I said Hillbillies in pubs are usually boring, which is the case for me. They are not good and usually just turn in to either "curve" billies which are boring or full m1 hasn't even learned what a chainsaw is boring. As someone with 1k+ hours on billy alone and probably over 300+ 1v1ing against him, the only fun billy matches are good lo pro / zoning billies which are RARE. Doctor is fun because of having to know how to loop doctor specifically, which is a whole different style of looping, something similar to what you have to do vs nurse as in learn the basics of 1v1ing all over in order to succeed against him. Loops that can are structured in a way that you can run around them in a very fun way and delay a hit by long amounts of time unless the survivor makes a mistake are some of the most fun things in the game for me, end of story. These were personal takes which were probably hot takes for the majority of the community, which as I understood it was the entire point of the tweet. Off topic, but huntress is and has always been a hatchet holding world championship contest which is dead boring and I just dislike that about her. if the huntress is good, she will almost always get the hit when she has a chance to zone, which is quite often.
I agree with the Doctor take, it's the one killer I always love seeing in my matches cause I know I'm going to get to play to my own strengths and mindgames with pallets and windows, instead of a chase power.
I don't agree with Scott's take that 'Doctor guarantees hits at every loop.' I feel like Scott had a bad experience with the one good Doctor main in the entire game and just vents that frustration every time he talks about Doctor's balance. Doctor can be a really fun killer to verse and most of them don't know the timing of their shocks so there's always plenty of counter play. A good Doc, however, is a tough one to go against - but how many good Doctors are there actually?
@@Henu__hy aren't you just happy that someone even gives Billy a try.. It's just you having a high standards for "fun" billy matches. Most people think putting 1k+ hours in 1 of 30 killers is boring. If you want more good Billys that badly make a proper guide for this killer or teach other people. Show the people your new way of playing him. Most guides just teach you flick Billy. That's it. And even if you pick that up it's worth something. Because to the average dbd player Billy is just a killer with an ability that gives you great movement speed and a hard to use insta down while adding bad maneuverability to the mix (compared to other killers). So most people don't even end up flicking. They don't even try at all. At best they just use his chainsaw for mobility and his M1 to deal damage.
@@oliverhardy9464 what a bad take lmao. If you don’t like the food, why don’t you just become a chef? If you don’t like the game why don’t you just become a game dev? These kinds of argument are so bad and you are not smart for using them.
I had a match where a killer downed me and camped my body for the 4+ minute bleedout timer and my teammates refused to do gens. It was the most agitating shit ever.
You’re bullshitting. It couldn’t have been the most agitating shit ever otherwise the killer would have swiftly taken you to the hook instead. Didn’t happen.
I think we need to have these sorts of conversations more often. While I may not agree with 100% of them, I do agree they are discussions worth having. Going the route of "Get Good" or simple personal attacks are purely detrimental and only cause further divide.
yea but the community, all they do is just argue about the game and im kind of bored of hearing it over and over and over, the same "killer is op" or "survivor is op" it hasnt changed
I have seen quite a bit of people complain about being tunneled just because they were being hooked a second time. As if there’s a specific timer of immunity. Killer goes and hooks someone else, they either happen to get found next, or they go for the unhook and become the next target… if the former happened quickly it can feel like tunneling but it’s basically “I recently got hooked nooooo” really focused in the wrong direction
i think part of the reason people think survivors dc more often is just because there’s 4 survivors and one killer. so, assuming each player has an equal chance of dc’ing, it is a lot more likely a survivor will dc
a thing about nurse - in my opinion what makes her "hard" is not learning mechanical skills but understanding SURVIVORS and how good players will react to your decisions and shit
I wouldn’t say either part is hard to be honest. Nurse is so fast at catching up that after the first 1-2 blinks, you know how the survivor plays against Nurse. There’s too many decisions to react to against her for survivors to mix it up fast enough unless they are genuinely top comp level. Once you learn her extreme basics and she’s not your first to play, you’ll win every match. She was only ever considered Gard back when scratch marks and maps were much harder to see and survivors were way quieter.
Absolutely. Not trying to say that she's anything but head and shoulders above the rest of the killers, but anyone who's even fairly new to the game (or even just Nurse in general) is going to have a very rough go in the beginning.
Why get so high with that though? If you’re DCing you’re not having fun, and doing that multiple times in a row means you should’ve just stopped a long time ago.
@@leiah6514 It was my only DC of the day it just carried over from yesterday. It takes like over 24 hours for it to start going down from what I’ve seen. I’m just not the type to make myself go through bs just for other people to have fun
Hot Take: The devs should take a year off of making new content and put all their resources into game health, balancing, and QoL changes. Maybe even move to a new engine.
That would be actually a terrible idea I am not even gonna lie, during that time they would make next to zero dollars, and IDK about you, but if a game is making next to no income for a year most higher ups would shut it down at that point. I would say at most maybe 1 chapter is dedicated to balance, health, and QOL, but if you spend a year without any chapter releases this game would tank in player numbers and revenue.
Unfortunately, due to how licensing works, they probably can't do that, atleast not right now Licensing agreements are done usually months if not an entire year in advance, because of how long development takes, they probably have like 3 or 4 pending licenses rn and they would have to put those on hold if they were to take a break right now, which is probably the worst decision they could take from a business standpoint
This is only a hottake if your company is capitalist in nature. If their company wasn't focused on growing over creating a good product, this is common sense
About the tunneling thing, I think that guy's statement is correct close to 50% of the time. When I play killer, I often have a survivor in my games who isn't great in chase first of all, but who also just makes very bad plays after being unhooked. If they don't manage to get a heal off, they tend to just run around the map mindlessly and eventually crash face first into me. These types of players don't seem to understand how to get to safety while injured or have any game sense about where I might be going or what I'm doing as the killer at any given moment. They always wind up putting themselves in a terrible position. Often this results in "tunneling" or hooking the same person twice in a row because they're constantly making themselves an easy target. So I know what that guy means.
either that or the person who gets unhooked runs straight at you expecting you to just hit them and leave them. i do that sometimes or ignore them, but then they think they're invincible and immune according to their own rules so they take the time to show they hate the killer in some way. like i had a carlos body block for a feng in RPD after getting unhooked, i tried shooting the feng with deathslinger and ended up shooting carlos instead since he blocked the doorway and so i just waited out the timer as he was harpooned and i just killed him lmao.
Yep bad survivors make tunneling easy so killers should absolutely take advantage of that. The devs will still punish the killer though and continue to hold the survivors hands and encourage them to not improve at the game or even use an ounce of thought
I have never seen a gaming community make so much of a fuss over such a simple action…(But I understand that it can be easily done out of toxicity although most of the time it’s not)
Was watching a stream the other day and he went against a P100 Skull Merchant. I hope that killer gets some help and learns to love themselves because they definitely hate themselves right now.
With nurse hot take I would disagree, but ONLY if you go against decent group of survivors. They understand that pathing and line of sight, so they will constantly switch it up, add lucky break and other perks to lose Los and it's pretty tough. Now there is exceptions such as open maps (cornfield ( and lack of LOS blockers, but I think given the right circumstances nurse does require a deeper understanding of survivor pathing and knowledge works. Thanks for listening to my ted talk.
Especially in indoor places (discounting the game) where you rarely see the survivor. You really have to get that 6th sense for where you have to appear in order to sweep them off their feet, and you have to do that usually with 0 info. This dude honestly lost all credibility when he talked about nurse and it is clear that he (even by his own admission) hasn't played much nurse, and thus has never had to face high mmr survivor groups that know how to play. One moment you think you're winning because you are hooking people left and right but still they somehow manage to get the gens done in record time.
Holy balls yes, DCs absolutely should count as kills. Even as Moris for the Evil Incarnate achievement. Some achievements should honestly be reworked (maybe a hottake on my part here)
@@mckenzieschmitt2841 After I just recently got Evil Incarnate (after 6 years of it being in the game) : yes let me keep it lmao. But rework Myers so he can Mori from a grab/carry as well so no more locker denies. The 3 blink one is kind of ok since you can technically farm it. Also you are not completely reliant on the red add-on where as Myers you MUST have at least Tombstone, Infinite T3 is also very recommended
I acknowledge that STBFL is really only good on a killer that can mitigate stack loss, but I still use it on almost everyone because its a comfort perk that lets me counter hook bombing.
Even on killers that can’t, I think it’s still good. I don’t lose much if I find the obsession early, and even if they try taking hits healing is way worse then it used to be. I think it only sucks on killers that don’t want to do more then a single M1 at most. Ever since 6.1 that perk is disgustingly good.
Honestly, I feel like not enough people run Potential Energy. It's not some god tier amazing perk but it's mad fun to just shit out 20% progress infront of a Killer's face, and it also helps with 3 gens.
Killer is easier if you compare it to solo q survivor. I can only play a few games of survivor before switching back to killer these days. (Win condition I should add)
Must be nice I play killer and get the sweatiest survivors every single game ever since they changed mmr, at this point might just quit playing killer.
@@ServantOfTheSouthI feel you dude, I'll play a few matches on my fav killers, get absolutely ass smashed 3 matches in a row, then sometimes I get a lobby of like first timers and I start destroying them before I realize it cas I think I got to take advantage before they wreck me. Then when I realize it I feel bad and end up letting the last 2 do gens and leave. I've been playing survivor because to me, maybe bc I haven't played survivor as often, but it's fun going against a good killer, even a camping killer, but it's absolutely not fun going against 4 good swf's.
@@Pablo-pr4vg Because I try to enjoy the game as killer even if I get put up against people far past my own skill level, played this game for years and it was enjoyable going up against people around my skill but since they changed mmr I get put up against people that play the game everyday like it’s a job. Goofy question.
I would be really happy if they added some kind of gimmick like the invitations to base game, it adds more depth to the game and i personally have been enjoying the anniversary event for the most part.
The problem with “gen rushing” is that the game has gotten to a state where it could go 50/50. Survivors could meme and run head-on flash bang and just mess around with the killer while in a diff match survivors could run Deja vu, prove, and built to last with a green toolbox, charge ad-ons and adrenaline. The problem with that is that you’re no longer going against survivors, you’re going against perks, items, and ad-ons. But then again the killer could do the exact same thing and run all regression perks and make the game extremely long and/or challenging. Basically if you’re trying to meme and have fun or try a build that’s not strong enough to combat survivor perks and items then expect to lose a handful of games unless you’re just a god at micromanaging.
I very rarely go to higher than bloodlust one, but as a newer killer it's completely needed especially now with Made for This making the game easier if you just drop chases in even mildly survivor-sided setups as said. The left fence coming out of Garden of Joy main against a survivor with MfT and if you do decide to chase is always a bloodlust proc with no way to secure the hit without it.
Stbfl on Demo is overrated. You're much better playing without it and going for shreds with black heart than focusing on stbfl. You'll be much better with shreds too.
People have definitely used 'toxic' way too often in the wrong scenarios. Whenever I get tbagged/clicky clicked I always just see it as a sign of disrespect to me as the killer and if it was a game where I think I was playing fair/the survivor didn't play well and I get disrespected then I would get mad. I play plenty of League of Legends where legitimate toxicity has been used against me several times and it has less of an effect on me than DBD disrespect. Maybe I'm just soulless playing League idk.
On Pinhead, I never ran franklins. Because you'd have to drop chase to pick up the box. Instead, I loved running hoarders to be able to interrupt the solving and get an easy down. Was so easy to snowball chain hunts that way and I'm sure the survivors *loved* it
I never understood why people liked it so much either. There’s a dozen other perks better (especially for securing that down earlier) and it’s anti-synergy with the advantage of the box. Hoarder is a comfort perk when you don’t want to constantly micromanage the box on top of where every survivor is, but Franklin’s just sucks unless there happens to be 4 medkits on top of that.
