"This seems high level, so I will save this puzzle for later" and "I don't know this yet, but I'll keep it in mind" is what makes this playthrough so good. Definitely binging this even if its 6 years old.
In today's video we encountered multiple things that could be loose ends or clues about larger puzzles or the world in general. To be clear: I don't want answers from you. This is the kind of game where spoilers can literally break the entire experience, so if comments start going too far I'm likely to just stop reading them altogether for this series. I'm totally cool with stuff like "that thing on the ground at this timecode seemed like it could be important" because it's totally possible to just walk past something, but I don't want answers. The thinking, problem solving, and observing is the entirety of the gameplay. Without discovery this series is just a answers you find at the end of a math textbook.
+Keith Ballard One small hint - you can interact with objects from any distance and not only these plates are interactable. There is more to the "moon" puzzle, in fact it revolves around the sun. P.S. there are at least 4 "things" to be achieved around the ruins.
+MrMurmandramas This is exactly the sort of stuff I'd like to watch an LPer discover on their own -- even if they don't discover it until late. I figured it out, you did, Keith probably can too. I call for more patience from LP audiences everywhere!
Ditocoaf he did figure it out in a very nice way. BTW, while he was roaming the island, if found several environmental pieces that I missed. P.S. do you know, can you load the save file after the basic ending to get the secret one?
for that third puzzle that you brute forced there was actually a switch behind the panel that allowed you to move it to get a reflection on the other half. Just in case you start to think that some puzzles are simply trial and error, that's not the case.
Fun fact: While you on the wrong track with 'revving up' the windmill engine, that was at one point a part of the game in earlier builds. You would have been right, but Blow ended up removing that mechanic!
Don't be afraid to move! That second to last panel you just walked right in front of and got the left side's glare only on the top part. You can move, and activate panels from ANY distance, as long as you can see it. So Move back, get into a better angle with the glare, then solve it.
Of all the lets plays I've come across for this game, this is my favourite by far. You seem to be skipping over some of the really hidden areas but that's fine as I really like the pace that you're showing us. : )
I’m a little late to comments (thank you PS plus). But wouldn’t turning the windmill ON be beneficial? I’m assuming it’s a simple power switch since it moved one way and stopped the other.
@@MobiusVideo A good example of this is the area where the shadows from the environment tell you the solution to the puzzles, 'cause I highly doubt that plants actually grew like that.
I know this is old, but I wanna comment anyway... Like someone else said, there is no need to brute force puzzles in this game, if you look around and take notice of things, you'll find out what needs to be done. Puzzles are meant to be things that already have the answer, you just need to understand the language the answer is written in, thus it should be easily explained within the area. If a puzzle game has you resorting to just brute forcing it, then it's failed as a puzzle game.
Hey, watch this talk Jonathan Blow gave a few years back. th-cam.com/video/LJ198qkDhVY/w-d-xo.html He talks about the benefits of non-ambiguity in puzzle design, i.e. the windmill engine you were toying with might be too obscure to be a thing, maybe barking up the wrong tree? Do what you want, obviously.
I wouldn't say so because the plates reflect light only in a specific angle and the art on the wall implies that specific rays from the sun, and thus specific viewing angles, are important in this area. The sun is also omnipresent as a symbol which emphasises its importance for this area.
I take it back. It is frustrating to watch you when you start a puzzle, get it wrong, and go back to think some more instead of trying the next choice.
"This seems high level, so I will save this puzzle for later" and "I don't know this yet, but I'll keep it in mind" is what makes this playthrough so good. Definitely binging this even if its 6 years old.
Same
In today's video we encountered multiple things that could be loose ends or clues about larger puzzles or the world in general. To be clear: I don't want answers from you. This is the kind of game where spoilers can literally break the entire experience, so if comments start going too far I'm likely to just stop reading them altogether for this series. I'm totally cool with stuff like "that thing on the ground at this timecode seemed like it could be important" because it's totally possible to just walk past something, but I don't want answers. The thinking, problem solving, and observing is the entirety of the gameplay. Without discovery this series is just a answers you find at the end of a math textbook.
+Keith Ballard One small hint - you can interact with objects from any distance and not only these plates are interactable. There is more to the "moon" puzzle, in fact it revolves around the sun.
P.S. there are at least 4 "things" to be achieved around the ruins.
+MrMurmandramas This is exactly the sort of stuff I'd like to watch an LPer discover on their own -- even if they don't discover it until late. I figured it out, you did, Keith probably can too.
I call for more patience from LP audiences everywhere!
Ditocoaf he did figure it out in a very nice way. BTW, while he was roaming the island, if found several environmental pieces that I missed.
P.S. do you know, can you load the save file after the basic ending to get the secret one?
+MrMurmandramas Yeah. The game never saves in a way that doesn't let you keep exploring. You can always trust it to be reasonable!
I love how the first reply in this thread is doing the literal opposite of what Ballard asked.
