Nebulous Fleet Command - Custom OSP Campaign #3
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- เผยแพร่เมื่อ 28 ม.ค. 2024
- NotSoLoneWolf has created a really cool campaign for the OSP! This is the third mission. Check out the mod here: steamcommunity.com/sharedfile...
Special thanks to everyone who has supported me through my Ko-Fi! (ko-fi.com/phros)
My Discord: / discord
Second Channel: / @phrostoo - เกม
Those ship names are utterly hilarious and I love them.
NotSoLoneWolf did a great job on them!
At first, I thought your cell was going off, then I realized it was just sleepy pupper :)
She has such a loud snore! But if I hear her snoring it's very comforting because of how easy it is to get her triggered (rescue dog), means she is very very relaxed.
Love how the absolute lack of planing was the most damage ship, pretty fitting.
It's very satisfying when things like that happen.
I'm keen on a structured campaign and that's what is largely keeping me from playing Nebulous: Fleet Command myself. The game looks quite involved and I know if I got into it, I'd not come up for a month for air and food and folk would be trying to locate my next of kin... as such, waiting for some concrete content to dive into first. It's looking quite nice however. :D
What I'd like to ultimately see is a campaign that is organic - you ships and fleets and actions carry over from one mission to the next Homeworld-style. Losses really hurt long term, damage accumulates, that sort of thing. I think I saw some dev notes towards this effect and this is very exciting!
Still, love watching these - keep it up!
So, I might have bad news. From what I understand there isn't a plan for a proper structured campaign any time soon. What is coming first/instead is Conquest ( I might need to do a video overview on this?). Conquest is a persistent system wide war between two factions. It tracks fleets, supplies, crew, intel and has capturable stations, supply depots and planets. Ship damage, ammo, fuel etc is tracked between engagements and it is designed as a team game played out over many turns with each side logging onto to fight battles when fleets meet on the strategic map. It looks hella cool, it will also be possible to play on your own or co-op against the AI. I am hoping to do a whole Conquest game on the channel when it comes out. Hence all the Neb content right now, I am trying to get better at the game so I can actually contribute when it drops, rather than stand on the bridge and give orders like in Carrier Command 2!
It's worth getting into now. The conquest mode isn't far off and there is enough game mechanics to keep you learning and having fun until then.
@hanskrieger4299unfortunately only campaigns will be community made, this one was the first made in 2 years
Conquest will be the closest thing we get
@@burgertanker7970 Game development is a business if the community demands it and a campaign would bring more customers to the game It would be foolish for the dev to not produce it even if he has to farm it out.
@@Ghastly_Grinner But if they don't want to make a campaign I don't think they have to. It's not an obligation. They seem more interested in multiplayer.
It wasnt the lack of battleshort that made your grazer stop firing, the tugs actually lack the power to run multiple grazers and the radar.
As the ANS missiles come in the grazer take power priority, and the ships PD controller grants power priority to every grazer with a target.
The effect is that the ship can only fire one grazer at a time, and it needs to wait for the other grazers to lose their targets so that the ship isnt going over its power limit by trying to use 3 or 4 grazers. With the radar off, it can use multiple grazers at once, but it may still go over when all 4 have targets.
Another great episode!
Damn! Vance does mention that the tugs can't fire the grazers too often but she should have mentioned turning off their radars! I can't remember if the PD Priority Power updated is in the game yet or not.
with all the jamming going on, were the frontline ships' radars being kept on ineffective and wasting power that could've gone to the Grazers?
Keep in mind, grazers cannot BSHORT at all. They fire a single high-power pulse before “reloading”, while the Aurora fires several pulses
Fragile Flower of a Fucking Cruiser is amazing name for a ship. I love it.
There are some stellar ship names in this series.
I think the cruiser overtaking the frigates might actually be a good thing. If they outrun their anti-missile defense then you can just smash them with missiles as long as you have enough space to pull back a bit more to the point where you're confident the cruiser is out of range of supporting PD.
I'm a very good backseat admiral.
I think you are right, and how stereotypical of the overconfident cruiser captain to leave his PD screen behind...
Firing your missile salvos straight in like that is actually making them less effective. Use manually planned paths to have multiple salvos arrive at the same time so you get more bang for your buck, and put more strain into on the PD by pressuring different angles.
You make a great point. Sadly I don't have the micro yet to even consider waypointing missile strikes, still working on that. I didn't even consider that these would have cruse guidance available! I will do my best to do this in mission 4.
Well, from the debrief you could see the Hurricane V are Direct guided, so he cannot waypoint them anyways.
What he could done better was kiting the frigates so they could never get a shot at him (600mms brawls at 9.8km, the cannons they have brawl at 7.2km) though the point is kinda moot since Cargo Feeders take a lot of punishments from dinky Mk 64~65s before they are knocked out.
