Foy any developer using Unity while watching this video, please don't scale your sprites that way (unless on purpose), and use the PPU settings with the right value instead. It's the correct way to do it.
Indeed, this also helps keep your pixel art consistent, a consistent PPU means all pixels in all sprites have the same size, pixel art can look weird when some objects have a different size of pixels.
It's pure c++ code, which makes it so small. Unlike electron who's size is big because it comes with alot of features the program doesn't use in most cases.
@@biskitpagla tauri and electron are same on how they work, both of them use a browser to render and stuff while tauri uses the browser inbuilt in the os called webview.
Usually what takes most time is setting the compression of all images properly, and now you can just time animations in aseprite without having to redo it in unity
You say "aseprite just got unity game engine support" but, it's actually the unity game engine that got aseprite support, no? English isn't my first language actually so I'm in doubt here, any English speakers help me out please!
Could you do a video or link me to a video you did on making a arcade style game with a ad name with highscore board and when you die in game it brings you back to start and where the game start only when you hit a button/insert coin ans maybe do two videos like this one coding then one no code for uniry
This would be a great addition, but I got the following error: [Package Manager Window] Cannot perform upm operation: Cannot find a version of package [com.unity.2d.aseprite] compatible with this Unity version (2021.3.0f1). [NotFound]. What is the newest version of Unity that supports the Aseprite editor?
I will definitely check it out but there are several alternative packages that provides the same functionality. I'm using a free open source package that I have modified for setting pivot from Aseprite, but things can always be better. Is this supporting custom pivot?
@@miktoyou @Mik The one I've been using is defaulting the pivot to 0.5f,0.5f (like a png etc) which requires to manually adjust it, but I added support to define the pivot inside Aseprite. This package has possibly solved it in a smarter way than my hacky solution.
No idea why it took Unity so long to bring something like this to it’s engine, it took me about a day to integrate the file format into my custom engine
Nope, even the "best" examples are a nightmare of mismatched sizing and not-quite squares - the "AI" projects going around at the moment are just not hard-wired to understand pixels in that way.
Just started using this with unity, and am enjoying it so far. Was wondering though, does it supports importing an file with layers, similar to how a psd file gets imported? If it does, I can't seem to figure out how I can access the assembled image as it appears in aseprite, while still being able to access each individual layer (if you're looking for a better example of what I mean, I'm following along with this tutorial to try and figure out how to animate with bones, but I want to use aseprite, and not photoshop obviously (th-cam.com/video/eXIuizGzY2A/w-d-xo.html))
@@unityted Hey, Ted, whenever I try to add the unity package it gives an error about my version and other things. What version should my unity be on in order to get this to work?.
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Foy any developer using Unity while watching this video, please don't scale your sprites that way (unless on purpose), and use the PPU settings with the right value instead. It's the correct way to do it.
Indeed, this also helps keep your pixel art consistent, a consistent PPU means all pixels in all sprites have the same size, pixel art can look weird when some objects have a different size of pixels.
Or just decrease the size of camera xDXD
Want to point that out 2 xd
@@DreadKyller not just that, not doing it wrong keeps the physics... not breaking too
Directly thought of that aswell
so good, I thought Unity acquired Asperite
I had the same worry!
Me too 😅 I don't use pixel-art in games, but more tools & middleware support for Unity is always a good thing 👍
Me three, I thought the same was happening. Better integration is a good thing, I've actually been thinking of using asesprite in the future
Glad the title is Aseprite Comes to Unity and not Unity Comes to Aseprite 🤣🤣
I, the forth, also believed the same thing.
The most impressive thing to me about Aseprite is the size of the executable aside from its many wonderful features
It's pure c++ code, which makes it so small. Unlike electron who's size is big because it comes with alot of features the program doesn't use in most cases.
lmao i crashed my pc back in 2019 trying to build it from source. had no idea i had an overheating problem before
@@segsfault tauri is pretty gud tho
@@biskitpagla tauri and electron are same on how they work, both of them use a browser to render and stuff while tauri uses the browser inbuilt in the os called webview.
This is awesome. Thank you. Just want to note that resizing a sprite by changing the the pixels per unit will preserve more quality than rescaling it
This is going to be really nice to use. It may not take much time to export from aseprite, but it does add up a lot when you have a LOT of animations.
