nichoalsbeat
      @nichoalsbeat 2 ปีที่แล้ว +2

      Best of luck to you my friend

    • @alexandratrenkova9339
      @alexandratrenkova9339 ปีที่แล้ว +1

      Hey, another 0 is another zero. The glass can be half-full and or half-empty, and if working with a game dev has taught me anything it's that you just have to be stubborn enough to keep chasing the results you need to achieve. Just perseverance. That's all you need. Or so www.youtube.com/@SamuelAsherRivello says.

    • @phen-themoogle7651
      @phen-themoogle7651 ปีที่แล้ว

      I was able to 10x it from $0 to $0000000000, I'm rich now jk

    • @Gr8GooseYouTube
      @Gr8GooseYouTube 10 หลายเดือนก่อน

      That's not how the math would work but I get the point@@phen-themoogle7651

    • @Beans-io7ud
      @Beans-io7ud 11 วันที่ผ่านมา

      Now you’re 1 dollar away from a hundred whole bucks

  • @jibbyis_23
    @jibbyis_23 2 ปีที่แล้ว +24

    “You will learn how to double your game’s revenue” HAHA I QUADRUPLED IT, I am at 0

  • @midimusicforever
    @midimusicforever 2 ปีที่แล้ว +7

    This is why people who solo make banger games are so impressive. Because besides coding the thing, you also need to make banger sprites , banger sfx, banger scenes...

  • @amirosman8797
    @amirosman8797 ปีที่แล้ว +5

    This is amazing, I'm a back-end developer who's been interested in game development and I've been looking around on TH-cam for tips on how to make good-looking simple games and I just found the perfect channel

  • @porridgegod42
    @porridgegod42 ปีที่แล้ว +5

    the answer to the question about why sounds work together is to do with how the waves overlap - for example a note one octave above another note is just double the frequency so the turning points match up a lot

  • @ViktorSarge
    @ViktorSarge 2 ปีที่แล้ว +9

    I love that you brought up Thomas was alone for how powerful abstract art can be. And Quake with it's epic soundtrack. I was used to great music coming from the Amiga, but Quake blew me away when I first tried it.

  • @vuxigeck5281
    @vuxigeck5281 ปีที่แล้ว +1

    As someone currently going to uni for graphic design, it's incredible how many of the principles we learn and continue to learn apply to game design. Theorems and thought experiments which quite a few students considered worthless because "when or how would we even use this?" when in reality, with a bit of know-how, it could end up being the deciding factor.
    Fantastic video!

  • @scanvil3766
    @scanvil3766 10 หลายเดือนก่อน +1

    so many people are trying to teach me color theory without explaining the logic behind it. they just say "oh this formation of the color wheel is good, and this one is good" and then they just do something else in their examples. you didn't pick green and red as complementary colors and made them slightly more warm. you just picked orange and yollow-ish green, which are not complementary.
    other example i saw in a video: somebody showed his work to showcase how the triad scheme synergizes, but what made the artwork truly beautiful, was the addition of a color that doesn't fit in any of the mentioned schemes.
    in the end, people just invent more and more schemes to fit their explanations and that's what makes it so redundant. katana zero is a beautiful game too, to me at least, without fitting any of the mentioned schemes and that's the point. it's subjective with some biases on experience like green + orange, that happens to be the colors of harmonic settings in the woods in a frame of a clearing. some people like monochromatic pink, some hate it but like green, while others hate the green. if you like peaceful clearing scenes, you like the green+orange scheme, if you like futuristic cyber stuff, you like the chaotic katana zero scheme. i like both. i didn't like the katana zero color scheme at first, but i learned to love it. did my perception alter? no, just my subjective taste. it's all just positive and negative associations, which is subjective and thus can't be the logical outcome of appearance itself. it's the same with anything else that is considered beautiful. color schemes are at best a typology of statistically successful combinations, don't come with pseudo logic
    sorry to dump it here, but i am trying to understand stuff and have limited time to do so. but understanding doesn't mean to uncritically assimilate so called "knowledge" of a subject you "learned" somewhere else and apply it. understanding means to grasp the logic behind the subject and being able to infer with it.
    here some inspiring words from gautama siddhartha (buddha):
    "don't believe something, because others believe it"
    "don't believe something, because all believe it"
    "don't believe something, because it is written"
    "don't believe something, because it is considered holy"
    "don't believe something, because wise people say it"
    "believe only, what you identified as true"

    • @kaasronald3623
      @kaasronald3623 9 หลายเดือนก่อน

      this ^ . This guy always makes me feel like he's living in a bubble and selling every thought he had along the way of his moderately successful career. He invented some cheap tricks that helped him make acceptable quality with little effort, using barely surface level knowledge. I know he works hard and it's always impressive to make it work one way or another in this industry. It's still frustrating to see this little self-awareness and people praising him.

