18:55 For the past decade I never wanted Portal 3 because I never thought it would be possible. Erik's desire to make it tells me he has a solid idea for it. Now I want it IMMENSELY.
"Nobody is going to Star Wars to listen to the score". True, but the fans are an exception, because they love Erik's writing. Portal 1 had some of the all time best writing for a game. Therefore, many fans were antecipating great writing for the sequel. Of course people played Portal 2 for its magnificent gameplay. But it's safe to say that the fans also played it for the wonderful writing.
I know what Erik means when he says people were not waiting for the game to be release. He means there wasn't a massive world wide expectations. But I gotta say: after watching the teaser, I went mad for it. It was love at first sight when I saw a game that involved portal puzzles. I bought the Orange Box on day one without even having a good PC to play it at the time. I waited several months until I was able to play it. All because of that beautiful teaser, which included Erik's writing, by the way. I was a huge Half-life fan, so I had my eyes on what Valve was cooking up. And after the teaser, I had very high expectations of Portal, which the game surpased. So, even if we were a few, I can definitely say there were people like me waiting passionately for Portal 1 to come out.
Erik Wolpaw its the best writer maybe of most of the greates games of all time, like portal 2 and half life 2, i love that games, i never knew that erik was working on phyconauts 2 like a co- writer, and wow the game is amazing, i finish the game last week, maybe goty contend. I always wondered if someday erick would join the world of portal and half life, maybe in half life 3 lol. Alyx was just stuning, incredible ending. I hope to see more games.
This is a great interview borderline soured by interruptive ad placement every 5-6 minutes, all of which are around 30 seconds. Consider scaling back on the ads dude
Was erik very open to interviewing or open to communicating in general? I haven't looked for him on social media yet and I'm not in the gaming industry. Wondering how likely he would respond back. Wanted to ask about his philosophy and process while writing, mostly the creation of the portal series, and how/where he gets his ideas from. Also was wondering if he had any way to directly support him and his original idea. I agree and understand when a team has gotten too big you lose the original vision of something and becomes too complex because there's too many hands in the cookie jar.
This is actually extremely insightful. I can only hope I could have a conversation with Erik about portal. I think Erik has an extremely clear view of the importance of the creative collaboration of the mastery of different fields/points of view. He can sense and see masterful value/skill in other's original work. Practice makes perfect.
Only played portal 2. Really enjoyed the dialogue in beginning, but I wonder why writers thought that you have to have 0 dialogue after the fall. Quit it multiple times on that part because of exceptionally drab atmosphere, gameplay problems, and 0 dialogue or story. Don't want to watch the whole interview to find out though Also the writing wasn't anything amazing -- dialogue was great, but the story was so simple and cliche that I wonder what everyone sees in that game
"Quit it multiple times" "Don't want to watch the whole interview to find out though" Man you quit alot of things eh? try sticking to something for once, might help you out.
@@luckyboy5nu nah I'm not interested to find out more about the game I don't like. I'm just mad that no one has similar problems with it as me. It's not a real problem, but I get mad when I see so much praise and 0 critique for this game)) It's not serious though I'm happy that others like it just feels like consensus is that Portal 2 is a perfect game, and my experience directly contradicts it) And yeah I qiut a lot of things -- I don't have infinite time. One time I wanted to push through this drab section and got the furthest, but couldn't figure out how to progress. Walkthrough said some things qbout boosting up and I found an elevator shaft, but couldn't figure out how to gain enough height/what to do there. In general this goop was so counterintuitive that I just followed walkthrough cause I was really tired of the previous braindead section and didn't want to wake my brain back up cause I doubted it'll get better. And it's not like I'm dumb -- I was doing mathematics in university and was interested in physics. Next follows my stupid rant you can just ignore it there's no need to read through my negativity and spoil your mood But previous section was so annoying! 'ooh it's so cool that you followed the only possible path and barely made the jump that miraculously let you barely reach next door (that's pretty ok in my book if you do it a couple times)! Let's do this twenty more times to turn off your brain, make you nauseous and kill your suspension of disbelief! And do it in sections that look like utter shit which makes sense for story but doesn't make it easier to play through!
@@luckyboy5nu I did like all the lab sections quite a lot though so it's not like I hate this game, I just don't understand why they decided to change the format so much -- I don't care about plot, I want to hear funny dialogue and solve puzzles. But they decided to deprive me of both for some reason and couldn't even reward me with dialogue OR less drab environment when puzzles returned and became way less intuitive
18:55
For the past decade I never wanted Portal 3 because I never thought it would be possible. Erik's desire to make it tells me he has a solid idea for it. Now I want it IMMENSELY.
Erik has been my hero since I was nine years old. He's most of why I went into game development.