For DCs, in a multiplayer game pressing the matchmaking button is pretty much a confirmation of you willing to play the whole game. In DbDs case it's not the most competitive or the streamlined in balancing, so if a Skull Merchant or a no-hook slugger is stretching the intended game loop, then I understand my teammates. But in 90% of the cases it's just the player throwing a fit, and if you have a bad day and take it out on one match, then the blame is on the DC'r but it's fine if they just go touch grass. Though if they after that are intending to que into another game to have "a better time" you have actual problems that need solving if the reality of the state of the game makes you feel that bad.
I disagree on the legion point. I get that he's not that good but i just don't think he's fun to go against. Yeah i get to actually play the game when he chases me eventually, but until then he'll just get a free frenzy hit unless you play legion chicken at a pallet then he MIGHT chase you or take off and you get to sit there and do nothing for like 16 seconds.
No Knight is fun now. For killer at least, hitting crazy long distance shots and getting Carnifex to chase one dude while you're chasing another, and whenever Assassin lands a hit. I dunno about survivor though he might suck for them.
@@BuffAce Miserable power plus the fact that I've never had a match where the Knight didn't hard camp or tunnel at 5-4 gens makes him probably my least favorite killer to go against.
The only DC's I have an issue with are the ones that dodge a specific killer, dodge if they go down one time, or dodge if they get hit once. When I was trying to shake up DBD by going for Adept killer achievements, I'd get a good game and someone DC's like this puts a sour taste in my mouth. I am glad bots are replacing players, it gives the survivor team a chance and a killer doesn't get cheated out of an adept.
20:21 I actually agree in most of the cases : Survivors bodyblocking you (particularly in the RPD where you can't dodge them), saving as they get unhooked or clicking me with their flash lights. I think that basekit BT shouldn't be used to block the killer, it's not a gameplay element to delay the Chasse with the rescuer, it's a savety state that allows you to run away the furhest you can during these 10 seconds, and if you get hit, you gain more distance. But if you bodyblock me, I'm just gonna wait these 10 seconds. If you unhook in front of me, yeah it's my role to punish. I won't just be kind cause you just get unhooked. And if you clicking me, you just deserve to be tunneled X) . So yeah, some killers tunnel, but for some other killers, you just play carelessly and they take advantage of that. When you are dead on hook, you have to heal. When you are dead on hook, you have not to take the rescue. And just by doing that, even if you are the fairthest killer in the world, you would be insulted by 4 people each match as if you were the worst person in the world, and when they came to your stream for that, it's you that is not kind for destroying this person instead of letting him alone. (I get bullied so maybe I overreact, but I do insomnias remembering their insults...)
This is an easy enough fix. Simply disable collision for about 3 seconds on unhook. Then you can tunnel the unhooked surv if you want to or walk through them to get to the juicy altruist on the other side of the slippery meat.
"And if you clicking me, you just deserve to be tunneled X)" The only people who think this way are literally among *the worst players in the entire game* A player clicking their flashlight is not making distance and not doing gens. Literally the exact thing you want them to be doing. If a click noise every 1.5s is so triggering to you, you need therapy; Badly. You are just a thin-skinned, emotionally stunted clown that needs to go outside and touch some grass.
Spirit should be visible in phase to survivors, at least in a glitchy looking and 0.4 second delayed form. Not everyone (survivors) can wear headphones, and being the only killer that relies heavily on sound to determine where she is zooming around isn't easy (or bug free), even if survivors are wearing headphones.
I mean even if you do the audio is just shit, I have a decent set of headphones and hear perfectly on sound reliant games like R6 but against a spirit it still just feels like guess work.
@larsliamvilhelm Oh I remember, including old prayer beads making her phasing completely silent. But as someone who had to switch to from headphones to a soundbar due to tinnitus, she is still very annoying to go against when a spirit is good, I'm basically guessing 100% of the time in chase.
On "teabag malfunctions" its a thing with controller, because LB is sprint and LT is crouch, I remember when I played on console, sometimes your finger slips down and bumps crouch.
I think the best they can do to make 3gens more tolerable is to fix gen spawn logic a bit. 2 gens could spawn close to eachother but in such a case none will spawn within a certain area to at least help minimize it a bit.
Doing this would btw help bring buffs back to some of the more problematic 3gen perks and allow for less of a problem designing perks as 3gens are less of a factor.
Genrushing, in context of what Scott is saying, does/did exist in some form. If you look at the old depip squad videos Marth and his swf did showed just that. One guy would run the killer for as long as possible while everyone else did gens and when that guy gets hooked the team would just leave him there to die (unless the person was hooked nearby and he could be saved quickly), finish gens, and get out. But the game was a lot different back then. I'm not sure depip squad would be something you can consistently do anymore.
Hot Take: The largest issue with DBD is gen speed. And I don't mean it in a "oh these darn gen rushers" I mean gen speed as a whole has way too much variability and it needs to be done away with. Everything and anything that has a direct effect on gen speed needs to be removed. The only things that can affect gens anymore should be gen blocking perks, and kicking gens.
People use the word boring to describe anything they dislike in this game, and they've done it for years because they just don't want to come out and say what they really think, whether because it's true or because they're just terrible at a game that isn't competitive or as difficult as they think (but it is for them)
"STBFL in only worth running on 3 killers", unless you play it with Game Afoot, it's on my HUX's build and I freaking love this combination, it lets you use the perk on a M1 killer without having to worry that much on losing a lot of stacks. If the survivor you're chasing becomes the obsession at the first hit, you'll lost only two stacks. If it becomes one when downed, you don't lose stacks, and you can freely hit the previous obsession.
My hot take: Survivors should start less spread out. Any time I have a game against remotely decent survivors, I can find someone within about 10 seconds of the game starting and get a down roughly 30-40 seconds later on average, but if that doesnt happen then the likelihood that the other 3 were all on gens and suddenly im at 2 gens with no downs skyrockets. Obviously there's lots of counterplay to this but t's just one of those uncomfortable trends with the game for me where I don't like having to run corrupt or face a 50/50 chance of being at a huge advantage or disadvantage within the first minute or so of a game, especially when maps like cowshed and abattoir exist.
13:04 this whole response is so validating. sick to death of people saying she's the hardest killer in the game when billy exists, especially because her gameplay is braindead.
I disagree with DCing immediately against killers or other things you consider “unfun” or “boring”. You aren’t playing a single player game where only you matter, and you aren’t in a 1v1 with that Skull Merchant or Sadako playing the condemn playstyle. You have teamates that don’t always have the same opinions that you have on things that you consider so unfun or boring, and if you DC then now you are the one making the match unfun because you just made it impossible to win. Now don’t get me wrong, I don’t think going against a Skull Merchant guarding a 3 gen, or a Sadako slugging you is fun or entertaining, but that doesn’t mean I have permission to not play the match if I happen to go against those things. It’s not impossible to win those situations despite them being boring or unfun, and they aren’t very common to begin with. Like Scott said, it isn’t the killer players fault Skull Merchant is boring when they guard a 3 gen, it’s the devs fault. So what does DCing out of a match do outside of ruining it for the Skull Merchant and your 3 teammates that could’ve potentially wanted to play that match out normally? DCing isn’t going to make your next Skull Merchant match any more entertaining than the one you left, lmao. Deal with it.
"hey guys, Scott here" is like a warm blanket on a cold day. Makes me warm and cozy My hot take is that killers don't kill you, teammates do. But I don't think that's too hot. I'm just mainly a solo q player
My hot takes: - Hillbilly is boring to face (as a former billy main). - If you get tunneled every game you're just bad and theres nothing to blame on the killer. - Survivors perks are the most healthy they ever been (except MFT) and people who complaing about them are bad at the game. - Nurse and blight are incredibly fun to face. - Playing as blight or wesker is the most fun you can have in this game.
Being tunneled doesn't mean you're bad if it's 100% the killer's choice to do so. I could be absolutely destroying the killer and making them angry which is why they'd want to tunnel me, but would that make ME bad in that scenario? No it wouldn't.
Fun fact (regarding the Pinhead “hot take”): they recently changed hoarders and franklins to not work with killer items. I.e med spray, the box, vaccines, and any other killer exclusive items
Hot take: the best tunneling deterrent in the game was the old hatch system. Killers were way less likely to tunnel someone out early when they knew doing so could lead to a 3 person hatch escape
DBD hot take: exit gates should not stay at the percentage they were left at Having the ability to 99% a gate and hold it there is extremely broken because it makes the endgame collapse invalid. It’s mainly just used by the survivors to hold the game hostage till they all can escape or until they are forced to open it I think it should be base kit that the gate percentage goes down every second it’s not being powered. This makes it where the survivor either needs to camp the gate to keep it up or the survivors have to open it
That makes no sense. Then the killer can literally just go back and forth between the gates until everyone is injured and squeeze out a 10 minute endgame 4k.
My hot take would be SM is actually fun and I enjoy the playstyle of controlling certain areas. I use my drones as scouts. I place them in high traffic areas or at important gens to hold (ones with good loops or shack) that survivors usually swarm for. This removes the need to learn your “macros” when I feel like its been too long I’ll activate a drone I hid behind a wall to check on a specific gen. If I hear a ding and see the blip and know this specific chase has gone on too long and this person is running me too well and I’ve overstayed my welcome. I usually run no gen defense so I obviously dont do well, I run aggressive builds (brutal,bamboozle, jolt and eruption. Along with her purple add on to increase my movement speed slightly and increase a specific set of actions by 15% and a brown of my choice for drones. Usually activation.
"hot take would be SM is actually fun" " I enjoy the playstyle of controlling certain areas" You missed the entire point. It was about her not being fun to play *against* not as. Your hot take is actually just your inability to understand what's being talked about. No one cares that you enjoy dragging the game out for 50m. SM is bad for the game's health and I share the opinion of Scott that SM players have no right to cry when players refuse to stay in the match. Pay better attention in class.
I definitely agree that disconnecting isn’t a huge deal. I don’t do it often when I play games but if I do, it’s because I’m getting so frustrated and so angry that it’s counterproductive and I’m not having any fun and I just want a fresh start and if I the new match or take a break. Whether it’s DBD, smite, or whatever game. Games are played to have fun. If you aren’t having fun leave. And if you find yourself constantly disconnecting, ask yourself why you still play that game
I think tea bagging can be toxic to an extent, but when you do it at the start of the match or before a killer chases you, that can mean a whole bunch of different things. While you can have survivors just be dicks by teabagging after they sucuessfully stun you, blind you or such you can expect the killer to reciprocate back if they get themselves killed or lose easily. If people think DBD is an incredibly toxic game, they would NEVER survive a Modern Warfare 2 lobby where you have people say all the racist, sexist homophobic slurs out of the urban dictionary. That was toxic as opposed to DBD, hell even GTA online is way more toxic than DBD. Never gotten so much shit in this game as opposed to the other two. I personally don't have a hot take other than liking Bloodlust just the way it is right now, though when balancing maps where it's no longer needed I wouldn't be against removing it or nerfing it significantly. That's just me honestly.
If people don't want to play, the wont be playing, no matter DC penalty or not, that's the point. They can just AFK while being in match, or spamming enter locker/exit locker, or bodyblocking you, thus actively harming your chances. What's the point of keeping somebody in a match they don't wanna be in?
Usually it's bitter killers that are upset they don't get to force you to stay in their snore fest for 45m. Idek why they bothered adding in DC bots if everyone just goes next on hook instead of eating the penalty. @@Vasiliy9hells
Scott's response to the take at 21:00 misunderstood what it was saying. They were saying that most people who complain about killers tunneling did it to themselves by either playing bad or way too cocky.