  • @VinciWare
    @VinciWare 2 ปีที่แล้ว +40

    Thomas, your videos have been a really great help in my journey as a game dev. Thank you for sharing everything you know!
    My fingers are crossed that I can use everything you have shown as to help my new metroidvania game stand out 😁🕹
    Cheers, friend! 🍻

    • @defender5360
      @defender5360 2 ปีที่แล้ว +6

      Hey, I checked out your game and it’s looking really good so far! Do you have a steam page I can wishlist?

    • @VinciWare
      @VinciWare 2 ปีที่แล้ว +3

      @@defender5360 I sure do! You can search for “Age of Irata”! 😁
      Cheers friend 🍻

    • @defender5360
      @defender5360 2 ปีที่แล้ว +3

      @@VinciWare Wishlisted, and I also signed up for your email newsletter. I'm excited for the demo! 🙂

    • @VinciWare
      @VinciWare 2 ปีที่แล้ว +3

      @@defender5360 you have no idea how much that helps! You are appreciated, friend 😁👋🍻

  • @vikingghost117
    @vikingghost117 2 ปีที่แล้ว +10

    Freaking LOVE you Mr. Brush. These videos are so helpful and because of artists/developers like you, newbs like me can progress lightyears faster than the guys just out there wingin' it. Bookmarked that course, and I'm going to pick that up as soon as I finish a few other courses I'm in the middle of. HOLD ME TO IT!

  • @notBradYourself
    @notBradYourself 8 วันที่ผ่านมา

    Awesome video as always dude. Best of luck with all of your game launches!

  • @vincev4630
    @vincev4630 2 ปีที่แล้ว +17

    I usually associate my games color pallete with the emotion I want the player to feel. I don't think I've ever used color theory but it sounds good for getting a game done.

  • @WyzrdCat
    @WyzrdCat ปีที่แล้ว +1

    I generally hate it when TH-cam recommends stuff I've already watched, but I'm glad I watched this one again

  • @SadSkullStudios
    @SadSkullStudios ปีที่แล้ว +1

    These basics are so important! Even experienced creators sometimes forget... Thank you for the reminder :)

  • @zachgeyer8090
    @zachgeyer8090 2 ปีที่แล้ว +1

    This literally came at the perfect time for me. I was about to go upstairs and decide on some colors for my game

  • @marketbroiler24
    @marketbroiler24 2 ปีที่แล้ว +4

    This was a fantastic video! I know you are a indie dev that has a lot of first hand knowledge of based on your experiences, but I didn't know you had so much knowledge of theory that could so easily apply to other games. If I ever decided that indie dev was for me I would definitely take your course.

  • @BassShoter
    @BassShoter 2 ปีที่แล้ว +1

    each video makes me feel i can make my game better and better just learning the basics since the last time i did video game stuff is 17 years ago and boy things have changed i found my old games ideas storyline maps for FPS games and 2D games i rebooted my ideas and Life thanks to people like you who make these amazing games thank you! am 38 now and i have my second kid on the way now excited to see what i will make

  • @metaling278
    @metaling278 2 ปีที่แล้ว +1

    This was awesome. Love to see more of these tips/tricks. The fog blending everything into the color of the sky was news to me. I can't un-see it now.

  • @BreadboxGaming1
    @BreadboxGaming1 2 ปีที่แล้ว +1

    Dude, this Video is stupidly overloaded with brilliant and usefull information. Thanks man!

  • @HE360
    @HE360 2 ปีที่แล้ว +1

    Colors was what drew people to play games the original Metroid, Godzilla on the NES. Also, the music. But, music I guess is a topic for another video.

  • @mushroomconesiour2865
    @mushroomconesiour2865 26 วันที่ผ่านมา

    Great video!! I’m getting into game dev, and this was really helpful, thank you!!

  • @piersyfy4148
    @piersyfy4148 11 หลายเดือนก่อน +1

    This is an amazing video. Exactly the inspiration I needed right now!

  • @KekoahJones
    @KekoahJones 2 ปีที่แล้ว +7

    Great video with great editing as always Thomas, thanks for another great one.

