hi men, great work with the character controller, also very funny design :) , a wile ago i did the same but i run into an issue where sometimes the character it's not jumping at the same height because of the damping force that i'm applying to the body i think, and still happening even when i set the linear velocity in y to be zero just 1 frame before jump. How did you manage that with your controller? (also, sorry for the bad english :v)
Very interesting! May I ask what the purpose is for the large sphere around the whole controller in the physics only view?
hi men, great work with the character controller, also very funny design :) , a wile ago i did the same but i run into an issue where sometimes the character it's not jumping at the same height because of the damping force that i'm applying to the body i think, and still happening even when i set the linear velocity in y to be zero just 1 frame before jump. How did you manage that with your controller? (also, sorry for the bad english :v)
WOW Amazing job, has just some idea how hard this was!!! CONGRATS!
Thanks :)
Should definitely have the camera lerp the y axis and make it smooth 😎👍
looking really good!
Thanks! :)
maybe you can bring a 64, PS1 or PS2 visual in the future, like Spyro, Sly Cooper or just Super Mario 64. But I'm loving see your progress
Yea! I love that style, and performs better in mobile devices which is my target right now.
my toxic trait is thinking i could recreate this easily
This looks really nice! can we see what everything looks like if you apply a toon shader?
Hey, thanks! It could be, but I'm really focus on the main mechanics (Still in early development)
Nice content btw
@@SergioLavao I understand! Thanks!
Hello! I was wondering if you would consider making a tutorial on how you set up the camera for this game? It looks great
Yea! i've been really busy with the college, but i'm going to make some tutorial in the future.
Still mind doing it in 2024?...@@SergioLavao
Does this controller have analog movement speed or is it a constant speed? Also is this G 3.5 or G4?
Have analog movement, is based on applied forces. This is Godot 4
nice work !
Thanks bro
Do you have Discord? I wanna talk to you about something important regarding game development.
Of course: discord.gg/mZDjpEv4
How can i contact u
Well, i have Twitter @RetrieverGames