Usually what takes most time is setting the compression of all images properly, and now you can just time animations in aseprite without having to redo it in unity
I like the Aseprite importer for Raylib. Nice header only library for that.
Good to see this.
The Knight, Eadal, is a character e cut from the final version of No Place for Bravery.
You say "aseprite just got unity game engine support" but, it's actually the unity game engine that got aseprite support, no?
English isn't my first language actually so I'm in doubt here, any English speakers help me out please!
@@diliupg thou*
This is soo nice. 😱thanks for informative vid ! ❤
That's actually incredible
This is a really nice new feature
Asesprite is worth buying to anyone on the fence.
Oh it handles the animations? wow, that's nice indeed.
My god this is gonna save me so much time, thanks youtube algorithm
This would be super helpful as I do all my sprite work in Aseprite... However, I can't seem to get past the errors, and can not get it to work...
Which error are you seeing?
When I try adding the package it says cannot find the package. My unity claims that the Unity version is fully up to date. Please help.
Having the same issue. Did you find a fix?
You need Unity 2021.3.15f1 or newer
Can you cover any music creation or audio conversion software regarding game making or any game engine that comes with music creator
I clicked on this video, horrified, that Aseprite was acquired by Unity. This is much less concerning, lol.
Could you do a video or link me to a video you did on making a arcade style game with a ad name with highscore board and when you die in game it brings you back to start and where the game start only when you hit a button/insert coin ans maybe do two videos like this one coding then one no code for uniry
This would be a great addition, but I got the following error:
[Package Manager Window] Cannot perform upm operation: Cannot find a version of package [com.unity.2d.aseprite] compatible with this Unity version (2021.3.0f1). [NotFound].
What is the newest version of Unity that supports the Aseprite editor?
You need Unity 2021.3.15f1 or newer
I will definitely check it out but there are several alternative packages that provides the same functionality. I'm using a free open source package that I have modified for setting pivot from Aseprite, but things can always be better. Is this supporting custom pivot?
I don't see why it wouldn't, considering it imports the same way as standard sprites you you could use the Sprite Asset Editor
@@miktoyou @Mik The one I've been using is defaulting the pivot to 0.5f,0.5f (like a png etc) which requires to manually adjust it, but I added support to define the pivot inside Aseprite. This package has possibly solved it in a smarter way than my hacky solution.
when using that name , I am getting an error that no package exist by that name
You need Unity 2021.3.15f1 or newer
Not working with a pixel art game, but pretty cool.
legendary breath
No idea why it took Unity so long to bring something like this to it’s engine, it took me about a day to integrate the file format into my custom engine
🤣🤣🤣
Is there an actually useful (preferably offline) machine learning art creator that can make good quality pixel art?
Nope, even the "best" examples are a nightmare of mismatched sizing and not-quite squares - the "AI" projects going around at the moment are just not hard-wired to understand pixels in that way.
@@SnowPeaGames Thanks! This is exactly what I found. I might just have to make my own...
Just started using this with unity, and am enjoying it so far. Was wondering though, does it supports importing an file with layers, similar to how a psd file gets imported?
If it does, I can't seem to figure out how I can access the assembled image as it appears in aseprite, while still being able to access each individual layer (if you're looking for a better example of what I mean, I'm following along with this tutorial to try and figure out how to animate with bones, but I want to use aseprite, and not photoshop obviously (th-cam.com/video/eXIuizGzY2A/w-d-xo.html))
if you build aseprite from source, is it considered legitimate or pirated?
If you build the source code it’s 100% legit!
It may looks good at the first glance. But the way it manages the asset would cause lots of troubles for your game dev
What issues can you foresee with the way the assets are managed?
@@unityted Hey, Ted, whenever I try to add the unity package it gives an error about my version and other things. What version should my unity be on in order to get this to work?.
@@Mot0Mot0 Unity 2021.3.15f1 or newer. Which version have you been trying?
@@unityted I'm on 2020.3.48f1 LTS so I guess I know why lol
@@Mot0Mot0 Haha yes, give a newer editor a try and let me know if it doesn't work properly :)
nearly gave me a heartattack
Waiting for Godot now.
It's sad that i don't know pixel art at all 😶
I can't get over pronouncing PNG as ping haha
I thought Unity bought Aseprite but I'm glad that is not true
Cool
Noice
For some reason the title of this horrified me and I thought Unity had bought Aseprite lol
First.
FIRST!!!,
Cool