  • @gabriellebullock5344
    @gabriellebullock5344 6 หลายเดือนก่อน

    Fast rounded info, very enjoyable!

  • @phatpingu
    @phatpingu ปีที่แล้ว

    You know what else is gorgeous? You are!
    Thank you for this video 😀

  • @DanteAngeli-d6u
    @DanteAngeli-d6u หลายเดือนก่อน

    i'm desperatly doing my best to start developping a video game ( without much success) I do fine following tuto,s but once I wanna do my own thing it never works. Yet I keep trying and learning. And slowly I start to get some basics right. I find your vidéos very interesting and enlightening. Thank you for your advises.

  • @AddlerMartin
    @AddlerMartin ปีที่แล้ว

    I like the "carnival" music for the "let's choose random color for this scene" section. Here in Brazil, when we (designers) see something so colorful and random, we say "isso aí está um carnaval" (that's a carnival) - "Salada de fruta" (fruit salad) is also a choice

  • @DawnosaurDev
    @DawnosaurDev 2 ปีที่แล้ว +1

    Wow that was awesome! For a topic that's already been covered in depth by many in the past this was a great nuanced summary. Thanks a lot :D

  • @memile
    @memile 2 ปีที่แล้ว

    Ive been listening to William benckert's music for the past few weeks and it's really great. Glad you put it in the video!

  • @MadOliveGaming
    @MadOliveGaming ปีที่แล้ว +1

    the your mom joke shouldn't be the best part of this video but dang did it get me good

  • @comet3429
    @comet3429 9 หลายเดือนก่อน

    0:52 I’m gonna need to learn these colour wheel theories, thanks a lot!

  • @tastysnak
    @tastysnak 2 ปีที่แล้ว +1

    There are some great tips here that I can apply to the game I'm making right now! Thanks Thomas!

  • @lucasbird6367
    @lucasbird6367 2 หลายเดือนก่อน

    Amazing video Thomas! Thanks :)

  • @Jefnam
    @Jefnam 7 หลายเดือนก่อน

    I think a bonus 6th step for making a game look BOOTIFUL has to be motion. I'm surprised this isn't mentioned actually. Little bits of motion are key to making a game feel alive. Maybe it was assumed since it's a video game and things will be moving anyways, but small details like grass blowing, trees swaying, water flowing, maybe bugs flying by or a crystal sparkling can give a sense of wonder.

  • @Charlesw_88
    @Charlesw_88 2 ปีที่แล้ว +2

    Thanks Thomas for the great tips. Your videos are always helpful and I really appreciate it.

  • @nixantcreatives
    @nixantcreatives 2 ปีที่แล้ว +1

    He returns

  • @ahnafzawaad1881
    @ahnafzawaad1881 2 ปีที่แล้ว

    obsessed with soft design now and more obsessed with cool scales Nd stuff.

  • @maxelized
    @maxelized ปีที่แล้ว +3

    Hard part is having elements used through multiple levels like coins and enemies not destroy the whole palette when your game have multiple different moods

    • @JustFun-lq9ef
      @JustFun-lq9ef ปีที่แล้ว +3

      Then why not slightly change the colors of the coins and enemies?
      For example yellow coins looking more orange in a red area?

    • @maxelized
      @maxelized ปีที่แล้ว

      @@JustFun-lq9ef True that! It's hard when you have many elements to differenciate(enemies), but I started playing around with "color balance" shaders, really helps to keep an ambiance.

  • @w0mblemania
    @w0mblemania ปีที่แล้ว +1

    Thanks for this.
    People could also look up "Atmospheric perspective".
    For games, this means that your backgrounds shouldn't conflict with your middle and foreground objects. They shouldn't compete for the user's attention.
    Backgrounds should:
    - have less value (and less contrast). Your blackest blacks should probably not be in the background.
    - have less detail. Your background objects should probably not have outlines. Use depth of field blurring.
    - have less saturation. Leave the poppy colours to the foreground or middle layers.
    In short, backgrounds should be less defined than other layers, more subdued, and should act as the stage, rather than being a main actor.
    If you want a master class in layered composition, check out Ori and the Will of the Wisps.

  • @788garagestudio
    @788garagestudio 2 ปีที่แล้ว

    Thanks Thomas this is very helpful in pointing art direction in my current game and future projects!