Scott, I actually do have a friend who is almost at 1k hours and has never touched killer. Ive told him over and over, if you wanna learn how killers and even survivors work then play both roles. He refuses
there's a lot of survivor players like that. the game is definitely NOT 50/50 in terms of playerbase for roles btw lmao. you physically cannot have an even amount of players on both sides all at the same time. for every killer that queues up, there's 4 other survivors queued up. when did scott suck ass at math so much? lol
I don't think Knight is as bad as people truly make him out to be. I agree his power is oppressive and unfun but you know what other killer plays in the exact same way? Artist they play in the exact same way at loops someone said this and I find it funny "I'd be playing Knight and realize I could just be playing Artist". Knight just got all the hate due to people becoming tired of no counterplay powers and the 3 gen meta at the time. Killers like Hag could hold a 3 gen in a similar way to Knight but he was more popular due to a cool design and power idea. Knight just came out at a bad time were a lot of the circumstances were working against him. I'd say Skull Merchant is similar but her power has an inherent flaw of legit just being ass at everything besides holding gens. If 3 gens meta wasn't around when she came out i dont think she would be hated as much as she is.
While they play similarly at loops, Artist's birds are baitable and easily countered by lockers in some situations. On larger loops where LOS is lost, it can be much easier to miss birds as well (think shack) The Knight's Vassals are not even potentially countered by ANYTHING other than leaving loops and holding W. They can't be baited or dodged like birds can, and the Knight can't miss because of no LOS. Vassals can also kick gens and pallets, and defend a part of the map without the killer needing to even think about what the vassals are doing after being placed. If the Knight has detection range addons, it can be extremely difficult to avoid detection by the Vassals because it becomes impossible to outrun their detection radius. As a survivor I have infinitely more fun playing against an Artist than I do a Knight, and I feel that Artist takes much more skill to become remotely as oppressive in a 3-gen as Knight, who can be extremely oppressive with little practice.
@@cook1ezz Honestly it is not easy to bait birds. I've done it it's easy but once you start doing it at most loops an artist won't just let you bait birds so she becomes unloopable at certain tiles same as Knight. Also we never talked about how janky the Knight's power can be and how you have to full on stop to place a guard while Artist retains the ability to move. Also it is much more punishing for the Knight to miss his power when using it at a range and much easier. Also it is very easy to outrun his guards detection range even with range addons. The Knight needs to place his power almost on top of you even with detection range addons to start a hunt. The jailer being an exception but he is the worst of the 3 in chase and when just slapped down at a loop you can still outrun him due to how televised it is that the Knight is placing a guard. Both Killers have a hold W playstyle and you have more fun against Artist I bet due to the fact that the Artist tries to snipe you with birds. Artist takes more skill than Knight but it doesn't negate the fact that at loops they play in the exact same way. Yes the Knight is good at defending a 3 gen but we don't live in 3 gen meta no more.
@@jljrox3148 I think it is easy to bait birds somewhat consistently, sometimes you just have to commit a bit more to the dodge than you think. Small loops can be oppressive with Artist as with Knight, but if you move strangely at large loops she can very much be counter-played at them without leaving. Unlike Knight. If you learn the common line-ups Artist uses at different loops to try to secure an immediate hit, you can learn how to counter them by either moving so they don't deal damage, or moving so they miss you entirely. It makes sense for Knight's power to be janky. If he could continue pressuring a gen/survivor whilst preparing to send out a Vassal to pressure another gen/survivor, or to keep distance closed at loops to make a hold W strat not work, he would be the most powerful killer in the game by far. There would be literally no counter-play against a good Knight. He'd truly be almost two killers in one. Artist has much less potential with her birds, she is in control of them, and all they can do is give Artist information or deal damage. "The Knight needs to place his power almost on top of you even with detection range addons to start a hunt." This isn't true. With addons, the ability to outrun detection expansion requires you to be more than 6 meters away from the center of the radius with both Carnifex and Assassin. The safety zone of being able to run away by comparison is 4 meters. In total, it almost makes the area of safe zone vs unsafe zone equal (within 50 square meters of each other). With Jailer, the ratio becomes even larger more oppressive, with 60% of the detection radius being unsafe. As opposed to 44% for the other two. Even if two of them might struggle to secure a hit, they will waste the survivors time. It also makes it easier to detect already moving survivors. I don't know why 3-genning not being meta matters? It still happens, it is still a strategy killers can use, it just isn't the prevalent strategy on most Killers as gen regression perks have been nerfed. With Knight and a couple others, it is their most consistent strategy, even if it makes for slow games. Knight in particular is fantastic at it because his Vassals can kick gens. There is no other killer in the game that can do anything like this, managing two gens practically at once through kicking and chasing. I run into more Knights running a 3-gen strat than any other killer, even Skull Merchant's do it less in my experience. Knight's 3-gen strat is only well countered by teams who can communicate, as with Skull Merchant. If you are a solo-q, or just playing with 1 friend, you are simply screwed unless the Knight makes a mistake. In high tier, full SWF settings, Knight does lose out overall to Artist, but to the common player, Knight is way more oppressive and annoying. Even in those high tier SWF settings, Knight's 3-gen strat is still annoying and slow, even if it isn't a loss for the survivors. Also, just to add a little note, I main killer. I've played Knight, I've played Artist a decent amount. This isn't some salty survivor main complaining about the Knight. I think he's both boring asf to play against, and boring asf to play as. I'd rather play any other killer (besides Skull Merchant, the only killer I have never played, and refuse to). Because it at least feels like other killers take entirely my skill to succeed, and give me more to learn and improve with. I can see why Knight could be fun to a super casual killer player, but as someone who enjoys the more challenging killers, I hate playing him.
Yeah I completely agree with you about Legion. Legion is fun to play against because they're a skill check. Not the timing you have to hit when doing gens, just the concept of a skill check. Unless they're running the absolute best stuff and/or they're super good at Legion/killer (and to a degree even then), Legion is a test to see if you are a good survivor in general. Do you know how to spread pressure effectively? Can you avoid making mistakes in chase? If so, then you'll do well against a Legion. If not, then you will struggle. Legion's power relies on survivors being close enough together to chain Feral Slashes, so spreading pressure (which is a skill good survivors have) is very effective to counter their power. Legion's power takes away your safety net of being healthy, so if you can avoid making a mistake in chase (which is a skill good survivors have) then you'll be able to last for a while against them. Legion kinda reminds me of certain early skill check bosses in games like Margit in Elden Ring (although beating a Legion in dbd is much easier lol); they can pubstomp you and they teach you how to play well and force you to get good. And once you do get good, it feels so good to face them again and see just how much you've improved. For a new player (and sometimes skilled players too I guess) Legion can be an intense killer to go against when they force you to leave the assumed safety in numbers and punish you for trying to play super safely and healing and force you to play more risky. But when you learn how to do it well, it's very fun. People think Legion is boring to play against because of Deep Wound (which isn't even unique to Legion but whatever), but them spending time in Feral Frenzy to hit you is usually only worth it if it'll let them refresh their timer and get to someone else, in which case you might be too close to your teammates (or they just stab you to apply Deep Wound and waste your time, which is fair enough, but I'd still say that's a Deep Wound the status condition problem, not a Legion problem.)
Well said. It’s not even that hard to play against Legion from a strategic level but many don’t get it. Even if you need to heal that’s not what’s bad, obviously if you can stay injured it’s generally better but most people just stay so close together and stay still when Legion is in frenzy rather then running immediately and trying to force them out of it. Even the bots get this concept vs. Legion.
My hot take: the majority of killer players are bad, but they will never admit it, instead they blame it on anything. So often they don’t use their power, ignore survivors on gens, don’t even use their perks well…the list goes on. You only feel the need to tunnel because you know it’s the only way for you to 4k which makes you lose even more when you face any decent survivors
the issue with the dc penalty being removed is yes it helps in those situations where someone is going against a bullshit boring killer / build / playstyle, but it's going to help more in those situations where someone loads into a match, hears the pinhead sound, dc. loads into a match, sees a pig box, dc. it'll just let people dc over and over again against killers they don't like. the only way of fixing this overall would make it so that the first like 3 dc's are penalty-free but any subsequent start having the 5-10-15+ minute timers. that way if you only dc once in awhile, you're not penalized but if you're a serial dcer (or just have bad internet) you still get penalized as you should
I was never so happy to be Skully main. I don't agree with her being able to only 3-gen,but you need correct builds for normal playstyle. I don't even consider her best killer for 3-gen, but it is easy to do for sure.
@@lordsavior1559 So let's start with killers that are good at 3-gen overall: Nurse, Blight, Spirit (kinda obvious) Demogorgon, Knight, Legion, Wraith, Artist, Singularity Best 3-gen you can do is Wesker with iri addon (survivors start infected). Basically survivors have 12 spreys total, iri addon takes 4. Then during game you focus mainly on infecting survivors. It's not that hard to get result where you hold 3-gen and everyone is infected. Mainly unlike Skully, Wesker has strong chases + mobility. But who are you scared more, Skully or Nurse holding a blink inside 3-gen in range to all gens? 3-gen is not an issue overall (after CoB build nerfs). Just some maps -> RPD, Saloon for example.
DC penalties incentivize players to just die on first hook instead of leave the other 3 players with a bot. The entire purpose was to address the 3v1 that the other 4 players are stuck with. It's a colossal failure. It fixed literally nothing. Survivors that go next via giving up on hook is a hundreds of times more common than them leaving I've yet to see anyone honestly think that DC penalties shouldn't be removed other than salty killer mains who knowingly play in ways that survivors find so boring they would rather not play. They're just upset they don't get to live out their power trip.
A personal killer thing I do, I like to go for the one person at the start of the match rather than the group. My reasoning is that if 3 people hop on the same gen, I can get a down by the time they do 1 gen, if I go to the group then I have to chase one of them and someone else is just going to get on the gen anyway and the person who was alone is going to be away splitting pressure, so multiple gens will finish instead of 1. Whether or not to go to the group really depends on the killer your playing in my opinion. Legion, Oni, Twins, yeah I will go to the group. A killer with a great chase power I have at the start of the game like Wesker and Spirit I think its better to make sure they cannot split pressure at the start. I looked over all the killers trying to figure out whats best for both sides, and I am surprised at how many of them are neutral in this.
Hot take? They should add some fragile pallets to maps that aren’t tied to the event that don’t replace regular pallets, i really enjoy the risk reward of it as survivor, and as killer it’s fun when i have enduring and get free spirit fury, or when i bait them into throwing it down
Yo Scott, I had an idea for a New Game Mode for DBD. It's a simple idea that is already used, but not yet legitimized by BHVR. Dead By Daylight - Blood, Sweat, and Tears it is a DBD 1v1 experience set in 3 categories 1) Blood- No Perks, Add-ons, Or Power... (Trapper Only, NO Power) *Special Tournament-style map made specific for this mode ONLY *Leaderboard options for this Mode 2) Sweat- No Perks or Add-ons... Just Killer Power (All available Killers) *Players vote on map... one map of the two gets chosen 3) Tears- All Perks, All Add-ons, AND Killer Powers (All available Killers) *Players choose 3 maps to VETO 1 Killer, 1 Survivor All Maps Available (Exception: Blood) Killer and Survivor Start at Shack (or predetermined In Line of Sight Facing each other. Simple Chase and Down... Both Parties get points depending. Once a down happens, Entity Grabs survivor (Like EGC), then map resources are reset. Mode lasts for 20 min or 3 downs (Whichever comes first) Please, let me know what you think... Maybe you can make a video showcasing this idea and give your Yay or Nay on the Subject?... Easy $ for you
My hot take is that teabagging/idling at end gate is always toxic and that the report system should punish people who do it. You're not special enough to earn your ctrl mashing party at end gate, and I am going to report you for idling/afking and sincerely hope you get punished for it. End game collapse should honestly go down way faster if people are just standing at the gates, I'm talking like 3 seconds *and* still get a report.
16:45 I think genrushing exist when you play with a swf with 4 BNP and more gen speed perks. You can speed the game so much that it becomes ridicolous.