Classic TH-cam Aspies.
for that third puzzle that you brute forced
there was actually a switch behind the panel that allowed you to move it to get a reflection on the other half. Just in case you start to think that some puzzles are simply trial and error, that's not the case.
Yup, this game is all about changing your perspective
Fun fact: While you on the wrong track with 'revving up' the windmill engine, that was at one point a part of the game in earlier builds. You would have been right, but Blow ended up removing that mechanic!
the rocks being "juggled" in front of the stone man is a humorous touch
Don't be afraid to move! That second to last panel you just walked right in front of and got the left side's glare only on the top part. You can move, and activate panels from ANY distance, as long as you can see it. So Move back, get into a better angle with the glare, then solve it.
Every time he says "wind meal" I crack up. :P Great videos man, really fun to watch.
"three quarters moon" Is called a Gibbous
Just wanted to say thanks for actually showing how you get through the puzzles :)
Man I'm hungry, I'm gonna get myself a quick windmeal.
:p
+PatrickFPV McDonalds' in Amsterdam sell a Royale with cheese with fries and a beer, they call it a windmeal.
daftrhetoric
A neat thing to know
Of all the lets plays I've come across for this game, this is my favourite by far. You seem to be skipping over some of the really hidden areas but that's fine as I really like the pace that you're showing us. : )
This part absolutely blew my mind as well.
Thank you Keith for marking me see the witness environmental puzzles in the other game and in real life too
im so glad I found this series, very entertaining :)
in my playthrough of the witness, i absolutely _loathed_ these lighting puzzles. this video makes me mad but i still enjoyed it :)
Such a calming series
Thank you for this relaxing playthrough! :)
I’m a little late to comments (thank you PS plus). But wouldn’t turning the windmill ON be beneficial? I’m assuming it’s a simple power switch since it moved one way and stopped the other.
"Oh, it's the engine!" - someone needs to tell Jonathon Blow that WINDMILLS DO NOT WORK THAT WAY! GOODNIGHT!
It's a modified windmill...lots of things on the island have been modified for the purpose of giving the island visitor mysteries to solve.
_WINDMILLS DO NOT WORK THAT WAY!_
Possibly not, but perhaps the switch inside actually engages/disengages a brake, not a motor. _That's_ realistic.
@@MobiusVideo A good example of this is the area where the shadows from the environment tell you the solution to the puzzles, 'cause I highly doubt that plants actually grew like that.
I was so stuck on this one. I tried to correalte the outside sun symbols with that of the hexagons, but I never though to shine light on them.
Rewatching this series because its a great game. Forgot how agonizingly triggered I got every time he says Windmeal though ;_;
Keith whenever he finds a new puzzle: Hello you
Time code 22:36...There looks like you might have missed something...
Well
He missed the fact that he can rotate that thing
He’s in so deep hahhahahahaha 😂😂😂
I know this is old, but I wanna comment anyway...
Like someone else said, there is no need to brute force puzzles in this game, if you look around and take notice of things, you'll find out what needs to be done.
Puzzles are meant to be things that already have the answer, you just need to understand the language the answer is written in, thus it should be easily explained within the area.
If a puzzle game has you resorting to just brute forcing it, then it's failed as a puzzle game.
you are almost at 10.000 subs...are you going to do anything special or will you just do your daily stuff when the time comes ?
Haldir of Lorien did he do anything?
So the second hexagonal puzzle board slides to the left and right, you don’t need to guess.
I feel like your outro is from undertale. Would I be correct in saying that?
Oh yeah, its the songs that plays when you're in the ruins.
Hex 13
Yes you would
@@hex1385 the song that might play when you fight the ruins
did you refer to the audio logs before you've encountered them?
He gone to it in ep 3
Ah! I get it! The sun!
Lol "wind meal"
Hey, watch this talk Jonathan Blow gave a few years back. th-cam.com/video/LJ198qkDhVY/w-d-xo.html He talks about the benefits of non-ambiguity in puzzle design, i.e. the windmill engine you were toying with might be too obscure to be a thing, maybe barking up the wrong tree? Do what you want, obviously.
+Benjamin Weinstock There will come a point when he goes back to that windmill and instantly knows EXACTLY what to do there.
Am I the only one who's raging the whole time saying "Those patterns on the ground have nothing to do with anything"
I wouldn't say so because the plates reflect light only in a specific angle and the art on the wall implies that specific rays from the sun, and thus specific viewing angles, are important in this area. The sun is also omnipresent as a symbol which emphasises its importance for this area.
No, those actually are puzzles. I'm not gonna say what kind of puzzle. But there are a lot of less obvious puzzles spread across the island.
@@brick6176 indeed but i feel like some of them are so obvious
Hint for the ruins extra puzzle:
The way the sun reflects off the medallions in just the right way is so beautiful...I just want to touch it!
yeah that's totally subtle and not obvious in the slightest /s
this series also ended three years ago
I take it back. It is frustrating to watch you when you start a puzzle, get it wrong, and go back to think some more instead of trying the next choice.
why is hearing windmill pronounced windmeal adorable
Wind meal o.o
Windmill*
s h u t