  • @badalah8272
    @badalah8272 2 ปีที่แล้ว

    You did an excellent marketing. You jump in right into the industry.... game maker

  • @JacksonAcademy1
    @JacksonAcademy1 2 ปีที่แล้ว +1

    *_Im making a 2D game right now and I will steal your tips. When I'm #1 on Steam i'll credit you._*

  • @YotesMark
    @YotesMark ปีที่แล้ว

    That fog trick is underrated.

  • @NorseWhittler86
    @NorseWhittler86 ปีที่แล้ว +2

    I really wanted to take your course but bro, your course is a lot of money. Especially for the majority indie devs like me who are not making it big and just scrapping by. You should try to offer a pay plan like affirm or something. Course I understand you ha e to make it too.

  • @Euler271
    @Euler271 2 ปีที่แล้ว

    Thanks for teaching about complementary colors, that's a cool concept

  • @Sliverrz
    @Sliverrz 2 ปีที่แล้ว

    Everything works at its best!!

  • @lucas_pscheidt
    @lucas_pscheidt 8 หลายเดือนก่อน +1

    Was it just me who loved the chaotic feel of the 7:21 scene? For me looks more fun and unique than the 7:25 generic scene

  • @MavikBow
    @MavikBow 2 ปีที่แล้ว

    It's always those things that if you're told, you're like "well it's obvious", but *unless* you *are* told, you won't be able to use them.

  • @CaptainCookins
    @CaptainCookins 2 ปีที่แล้ว

    Damn Thomas, you are looking slick these days. Love the new style

  • @Amiro05
    @Amiro05 2 ปีที่แล้ว +1

    This is a GREAT video thomas! Also, cool tattoo!

  • @MakoKitten
    @MakoKitten 2 ปีที่แล้ว

    the section on depth, at 8:21 is also about the concepts of atmospheric perspective.

  • @shuffle8
    @shuffle8 2 ปีที่แล้ว

    Amazingggg!
    Will definitely make good use of these tips. Thank you!

  • @LivingLikeGaryYT
    @LivingLikeGaryYT 8 หลายเดือนก่อน

    golden eye with bad sound still looks fun XDXD

  • @danielkim7495
    @danielkim7495 ปีที่แล้ว

    at 7:07 he makes a really insane insight on game development

  • @Kaftannn
    @Kaftannn 2 ปีที่แล้ว +2

    Hey man, I sent you a podcast invite via mail. Would be great to hear back from you :-)

  • @ibrahimsalim833
    @ibrahimsalim833 ปีที่แล้ว

    Really needed that. Thanks man.

  • @blackmonscraftc6085
    @blackmonscraftc6085 2 ปีที่แล้ว

    Thanks for adding! I really enjoyed and hope I can use some method in my game I am working on.

  • @suicune2001
    @suicune2001 8 หลายเดือนก่อน

    Awesome! This gave me a lot to think about.

  • @reinbew62
    @reinbew62 ปีที่แล้ว +1

    If you are making 2D animations as cutscenes, the artstyle effects the colors too.

  • @taskinen1j
    @taskinen1j 2 ปีที่แล้ว +1

    This was a nice video. Short but so informative.

  • @ariamohebi1
    @ariamohebi1 2 ปีที่แล้ว +3

    🍎PODCASTS PODCASTS PODCASTS PODCASTS 🍎
    Please interview more developers! I image they have less "Watch Time" but they're so educational!!!

    • @ariamohebi1
      @ariamohebi1 2 ปีที่แล้ว

      Great video today regardless though!!

  • @TheMattAMusic
    @TheMattAMusic 2 ปีที่แล้ว +1

    Hi. I suck at game art. I'm learning to code now, and working on my game's art keeps getting pushed back. Thanks for this timely video :)

  • @AtlasGamesDev
    @AtlasGamesDev 2 ปีที่แล้ว

    Love the videos brother! Can’t wait to see the next time you’re streaming again!

  • @jmp_jayperproductions
    @jmp_jayperproductions 2 ปีที่แล้ว +2

    I’m going to one up Thomas
    1 step to beautiful game art:
    Step 1: get good at art

  • @Uselessdodo
    @Uselessdodo 3 หลายเดือนก่อน

    Even when i randomly click on your list of vids, i land on something useful for me

  • @kirilolikazuto9695
    @kirilolikazuto9695 8 หลายเดือนก่อน

    The best advice i was given about art was “you have eyes, use them”

  • @levichinecherem2742
    @levichinecherem2742 2 ปีที่แล้ว

    You made this world so amazing
    I'm not game dev but u give me a lot of boost

  • @MrBudyniowski
    @MrBudyniowski 5 หลายเดือนก่อน

    nice tips, thanks!

