This is THE nicest solution. Other solutions override the On Destroy function---not Lisowi. Others create errors if we spawn on extra moving logic (ie. using sliding logic)--not with Lisowi's sequence node. This is more like a moderate video vs. a beginner's tutorial--but still, awesome. Thank you!
Hey there, so make sure you are referencing the correct game mode and using the correct Unreal version. If this doesn't work, try to uncheck 'content sensitive' and search for it and then connect it to the reference, if this doesn't work then something is missing.
This is THE nicest solution. Other solutions override the On Destroy function---not Lisowi. Others create errors if we spawn on extra moving logic (ie. using sliding logic)--not with Lisowi's sequence node. This is more like a moderate video vs. a beginner's tutorial--but still, awesome. Thank you!
Thanks no ever explains the 'event start' bit in any other tutorial, you saved me bro!
Worked absolutly clean, thx mate!
Worked like a charm.
Thanks for an awesome tutorial :D btw i'm hope you can show us how to make a quest system step by step and i'm very appreciate that , thanks a lot
thx ur rlly good at this
Thank you sir 🙏
Nice!!
What if my player has lives (hearts) and I want them to be full again after respawning like at the beginning of the game?
you can set the health to 100 after respawning, like cast it to your character where it has health then set it to 100 at the end
how can you make the respawn point to only be used once.
first,
Achievement system tutorial pls.
I'll have a look at it today
hey there i need help. at 2:15, im not getting the set respawn point thingy in my unreal engine. It doesn't exist. pls help
Hey there, so make sure you are referencing the correct game mode and using the correct Unreal version. If this doesn't work, try to uncheck 'content sensitive' and search for it and then connect it to the reference, if this doesn't work then something is missing.
idk i use unreal 5.2@@lisowi.
It just doesn’t respawn
There is no "Get Actor Transform"
What if my player has lives (hearts) and I want them to be full again after respawning like at the beginning of the game?