Oh please do more of this game! I'm loving it! I wanna see how multiple paths work. Plus the circle shape you were talking about. So much space for a complex dungeon!
Would you believe this has already been done? It's not called that, per se... it's an interactive story on Questden (once TGChan) called "Audit Quest". Except the dungeon master of that story isn't there by choice, she's FORCED into the role by the previous overlord, who literally left her with four walls, a single slime... and a Chaos Incarnate in the basement (that would be an awesome monster, if not for the fact that it is absolutely uncontrollable). And, of course, she has to make the dungeon fun tor the adventurers, or they'll leave horrible reviews and stop coming, which mean no new income, no new runes and no nothing. It's a fun story.
Did you know that the money left in chest at the end of day is collected and added to your money? (good idea to have a lot of chest in final death room)
At 38:12 the visitor is telling you that they are tired. Thats the reason for the rest room. Underneath the green lighting bolt is how the visitors show their response to the environment.
can ad another spider in the beginning..and like any game increase the fee duh..im sorry but how not to know that..also increase the stats of your monster..have the spawner on the sise not infront of chest
I cannot for the life of me, remember if you have played it, but if not, you should try "Naheulbeuk's Dungeon Master", its is also a dungeon builder game sort of, it's alot of fun.
I downloaded this game but it will not let me play unless I wish list it on steam through the web page and not my app. I am not jumping through hoops to play a demo. Wish list bar is over the play button, can not even play, as ademo it is a fail.
I mean, it's kind of like in a game like Rollercoaster Tycoon; you're building a haunted house to extract money from the visitors ("adventurers"). They get their fun, thrill and loot, you get your fill. Honestly, I'd like if they embraced this, with more focus on scaring them into running away rather than trying to murder them (and being penalised for murder) :D It would be interesting if they went full-on "I Woke up as a Dungeon, Now What?", with the world built around the dungeons and living in symbiosis with them. That would lend itself to a campaign structure as well, with different dungeons in different regions having to adapt to different kinds of adventurers and demands of the societies around them... and variations like having to "restructure" a poorly designed dungeon that doesn't quite play well with the region it's in etc., having to balance a lot of "ratings" in each level, going all the way from fun/joke dungeons to hard-core dungeons designed for "true" adventurers...
should of done another spawner not so many pots making it too easy. you are more worried about people liking it than making it challenging. Put the mobs BEFORE the chest. You are making it WAY to easy. defeating the purpose of the the spawner BEFORE the potion lol doesnt make sense they kill the spider then heal makes it too easy
Oh please do more of this game! I'm loving it! I wanna see how multiple paths work. Plus the circle shape you were talking about. So much space for a complex dungeon!
“Like a handshake but less friendly and with more spikes” I believe is a line from Orcs Must Die! Also in reference to spike traps. Noice.
"I Became A DUNGEON MASTER And Designed My Own Dungeon Crawler !"
Looks like the title of a manga. 😁
Would you believe this has already been done? It's not called that, per se... it's an interactive story on Questden (once TGChan) called "Audit Quest". Except the dungeon master of that story isn't there by choice, she's FORCED into the role by the previous overlord, who literally left her with four walls, a single slime... and a Chaos Incarnate in the basement (that would be an awesome monster, if not for the fact that it is absolutely uncontrollable). And, of course, she has to make the dungeon fun tor the adventurers, or they'll leave horrible reviews and stop coming, which mean no new income, no new runes and no nothing.
It's a fun story.
Title not long enough
looks nice! love that you do a little bit longer videos like this instead of the 30 min
Did you know that the money left in chest at the end of day is collected and added to your money? (good idea to have a lot of chest in final death room)
At 38:12 the visitor is telling you that they are tired. Thats the reason for the rest room. Underneath the green lighting bolt is how the visitors show their response to the environment.
They're not happy about the price of the first potion dispenser.
can ad another spider in the beginning..and like any game increase the fee duh..im sorry but how not to know that..also increase the stats of your monster..have the spawner on the sise not infront of chest
Please do more of this game!! This is awesome 😎
wishlisted for sure :) thx for the video!
This looks fun and would like to see more but I hate to say anything as usually when I post we never see another episode lol
I am waiting for this game to launch, played the prolog and loved it!
they should add floors. i need to play this once im off school
I cannot for the life of me, remember if you have played it, but if not, you should try "Naheulbeuk's Dungeon Master", its is also a dungeon builder game sort of, it's alot of fun.
Ohh dungeon tycoon that's new to me
I have never been as tilted in oneyof your videos before. This is the first time I see a linear dungeon and more decoration than mosters
so the prologue/demo seem to end after 14 in game days.
Seems you need faster response to hero needs if it is only 2 weeks.
I love how you get excited about the little things it makes your videos even more gripping it makes me excited about your videos
Would love to see more 😊
Just starting the video, but wondering if you are going to revisit Oddsparks with it's latest update?
hey interesting game! do you plan on playing satisfactory when 1.0 drops?
I downloaded this game but it will not let me play unless I wish list it on steam through the web page and not my app. I am not jumping through hoops to play a demo. Wish list bar is over the play button, can not even play, as ademo it is a fail.
More!!!
I’d liked so the videos would keep coming
please more!!!
Someone should get the developer to make this on mobile or on Xbox and PlayStation cuz I would play this if it wasn't only PC
Wait is this game just in demo modus???
Wow dnd..
If this game interest you check Dungeon Keeper came out 1997, your welcome
And the similarities are... that you're building a fantasy dungeon :) The similarities don't run any deeper.
*you're
👍👍
What a weird game. Stop the invaders but not really? Like what?
I mean, it's kind of like in a game like Rollercoaster Tycoon; you're building a haunted house to extract money from the visitors ("adventurers"). They get their fun, thrill and loot, you get your fill. Honestly, I'd like if they embraced this, with more focus on scaring them into running away rather than trying to murder them (and being penalised for murder) :D
It would be interesting if they went full-on "I Woke up as a Dungeon, Now What?", with the world built around the dungeons and living in symbiosis with them. That would lend itself to a campaign structure as well, with different dungeons in different regions having to adapt to different kinds of adventurers and demands of the societies around them... and variations like having to "restructure" a poorly designed dungeon that doesn't quite play well with the region it's in etc., having to balance a lot of "ratings" in each level, going all the way from fun/joke dungeons to hard-core dungeons designed for "true" adventurers...
You should have made a path that goes nowhere and make the dungeon larger. You're making it too easy
First
should of done another spawner not so many pots making it too easy. you are more worried about people liking it than making it challenging. Put the mobs BEFORE the chest. You are making it WAY to easy. defeating the purpose of the the spawner BEFORE the potion lol doesnt make sense they kill the spider then heal makes it too easy
Using a potion after the first fight, so they don’t have it for the second fight, makes it *harder.*