  • @Aye_Sid
    @Aye_Sid 2 ปีที่แล้ว

    Thanks for the video Thomas. 😀👍🏻

  • @FeyTalo
    @FeyTalo 9 หลายเดือนก่อน

    Appreciate this video very much, Thank you Thomas Brush.

  • @nathan-m8s
    @nathan-m8s 2 ปีที่แล้ว

    This video is actually funny af 😂 Thomas is great at (among everything else) keeping us all motivated, so thanks Thomas!

  • @too_many_fish
    @too_many_fish 2 ปีที่แล้ว

    This was extraordinarily helpful.

  • @amirhkiri150
    @amirhkiri150 2 ปีที่แล้ว

    Thank you for this video Thomas.

  • @jamicassidy7955
    @jamicassidy7955 5 หลายเดือนก่อน +1

    I both love and hate these facts. One the one hand, it is SUPER helpful. On the other hand, it is kinda depressing to see colour magic reduced to a process to follow.

    • @MoYvStarkey
      @MoYvStarkey 5 หลายเดือนก่อน +1

      Learning the rules of color theory shouldn't depress you. It should let you master bending those rules and give you great results

    • @jamicassidy7955
      @jamicassidy7955 5 หลายเดือนก่อน +1

      @@MoYvStarkey - I agree. That is why I said I love 'and' hate it. Learning this stuff helps you create visually amazing things... but can also take the 'soul' out of it. Almost like an AI made the 'perfect' visuals, but it was still an AI.

  • @didko258
    @didko258 2 ปีที่แล้ว

    much love bro! Really helped me :)

  • @manispectra8730
    @manispectra8730 ปีที่แล้ว

    amazing video, tysm!

  • @ShotgunSandwichENT
    @ShotgunSandwichENT 11 หลายเดือนก่อน

    Great video!

  • @BruceDaMooseYT
    @BruceDaMooseYT 6 หลายเดือนก่อน

    5:59 out of context is actually meme-worthy 💀💀💀💀💀💀

  • @rubpty
    @rubpty 2 ปีที่แล้ว

    Beautiful and useful video. Thanks Thomas!

  • @netspacearts3301
    @netspacearts3301 2 ปีที่แล้ว

    So good thanks man

  • @notsubaru4464
    @notsubaru4464 ปีที่แล้ว

    Goldeneye with terrible sounds is something that I want to play

  • @grympzofficial1256
    @grympzofficial1256 ปีที่แล้ว +1

    It's uncanny valley too. If something look detailed but not detailed enough or more detailed than the rest of the image, it'll look off. Simplistic art style make their few details, if any, feel consistent

  • @patrickdougherty90
    @patrickdougherty90 2 ปีที่แล้ว

    I actually liked those random colors in that still

  • @benyoungblade
    @benyoungblade 2 ปีที่แล้ว

    This was awesome to learn about, thanks!

  • @richybran3690
    @richybran3690 2 ปีที่แล้ว

    This is such great advice!! Thank you

  • @Davidbwhitedesign
    @Davidbwhitedesign 2 หลายเดือนก่อน

    Casually implementing an Alex Goot cover? I see what you did there

  • @NilufarHannan-r8d
    @NilufarHannan-r8d 10 หลายเดือนก่อน

    I love your advice ❤🎉

  • @PaulSpades
    @PaulSpades ปีที่แล้ว

    Besides being sold on two games and one course and hit by a mom joke... that's pretty solid advice. Well done.

  • @starblaiz1986
    @starblaiz1986 6 หลายเดือนก่อน

    "Wait, it's all just basic shapes?"
    "Always has been"

  • @francisdominiko362
    @francisdominiko362 2 ปีที่แล้ว

    that "your mom" joke caught me off guard, not gonna lie.

  • @mr_noodler
    @mr_noodler 2 ปีที่แล้ว

    I love this video so much thank you!

  • @NPCLiam
    @NPCLiam 10 หลายเดือนก่อน

    Tyler Ward Alex Goot in a game art video?? Alright I’m here to stay.

  • @1playfair
    @1playfair 2 หลายเดือนก่อน

    Thank you brother

  • @magnuslarsen874
    @magnuslarsen874 2 ปีที่แล้ว

    So informative, thanks a lot!

  • @Alfred_the_doodler
    @Alfred_the_doodler 2 ปีที่แล้ว

    This was excellent info!