Ted nailed when he said that a good writing can be more memorable than the gameplay itself in some cases. Dead right!
"Nobody is going to Star Wars to listen to the score". True, but the fans are an exception, because they love Erik's writing. Portal 1 had some of the all time best writing for a game. Therefore, many fans were antecipating great writing for the sequel. Of course people played Portal 2 for its magnificent gameplay. But it's safe to say that the fans also played it for the wonderful writing.
So much true to that
im pretty sure laidlaw wrote portal 1
I know what Erik means when he says people were not waiting for the game to be release. He means there wasn't a massive world wide expectations.
But I gotta say: after watching the teaser, I went mad for it. It was love at first sight when I saw a game that involved portal puzzles. I bought the Orange Box on day one without even having a good PC to play it at the time. I waited several months until I was able to play it. All because of that beautiful teaser, which included Erik's writing, by the way.
I was a huge Half-life fan, so I had my eyes on what Valve was cooking up. And after the teaser, I had very high expectations of Portal, which the game surpased.
So, even if we were a few, I can definitely say there were people like me waiting passionately for Portal 1 to come out.
Erik Wolpaw its the best writer maybe of most of the greates games of all time, like portal 2 and half life 2, i love that games, i never knew that erik was working on phyconauts 2 like a co- writer, and wow the game is amazing, i finish the game last week, maybe goty contend.
I always wondered if someday erick would join the world of portal and half life, maybe in half life 3 lol. Alyx was just stuning, incredible ending. I hope to see more games.
Really nice interview. Would’ve been nice to hear Erik’s perpective on the half-lite story, challenges and what the future holds for the story
This is a great interview borderline soured by interruptive ad placement every 5-6 minutes, all of which are around 30 seconds. Consider scaling back on the ads dude
Can I import my softs into soft soft and process without using a mic
Was erik very open to interviewing or open to communicating in general? I haven't looked for him on social media yet and I'm not in the gaming industry. Wondering how likely he would respond back. Wanted to ask about his philosophy and process while writing, mostly the creation of the portal series, and how/where he gets his ideas from. Also was wondering if he had any way to directly support him and his original idea. I agree and understand when a team has gotten too big you lose the original vision of something and becomes too complex because there's too many hands in the cookie jar.
35:35
This is actually extremely insightful. I can only hope I could have a conversation with Erik about portal. I think Erik has an extremely clear view of the importance of the creative collaboration of the mastery of different fields/points of view. He can sense and see masterful value/skill in other's original work. Practice makes perfect.
1:14:41 I had this a few months ago... Almost saying word for word what Erik said. Truly special lol
Only played portal 2. Really enjoyed the dialogue in beginning, but I wonder why writers thought that you have to have 0 dialogue after the fall.
Quit it multiple times on that part because of exceptionally drab atmosphere, gameplay problems, and 0 dialogue or story.
Don't want to watch the whole interview to find out though
Also the writing wasn't anything amazing -- dialogue was great, but the story was so simple and cliche that I wonder what everyone sees in that game
"Quit it multiple times"
"Don't want to watch the whole interview to find out though"
Man you quit alot of things eh? try sticking to something for once, might help you out.
@@luckyboy5nu nah I'm not interested to find out more about the game I don't like.
I'm just mad that no one has similar problems with it as me. It's not a real problem, but I get mad when I see so much praise and 0 critique for this game))
It's not serious though
I'm happy that others like it just feels like consensus is that Portal 2 is a perfect game, and my experience directly contradicts it)
And yeah I qiut a lot of things -- I don't have infinite time. One time I wanted to push through this drab section and got the furthest, but couldn't figure out how to progress. Walkthrough said some things qbout boosting up and I found an elevator shaft, but couldn't figure out how to gain enough height/what to do there. In general this goop was so counterintuitive that I just followed walkthrough cause I was really tired of the previous braindead section and didn't want to wake my brain back up cause I doubted it'll get better. And it's not like I'm dumb -- I was doing mathematics in university and was interested in physics.
Next follows my stupid rant you can just ignore it there's no need to read through my negativity and spoil your mood
But previous section was so annoying! 'ooh it's so cool that you followed the only possible path and barely made the jump that miraculously let you barely reach next door (that's pretty ok in my book if you do it a couple times)! Let's do this twenty more times to turn off your brain, make you nauseous and kill your suspension of disbelief! And do it in sections that look like utter shit which makes sense for story but doesn't make it easier to play through!
@@luckyboy5nu I did like all the lab sections quite a lot though so it's not like I hate this game, I just don't understand why they decided to change the format so much -- I don't care about plot, I want to hear funny dialogue and solve puzzles. But they decided to deprive me of both for some reason and couldn't even reward me with dialogue OR less drab environment when puzzles returned and became way less intuitive