Except they'll have nothing in chase, can be easily and safely tunnelled off, and have no good way to hinder the killer (toolboxes so no flashies, probably emptied on gens so no sabotages and definitely no sabotage addons)
@@EE-one-D One gen-perk per teammate is enough to make the game very fast, and they are also overkill. 4 commodious or 4 bnp is enough imo to make the game very easy for survivors (in public matches)
@@EE-one-D If you're good most of the maps are in survivors favour with the amount of pallets or windows. I'm using no exaustion perks on my survivors and can easily loop killers, because maps have so many pallets and connecting loops next to each other like garden of joy.
Knight is a big victim of the time he was released in the midst of the 3 gen meta, a power as versatile, unique, and possibly creative as his being released in a time where one of his better strategies was something that was reviled at the time (not to mention his almost Binding Of Kin esk launch state)… Artist has all the 3 genning possibilities that Knight has, arguably worse… but she wasn’t released in this time.
That is a crazy take imo. I am a former Artist main btw. The Artist cannot remotely pressure 3-gens in the same way Knight can. Artist can shoot gens from a distance, but you can hear the birds coming and simply move off the gen. She has to stop and place the birds twice to even potentially damage a person, or spend time staggering two birds to stack them and guarantee a hit. Birds are also countered by lockers, so if you are on a gen near lockers you are safe unless Artist personally comes over to pressure you, or she spends the time to stagger birds (she cannot pressure anything else at all for a decent amount of time during that process). Knight on the other hand only needs to place down an AI bot to run over to a gen which can chase survivors WELL away from the generator or get a free hit without any concentration from the killer. The Knight during this can pressure ANOTHER survivor/gen at the same exact time. His AI's can also kick gens for him and break pallets, saving a lot of time. Yes he does need to stop as well to send out a vassal, but it's much more mindless afterwards and requires much less time than Artist (by which I mean Artist securing a hit with birds, not just getting birds on someone), and with detection range addons it is extremely difficult to avoid being detected by his Vassals (because it also increases the speed at which the radius expands to be faster than survivors can run). His Vassals can also go up/down in elevation, while Artist's birds largely cannot. Vassals can also patrol an area to prevent survivors from re-entering that area for a time. The Knight is SO much better at pressuring and holding a 3 gen. It's also pretty much brainless to do so with him.
@@cook1ezzInteresting argument, in all fairness Artist is just one of the examples of killers. But the fact that he can 3 gen is not my point, it’s the fact that released in a time where that was popular and it attached that stigma to him that I wish people could see through, Artist is the same way. She CAN hold a 3 gen well. But she doesn’t HAVE to, but people just don’t seem to get that to Knight. Because Knight can do SO MUCH MORE!!! He has such tactical and strategic skills, a killer with a versatile power that can fit many play styles! Wanna go for a Hex based Devour build, Go for it. Wanna go for an anti pallet build with Battle Axe and Flint and Steel, do it! Hell, bring Town Watch Torch and Grim Iron Mask and become a surprisingly stealthy killer! He is not exclusively a 3 gen killer… no killer is! But unfortunately the stigma of his playerbase and his shaky launch has caused an otherwise great chapter to have this negative aura to it. And as a Knight (not even a main) player it’s kind of my goal to break the stereotype and negativity around the Knight. Because honestly, he deserves better, SO much better. So I’ll keep playing him, and I’ll keep vowing for a future where maybe he isn’t as hated…
omfg. The T-bagging malfunctioning thing. OK HEAR ME OUT. My long nail girlies KNOW! Sometimes, while you accidently panic to make a split second decision play, my nails just slip off the keys and I will panic to get them back on and hit the crouch key multiple times! I always have to apologize after! TTwTT
I've been running no perk killers to try and get my macro up and tbh. It has made me more aware of my surroundings due to not relying on information perks all the time. I'm still getting cooked a lot that way though but eventually it'll click
The problem i find with this is that they're a lot of things you simply can't guess and not commiting to a chase to check a gen when an other pop is unavoidable. But it is a good way to learn macro if you have been using gen info too much tho if yoûre not use to them, using them can also teach you a lot.
Nurse is the most fun killer to play against and is balanced. Most people are just not good or intelligent enough to recognize and adapt to that specific nurses playstyle. 🗣
I think that they completely ruined the anniversary event this year. I played the first few days of it and got so sick of getting bloodlusted and insta downed or having a pallet breaking without the killer doing it so I get no distance I just stopped playing pubs. On killer it's not as bad but just the concept of survivors being able to SPAWN PALLETS is the stupidest shit ever. I knew this event was going to be terrible the moment they announced what you're going to be able to do and I'm so glad this shit is almost over. Rant done.
My hot take is that not only solo survivor is the worst/least fun way to play the game, but it is in fact slowly getting worse and less fun with each patch.
STBFL is the best perk in the entire game because the Apotheosis of Killer Gameplay is facecamping, and STBFL is one of the few perks in the game actively help this gameplay. STBFL, Deadlock, No Way Out, NOED. congratulations you too can be a comp killer, because the only way to circumvent the skill gap between you and a fresh install survivor is to actively look for ways to remove all skill from both roles.
Face camping only works with teams who are incredibly altruistic (or sometimes in comp, certain killers will camp to second stage, but not to death). If a team just decides a survivor is a lost cause, as most good and especially pro teams will, it is almost always a negative. Also in high MMR settings and especially with pro-teams, reassurance is common making face camping even less effective. It really is only a good strategy at the end of a game if a killer needs to secure a kill by any means necessary. Your comment reeks of a true skill issue.
My ultimate hot take is that mirror myers is extremely boring. They all camp. Always. Every time. It annoys me that they think they're being spooky and fun when they pop up from around a corner on Lery's when I go for an unhook. Like...oh wow I wonder where he could be...wow no way he was camping with 32m wall hacks ahhh... So scary...🙄
While I do agree that genrushing isn't normally a thing, I would say that running like, hyperfocus streetwise stakeout commodious bnp would definitely fall under rushing at that point. Cuz at that point, you're not just doing gens normally, I'd say going that fast is the definition of rush. Thankfully, most people dont run Hyperfocus though.
Slugging for the 4k should be completely removed. No one wants to be slugged for minutes while the killer looks for the last survivor. There’s also not a single justifiable reason to do it as killer since all time challenges and such require you to get 3 kills. Those small extra bloodpoints you get as killer does not warrant wasting that much time.
This hot take video was pretty good. Looking foward to more. Hot take: DBD is in a good state, and there are no boring killers nor playstyles. Content creators are the reason the game seems that way. If you have a bunch of people playing a game as their job, they will find and do everything there is to do and min max the game, then complain about it being boring. Then mindless Timmy's and Jane's will regurgitate that, even though they only play like 2 hours every week or don't play at all. Ignore the content creators if they're info is making your games boring, experiment and you know, have fun, and just play the game.
Here's my take (The DBD Execs would be the ones mori'ing me for this). The fact that there isnt a tutorial section for each killer where you can also test them out before you buy them is inherently negative for the player and their experience. You're literaly forced to buy the killer or the DLC if you want to try them and even then if you dont like them you cant get a refund. If youre running against a killer you havent played before, youve already lost half the battle because you dont have a full understanding of how they work. I personally struggled to play against onryo before because i hadnt played her and didnt know all the specifics of her power and how it worked, even after researching. (but hey they dont want this because they want people to spend money on DLC.)
Before i state this, i haven't played against the two new killers, but I think Sadako is the most fun killer to play against. I think playing against her is more enjoyable than any other killer in the game, i can't complain when i face her.
My general gaming hottake is that it's absolutely your responsibility to ensure the people you play with have fun and you should always blame the PLAYER, not the game. The player is the one making the decision after all.
I agree partially on this. More specifically, it is the players fault when they abuse something that just isn't really fixable. Using DbD as an example, sometimes as Killer I will just have the last 2 survivors in the match hide for as long as possible while not progressing the 1 or 3 gens that are left to do, thus prolonging the match. I have no idea how any dev can fix something like that so realistically it's on the player themselves. However someone choosing to abuse a broken add-on, item, perk or pick chess merchant, that's 100% on the devs.
My hot take: outside of the very obvious situations "teabagging" is not toxic. There's very few forms of expression and of them the "teabag" looks the funniest imo. Best other one is nodding but console doesn't let you have a high enough sensitivity to make it funny. Not everyone teabagging is trying to be toxic.
To bad then, teabagging since the dawn of multiplayer video games that allow players to crouch it is 100% toxic. it's undeniable that when it is used its an intended way of showing someone that you show no respect for them as a player or as another human. The only time someone gets t-baged by me is if their a piece of shit doing something that is explicitly intended to upset me example t-bagging!!!
13:30 and making survivor step in the wrong place and predicting where they’ll be and reading them to know if they’re going to vault a window right next to them or not
Watching vittorio been tortured over and over as you speak is kinda hypnotic.
Bros discovering hes got a sadist fetish
Good, vittorio is one of the worst survivors they ever released.
@@obese5094lol
@@obese5094because he's italian?
@@obese5094 you are a child masquerading as a functional human
It was nice to have Scott talk in the background for 25 minutes while I watch Knights mori repeatedly
Thank god Knights mori is one of the best in game. I’ll gladly watch it over and over again.
attention span brain rot
@@JobLobber ipad kid attention span LMAO
@@JobLobberif I’m watching a 2h otz video and there is nothing in the background I’m skimming through the vid
@@Destiny15 not my problem
> Hillbilly is boring
> Doctor is fun to """""loop""""""
I expected some hot takes but good lord man
I said Hillbillies in pubs are usually boring, which is the case for me. They are not good and usually just turn in to either "curve" billies which are boring or full m1 hasn't even learned what a chainsaw is boring. As someone with 1k+ hours on billy alone and probably over 300+ 1v1ing against him, the only fun billy matches are good lo pro / zoning billies which are RARE. Doctor is fun because of having to know how to loop doctor specifically, which is a whole different style of looping, something similar to what you have to do vs nurse as in learn the basics of 1v1ing all over in order to succeed against him. Loops that can are structured in a way that you can run around them in a very fun way and delay a hit by long amounts of time unless the survivor makes a mistake are some of the most fun things in the game for me, end of story. These were personal takes which were probably hot takes for the majority of the community, which as I understood it was the entire point of the tweet. Off topic, but huntress is and has always been a hatchet holding world championship contest which is dead boring and I just dislike that about her. if the huntress is good, she will almost always get the hit when she has a chance to zone, which is quite often.
I agree with the Doctor take, it's the one killer I always love seeing in my matches cause I know I'm going to get to play to my own strengths and mindgames with pallets and windows, instead of a chase power.
I don't agree with Scott's take that 'Doctor guarantees hits at every loop.'
I feel like Scott had a bad experience with the one good Doctor main in the entire game and just vents that frustration every time he talks about Doctor's balance. Doctor can be a really fun killer to verse and most of them don't know the timing of their shocks so there's always plenty of counter play.
A good Doc, however, is a tough one to go against - but how many good Doctors are there actually?
@@Henu__hy aren't you just happy that someone even gives Billy a try..
It's just you having a high standards for "fun" billy matches. Most people think putting 1k+ hours in 1 of 30 killers is boring. If you want more good Billys that badly make a proper guide for this killer or teach other people. Show the people your new way of playing him. Most guides just teach you flick Billy. That's it.
And even if you pick that up it's worth something. Because to the average dbd player Billy is just a killer with an ability that gives you great movement speed and a hard to use insta down while adding bad maneuverability to the mix (compared to other killers). So most people don't even end up flicking. They don't even try at all. At best they just use his chainsaw for mobility and his M1 to deal damage.
@@oliverhardy9464 what a bad take lmao. If you don’t like the food, why don’t you just become a chef? If you don’t like the game why don’t you just become a game dev? These kinds of argument are so bad and you are not smart for using them.
