Thanks a lot @WataGT1986 - it is indeed! True regarding the Factory, was an illegal play. Didn't make that much of a difference, since I didn't get to attack anymore either way :D
Hey, I absolutely love the videos! But... the exagerated card "snapping" (when you play the cards into the battlefield and make that noise) is very annoying. Please take it as a legit feedback and not someone hating on your vids, I really enjoy watching them!
Thanks for your feedback! Was just about to say, some people find it quite authentic because it reminds them of real Magic, others find it annoying - it's hard to find the middle-ground. From an editing-perspective, there's no chance to get rid of that. Best I can do is try to higher HPF to see if it reduces it. Otherwise we can try to be more quiet, but trust me, it's not even close to as loud as the mics return it :/ Still I hope you will continue to tune in on our content, we give our best to make it entertaining and of high quality :D
Oh yeah, surely there are lots of people who enjoy that sound. I should have said it is very annoying to me, and not annoying in general. As you said, it can be difficult to find a balance. And I'm not saying that you should be more quiet or edit out if that's your authentic way to play. Just wanted to give you the feedback that there are some people who don't like as much. In any case, I don't think that's a deal breaker for watching the videos or not, I'll keep tuning in!
@@bitzelberg I'll mention that the snapping sound makes it very easy to discern that an action was made. This makes the overall flow of the game easier to follow
Short dive into RDW theory: A MV1 commander allows you to cut all mediocre one-drops you have to play in a variant with an MV2 commander. Therefor your creature-count usually goes down, and you have more space to play spells - the deck tends more towards a burn-strategy. That's why the deck features Fire Ambush f.e. Robber of the Rich is a logical consequence, since you're curve is overall lower, so you play more spells in less time, hence your hand might be empty much faster compared to your opponent, so you can make use of the trigger. Cards that I currently don't like too much are Thunderbolt and Flame Rift. Which cards would you play instead?
I usually play some good removal spells in those slots like delayed blast fireball, mine collapse, searing blood, redcap melee. Also maybe Inti, Party Thrasher, Seasoned Pyromancer Fable of the Mirrorbreaker would be good to refreshing your hand, modular spells/lands that can be played untupped from mh3 and zendikar rising may replace some mountains with so low mana curve
@@konstantinmtg most of those cards have a very sideboardish character, others are very inefficient (Redcap Melee f.e.). Pyromancer seems good in combination with Norins trigger, Sundering Eruption should be played too!
Are your ready to "scewer the Scooze"?
Hey!
Is it possible of you to share what equipment do you use?
Want to start filming some videos for my lgs
And your vids look great
Very simple, we're just using a smartphone :)
G3 you can’t block and activate mishra bc of summoning sickness I guess. Great video. Love your work ! S&S si really hard to beat.
Since when do activated abilities of lands have summoning sickness?
@@JJace it was a creature when activated
Thanks a lot @WataGT1986 - it is indeed!
True regarding the Factory, was an illegal play. Didn't make that much of a difference, since I didn't get to attack anymore either way :D
Why do you play fetchlands in mono red?
There are various cards like Grim Lavamancer, Pyrogoyf, Cemetery Gatekeeper or Barbarian Ring that need GY fuel or cardtypes in GY ;)
th-cam.com/video/gS8nqbRGjHY/w-d-xo.html
you could have just Boast your commander after block to not sacrifice the goblin on Boast
Well then I don't trade with the Elf, which is obviously the goal if your opponent is screwed.
Hey, I absolutely love the videos! But... the exagerated card "snapping" (when you play the cards into the battlefield and make that noise) is very annoying.
Please take it as a legit feedback and not someone hating on your vids, I really enjoy watching them!
I have to say, that I have grown to like it 😃
Thanks for your feedback! Was just about to say, some people find it quite authentic because it reminds them of real Magic, others find it annoying - it's hard to find the middle-ground.
From an editing-perspective, there's no chance to get rid of that. Best I can do is try to higher HPF to see if it reduces it.
Otherwise we can try to be more quiet, but trust me, it's not even close to as loud as the mics return it :/
Still I hope you will continue to tune in on our content, we give our best to make it entertaining and of high quality :D
Oh yeah, surely there are lots of people who enjoy that sound. I should have said it is very annoying to me, and not annoying in general. As you said, it can be difficult to find a balance. And I'm not saying that you should be more quiet or edit out if that's your authentic way to play. Just wanted to give you the feedback that there are some people who don't like as much. In any case, I don't think that's a deal breaker for watching the videos or not, I'll keep tuning in!
@@bitzelberg I'll mention that the snapping sound makes it very easy to discern that an action was made. This makes the overall flow of the game easier to follow
I think Norin can be much better, why u play some old weak red cards like robber, fire ambush, etc?
Short dive into RDW theory:
A MV1 commander allows you to cut all mediocre one-drops you have to play in a variant with an MV2 commander. Therefor your creature-count usually goes down, and you have more space to play spells - the deck tends more towards a burn-strategy. That's why the deck features Fire Ambush f.e.
Robber of the Rich is a logical consequence, since you're curve is overall lower, so you play more spells in less time, hence your hand might be empty much faster compared to your opponent, so you can make use of the trigger.
Cards that I currently don't like too much are Thunderbolt and Flame Rift.
Which cards would you play instead?
I usually play some good removal spells in those slots like delayed blast fireball, mine collapse, searing blood, redcap melee. Also maybe Inti, Party Thrasher, Seasoned Pyromancer Fable of the Mirrorbreaker would be good to refreshing your hand, modular spells/lands that can be played untupped from mh3 and zendikar rising may replace some mountains with so low mana curve
@@konstantinmtg most of those cards have a very sideboardish character, others are very inefficient (Redcap Melee f.e.).
Pyromancer seems good in combination with Norins trigger, Sundering Eruption should be played too!