Any closer and one of those Frigates will hurl Mace torpedos at him though. Great on him keeping enough range to never see that in action.
Also great on him the Axford lost most of its missiles. Apparently the PD given to you is not going to be enough to stop all of the incoming Typhoons, only 80% of it, you were expected to like have one of your ships severely damaged, if not destroyed here
@@Phrosphorhaha its okay its hard to micro. Just remember to use control to shrink the radius of the circle/ distance between waypoints and you'll get the hang of it! Still a banging vid, hope i didnt come off as too critical!
@@mizuki-mixore6705yes he did extremely well. I admit i forgot that the missiles have to be cruise guidance to use this strat! I rarely use direct missiles myself and had memory holed it. You're absolutely right that he handled the engagement really well, absolutely made the best of his equipment, especially now that I know he couldn't do staggered strikes!
TRPs are great for knife fights with cruise missiles. In this case, you really just had to degrade their PD a bit with fire and then just unload a steady stream. I believe they only had Defenders in this mission, so a steady enough stream of S2s could get through.
I thought my phone was vibrating at first; sounds like a sleepy pup somewhere!
That's the channel mascot!
I enjoy how the names of these ships tell a story.
@NotSoLoneWolf did an amazing job with the names and everything.
Great showing :)
Probably easiest to say "overpen" instead of "penetration" or "overpenned" :)
I will try and remember!
I really love this and high fleet. Not a big fan of the multiplayer streams for this game, not saying not to do them I just prefer this narrative driven campaigns of high tension.I conceptually really like both games, I own them but find them too much for me to manage, I bought them to support the devs and mess around with but will probably never get too invested in playing. I can't wait for Homeworld 3, it goes with out saying that most of us are likely massive fans of that series if you have any interested in NFC. Keep up the great content my man I by the chance came across your youtube just to show my brother HighFleet and pretty much insta subbed. I think you might enjoy a game by the name of House of the Dying Sun, I wouldn't buy it full price but it's definitely worth picking up on sale; it has a feeling of BSG meets Homeworld but is lacking fully being realized due to it being a single dev who made it and moved on.
I don’t really understand how HESH can over penetrate.
HESH stands for High explosive squash head.
the head of the shell is made from soft material and plastic explosives. It’s supposed to deform or “squash” on the targets armor and detonated sending shockwaves trough the armor causing it break on the inside, sending shrapnel trough te target.
The game simulates armour, penetration and component damage pretty well, I am pretty sure that what we are seeing is that the Raines just has such thin armour in some areas that it isn't triggering the warhead. It might be a bug. HE can Over-pen for sure. Firing 450 HE at shuttles and corvettes can result in in piercing straight through the target without causing a detonation. I will ask in the discord and find out.
It has to do with what level of armor the round was designed to defeat. If you fire an RPG7 at a shed made out of thin aluminum siding its just going to punch from one side to the other with no dentition of the round.
@@Ghastly_Grinner That's certainly possible with HEAT, such as an RPG, because it's explicitly designed to punch through armor. The issue that the initial comment brought up is that HESH isn't designed to penetrate any armor at all. It's supposed to deform and basically sprint around the armor and then explode on the outside of the armor. Even for as big of a shell as it was, it doesn't make a slot of sense for a soft, surface detonating round to over pen as consistently as it was
I've been checking your channel for part #4 for days now. I'm addicted to this.
It's out!!!
@Phrosphor watched it and loved it. Can't wait to see what conquest looks like. It's too bad there isn't more narrative!
Your neb vids are really unique in such a way that you commentate/talk on your live plays, havent seen other do this aside from that one youtuber who basically does the same thing as yours EXCEPT that he puts subs instead of persons voice. Imo thats what makes your content overall great! Taking us through every decision making. Keep the great content going!🎉
Thank you so much! It means the world to see comments like these!
That was a fun watch.
It's been a bit, but I hope the moving situation is better.
It's mostly cleared up now, finally!
Really hope to see more of these allot more fun to watch story game play than PVP
I have plans...
This series is so good. Thanks for the vids.
Glad you like them! It's been a blast putting them together.
OSPN takes its nomenclature from the UNSC for sure. Not that I'm complaining.
They are some pretty amazing names!
Those ship names are absolutely hilarious 😂 and fitting.
A HESH round shouldn't be able to over-penetrate, it's basically a mass of high-explosive that goes off shortly after impact.
It would be like a wad of dough penetrating a door 😂
We had a looong discussion about this on my Discord and we think this is likely a bug when you see it overpen.
Isn't HESH meant to cause catastrophic spalling on heavy ships? The description in-game at least IIRC implies it'd do well against the Hubris, not the little ships
My understanding was it does horrific spall damage after the armour is degraded, so you need a good missile or plasma strike first to weaken the armour and let the shells properly penetrate. I probably need to do a deep dive on the games armour mechanics to understand it properly.