Vile Scott is just mad that he found out it wasn’t meant to harm the crew
He should've known it was meant to help us build a safer home
Literally read this comment while booting up the game, super freaky
@@joyfulleader5075and that it became self aware
😂
I had a match where a killer downed me and camped my body for the 4+ minute bleedout timer and my teammates refused to do gens. It was the most agitating shit ever.
You’re bullshitting. It couldn’t have been the most agitating shit ever otherwise the killer would have swiftly taken you to the hook instead. Didn’t happen.
I think we need to have these sorts of conversations more often. While I may not agree with 100% of them, I do agree they are discussions worth having. Going the route of "Get Good" or simple personal attacks are purely detrimental and only cause further divide.
I DON'T WANT PEAS. I WANT PROBWEMS ALL WAYS!!!
yea but the community, all they do is just argue about the game and im kind of bored of hearing it over and over and over, the same "killer is op" or "survivor is op" it hasnt changed
@@unoriginalcontent1514the new killer can’t be op. It wasn’t programmed to harm the crew
As a killer main I 1000% agree that the gen regression, 3-gen meta was the easiest time I've had playing killer
Fax boring af too kicking gens all match too
Old eruption against solos was brutal and I loved it😂
I have seen quite a bit of people complain about being tunneled just because they were being hooked a second time. As if there’s a specific timer of immunity. Killer goes and hooks someone else, they either happen to get found next, or they go for the unhook and become the next target… if the former happened quickly it can feel like tunneling but it’s basically “I recently got hooked nooooo” really focused in the wrong direction
i think part of the reason people think survivors dc more often is just because there’s 4 survivors and one killer. so, assuming each player has an equal chance of dc’ing, it is a lot more likely a survivor will dc
a thing about nurse - in my opinion what makes her "hard" is not learning mechanical skills but understanding SURVIVORS and how good players will react to your decisions and shit
I wouldn’t say either part is hard to be honest. Nurse is so fast at catching up that after the first 1-2 blinks, you know how the survivor plays against Nurse. There’s too many decisions to react to against her for survivors to mix it up fast enough unless they are genuinely top comp level. Once you learn her extreme basics and she’s not your first to play, you’ll win every match. She was only ever considered Gard back when scratch marks and maps were much harder to see and survivors were way quieter.
Except competetive survivors nothing is difficult for nurse. She is for sure hard to master, but learning to play her is somewhere around medium.
Absolutely. Not trying to say that she's anything but head and shoulders above the rest of the killers, but anyone who's even fairly new to the game (or even just Nurse in general) is going to have a very rough go in the beginning.
Survivors who know how to bait your blinks out are the most annoying and infuriating shit known to main
Scott: "I've always thought disconnects were not as big of a deal as people make them to be."
(Me watching while on 15 min timeout) "Totally agree"
You are so based.
🗿
Why get so high with that though? If you’re DCing you’re not having fun, and doing that multiple times in a row means you should’ve just stopped a long time ago.
@@leiah6514 because the most abusive developers make the most addicting games
@@leiah6514 It was my only DC of the day it just carried over from yesterday. It takes like over 24 hours for it to start going down from what I’ve seen. I’m just not the type to make myself go through bs just for other people to have fun
Hot Take: The devs should take a year off of making new content and put all their resources into game health, balancing, and QoL changes. Maybe even move to a new engine.
would be awesome, but 0 chance
Unfortunately they cant afford something like that. From a business standpoint
That would be actually a terrible idea I am not even gonna lie, during that time they would make next to zero dollars, and IDK about you, but if a game is making next to no income for a year most higher ups would shut it down at that point. I would say at most maybe 1 chapter is dedicated to balance, health, and QOL, but if you spend a year without any chapter releases this game would tank in player numbers and revenue.
Unfortunately, due to how licensing works, they probably can't do that, atleast not right now
Licensing agreements are done usually months if not an entire year in advance, because of how long development takes, they probably have like 3 or 4 pending licenses rn and they would have to put those on hold if they were to take a break right now, which is probably the worst decision they could take from a business standpoint
This is only a hottake if your company is capitalist in nature. If their company wasn't focused on growing over creating a good product, this is common sense
About the tunneling thing, I think that guy's statement is correct close to 50% of the time. When I play killer, I often have a survivor in my games who isn't great in chase first of all, but who also just makes very bad plays after being unhooked. If they don't manage to get a heal off, they tend to just run around the map mindlessly and eventually crash face first into me. These types of players don't seem to understand how to get to safety while injured or have any game sense about where I might be going or what I'm doing as the killer at any given moment. They always wind up putting themselves in a terrible position. Often this results in "tunneling" or hooking the same person twice in a row because they're constantly making themselves an easy target. So I know what that guy means.
either that or the person who gets unhooked runs straight at you expecting you to just hit them and leave them. i do that sometimes or ignore them, but then they think they're invincible and immune according to their own rules so they take the time to show they hate the killer in some way. like i had a carlos body block for a feng in RPD after getting unhooked, i tried shooting the feng with deathslinger and ended up shooting carlos instead since he blocked the doorway and so i just waited out the timer as he was harpooned and i just killed him lmao.
Yep bad survivors make tunneling easy so killers should absolutely take advantage of that. The devs will still punish the killer though and continue to hold the survivors hands and encourage them to not improve at the game or even use an ounce of thought
I have never seen a gaming community make so much of a fuss over such a simple action…(But I understand that it can be easily done out of toxicity although most of the time it’s not)
Hot take: Scott's Narrated Thought's Duels were more entertaining videos than all of his DBD content.
Cringe
agree
Damn, no html
Hard pass
Your cringe
Was watching a stream the other day and he went against a P100 Skull Merchant. I hope that killer gets some help and learns to love themselves because they definitely hate themselves right now.
With nurse hot take I would disagree, but ONLY if you go against decent group of survivors. They understand that pathing and line of sight, so they will constantly switch it up, add lucky break and other perks to lose Los and it's pretty tough. Now there is exceptions such as open maps (cornfield ( and lack of LOS blockers, but I think given the right circumstances nurse does require a deeper understanding of survivor pathing and knowledge works. Thanks for listening to my ted talk.
Especially in indoor places (discounting the game) where you rarely see the survivor. You really have to get that 6th sense for where you have to appear in order to sweep them off their feet, and you have to do that usually with 0 info. This dude honestly lost all credibility when he talked about nurse and it is clear that he (even by his own admission) hasn't played much nurse, and thus has never had to face high mmr survivor groups that know how to play. One moment you think you're winning because you are hooking people left and right but still they somehow manage to get the gens done in record time.
Holy balls yes, DCs absolutely should count as kills. Even as Moris for the Evil Incarnate achievement.
Some achievements should honestly be reworked (maybe a hottake on my part here)
Well with the Survivor bots thing dcing wouldn't really screw you out of achievements anymore
the 3 blink grab, last gen gate escape and evil incarnete should totaly be reworked
@@sekonsanyt593OR make new ones. Idk. Let people that earned them keep them
No way they can’t make it where killer is carrying on death hook and they dc and killer loses points
@@mckenzieschmitt2841 After I just recently got Evil Incarnate (after 6 years of it being in the game) : yes let me keep it lmao. But rework Myers so he can Mori from a grab/carry as well so no more locker denies.
The 3 blink one is kind of ok since you can technically farm it. Also you are not completely reliant on the red add-on where as Myers you MUST have at least Tombstone, Infinite T3 is also very recommended
Hot take: Any perk/item/add-on that can change the speed of gens positively or negatively should be removed.
Based
Nah bc it adds more too the game on both sides.
I acknowledge that STBFL is really only good on a killer that can mitigate stack loss, but I still use it on almost everyone because its a comfort perk that lets me counter hook bombing.
Even on killers that can’t, I think it’s still good. I don’t lose much if I find the obsession early, and even if they try taking hits healing is way worse then it used to be. I think it only sucks on killers that don’t want to do more then a single M1 at most. Ever since 6.1 that perk is disgustingly good.
Honestly, I feel like not enough people run Potential Energy. It's not some god tier amazing perk but it's mad fun to just shit out 20% progress infront of a Killer's face, and it also helps with 3 gens.
Killer is easier if you compare it to solo q survivor. I can only play a few games of survivor before switching back to killer these days. (Win condition I should add)
Solo queue is just bad tbhh 😭 i dont even think its a "hot take" at this point it's literally just true
Must be nice I play killer and get the sweatiest survivors every single game ever since they changed mmr, at this point might just quit playing killer.
@@ServantOfTheSouthThen why don’t you?
@@ServantOfTheSouthI feel you dude, I'll play a few matches on my fav killers, get absolutely ass smashed 3 matches in a row, then sometimes I get a lobby of like first timers and I start destroying them before I realize it cas I think I got to take advantage before they wreck me. Then when I realize it I feel bad and end up letting the last 2 do gens and leave. I've been playing survivor because to me, maybe bc I haven't played survivor as often, but it's fun going against a good killer, even a camping killer, but it's absolutely not fun going against 4 good swf's.
@@Pablo-pr4vg Because I try to enjoy the game as killer even if I get put up against people far past my own skill level, played this game for years and it was enjoyable going up against people around my skill but since they changed mmr I get put up against people that play the game everyday like it’s a job. Goofy question.
I would be really happy if they added some kind of gimmick like the invitations to base game, it adds more depth to the game and i personally have been enjoying the anniversary event for the most part.
The problem with “gen rushing” is that the game has gotten to a state where it could go 50/50. Survivors could meme and run head-on flash bang and just mess around with the killer while in a diff match survivors could run Deja vu, prove, and built to last with a green toolbox, charge ad-ons and adrenaline. The problem with that is that you’re no longer going against survivors, you’re going against perks, items, and ad-ons. But then again the killer could do the exact same thing and run all regression perks and make the game extremely long and/or challenging.
Basically if you’re trying to meme and have fun or try a build that’s not strong enough to combat survivor perks and items then expect to lose a handful of games unless you’re just a god at micromanaging.
I very rarely go to higher than bloodlust one, but as a newer killer it's completely needed especially now with Made for This making the game easier if you just drop chases in even mildly survivor-sided setups as said.
The left fence coming out of Garden of Joy main against a survivor with MfT and if you do decide to chase is always a bloodlust proc with no way to secure the hit without it.
Stbfl on Demo is overrated. You're much better playing without it and going for shreds with black heart than focusing on stbfl. You'll be much better with shreds too.
People have definitely used 'toxic' way too often in the wrong scenarios. Whenever I get tbagged/clicky clicked I always just see it as a sign of disrespect to me as the killer and if it was a game where I think I was playing fair/the survivor didn't play well and I get disrespected then I would get mad. I play plenty of League of Legends where legitimate toxicity has been used against me several times and it has less of an effect on me than DBD disrespect. Maybe I'm just soulless playing League idk.
On Pinhead, I never ran franklins. Because you'd have to drop chase to pick up the box. Instead, I loved running hoarders to be able to interrupt the solving and get an easy down. Was so easy to snowball chain hunts that way and I'm sure the survivors *loved* it
I never understood why people liked it so much either. There’s a dozen other perks better (especially for securing that down earlier) and it’s anti-synergy with the advantage of the box. Hoarder is a comfort perk when you don’t want to constantly micromanage the box on top of where every survivor is, but Franklin’s just sucks unless there happens to be 4 medkits on top of that.
No more Hoarder on Pinhead
For DCs, in a multiplayer game pressing the matchmaking button is pretty much a confirmation of you willing to play the whole game.
In DbDs case it's not the most competitive or the streamlined in balancing, so if a Skull Merchant or a no-hook slugger is stretching the intended game loop, then I understand my teammates.
But in 90% of the cases it's just the player throwing a fit, and if you have a bad day and take it out on one match, then the blame is on the DC'r but it's fine if they just go touch grass.
Though if they after that are intending to que into another game to have "a better time" you have actual problems that need solving if the reality of the state of the game makes you feel that bad.
