Thanks, Will The material rendering part it’s so easy you need just a materialX with a emission turned on and basic render set up And on the compositing, just add a little bit of a glow effect ,That’s all The tricky part was shape of thunder strike
@@WillPreston3D no actually I applied the glow for the overall image because glow will detect the brightest pixels which is a lightning strike and will apply that more by the way, I started my Discord channel the link in Patreon I pin that so feel free to join it and we’ll discuss more in-depth there
if davinci and blender, render in layers with holdouts, on lightning layer nodes luma key and add xglow, also can add noise with displacement node to make it look way more detailed. Lightning looks kinda wack in the sim/render software but really cool once you just add glow and noise, even basic lines look like legit movie lightning, being in 3d space hella helps
a bit dissapointing the real tutorial result is patreon only and the video wont give you the result and is closer to the other tuts on youtube, way faster tho, concise explanations
I’m always trying to explain at end of the youtube video what we’re gonna do on patreon side, it’s always not about the result and rendering it’s about the approach and the mindset
@@diyz3n definitely been building on the result and combining with others vids and getting some cool looks with davinci displacement post render, my lightning hda is like 10x better after this vid, i subbed to the patreon. For this video specifically I wonder why you don't use group by range? The expression you use is very useful but doesn't work in the loop if you add branches, group by range before copy to points on the geo to copy side keeps the points connected really easily
it only grabs one of the lines it generates but if you make a group on the line itself before copying you can select that in stead of the backtick expression to throw noise on the middle of all of them without disconnecting the branches
Great, but i was hoping you'd show the material/render part
Thanks, Will
The material rendering part it’s so easy you need just a materialX with a emission turned on and basic render set up
And on the compositing, just add a little bit of a glow effect ,That’s all
The tricky part was shape of thunder strike
@@diyz3n do you separate your lightning geo into a different channel/sequence and apply the glow to that?
@@WillPreston3D no actually I applied the glow for the overall image because glow will detect the brightest pixels which is a lightning strike and will apply that more
by the way, I started my Discord channel the link in Patreon I pin that so feel free to join it and we’ll discuss more in-depth there
if davinci and blender, render in layers with holdouts, on lightning layer nodes luma key and add xglow, also can add noise with displacement node to make it look way more detailed. Lightning looks kinda wack in the sim/render software but really cool once you just add glow and noise, even basic lines look like legit movie lightning, being in 3d space hella helps
a bit dissapointing the real tutorial result is patreon only and the video wont give you the result and is closer to the other tuts on youtube, way faster tho, concise explanations
I’m always trying to explain at end of the youtube video what we’re gonna do on patreon side, it’s always not about the result and rendering it’s about the approach and the mindset
@@diyz3n definitely been building on the result and combining with others vids and getting some cool looks with davinci displacement post render, my lightning hda is like 10x better after this vid, i subbed to the patreon.
For this video specifically I wonder why you don't use group by range? The expression you use is very useful but doesn't work in the loop if you add branches, group by range before copy to points on the geo to copy side keeps the points connected really easily
it only grabs one of the lines it generates but if you make a group on the line itself before copying you can select that in stead of the backtick expression to throw noise on the middle of all of them without disconnecting the branches
That’s a good solution. I didn’t use group range before, but I will look to that.
I need to try that thanks for the suggestion