I think the difference with the Attack of Opportunity and Withdrawl is in 5e, if you just run past something (in and out of range) you'd get an AoO, where as withdrawl you wouldn't as you are not active in melee.
the difference is also about old D&D version where standing up from prone position or casting a spell will trigger Opportunity attack, which doesn't in DCC. so the nomenclature was changed to avoid confusion imo
There's one God, the God who created the Dwarves, that allows Lawful Dwarves to be Clerics of his. It's in the DCC RPG Annual Vol. 1. A Judge can do what he wants, but I want my players to have consistency. Just trying to help you bro
I'm looking to houserule making a Luck check when withdrawing to see if the opponent can make a free attack when the character withdraws. May work, may not. We'll try it and see.
Attacks of opportunity in 5e use a reaction, and you only get one reaction per turn. So if you have already used it you don't get an attack. It looks like DCC would give you an attack against every adjacent enemy who withdraws (even if there are 8 of them!)
Moreover, you need to be in an ACTIVE mele, wich does not happen when moving close to one and going away. While in 5e you get close and away from an enemy and BAM! you get the stick. Another important point to me is that it is said nowhere that you can move - attack - move. You get one movement and one attack, you can't split them imo. Playing like this reduces attacks of opportunity cause it is more punishing to move outside of melee. Really liked the system in the first two game I've judged.
What a nice thing to say! I'm new too, making these videos are helping me learn the system. I'm thankful for having a gaming group that is very forgiving.
If you use Race/Class combinations? You should try using the Multiclass Rules in place of that. The two exceptions are that an Elf can't purchase Wizard abilities because he already has them. A Dwarf can't purchase Warrior abilities with his XP because he already has them. Check out Julio's Grove for the details & Multiclass Character sheets
@Dave's Maginations I asked while the video was still going. When I got to the end, I heard the lyrics in the outro. I thought it was funny because when I ran "Sailors " that was my theme. I think the confusion about attacks of opportunity comes from a different rule in 3rd edition. I don't remember how attack of opportunity differed from opportunity attack, but I know it did.
I think the difference with the Attack of Opportunity and Withdrawl is in 5e, if you just run past something (in and out of range) you'd get an AoO, where as withdrawl you wouldn't as you are not active in melee.
the difference is also about old D&D version where standing up from prone position or casting a spell will trigger Opportunity attack, which doesn't in DCC. so the nomenclature was changed to avoid confusion imo
There's one God, the God who created the Dwarves, that allows Lawful Dwarves to be Clerics of his. It's in the DCC RPG Annual Vol. 1. A Judge can do what he wants, but I want my players to have consistency. Just trying to help you bro
I'm looking to houserule making a Luck check when withdrawing to see if the opponent can make a free attack when the character withdraws. May work, may not. We'll try it and see.
Attacks of opportunity in 5e use a reaction, and you only get one reaction per turn. So if you have already used it you don't get an attack. It looks like DCC would give you an attack against every adjacent enemy who withdraws (even if there are 8 of them!)
Moreover, you need to be in an ACTIVE mele, wich does not happen when moving close to one and going away. While in 5e you get close and away from an enemy and BAM! you get the stick.
Another important point to me is that it is said nowhere that you can move - attack - move. You get one movement and one attack, you can't split them imo. Playing like this reduces attacks of opportunity cause it is more punishing to move outside of melee.
Really liked the system in the first two game I've judged.
Thanks. Your videos are so helpful to me. Im new to DCC and find the core rules a little wonkie and vague in some parts. Great system though.
What a nice thing to say! I'm new too, making these videos are helping me learn the system. I'm thankful for having a gaming group that is very forgiving.
If you use Race/Class combinations? You should try using the Multiclass Rules in place of that. The two exceptions are that an Elf can't purchase Wizard abilities because he already has them. A Dwarf can't purchase Warrior abilities with his XP because he already has them. Check out Julio's Grove for the details & Multiclass Character sheets
Thanks for the tip!
is the background music Valhalla Calling?
It is! After the ear bleeding outro video clip I put in a minute explanation on the song. Thanks for the comment.
@Dave's Maginations I asked while the video was still going. When I got to the end, I heard the lyrics in the outro. I thought it was funny because when I ran "Sailors " that was my theme.
I think the confusion about attacks of opportunity comes from a different rule in 3rd edition. I don't remember how attack of opportunity differed from opportunity attack, but I know it did.
Where do you get the digital copy of the DCC handbook?
I bought a hard cover copy of the book on amazon and it came with a code that I could use to get the pdf
@@davesmaginations5222 that is everything I want Wizards of the Coast to do!
@@wellywandererthis is the standard practice for every single game these days Wizards doesnt do anything for the user. 😂