I disagree on the legion point. I get that he's not that good but i just don't think he's fun to go against. Yeah i get to actually play the game when he chases me eventually, but until then he'll just get a free frenzy hit unless you play legion chicken at a pallet then he MIGHT chase you or take off and you get to sit there and do nothing for like 16 seconds.
Sounds like a skill issue tbh.
@@watchmehope6560 I literally said he's not broken he's just boring
@@watchmehope6560🤡
No Knight is fun now. For killer at least, hitting crazy long distance shots and getting Carnifex to chase one dude while you're chasing another, and whenever Assassin lands a hit. I dunno about survivor though he might suck for them.
For survivor it is and always has been the most miserable shit ever
@@BuffAce Miserable power plus the fact that I've never had a match where the Knight didn't hard camp or tunnel at 5-4 gens makes him probably my least favorite killer to go against.
The only DC's I have an issue with are the ones that dodge a specific killer, dodge if they go down one time, or dodge if they get hit once. When I was trying to shake up DBD by going for Adept killer achievements, I'd get a good game and someone DC's like this puts a sour taste in my mouth. I am glad bots are replacing players, it gives the survivor team a chance and a killer doesn't get cheated out of an adept.
20:21 I actually agree in most of the cases : Survivors bodyblocking you (particularly in the RPD where you can't dodge them), saving as they get unhooked or clicking me with their flash lights. I think that basekit BT shouldn't be used to block the killer, it's not a gameplay element to delay the Chasse with the rescuer, it's a savety state that allows you to run away the furhest you can during these 10 seconds, and if you get hit, you gain more distance. But if you bodyblock me, I'm just gonna wait these 10 seconds. If you unhook in front of me, yeah it's my role to punish. I won't just be kind cause you just get unhooked. And if you clicking me, you just deserve to be tunneled X) . So yeah, some killers tunnel, but for some other killers, you just play carelessly and they take advantage of that. When you are dead on hook, you have to heal. When you are dead on hook, you have not to take the rescue. And just by doing that, even if you are the fairthest killer in the world, you would be insulted by 4 people each match as if you were the worst person in the world, and when they came to your stream for that, it's you that is not kind for destroying this person instead of letting him alone. (I get bullied so maybe I overreact, but I do insomnias remembering their insults...)
This is an easy enough fix. Simply disable collision for about 3 seconds on unhook. Then you can tunnel the unhooked surv if you want to or walk through them to get to the juicy altruist on the other side of the slippery meat.
"And if you clicking me, you just deserve to be tunneled X)"
The only people who think this way are literally among *the worst players in the entire game*
A player clicking their flashlight is not making distance and not doing gens. Literally the exact thing you want them to be doing. If a click noise every 1.5s is so triggering to you, you need therapy; Badly.
You are just a thin-skinned, emotionally stunted clown that needs to go outside and touch some grass.
Worst take I've seen yet.
@@Adeathwishtolive
Spirit should be visible in phase to survivors, at least in a glitchy looking and 0.4 second delayed form. Not everyone (survivors) can wear headphones, and being the only killer that relies heavily on sound to determine where she is zooming around isn't easy (or bug free), even if survivors are wearing headphones.
I mean even if you do the audio is just shit, I have a decent set of headphones and hear perfectly on sound reliant games like R6 but against a spirit it still just feels like guess work.
@larsliamvilhelm Oh I remember, including old prayer beads making her phasing completely silent. But as someone who had to switch to from headphones to a soundbar due to tinnitus, she is still very annoying to go against when a spirit is good, I'm basically guessing 100% of the time in chase.
On "teabag malfunctions" its a thing with controller, because LB is sprint and LT is crouch, I remember when I played on console, sometimes your finger slips down and bumps crouch.
Love to see this become a series. Especially, a week after every patch/update.
ikr
I think the best they can do to make 3gens more tolerable is to fix gen spawn logic a bit. 2 gens could spawn close to eachother but in such a case none will spawn within a certain area to at least help minimize it a bit.
Doing this would btw help bring buffs back to some of the more problematic 3gen perks and allow for less of a problem designing perks as 3gens are less of a factor.
The problem with Legion is bloodlust 3 exists and you eventually run out of pallets. They slug and camp and it’s boring as hell.
This is a player problem, the killer itself is fine
Genrushing, in context of what Scott is saying, does/did exist in some form. If you look at the old depip squad videos Marth and his swf did showed just that. One guy would run the killer for as long as possible while everyone else did gens and when that guy gets hooked the team would just leave him there to die (unless the person was hooked nearby and he could be saved quickly), finish gens, and get out. But the game was a lot different back then. I'm not sure depip squad would be something you can consistently do anymore.
Hot Take: The largest issue with DBD is gen speed. And I don't mean it in a "oh these darn gen rushers" I mean gen speed as a whole has way too much variability and it needs to be done away with. Everything and anything that has a direct effect on gen speed needs to be removed. The only things that can affect gens anymore should be gen blocking perks, and kicking gens.
People use the word boring to describe anything they dislike in this game, and they've done it for years because they just don't want to come out and say what they really think, whether because it's true or because they're just terrible at a game that isn't competitive or as difficult as they think (but it is for them)
"STBFL in only worth running on 3 killers", unless you play it with Game Afoot, it's on my HUX's build and I freaking love this combination, it lets you use the perk on a M1 killer without having to worry that much on losing a lot of stacks. If the survivor you're chasing becomes the obsession at the first hit, you'll lost only two stacks. If it becomes one when downed, you don't lose stacks, and you can freely hit the previous obsession.
My hot take: Survivors should start less spread out. Any time I have a game against remotely decent survivors, I can find someone within about 10 seconds of the game starting and get a down roughly 30-40 seconds later on average, but if that doesnt happen then the likelihood that the other 3 were all on gens and suddenly im at 2 gens with no downs skyrockets. Obviously there's lots of counterplay to this but t's just one of those uncomfortable trends with the game for me where I don't like having to run corrupt or face a 50/50 chance of being at a huge advantage or disadvantage within the first minute or so of a game, especially when maps like cowshed and abattoir exist.
13:04 this whole response is so validating. sick to death of people saying she's the hardest killer in the game when billy exists, especially because her gameplay is braindead.
I disagree with DCing immediately against killers or other things you consider “unfun” or “boring”. You aren’t playing a single player game where only you matter, and you aren’t in a 1v1 with that Skull Merchant or Sadako playing the condemn playstyle. You have teamates that don’t always have the same opinions that you have on things that you consider so unfun or boring, and if you DC then now you are the one making the match unfun because you just made it impossible to win.
Now don’t get me wrong, I don’t think going against a Skull Merchant guarding a 3 gen, or a Sadako slugging you is fun or entertaining, but that doesn’t mean I have permission to not play the match if I happen to go against those things. It’s not impossible to win those situations despite them being boring or unfun, and they aren’t very common to begin with. Like Scott said, it isn’t the killer players fault Skull Merchant is boring when they guard a 3 gen, it’s the devs fault. So what does DCing out of a match do outside of ruining it for the Skull Merchant and your 3 teammates that could’ve potentially wanted to play that match out normally? DCing isn’t going to make your next Skull Merchant match any more entertaining than the one you left, lmao. Deal with it.
"hey guys, Scott here" is like a warm blanket on a cold day. Makes me warm and cozy
My hot take is that killers don't kill you, teammates do. But I don't think that's too hot. I'm just mainly a solo q player
Npc comment
Legion is a vibe check for your team. He's fun against decent players, but if you're in the solo que grind you will end up despising him
My hot takes:
- Hillbilly is boring to face (as a former billy main).
- If you get tunneled every game you're just bad and theres nothing to blame on the killer.
- Survivors perks are the most healthy they ever been (except MFT) and people who complaing about them are bad at the game.
- Nurse and blight are incredibly fun to face.
- Playing as blight or wesker is the most fun you can have in this game.
Being tunneled doesn't mean you're bad if it's 100% the killer's choice to do so. I could be absolutely destroying the killer and making them angry which is why they'd want to tunnel me, but would that make ME bad in that scenario? No it wouldn't.
Fun fact (regarding the Pinhead “hot take”): they recently changed hoarders and franklins to not work with killer items. I.e med spray, the box, vaccines, and any other killer exclusive items
Hot take: the best tunneling deterrent in the game was the old hatch system. Killers were way less likely to tunnel someone out early when they knew doing so could lead to a 3 person hatch escape
The best tunneling deterrent would be if the killer wasn't allowed to chase survivors at all
Best way to prevent tunneling is to never unhook. Can’t get chased if you’re dead
DBD hot take: exit gates should not stay at the percentage they were left at
Having the ability to 99% a gate and hold it there is extremely broken because it makes the endgame collapse invalid. It’s mainly just used by the survivors to hold the game hostage till they all can escape or until they are forced to open it
I think it should be base kit that the gate percentage goes down every second it’s not being powered. This makes it where the survivor either needs to camp the gate to keep it up or the survivors have to open it
That makes no sense. Then the killer can literally just go back and forth between the gates until everyone is injured and squeeze out a 10 minute endgame 4k.
@@N99622only if the survivors choose to not open the gate
It’s mainly meant to prevent survivors from having infinite time to get a rescue
I love how Scott ALWAYS sees perspective from both sides fairly every time, even being a killer main. Wholesome guy.
i saw someones DBD hot takes video that said
"DH IS THE BEST EXTHAUSTION PERK HERE IS WHY"
then i roasted the shit out of him
My hot take would be SM is actually fun and I enjoy the playstyle of controlling certain areas. I use my drones as scouts. I place them in high traffic areas or at important gens to hold (ones with good loops or shack) that survivors usually swarm for. This removes the need to learn your “macros” when I feel like its been too long I’ll activate a drone I hid behind a wall to check on a specific gen. If I hear a ding and see the blip and know this specific chase has gone on too long and this person is running me too well and I’ve overstayed my welcome. I usually run no gen defense so I obviously dont do well, I run aggressive builds (brutal,bamboozle, jolt and eruption. Along with her purple add on to increase my movement speed slightly and increase a specific set of actions by 15% and a brown of my choice for drones. Usually activation.
"hot take would be SM is actually fun"
" I enjoy the playstyle of controlling certain areas"
You missed the entire point. It was about her not being fun to play *against* not as.
Your hot take is actually just your inability to understand what's being talked about. No one cares that you enjoy dragging the game out for 50m. SM is bad for the game's health and I share the opinion of Scott that SM players have no right to cry when players refuse to stay in the match.
Pay better attention in class.
Now I just need a video like this but towards all of Tru3's tweets. Especially his more recent ones
I definitely agree that disconnecting isn’t a huge deal. I don’t do it often when I play games but if I do, it’s because I’m getting so frustrated and so angry that it’s counterproductive and I’m not having any fun and I just want a fresh start and if I the new match or take a break.
Whether it’s DBD, smite, or whatever game. Games are played to have fun. If you aren’t having fun leave. And if you find yourself constantly disconnecting, ask yourself why you still play that game
20:55 the thing with them running into me happens fairly often, but they don't actually complain about me tunneling them after the game all that much
I see that happen a LOT myself, where they just run into me after getting unhooked. Not even to bodyblock, theyre just... lost or something.
I think tea bagging can be toxic to an extent, but when you do it at the start of the match or before a killer chases you, that can mean a whole bunch of different things. While you can have survivors just be dicks by teabagging after they sucuessfully stun you, blind you or such you can expect the killer to reciprocate back if they get themselves killed or lose easily.
If people think DBD is an incredibly toxic game, they would NEVER survive a Modern Warfare 2 lobby where you have people say all the racist, sexist homophobic slurs out of the urban dictionary. That was toxic as opposed to DBD, hell even GTA online is way more toxic than DBD. Never gotten so much shit in this game as opposed to the other two.
I personally don't have a hot take other than liking Bloodlust just the way it is right now, though when balancing maps where it's no longer needed I wouldn't be against removing it or nerfing it significantly. That's just me honestly.