@@Phrosphor 600 mm HESH is intended to fight big ships. Its rather effective, and its main advantage is that it can break the damage threshold on capital ships, allowing it to fight them quite well. It does not need plasma support for anything but a solomon iirc
@@TheEngineeringTactician I actually just went and re-read the wiki on how armor and armor pen work in the game to get on top of this :) thanks for taking the time to comment!
@@Phrosphor 'tis the least I can do, your content helped me get into Neb back when OSP first dropped, now I run a weekly fight-night for it. All thanks to you!
Would be cool to see competition battles
Those names are funny as hell.
Pretty sure they're referencing Ian Bank's The Culture series of novels. The AI who operate them like funny names.
Yeah they are great and a lot of them are very apt. I myself very much enjoyed the shuttle names in mission 4
Loving this series as you explain yourself and your reasoning very well, but was there someone snoring in the background during the recording of this episode?
That is the sleepy pupper. She is in a lot of my videos. She curls up next to me when I am on the computer and snores her head off.
@@Phrosphor I just imagine a very sleepy pupper floating in the CIC of the flagship and no one has the heart to usher her out of the Flagship's CIC.
@@ToastedWaffles_ Any boon to morale is valuable. Lets you skimp on the luxuries present in MRE's, lol
Im interested in seeing how you do with mission 4, I thought this campaign would be good to get back after not playing for a while, but i just get smashed every time in the last mission.
Hopefully you got a chance to catch it? I had an amazing brawl.
I keep running into the issue of too much seperate on between the spotter and the rest of the fleet.
The spotter ends up eating 6 hybrids
Yeah you have to baby the spotter behind the rest of the fleet, the AI seems to prioritise 'strategic' targets so it ranks high with all the sensor equipment it has.
I think you might have hit your own missile with the bomb rounds? I’m not sure though.
I was worried about this too but they don't interact with each other from what I have been told. No friendly fire on projectiles.
I mean, intelligence was technically right, there was no heavy cruiser, just a capital ship.
That is a very good point, and exactly what Intel would say!
Will you play phantom brigade again? The game just got an update that add new missions, like defend the mobile base, kill the vip, the new ambush convoy missions where you try to kill as many of the transport vehicles as you can and, well…
Let’s say your gonna have a HUGE surprise next time you liberate a province 😉
And believe me, you wont missed it.
Had a few people mention this update. I am extremely busy IRL at the moment but I will try and take the time to check it out when things calm down. I think I owe it to the game if they are making big changes like this.
Its kinda odd that the ships dont have a telescope module to allow you to actually see what you are shooting at so you aren't firing on blinking ship indicators 70% of the time
It's because ranges are truncated in this to make engagements more dynamic. Unfortunately this engagement relied on keeping the enemy at arms length which made the visual element a bit boring.
you know you may enjoy frozen synapse 2 maybe look that one up
I actually have it but I never got into it for some reason.
@@Phrosphor it feels up your kind of alley, it would be a cool watch
There's some sort of "vroom" background noise constantly present toward the end of the recording. Goes off every couple seconds
He's got an energetic not-so-little pupper around in the room where he records and streams, so it may be her snoring
Yeah it's the pupper snoring, she tends to do that when she is relaxed and hanging out with me.
This? 28:48
@@Phrosphor adorable. Rest well, pupper
Can you ram enemy ships or detonate your reactor? If your ships are too damaged to continue the fight?
Sadly you can't ram, and reactor explosions take a long time to go off. They can act like mines though if you lure an enemy near a ship that is dying.
I'm really perplexed by the lack of visual tracks on these targets within NFC. They're only some 10 nautical miles away at start. I would have expected even simple optical systems could be trained and give meaningful visual information and laser range find at these ranges. Even with current day tech. Does the game truncate the distances for gameplay sake? Or just omit systems like lidar/electro optical?
All distances in game are truncated for gameplay sake -- using realistic distances would mean you never get to see what you are shooting at. I think all distances are modified by a factor of 100 or so for weapon range and electronic warfare.
@@someusername6305 Understandable, although a bit of a pity there is no visualisation, we see shells hit, explode, on nothing. Could do with a sensor/database imposed image of the ship, that is not representative of its state, but a best guess per intel team. helps with the appearance, and allows less familiar players to more easily recognise ship types/ability.
When you play multiplayer you tend to end up at much closer engagement ranges because the rocks in the battlespace force you into channels. If you caught video 4 in this serious would have seen a lot more fire on ships in visual range. Unfortunately the winning strategy for this particular mission was to keep the enemy as far away as possible which made the viewing experience less exciting.
The game has a very loose relationship with actual space combat. Its just naval combat dressed up in space clothes.
Xenonauts2 when?
It's cooking, just too much going on outside of the channel right now.
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