Extended Info Weapon Crysta Combination Lion Rage : Bovinari + Vlam Raving Storm : Vlam + Dango Internal Elixir : Dango + Bovinari Venom Inject Rate 100% (2x Crit , 1/2x Graze) Corrosive Rate Plus Pierce to Death Reception Poison +1 = 75% Total Inject Rate and 25% Physical Pierce , Doubled DOT Damage Poison +2 = 50% Total Inject Rate and 50% Physical Pierce , Tripled DOT Damage Death Reception Multiplier = 5 + Total Active QI/100 + Character Level/80 Dot Multiplier = 1%,2%,3%,4%......up to 10% base on Final Damage of Death Reception (10x Tick) This Skill has Base 25% Physical Pierce (75% Max) Bonus Info : Venom Injection give Soul Hunter Stacks
When all numbers are layd out, death reception does deal more damage, interesting to know. I wonder how effective it will be when the new t5 skills drop in
hard to maintain in this new venom because it eats 3x qi penalty compare to old bh build Inject + Snatch + Death = 3x Qi Penalty Soul Hunter = 1x Qi Penalty Asobimo should consider remove Qi Penalty in non Venom Attacking Skill
I just simply want to jot down in a jiffy, but... If players also show area marks, whenever use skills, like how bosses are, wouldn't it be much easier to aim? The forewarns also make it easier for other players to see... Wouldn't this be great for PvP purposes? People wouldn't care much about balance then... It'll be like shootouts... Who killed the fastest... Duels, doesn't need to be prolonged in the first place...
Extended Info
Weapon Crysta Combination
Lion Rage : Bovinari + Vlam
Raving Storm : Vlam + Dango
Internal Elixir : Dango + Bovinari
Venom Inject Rate
100% (2x Crit , 1/2x Graze)
Corrosive Rate Plus Pierce to Death Reception
Poison +1 = 75% Total Inject Rate and 25% Physical Pierce , Doubled DOT Damage
Poison +2 = 50% Total Inject Rate and 50% Physical Pierce , Tripled DOT Damage
Death Reception Multiplier = 5 + Total Active QI/100 + Character Level/80
Dot Multiplier = 1%,2%,3%,4%......up to 10% base on Final Damage of Death Reception (10x Tick)
This Skill has Base 25% Physical Pierce (75% Max)
Bonus Info : Venom Injection give Soul Hunter Stacks
What DOT mean?
@@rezquadamage over time
When all numbers are layd out, death reception does deal more damage, interesting to know. I wonder how effective it will be when the new t5 skills drop in
hard to maintain in this new venom because it eats 3x qi penalty compare to old bh build
Inject + Snatch + Death = 3x Qi Penalty
Soul Hunter = 1x Qi Penalty
Asobimo should consider remove Qi Penalty in non Venom Attacking Skill
Hohoho thats fire, Looks fun to try
Im bored with normal dps,Luckily I have a few empty slot char
Nice build xD
1second 0views fell off submit your mcdonalds application now
💀
Interesting build and gameplay
Does this character generate lot of aggro? Maybe can be aggro dps if no tank in the party
possible to aggro play even using internal elixir , issue is you will sacrifice Ultima Lion Stacks (Internal and Raving Rotation)
How build atk 5395 because your no input extall and barehand no stat in main weapon and sub
Build this without simping the dark skill, i tried your build and fatally failed
who let bro cook 🗣️ 🔥🔥🔥🔥🔥 🚒🚒
Cool i will also play Toram, looks nice
So what kind the point fill hidden talent to level 10? Is there any hidden buff or something? Because i don't see one in coryn
what you think of the jibril stone,in the barehand build??;3
8:00 what is this OST actually is?
Can you tell me how to use a guard while using lightweight armor?
Please.....
hidden talent lv10 will give you 50 guard
Nice 😮
aduh shortcut nya bingungin
Its so hard to use but really cool
It's cool but gl competing for attacker rank.
Stat?
46CRT is a peculiar amount. 13.5%cr Do you hit 100% after gear?
Is this better than previous build without poison skills?
did u have the ohs shield updated build?
So... More qi will result on more damage?
What are your stats pls?
I just simply want to jot down in a jiffy, but...
If players also show area marks, whenever use skills, like how bosses are, wouldn't it be much easier to aim?
The forewarns also make it easier for other players to see...
Wouldn't this be great for PvP purposes?
People wouldn't care much about balance then...
It'll be like shootouts...
Who killed the fastest...
Duels, doesn't need to be prolonged in the first place...
MF waste of time..