When DC penalties are off I get a DC like every match so yeah I completely disagree on removing DC penalties
If people don't want to play, the wont be playing, no matter DC penalty or not, that's the point. They can just AFK while being in match, or spamming enter locker/exit locker, or bodyblocking you, thus actively harming your chances. What's the point of keeping somebody in a match they don't wanna be in?
Usually it's bitter killers that are upset they don't get to force you to stay in their snore fest for 45m.
Idek why they bothered adding in DC bots if everyone just goes next on hook instead of eating the penalty.
@@Vasiliy9hells
The easiest killer has ever been is when pop and ruin were op and mori's where 1 hook instead of 2. but that's just how it's been for me
Scott's response to the take at 21:00 misunderstood what it was saying. They were saying that most people who complain about killers tunneling did it to themselves by either playing bad or way too cocky.
Yeah I agree. Many survivors will cry tunneling if killers even look at them.
oh yeah i definitely misunderstood if thats what they meant
Scott, I actually do have a friend who is almost at 1k hours and has never touched killer. Ive told him over and over, if you wanna learn how killers and even survivors work then play both roles. He refuses
there's a lot of survivor players like that. the game is definitely NOT 50/50 in terms of playerbase for roles btw lmao. you physically cannot have an even amount of players on both sides all at the same time. for every killer that queues up, there's 4 other survivors queued up. when did scott suck ass at math so much? lol
3 gens are fun :)
when im playing from both sides but mainly survivor i enjoy the 3 gens
I don't think Knight is as bad as people truly make him out to be. I agree his power is oppressive and unfun but you know what other killer plays in the exact same way? Artist they play in the exact same way at loops someone said this and I find it funny "I'd be playing Knight and realize I could just be playing Artist". Knight just got all the hate due to people becoming tired of no counterplay powers and the 3 gen meta at the time. Killers like Hag could hold a 3 gen in a similar way to Knight but he was more popular due to a cool design and power idea. Knight just came out at a bad time were a lot of the circumstances were working against him. I'd say Skull Merchant is similar but her power has an inherent flaw of legit just being ass at everything besides holding gens. If 3 gens meta wasn't around when she came out i dont think she would be hated as much as she is.
Nahhhh, absolutely fuck the knight. Definitely for players with actual
Skill issue in chase and shit. Follow people, plant sword, ai win
While they play similarly at loops, Artist's birds are baitable and easily countered by lockers in some situations. On larger loops where LOS is lost, it can be much easier to miss birds as well (think shack) The Knight's Vassals are not even potentially countered by ANYTHING other than leaving loops and holding W. They can't be baited or dodged like birds can, and the Knight can't miss because of no LOS. Vassals can also kick gens and pallets, and defend a part of the map without the killer needing to even think about what the vassals are doing after being placed. If the Knight has detection range addons, it can be extremely difficult to avoid detection by the Vassals because it becomes impossible to outrun their detection radius. As a survivor I have infinitely more fun playing against an Artist than I do a Knight, and I feel that Artist takes much more skill to become remotely as oppressive in a 3-gen as Knight, who can be extremely oppressive with little practice.
@@cook1ezz Honestly it is not easy to bait birds. I've done it it's easy but once you start doing it at most loops an artist won't just let you bait birds so she becomes unloopable at certain tiles same as Knight. Also we never talked about how janky the Knight's power can be and how you have to full on stop to place a guard while Artist retains the ability to move. Also it is much more punishing for the Knight to miss his power when using it at a range and much easier. Also it is very easy to outrun his guards detection range even with range addons. The Knight needs to place his power almost on top of you even with detection range addons to start a hunt. The jailer being an exception but he is the worst of the 3 in chase and when just slapped down at a loop you can still outrun him due to how televised it is that the Knight is placing a guard. Both Killers have a hold W playstyle and you have more fun against Artist I bet due to the fact that the Artist tries to snipe you with birds. Artist takes more skill than Knight but it doesn't negate the fact that at loops they play in the exact same way. Yes the Knight is good at defending a 3 gen but we don't live in 3 gen meta no more.
@@jljrox3148 I think it is easy to bait birds somewhat consistently, sometimes you just have to commit a bit more to the dodge than you think. Small loops can be oppressive with Artist as with Knight, but if you move strangely at large loops she can very much be counter-played at them without leaving. Unlike Knight. If you learn the common line-ups Artist uses at different loops to try to secure an immediate hit, you can learn how to counter them by either moving so they don't deal damage, or moving so they miss you entirely.
It makes sense for Knight's power to be janky. If he could continue pressuring a gen/survivor whilst preparing to send out a Vassal to pressure another gen/survivor, or to keep distance closed at loops to make a hold W strat not work, he would be the most powerful killer in the game by far. There would be literally no counter-play against a good Knight. He'd truly be almost two killers in one. Artist has much less potential with her birds, she is in control of them, and all they can do is give Artist information or deal damage.
"The Knight needs to place his power almost on top of you even with detection range addons to start a hunt." This isn't true. With addons, the ability to outrun detection expansion requires you to be more than 6 meters away from the center of the radius with both Carnifex and Assassin. The safety zone of being able to run away by comparison is 4 meters. In total, it almost makes the area of safe zone vs unsafe zone equal (within 50 square meters of each other). With Jailer, the ratio becomes even larger more oppressive, with 60% of the detection radius being unsafe. As opposed to 44% for the other two. Even if two of them might struggle to secure a hit, they will waste the survivors time. It also makes it easier to detect already moving survivors.
I don't know why 3-genning not being meta matters? It still happens, it is still a strategy killers can use, it just isn't the prevalent strategy on most Killers as gen regression perks have been nerfed. With Knight and a couple others, it is their most consistent strategy, even if it makes for slow games. Knight in particular is fantastic at it because his Vassals can kick gens. There is no other killer in the game that can do anything like this, managing two gens practically at once through kicking and chasing. I run into more Knights running a 3-gen strat than any other killer, even Skull Merchant's do it less in my experience.
Knight's 3-gen strat is only well countered by teams who can communicate, as with Skull Merchant. If you are a solo-q, or just playing with 1 friend, you are simply screwed unless the Knight makes a mistake. In high tier, full SWF settings, Knight does lose out overall to Artist, but to the common player, Knight is way more oppressive and annoying. Even in those high tier SWF settings, Knight's 3-gen strat is still annoying and slow, even if it isn't a loss for the survivors.
Also, just to add a little note, I main killer. I've played Knight, I've played Artist a decent amount. This isn't some salty survivor main complaining about the Knight. I think he's both boring asf to play against, and boring asf to play as. I'd rather play any other killer (besides Skull Merchant, the only killer I have never played, and refuse to). Because it at least feels like other killers take entirely my skill to succeed, and give me more to learn and improve with. I can see why Knight could be fun to a super casual killer player, but as someone who enjoys the more challenging killers, I hate playing him.
16:45 Truetalent stans punching the air right now🤣🤣
"Gen Rushing" is a survivors build issue, not a playstyle issue. It's when the survivor bring 4 Commodious Toolbox with BNPs and gen repair perks.
We already know the devs only look at stats so if ppl let the skull merchant win every game then they will never change her bc her win rate is high
Yeah I completely agree with you about Legion. Legion is fun to play against because they're a skill check.
Not the timing you have to hit when doing gens, just the concept of a skill check. Unless they're running the absolute best stuff and/or they're super good at Legion/killer (and to a degree even then), Legion is a test to see if you are a good survivor in general. Do you know how to spread pressure effectively? Can you avoid making mistakes in chase? If so, then you'll do well against a Legion. If not, then you will struggle.
Legion's power relies on survivors being close enough together to chain Feral Slashes, so spreading pressure (which is a skill good survivors have) is very effective to counter their power. Legion's power takes away your safety net of being healthy, so if you can avoid making a mistake in chase (which is a skill good survivors have) then you'll be able to last for a while against them.
Legion kinda reminds me of certain early skill check bosses in games like Margit in Elden Ring (although beating a Legion in dbd is much easier lol); they can pubstomp you and they teach you how to play well and force you to get good. And once you do get good, it feels so good to face them again and see just how much you've improved.
For a new player (and sometimes skilled players too I guess) Legion can be an intense killer to go against when they force you to leave the assumed safety in numbers and punish you for trying to play super safely and healing and force you to play more risky. But when you learn how to do it well, it's very fun.
People think Legion is boring to play against because of Deep Wound (which isn't even unique to Legion but whatever), but them spending time in Feral Frenzy to hit you is usually only worth it if it'll let them refresh their timer and get to someone else, in which case you might be too close to your teammates (or they just stab you to apply Deep Wound and waste your time, which is fair enough, but I'd still say that's a Deep Wound the status condition problem, not a Legion problem.)
Well said. It’s not even that hard to play against Legion from a strategic level but many don’t get it. Even if you need to heal that’s not what’s bad, obviously if you can stay injured it’s generally better but most people just stay so close together and stay still when Legion is in frenzy rather then running immediately and trying to force them out of it. Even the bots get this concept vs. Legion.
Dumb take, legion is a brain dead killer who runs and injures you no skill required for legion 😂
My hot take: the majority of killer players are bad, but they will never admit it, instead they blame it on anything. So often they don’t use their power, ignore survivors on gens, don’t even use their perks well…the list goes on. You only feel the need to tunnel because you know it’s the only way for you to 4k which makes you lose even more when you face any decent survivors
hot take: Dead by Daylight is a fun video game
nah that's a put in the microwave for too long take you're going into controversial territory
the issue with the dc penalty being removed is yes it helps in those situations where someone is going against a bullshit boring killer / build / playstyle, but it's going to help more in those situations where someone loads into a match, hears the pinhead sound, dc. loads into a match, sees a pig box, dc. it'll just let people dc over and over again against killers they don't like. the only way of fixing this overall would make it so that the first like 3 dc's are penalty-free but any subsequent start having the 5-10-15+ minute timers. that way if you only dc once in awhile, you're not penalized but if you're a serial dcer (or just have bad internet) you still get penalized as you should
I was never so happy to be Skully main. I don't agree with her being able to only 3-gen,but you need correct builds for normal playstyle.
I don't even consider her best killer for 3-gen, but it is easy to do for sure.
Who, in your opinion is the best killer for 3gen then?
@@lordsavior1559 So let's start with killers that are good at 3-gen overall:
Nurse, Blight, Spirit (kinda obvious)
Demogorgon, Knight, Legion, Wraith, Artist, Singularity
Best 3-gen you can do is Wesker with iri addon (survivors start infected).
Basically survivors have 12 spreys total, iri addon takes 4. Then during game you focus mainly on infecting survivors.
It's not that hard to get result where you hold 3-gen and everyone is infected.
Mainly unlike Skully, Wesker has strong chases + mobility.
But who are you scared more, Skully or Nurse holding a blink inside 3-gen in range to all gens?
3-gen is not an issue overall (after CoB build nerfs). Just some maps -> RPD, Saloon for example.
no dc pen is the craziest thing i have ever heard. no one would ever actually win a game ever again. every single game will end in DC's 100000%
D.C. penalities should exist because if you "don't wanna play the game" you need to not play the game. Not immediately requeue.
DC penalties incentivize players to just die on first hook instead of leave the other 3 players with a bot.
The entire purpose was to address the 3v1 that the other 4 players are stuck with. It's a colossal failure.
It fixed literally nothing.
Survivors that go next via giving up on hook is a hundreds of times more common than them leaving
I've yet to see anyone honestly think that DC penalties shouldn't be removed other than salty killer mains who knowingly play in ways that survivors find so boring they would rather not play. They're just upset they don't get to live out their power trip.
A personal killer thing I do, I like to go for the one person at the start of the match rather than the group. My reasoning is that if 3 people hop on the same gen, I can get a down by the time they do 1 gen, if I go to the group then I have to chase one of them and someone else is just going to get on the gen anyway and the person who was alone is going to be away splitting pressure, so multiple gens will finish instead of 1. Whether or not to go to the group really depends on the killer your playing in my opinion. Legion, Oni, Twins, yeah I will go to the group. A killer with a great chase power I have at the start of the game like Wesker and Spirit I think its better to make sure they cannot split pressure at the start. I looked over all the killers trying to figure out whats best for both sides, and I am surprised at how many of them are neutral in this.
I was playing Pyramid Head one time and all the survivors dced at like 4 gens, I wasn't even running a stupid build! Laughed so hard that day.
Hot take? They should add some fragile pallets to maps that aren’t tied to the event that don’t replace regular pallets, i really enjoy the risk reward of it as survivor, and as killer it’s fun when i have enduring and get free spirit fury, or when i bait them into throwing it down
Yo Scott, I had an idea for a New Game Mode for DBD. It's a simple idea that is already used, but not yet legitimized by BHVR.
Dead By Daylight - Blood, Sweat, and Tears
it is a DBD 1v1 experience set in 3 categories
1) Blood- No Perks, Add-ons, Or Power... (Trapper Only, NO Power)
*Special Tournament-style map made specific for this mode ONLY
*Leaderboard options for this Mode
2) Sweat- No Perks or Add-ons... Just Killer Power (All available Killers)
*Players vote on map... one map of the two gets chosen
3) Tears- All Perks, All Add-ons, AND Killer Powers (All available Killers)
*Players choose 3 maps to VETO
1 Killer, 1 Survivor
All Maps Available (Exception: Blood)
Killer and Survivor Start at Shack (or predetermined In Line of Sight Facing each other.
Simple Chase and Down...
Both Parties get points depending.
Once a down happens, Entity Grabs survivor (Like EGC), then map resources are reset.
Mode lasts for 20 min or 3 downs (Whichever comes first)
Please, let me know what you think...
Maybe you can make a video showcasing this idea and give your Yay or Nay on the Subject?...
Easy $ for you
My hot take is that teabagging/idling at end gate is always toxic and that the report system should punish people who do it. You're not special enough to earn your ctrl mashing party at end gate, and I am going to report you for idling/afking and sincerely hope you get punished for it. End game collapse should honestly go down way faster if people are just standing at the gates, I'm talking like 3 seconds *and* still get a report.
16:45 I think genrushing exist when you play with a swf with 4 BNP and more gen speed perks. You can speed the game so much that it becomes ridicolous.
Except they'll have nothing in chase, can be easily and safely tunnelled off, and have no good way to hinder the killer (toolboxes so no flashies, probably emptied on gens so no sabotages and definitely no sabotage addons)
@@EE-one-D One gen-perk per teammate is enough to make the game very fast, and they are also overkill. 4 commodious or 4 bnp is enough imo to make the game very easy for survivors (in public matches)
@@EE-one-D If you're good most of the maps are in survivors favour with the amount of pallets or windows. I'm using no exaustion perks on my survivors and can easily loop killers, because maps have so many pallets and connecting loops next to each other like garden of joy.
After watching the entire video, I agree with your takes, Scott 👍
44 seconds ago
lmao
Scott’s takes are based
easiest killer has ever been was with old moris.
Fax I remember using leatherface and mori'ed 2 survivor's easily and won
Knight is a big victim of the time he was released in the midst of the 3 gen meta, a power as versatile, unique, and possibly creative as his being released in a time where one of his better strategies was something that was reviled at the time (not to mention his almost Binding Of Kin esk launch state)… Artist has all the 3 genning possibilities that Knight has, arguably worse… but she wasn’t released in this time.
That is a crazy take imo. I am a former Artist main btw. The Artist cannot remotely pressure 3-gens in the same way Knight can. Artist can shoot gens from a distance, but you can hear the birds coming and simply move off the gen. She has to stop and place the birds twice to even potentially damage a person, or spend time staggering two birds to stack them and guarantee a hit. Birds are also countered by lockers, so if you are on a gen near lockers you are safe unless Artist personally comes over to pressure you, or she spends the time to stagger birds (she cannot pressure anything else at all for a decent amount of time during that process).
Knight on the other hand only needs to place down an AI bot to run over to a gen which can chase survivors WELL away from the generator or get a free hit without any concentration from the killer. The Knight during this can pressure ANOTHER survivor/gen at the same exact time. His AI's can also kick gens for him and break pallets, saving a lot of time. Yes he does need to stop as well to send out a vassal, but it's much more mindless afterwards and requires much less time than Artist (by which I mean Artist securing a hit with birds, not just getting birds on someone), and with detection range addons it is extremely difficult to avoid being detected by his Vassals (because it also increases the speed at which the radius expands to be faster than survivors can run). His Vassals can also go up/down in elevation, while Artist's birds largely cannot. Vassals can also patrol an area to prevent survivors from re-entering that area for a time. The Knight is SO much better at pressuring and holding a 3 gen. It's also pretty much brainless to do so with him.
@@cook1ezzInteresting argument, in all fairness Artist is just one of the examples of killers. But the fact that he can 3 gen is not my point, it’s the fact that released in a time where that was popular and it attached that stigma to him that I wish people could see through, Artist is the same way. She CAN hold a 3 gen well. But she doesn’t HAVE to, but people just don’t seem to get that to Knight. Because Knight can do SO MUCH MORE!!! He has such tactical and strategic skills, a killer with a versatile power that can fit many play styles! Wanna go for a Hex based Devour build, Go for it. Wanna go for an anti pallet build with Battle Axe and Flint and Steel, do it! Hell, bring Town Watch Torch and Grim Iron Mask and become a surprisingly stealthy killer! He is not exclusively a 3 gen killer… no killer is! But unfortunately the stigma of his playerbase and his shaky launch has caused an otherwise great chapter to have this negative aura to it. And as a Knight (not even a main) player it’s kind of my goal to break the stereotype and negativity around the Knight. Because honestly, he deserves better, SO much better. So I’ll keep playing him, and I’ll keep vowing for a future where maybe he isn’t as hated…
pls do more of these its really fun to listen to!
omfg. The T-bagging malfunctioning thing. OK HEAR ME OUT. My long nail girlies KNOW! Sometimes, while you accidently panic to make a split second decision play, my nails just slip off the keys and I will panic to get them back on and hit the crouch key multiple times! I always have to apologize after! TTwTT
I've been running no perk killers to try and get my macro up and tbh. It has made me more aware of my surroundings due to not relying on information perks all the time. I'm still getting cooked a lot that way though but eventually it'll click
The problem i find with this is that they're a lot of things you simply can't guess and not commiting to a chase to check a gen when an other pop is unavoidable. But it is a good way to learn macro if you have been using gen info too much tho if yoûre not use to them, using them can also teach you a lot.
Nurse is the most fun killer to play against and is balanced.
Most people are just not good or intelligent enough to recognize and adapt to that specific nurses playstyle.
🗣
I think that they completely ruined the anniversary event this year. I played the first few days of it and got so sick of getting bloodlusted and insta downed or having a pallet breaking without the killer doing it so I get no distance I just stopped playing pubs. On killer it's not as bad but just the concept of survivors being able to SPAWN PALLETS is the stupidest shit ever. I knew this event was going to be terrible the moment they announced what you're going to be able to do and I'm so glad this shit is almost over. Rant done.
My hot take is that not only solo survivor is the worst/least fun way to play the game, but it is in fact slowly getting worse and less fun with each patch.
Facts
STBFL is the best perk in the entire game because the Apotheosis of Killer Gameplay is facecamping, and STBFL is one of the few perks in the game actively help this gameplay. STBFL, Deadlock, No Way Out, NOED. congratulations you too can be a comp killer, because the only way to circumvent the skill gap between you and a fresh install survivor is to actively look for ways to remove all skill from both roles.
You ok, man?
Face camping only works with teams who are incredibly altruistic (or sometimes in comp, certain killers will camp to second stage, but not to death). If a team just decides a survivor is a lost cause, as most good and especially pro teams will, it is almost always a negative. Also in high MMR settings and especially with pro-teams, reassurance is common making face camping even less effective. It really is only a good strategy at the end of a game if a killer needs to secure a kill by any means necessary.
Your comment reeks of a true skill issue.
Hot Take : Bring back Old Freddy pls
Poor Bready :(
Omg yes, I absolutely loved old Freddy, he’s who I mained
Like original Freddy? If so that IS a hot take lol
@@Kaialilies He had such a unique play style that I think if they gave him some quality of life buffs he could be super fun.
Just as an add on though. He had problems, and Freddy being reverted would just be nerfing him.
My ultimate hot take is that mirror myers is extremely boring. They all camp. Always. Every time.
It annoys me that they think they're being spooky and fun when they pop up from around a corner on Lery's when I go for an unhook. Like...oh wow I wonder where he could be...wow no way he was camping with 32m wall hacks ahhh... So scary...🙄
While I do agree that genrushing isn't normally a thing, I would say that running like, hyperfocus streetwise stakeout commodious bnp would definitely fall under rushing at that point. Cuz at that point, you're not just doing gens normally, I'd say going that fast is the definition of rush.
Thankfully, most people dont run Hyperfocus though.
Slugging for the 4k should be completely removed. No one wants to be slugged for minutes while the killer looks for the last survivor. There’s also not a single justifiable reason to do it as killer since all time challenges and such require you to get 3 kills. Those small extra bloodpoints you get as killer does not warrant wasting that much time.
This hot take video was pretty good. Looking foward to more.
Hot take: DBD is in a good state, and there are no boring killers nor playstyles. Content creators are the reason the game seems that way. If you have a bunch of people playing a game as their job, they will find and do everything there is to do and min max the game, then complain about it being boring. Then mindless Timmy's and Jane's will regurgitate that, even though they only play like 2 hours every week or don't play at all. Ignore the content creators if they're info is making your games boring, experiment and you know, have fun, and just play the game.
Here's my take (The DBD Execs would be the ones mori'ing me for this). The fact that there isnt a tutorial section for each killer where you can also test them out before you buy them is inherently negative for the player and their experience. You're literaly forced to buy the killer or the DLC if you want to try them and even then if you dont like them you cant get a refund. If youre running against a killer you havent played before, youve already lost half the battle because you dont have a full understanding of how they work. I personally struggled to play against onryo before because i hadnt played her and didnt know all the specifics of her power and how it worked, even after researching. (but hey they dont want this because they want people to spend money on DLC.)
Before i state this, i haven't played against the two new killers, but I think Sadako is the most fun killer to play against. I think playing against her is more enjoyable than any other killer in the game, i can't complain when i face her.
My general gaming hottake is that it's absolutely your responsibility to ensure the people you play with have fun and you should always blame the PLAYER, not the game. The player is the one making the decision after all.
I agree partially on this. More specifically, it is the players fault when they abuse something that just isn't really fixable.
Using DbD as an example, sometimes as Killer I will just have the last 2 survivors in the match hide for as long as possible while not progressing the 1 or 3 gens that are left to do, thus prolonging the match.
I have no idea how any dev can fix something like that so realistically it's on the player themselves.
However someone choosing to abuse a broken add-on, item, perk or pick chess merchant, that's 100% on the devs.
My hot take: outside of the very obvious situations "teabagging" is not toxic. There's very few forms of expression and of them the "teabag" looks the funniest imo. Best other one is nodding but console doesn't let you have a high enough sensitivity to make it funny. Not everyone teabagging is trying to be toxic.
To bad then, teabagging since the dawn of multiplayer video games that allow players to crouch it is 100% toxic. it's undeniable that when it is used its an intended way of showing someone that you show no respect for them as a player or as another human.
The only time someone gets t-baged by me is if their a piece of shit doing something that is explicitly intended to upset me example t-bagging!!!
13:30 and making survivor step in the wrong place and predicting where they’ll be and reading them to know if they’re going to vault a window right next to them or not
Honestly the only part I don't like about fighting legion is that half of the time my team rage quits immediately like a bunch of P######